Characters - Aran
The Resurrected Hero, Aran
The Hero that uses pole arm in the battle against the Black Wizard.
After centuries of being trapped in the ice under the curse of the Black Wizard, Aran the legendary Hero has finally awakened!
He has lost all memories from the past and his abilities. Waiting at his side is a girl named Lirin, the last member of the clan that believed in the resurrection of Aran.
Day by day, with the help of Lirin and the Penguins on Rien Island, Aran is slowly regaining his memories and beginning to adjust to this civilization.
With adequate training, the Hero will be able to regain all his abilities and power that have laid dormant for the past centuries.
The Journey to become a Hero once more
|After waking from a long sleep to find yourself without memories and abilities, speak with Lirin to find out more about your situation.
Aran shares the same Equipments, Weapons and Builds as the Warrior Adventurer class. Aran make use to the powerful Combo System to power up their attacks and execute skills dealing high amount of damage to their enemies. Certain Aran skills can only be unlocked by completing special quests.
Legend - With no Past Memories
Aran wakes up as a Legend without memories of identity or skill. Luckily, Lirin, the last member of a clan who believed in Aran’s resurrection is around to offer guidance. Together with the friendly penguins of Rien, she will guide you through your basic training. With her advice, approach the mysterious Giant Pole Arm to advance and find out more about yourself.
Ability Points of Legend will automatically increased until the 1st Job Advancement or upon reaching level 11. Skill Points acquired when leveling up can be freely distribute to one of the three starting skills. Bless of Fairy is a passive skill that all characters will automatically have.
Throws snail shells to enemies for long-range attacks.
Recover your own HP in a constant pace for 30 seconds. Downtime until the next usage : 2 min.
Explosive speed for an instant. Takes about 1 min. until the next call.
|Blessing of Sprite|
Fairy’s power will enhance your character. Skill Point will increase by 1 when related character achieve 10 level up.
Aran characters who have yet to obtain particular Aran skill are able to preview the upcoming new skills in their skill window.
First Job Skills
|Pole Arm Combo|
Enables the visibility of combo counts. After every 10 combo counts, your stats will increase by a certain amount up to a maximum of ten times. This buff disappears when you lose your combo count. Requires 10 SP in Double Swing.
Note: You can obtain this skill after completing a special quest at Level 13.
Press the attack key twice to attack up to 12 surrounding monsters two times.
Press the arrow keys twice to move to a far distance at fast speed. Requires 5 SP in Double Swing.
By using HP and MP, the attack speed of the polearm temporarily increases. Can only be used when having a polearm equipped. Requires 5 SP in Combat Step.
Note: You can obtain this skill after completing a special quest at Level 22.
Second Job Skills
Increases the mastery as well as accuracy. Only applied with a polearm equipped. Requires 3 SP in Triple Swing.
Note: You can obtain this skill after completing a special quest at Level 31.
Press the attack key three times to attack up to 12 surrounding monsters thrice. Requires 20 SP in Double Swing.
|Pole Arm Push|
Push monsters in front of you. You have to use Triple Swing first before using this skill. Requires 20 SP in Triple Swing.
For a certain amount of time, you will absorb some HP of the damage dealt to the monster. Requires 1 SP in Combo Ability.
Throw a polearm that penetrates a certain amount of monsters in the direction you are facing. Requires 1 SP in Combo Ability.
For a short period of time, you can attack monsters with your own body. The attacked monster has a small probability to get stunned for 5 seconds.
Third Job Skills
Increases the damage of Double Swing and Triple Swing. Requires 20 SP in Triple Swing.
Allows you to perform a critical attack with a certain success rate. For every 10 combos, your critical damage and the chance of a critical attack goes up from a default of 100% damage and 10% chance of performing a critical attack. Requires 10 SP in Combo Ability.
|Pole Arm Toss|
Toss up to 12 monsters in the air. If you attack monsters in the air, they will receive additional damage. You have to use Triple Swing first before using this skill. Requires 20 SP in Triple Swing.
The soul of the wolf is summoned and merged into the sword to attack monsters twice in a wide range. Requires 10 SP in Combo Smash.
Adds an ice element to the polearm for a short period of time. The monster’s speed will decrease after being attacked.
Lower the damage required to knockback a monster.
Push monsters away to the left and right side with a powerful wind.
Fourth Job Skills
Increase all players’ stats within a party by certain percentage.
Increases the polearm mastery as well as weapon attack. Requires 20 SP in Polearm Mastery.
Increases the damage of Double Swing and Triple Swing to the extreme. Requires 20 SP in Full Swing.
|High Class Defense|
Permanently increases the weapon defense of one’s armor.
|Pole Arm Finale|
Swing your polearm widely to deliver a fierce attack to a maximum of 12 monsters. You have to use Triple Swing first before using this skill. Requires 20 SP in Triple Swing.
Freezes the surrounding monsters. If a monster is frozen using this skill it will die instantly upon attack. If used against a boss monster, it deals four consecutive hits of powerful damage. Requires 10 SP in Combo Peril.
Grants a buff that makes party members to receive less damage for a limited time. Requires 10 SP in Combo Drain.
Infusing the weight of a frozen glacier, prevent you from being pushed back by a monster’s attack.