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Updates
03 Jun 2025
NEXT Patch Notes: Job Balancing (v242)

Link Skill Rework
Noblesse Guild Skill Rework
Kanna
- Link Skill daily transfer limit has been removed.
- Mesos are no longer consumed when transferring Link Skill more than 5 times.
- In boss battle maps, the following actions can no longer be performed.
- Transfer Link Skill.
- Disable Link Skill.
- Change Link Skill preset.
Noblesse Guild Skill Rework
- Noblesse Guild Skill cooldown changed from 60min to 5min. *If you used the skill before cooldown is changed, the original cooldown will still be in effect.
- Noblesse Guild Skill reuse cost reduced from 30,000,000 Mesos to 5,000,000 Mesos.
- Noblesse Guild Skill can no longer be used in boss battle maps.
Kanna
Developer Notes
In preparation for the upcoming Hayato and Kanna Mastery Core, adjustments have been made to Kanna’s original skills. This rework is rather more focused on making targeted changes to keep her in line with improvements made to other classes instead of modernizing or structurally overhauling her skill mechanism. Skill cooldowns have been adjusted to better fit the standard rhythm of combat, allowing for smoother rotations. Additionally, action delays and cancel mechanics have been refined to ensure Kanna can deal damage efficiently without relying on unnatural cancels.
In preparation for the upcoming Hayato and Kanna Mastery Core, adjustments have been made to Kanna’s original skills. This rework is rather more focused on making targeted changes to keep her in line with improvements made to other classes instead of modernizing or structurally overhauling her skill mechanism. Skill cooldowns have been adjusted to better fit the standard rhythm of combat, allowing for smoother rotations. Additionally, action delays and cancel mechanics have been refined to ensure Kanna can deal damage efficiently without relying on unnatural cancels.
- Shikigami Haunting VI
- 3rd hit action delay has been removed.
- 3rd hit Spiritial Energy stack bonus increased from 5 to 20.
- Ether Pulse
- Can now be canceled like Explorer's Teleport.
- Vanquisher's Charm, Vanquisher's Charm VI
- Cooldown now starts upon skill cast.
- Bellflower Barrier, Bellflower Barrier (Ether Combo)
- Cooldown changed from 180s to 60s.
- Duration changed from 100s to 30s.
- Demonic Exorcism Array
- No longer consumes Spiritial Energy.
- Cherry Blossom Barrier, Cherry Blossom Barrier (Ether Combo)
- Cooldown changed from 100s to 120s.
- Duration changed from 20s to 30s.
- Summon Yuki-onna
- Cooldown changed from 75s to 60s based on level 30.
- Unleash Orochi
- Cooldown changed from 90s to 60s.
- Fixed an issue where Kanna's Ether skills were not working correctly.
- Fixed an issue where Ether effect would not apply on certain slopes within the Guild Castle Weekly mission field.
- Fixed an issue where part of the effects of Cherry Blossom Barrier and Bellflower Barrier would not apply in the Guild Castle Weekly mission field.
Hero
- Final Attack
- Changed so that it now targets the boss with the highest HP.
- Advanced Final Attack
- Changed so that it now targets the boss with the highest HP.
- Valhalla
- Fixed an issue where all slashes would make the same sound effect.
- Incising VI's sound effect volume has been adjusted.
Paladin
- Falling Justice
- Damage has been reduced from 1,560% to 1,491% based on master level.
- Now affected by cooldown reduction effects.
Dark Knight
- Final Attack
- Changed so that landing Dark Spear will activate this skill.
- Beholder's Revenge
- Changed so that it displays in the Battle Statistic system.
Archmage (Fire, Poison)
- Meteor
- Teleport can now be used earlier after using this skill.
Archmage (Ice, Lightning)
- Blizzard
- Teleport can now be used earlier after using this skill.
- Blizzard VI
- Teleport can now be used earlier after using this skill.
- Action delay has been reduced by 13%.
Bishop
- Genesis
- Teleport can now be used earlier after using this skill.
- While Bishop's Divine Protection is applied. Attempting to use Divine Protection again with Precarious Memories will now display a system message that the skill cannot be used.
Bowmaster
- Phoenix
- Attack mechanism has been changed.
Crossbow Master
- Final Attack: Crossbow
- Changed so that it has a chance to activate when a direct attacking skill hits.
- Freezer
- Attack mechanism has been changed.
Pathfinder
- Raven
- Attack mechanism has been changed.
- Attack interval increased.
- Relic Charge II
- Relic Gauge charge amount when Raven attacks an enemy has been increased from 10 to 30.
- Curse Transition
- Debuff effect has been changed.
- Ancient Astra (Blast)
- Changed so that the firing angle can now be adjusted after the first shot.
Night Lord
- Dark Flare
- Skill duration will now shown via buff icon.
- Changed so that it can be canceled by right clicking the buff icon.
Shadower
- Dark Flare
- Skill duration will now shown via buff icon.
- Changed so that it can now be cancelled by right clicking the buff icon.
- Shadow Veil
- Skill duration will now shown via buff icon.
- Changed so that it can now be cancelled by right clicking the buff icon.
Dual Blade
- Sudden Raid
- No longer reduces the cooldown of Final Cut.
- Final Cut
- Cooldown has been reduced from 90s to 63s.
- Haunted Edge
- Sura's attack range has been increased by 8%.
Captain
- Parrotargetting
- The special rounds fired will now be closer to the character's location.
- Action delay has been reduced by 13%.
- Attack range has been increased by 25%.
- Casting animation has been changed.
- Hit effect has been changed.
- Homing effect has been changed.
- Battleship Nautilus
- Skill explanation has been changed.
- Strange Bomb
- Can now be used in the air.
- Brain Scrambler VI sound effect volume adjusted.
- Death Hail sound effect volume adjusted.
Cannon Shooter
- Cannon Shooter's Monkey Militia VI duration has been decreased by 3%.
Soul Master
- Soul Blessing III
- When Cosmic Orb is created, Final Damage increased from 10% to 12% based on master level.
- Expert Sword Mastery
- Critical Damage increased from 15% to 20% based on master level.
- Cosmos
- Damage increased from 1,000% to 1,100% based on level 25.
- Soluna Power
- Fixed an issue where MP would not be consumed upon activation.
Flame Wizard
- Command lock function has been added to the following skills. When command is locked, the other mode will not be activated even if the skill is used with the down arrow key.
- Blazing Extinction.
- Inferno Rise.
- Incarnate's Anger.
- Blazing Extinction VI.
- Custom command function has been added to Fires of Creation. When custom command is used, using the skill will summon Flame Fox and using the skill with down arrow key will summon Fire Lion.
- Infinite Flame Circle
- When Flame Fox is summoned, the number of phoenix feathers consumed per second is doubled and the skill's Final Damage is increased by 100%.
Night Walker
- Element Infusion: Darkness
- Mark of Darkness duration has been increased from 5s to 15s.
- Dark Omen
- Damage has been decreased from 500% to 370% based on master level.
- Attack duration has been increased from 5s to 7s.
- Number of attacks has been increased from 1 to 6.
- Cooldown has been increased from 20s to 60s.
- The effect where landing a dark attribute attack would reduce the skill cooldown has been removed.
- Max number of summon has been reduced from 2 to 1.
- Skill duration will now shown via buff icon.
- Fixed an issue where the skill effect would appear strange when summon duration increase effect is applied.
- An effect that increase the summon duration of bat swarm has been added when Shadow Bat is active.
- Reworked such that you can resummon even while the current summon is active.
- Dark Omen VI
- Reworked such that you can resummon even while the current summon is active.
Aran
- Frozen Ground
- Skill effect has been changed.
- Adrenaline Boost: Ice Wave
- Changed so that the character no longer enters combat state when the skill is active.
- If Adrenaline Maximum is not learned, the skill name will be Adrenaline Boost: Ice Wave.
- If Adrenaline Maximum is learned, the skill name will be Adrenaline Maximum: Ice Wave.
- Adrenaline Boost Activate
- When Adrenaline Boost or Adrenaline Maximum is on cooldown, changed so that the cooldown shown in quick slot is the cooldown of Adrenaline Boost.
- Adrenaline Maximum: Ice Wave
- Changed so that the character no longer enters combat state when the skill is active.
- Gold Flash
- Skill name has been changed to Adrenaline Maximum: Gold Flash.
- Skill reactivation delay decreased from 1.2s to 0.8s.
- Beyond Blade - Reinforce
- Skill icon has been changed.
- Beyond Blade - Bonus Attacks
- Skill icon has been changed.
- Beyond Blade - Ignore Guard
- Skill icon has been changed.
Evan
- Swift - Come Back!
- If Dragon Swift VI is learned, the skill effect will be changed.
- Advanced Dragon Spark
- Changed so that it can only be learned if Dragon Spark is at least level 10.
- Dive of Thunder
- System message trigger interval has been reduced when ball of lightning cannot be formed.
Luminous
- Morning Starfall
- The skill has been removed.
- Twilight Nova
- A new skill has been added that creates an explosion with the power of light and darkness.
- Morning Starfall V core has been changed to Twilight Nova V core.
Mercedes
- Stunning Strikes
- No longer stuns enemies.
- No longer does higher Final Damage against stunned enemies.
- Lightning Edge
- The passive effect that increases Gust Dive's damage has been increased from 237% to 245% based on master level.
- Advanced Stunning Strikes
- The effect where enemies hit would be stunned at a fix chance has been removed.
- The effect where Final Damage would be higher against stunned enemy has been removed.
- Unicorn Spike VI sound effect and hit sound effect volume has been increased.
- Gust Dive VI sound effect volume has been decreased.
- Stunning Strikes VI sound effect and hit sound effect volume has been increased
- Elemental Knights VI sound effect volume has been decreased.
Phantom
- Carte Noire
- Fixed an issue where the cards would sometimes not track enemies within range.
- Joker
- The casting animation and hit effect has been changed.
Eunwol
- Spirit Frenzy
- Duration no longer increases when defeating an enemy.
- Duration increased from 45s to 60s.
- Eunwol's Spirit Frenzy and Spirit Frenzy VI action delay has been decreased by 47%.
Blaster
- Gauntlet Mastery
- The effect that increases Final Damage has been removed.
- Charging Arm: Smash
- Damage has been decreased from 200% to 150% based on master level.
- Shockwave that appears when the skill is used after charging has been removed.
- Final Damage increase debuff duration has been increased from 30s to 60s.
- Shockwave Drive
- Shockwave has been removed.
- Damage has been decreased from 265% to 180% based on master level.
- Damage when attacking normal monster has been increased from 85% to 210% based on master level.
- Hurricane Blaster
- The passive effect that increases Charging Arm: Smash's damage has been decreased from 195% to 150% based on master level.
- Expert Gauntlet Mastery
- Critical Damage has been increased from 15% to 20% based on master level.
- Boss Monster Damage has been increased from 15% to 20% based on master level.
- Arm Drive - Shockwave Bonus Attack
- The skill has been removed.
- Punch - Bonus Attack
- A new skill has been added that increases the number of attacks for Charging Arm: Smash and Shockwave Drive.
- Bunker Buster
- Damage has been increased from 400% to 500% based on level 25.
- Vulcan Punch
- Damage of first attack has been increased from 1,000% to 1,200% based on level 25.
- Damage has been increased from 850% to 1,000% based on level 25.
Battle Mage
- Dark Shock
- Darkness Emblem duration has been increased from 15s to 30s.
- Abyssal Lightning
- Darkness Emblem attack activation count has been increased from 30 to 45.
Mechanic
- Distortion Field VI, Intense Distortion Field now has a setting to lock distortion effect.
- Distortion Field VI, Intense Distortion Field's distortion effect is now affected by skill effect transparency settings.
Xenon
- Pin Point Rocket
- The skill has been removed.
- Rocket System
- A new skill has been added that fires homing rockets.
- Pin Point Rocket 1st Enhancement
- The skill has been removed.
- Rocket System 1st Enhancement
- A new skill has been added that enhances Rocket System.
- Aegis System
- The skill has been removed.
- Pin Point Rocket 2nd Enhancement
- The skill has been removed.
- Rocket System 2nd Enhancement
- A new skill has been added that enhances Rocket System.
- Pin Point Rocket Final Enhancement
- The skill has been removed.
- Rocket System Final Enhancement
- A new skill has been added that enhances Rocket System.
- Pin Point Rocket V core has been changed to Rocket System V core.
- Aegis System V core has been removed. Existing enhancement core with Aegis System has been replaced with the following skills and if you already have the core for the skill, it will be replaced with a skill of the lower priority.
- 1st: Rocket System
- 2nd: Fuzzy Rob Masquerade
- 3rd: Hologram Graffiti
Kaiser
- Stone Dragon
- Number of attacks has been increased from 1 to 3.
- An effect that increases damage against normal monsters has been added.
- Inferno Breath
- Action delay has been decreased by 29%.
- Damage has been increased from 300% to 900% based on master level.
- Number of attacks has been increased from 8 to 14.
- Flame's damage has been increased from 200% to 240% based on master level.
- Inferno Breath - Reinforce
- Inferno Breath's flames are now affected by Inferno Breath - Reinforce.
- Inferno Breath - Burn
- The skill has been removed.
- Inferno Breath - Blaze
- The skill has been removed.
- Inferno Breath - Ignore Guard
- A new skill has been added that increases Inferno Breath's Ignore DEF against monsters.
- Inferno Breath - Boss Killer
- A new skill has been added that increases Inferno Breath's Boss Monster Damage.
Kaine
- Death Blessing
- When Annihilation Malicious Domain is active, Death Blessing skill name will be changed to Annihilation: Death Blessing.
Cadena
- Weapon Arts: Assault and Battery
- Damage of first attack has been decreased from 495% to 330% based on master level.
- Number of attacks of first attack has been increased from 8 to 12.
- Damage of second attack has been increased from 640% to 443% based on master level.
- Number of attacks of second attack has been increased from 9 to 13.
- Damage of third attack has been decreased from 915% to 653% based on master level.
- Number of attacks of third attack has been increased from 10 to 14.
- Chain Arts: Takedown
- When Weapon Variation additional hits activation limit has met within the time limit, Pommel will immediately activate.
- The maximum number of enemies that can be hit by Pommel has been increased from 1 to 10.
Kinesis
- Tele Kinesis
- Changed so that it will activate on ultimate skills other than Ultimate - Psychic Shot, Ultimate - B.P.M. and Ultimate - Psychic Shot VI.
- Now only summons one object that will target the boss monster with the highest HP, regardless of number of nearby enemies.
Adele
- Resonance
- Damage has been decreased from 402% to 105% based on master level.
- Ascent
- The passive effect that increases Resonance's damage has been decreased from 125% to 115% based on master level.
- Perfection
- The passive effect that increases Resonance's damage has been decreased from 265% to 170% based on master level.
- Territory
- When under the effect of cooldown reset, a minimum period before Territory can be casted again has been added.
- Skill duration will now shown via buff icon.
- Restore
- Restore with HEXA enhancement core activated no longer activates Sol Janus: Dawn.
Illium
- Celestial Protection no longer affected by skill effect transparency settings.
- Command lock function has been added to the Crystal of Soul. When command is locked, pressing the skill key without using arrow keys will spend all available crystal shards and set up all soul crystals.
Ark
- Returning Hatred attack range has been increased by 3,000%.
- An effect that enhances Returning Hatred VI has been added to Unfading Scar VI.
- Fixed an issue where Battleship Nautilus' Final Attack would only activate once when Viper's Furious Charge activates Serpent Fury Mode.
- Fixed an issue where Sign of Bombard on auto mode would place the sign in awkward locations.
- Fixed an issue where Sign of Bombard would bombard un-attackable enemies.
- Fixed an issue where Mihile's HEXA core enhanced Light of Courage would only activate one Final Attack.
- Fixed an issue where Demon Slayer's Demon Cry was erroneously labelled as reducing the target's attack by 15% when it actually reduced by 20%.
- Fixed an issue where Kaiser in Final Form state could not receive the benefits of Wing Beat-Reinforce while using Wing Beat.
- Fixed an issue where Cadena could not receive the benefits of Non-Chain Arts-Reinforce, Non-Chain Arts-Critical, and Non-Chain Arts-Boss Rush while using Weapon Arts: Blade Cut in the air.
- Fixed an issue where Adele after casting Ruin could not use Advanced Giant Potion in the same spot.
- Fixed an issue where using Void Rush after Hex: Chakram Sweep would not cancel the backwards leap animation.
- Fixed an issue where Resonate skill's enemy targeting range would be same as Resonate-Add Range regardless of whether Resonate-Add Range is learned or not.
- Fixed an issue where Resonate: Ultimatum skill's enemy targeting range would be same as Resonate-Add Range regardless of whether Resonate-Add Range is learned or not.
- Fixed an issue where the duration of Ark's Ravenous Beast is not reduced by Unfading Scar VI, Endless Hunger VI, and Uncontrollable Chaos VI.
- Fixed an issue where Eruption: Whirlwind could not hit enemies while under the effects of Giant's Elixir.
- Fixed an issue where Eruption: Whirlwind VI could not hit enemies while under the effects of Giant's Elixir.
- Fixed an issue where different skill sound effects would play while Hoyoung's Fist Method: Inhaling Vortex was ongoing.
- Fixed an issue where only one of the debuffs from Monkey's Fury, Flashbang, or Unicorn Spike would be applied.
- Fixed an issue when 1~4th job's skill level is reset, certain 6th skills were not displayed in the Skill UI.
- Fixed an issue where Freezing Effect's debuff effect would remain even if freeze stacks reaches 0.
- Fixed an issue where the hit effect of Thunder Spear would appear in an awkward place for other characters.
- Fixed an issue where casting animation of Bishop's Heaven's Door would be displayed wrongly.
- Fixed an issue where arrows fired from Bowmaster's Flash Mirage would have a longer enemy homing range than intended due to a logic error. After change, enemy homing range will be reduced by 37.5%.
- Dual Blade's Flashbang debuff now also applied to other Dual Blade characters other than yourself.
- Fixed an issue where Viper's Serpent Stone casting animation was sometimes displayed in a incorrect location.
- Fixed an issue where Summon crew using Eight-Legs Easton, the summon did not start an attack.
- Fixed an issue where Assemble Crew using Eight-Legs Easton, the summon did not start an attack.
- Fixed an issue where Rapid Fire VI rapid fire mode did not apply the attack of bullet.
- Fixed an issue where Battleship Bomber VI would not end if you did not meet the conditions to activate Battleship Bomber VI.
- Fixed an issue where Monkey's Fury Final Attack would sometimes not activate.
- Fixed an issue where Monkey's Fury DOT damage would not apply separately.
- Monkey's Fury debuff debuff now also applied to other Cannon Shooter characters other than yourself.
- Fixed an issue where the skill voiceline of Rolling Cannon Rainbow sometimes would not play.
- Fixed an issue where Cosmic Burst casting effect would appear weirdly to other characters.
- Fixed an issue where Soluna's Slash hit effect would be displayed strangely.
- Fixed an issue where Flame Wizard's Inferno Rise did not activate Element Infusion: Flame.
- Fixed an issue where Element Infusion: Darkness Mark of Darkness effect would be displayed strangely.
- Fixed an issue where Dark Omen's skill effect would look strange to other players.
- Fixed an issue where ending Dominion skill would cause certain skill effects to disappear in a strange manner.
- Fixed an issue where Aran's Adrenaline Maximum casting effect was displayed strangely.
- Fixed an issue where Luminous Light Affinity and Dark Affinity skill effect would not apply to Armageddon.
- Fixed an issue where the following skills would display incorrect skill effects for other players.
- Final Attack: Dual Bowgun, Stunning Strikes, Advanced Stunning Strikes, Advanced Final Attack.
- Elemental Knights skill voice line has been added.
- Fixed an issue where after casting Rolling Moonsault you were sometimes able to cast Spirit Jump twice.
- Fixed an issue where Phantom's Judgement Draw skill UI would sometime disappear.
- Fixed an issue where certain skill effects of Charging Arm: Smash were not being affected by the skill effect transparency settings.
- Fixed an issue where the self destruct attack of the following skills would be displayed strangely to other characters.
- Robot Launcher: RM7, Support Waver: H-EX, Rock 'n Shock, Bots 'n Tots, Support Waver enhancement.
- Fixed an issue where the hit effects of the following skills were displayed in a strange location.
- Robot Launcher: RM7, Rock 'n Shock, Bots 'n Tots
- Fixed an issue where depending on the location of Tesla Coils set up location, Rock 'n Shock's attack would sometimes not activate.
- Fixed an issue where after setting up 3 Tesla Coils, when some Tesla Coils were destroyed the remaining Tesla Coils would appear as though they were attacking.
- Fixed an issue where after setting up 3 Tesla Coils, when some Tesla Coils were destroyed the buff icon would disappear even if more than 1 Tesla coil was left alive.
- Fixed an issue where when Rock 'n Shock is de-summoning, it appears to other characters that Rock 'n Shock is disappearing before Tesla coils.
- Fixed an issue where it would appear strange to other players.
- Fixed an issue where the Pommel skill effect of Chain Arts: Takedown would not be displayed to other players.
- Fixed an issue where Advanced Throwing Weapon's summons would de-spawn at weird times.
- Fixed an issue where Advanced Throwing Weapon's summons would not spawn on the edges of the map.
- Fixed an issue where during Assist, Transcendant Blessing of time activation the summons of Advanced Throwing Weapon would appear to other players as facing the opposite way.
- Fixed an issue where the Advanced Throwing Weapon's summons would turn in the opposite direction if the skill was casted to the right.
- Fixed an issue where the delay of Shadow Rain would be different based on different characters casting it.
- Fixed an issue where activating Flash Assault with Blessing of Time would make the effect not appear for other players.
- Fixed an issue where activating skills with Blessing of Time would not play any hit sounds.
- Fixed an issue where consecutive cast of Ultimate - Train would make the skill sound effect sounds strange.
- Fixed an issue where effect of Creation/Gathering enhancement core level 20 would not be applied.
- Fixed an issue where effect of Blossom/Squall enhancement core level 20 effect would not be applied.
- Fixed an issue where skill effect of Marker would not be displayed to other players.
- Fixed an issue where the Liyo's summon was not attacking properly.
- Fixed an issue where the Crystal Skill: Deus's satellite was not attacking properly.
- Changed such that skill effect transparency settings would not affect Celestial Protection for you and other characters.
- Fixed an issue where Invoke: Javelin VI and Glory Wing: Javelin VI Crystal shard buff icon was sometimes not displayed properly.
- Fixed an issue where using Crystal Ignition sometimes did not activate resonance in Unlimited Crystal.
- Fixed an issue where Unlimited Crystal Resonance effect was not properly affected by the skill effect transparency setting.
- Fixed an issue where hit effect of Death Blossom was not displayed to other characters.
- Fixed an issue where the size of the hit effect of Death Blossom was not changed according to the size of the enemy monster.
- Fixed an issue where action of activating Endless Torment was displayed as a continuos action.
- Fixed an issue where the following skills were displayed incorrectly in the combination key, hot key setting, and buff favourites menu.
- Unfading Scar VI
- Endless Hunger VI
- Uncontrollable Chaos VI
- Fixed an issue where the skill activation effect of Waking Up would not be displayed to other players.
- Fixed an issue where the hit effect of Waking Up would be displayed incorrectly to other players.
- Fixed an issue where hit effect of Absorption: River Puddle Shower Power would sometimes not be displayed.
- Fixed an issue where skill effect of Absorption: Sound of Wind would not be displayed to other players.
- Changed such that skill explanation of Free Dragon Vein will be shown in the buff icon.
- Fixed an issue where Free Dragon Vein could not be generated inside villages.
- Fixed an issue where the skill activation effect of Elemental Explosion would not be displayed to other players.
- Fixed an issue where the hit effect of Elemental Explosion would be displayed incorrectly to other players.
- Fixed an issue where skill effect of Hoyoung's Fist Method: Rainbow Butterflies would be displayed incorrectly.
- Fixed an issue where Triumph Feather and Holy Blood could not be added to skill sequence through the skill UI.
- Fixed an issue where Angelic touch VI, Genesis VI, and Heaven's Door VI did not activate Triumph Feather VI.
- Fixed an issue where Dark Flare could not be set in buff favourites.
- Fixed an issue where Darkness Shuriken could attack Totems in Especia Totem Slash.
- Fixed an issue where you could not use 72 Transformations while casting Cruel Stab VI.
- Fixed an issue where Viper could not cancel Hook Bomber VI and Serpent Stone VI animation with Corkscrew Blow.
- Fixed an issue where Blazing Extinction and Blazing Extinction VI would not follow the skill effect transparency setting when command locked.
- Fixed an issue where Inferno Rise VI Fox's Mischief additional hits would display the 4th Job Change skill effects.
- Fixed an issue where Phoenix Drive VI's cooldown time was not displayed in the skill sequence.
- Fixed an issue where the client would sometimes close when playing certain content as Night Walker.
- Fixed an issue where Aran's Adrenaline Boost Activate skill icon would sometimes be displayed incorrectly in the Quick Slot.
- Fixed an issue where Phantom could register stolen skills in the skill sequence using the skill management UI.
- Fixed an issue where Eunwol's Spirit Frenzy registered in the buff favourites would be deleted from favourites after learning Spirit Frenzy VI.
- Fixed an issue where the client would sometimes close when Demon Avenger activates Over Max Exceed.
- Fixed an issue where landing Dark Shock VI would sometimes cause a disconnect.
- Fixed an issue where the client would sometimes close when activating Dark Shock VI's Dark Pentacle.
- Fixed an issue where Wild Hunter in Jaguar Riding state using Assistant Hunting Unit VI would sometimes cause the jaguar effects to be displayed incorrectly.
- The distortion effect of Mechanic's Distortion Field VI will be temporarily removed.
- Fixed an issue where Xenon's Blade Dancing VI activating Memory Dancing would sometimes cause a disconnect.
- Fixed an issue where while using Glory Wing: Javelin VI, Terms and Conditions, Ion of Creation, Celestial Protection could not be used.
- Fixed an issue where while using Invoke: Longinus VI, Celestial Protection could not be used.
- Fixed an issue where Ark's Plain Spell VI, Scarlet Spell VI, Gust Spell VI, and Abyss Spell VI were not getting the benefits of buff duration increase effects.
- Fixed an issue where the area of effect of Poison Zone would sometimes not be set properly.
- Changed such that Ignite VI cannot be cancelled for a certain time after activation.
- Fixed an issue where the area of effect of Poison Zone VI would sometimes not be set properly.
- Fixed an issue where when Mastery Core skills are deactivated by SP reset scroll, the skill level in the skill description would be displayed strangely.
- Fixed an issue where the deactivation notification would pop up when a deactivated mastery core would be enhanced.
- Fixed an issue there certain summoning skills would display buff icons even when the summons have de-spawned, the following skills will be fixed.
- Common: Decent Holy Fountain
- Bishop: Holy Fountain
- Pathfinder: Obsidian Barrier(Blast), Obsidian Barrier(Transition)
- Wild Hunter: Drill Container Unit, Drill Container Unit VI
- Fixed an issue where when Sharp Eyes is registered in pet auto buffs by classes not in Explorer Faction, Sharp Eyes would be continuously used even while it is active.
- Fixed an issue where Grandis Goddess's Blessing being used by registering in Skill Alarm would not show cooldown available notification in the Skill Alarm.
- Fixed an issue where Aura Blade VI would not be displayed in Skill Alarm.
- Fixed an issue where number of sword wounds from Furious Edge would not be displayed correctly.
- Fixed an issue where Dark Knight's Beholder Shock VI could sometimes be basted multiple times in a row.
- Fixed an issue where Pure Orb Ifrit's skill sound effect would not be played properly after Archmage (Fire, Poison) learns Ifrit VI.
- Fixed an issue where Bishop's Fountain for Angel VI effect would be displayed incorrectly.
- Fixed an issue where Cardinal Discharge registered in Quick Slot would sometimes not display skill explanation.
- Fixed an issue where Cardinal Blast registered in Quick Slot would sometimes not display skill explanation.
- Fixed an issue where Cardinal transition registered in Quick Slot would sometimes not display skill explanation.
- Fixed an issue where Combo Assault VI(Discharge) hit sound effect would not be played.
- Fixed an issue where Combo Assault VI(Blast) hit sound effect would not be played.
- Fixed an issue where Combo Assault VI(Transition) hit sound effect would not be played.
- Fixed an issue where Relic Materialise could attack totems in Especia's Totem Slash.
- Fixed an issue where Night Lord using Four Seasons VI: Rampant would sometimes close the client.
- Fixed an issue where smoke bomb effect would sometimes not be displayed properly.
- Fixed an issue where damage of Assassinate VI, Heartbreaker VI would sometimes not be applied correctly.
- Changed skill icon of Parrotargetting V core skill.
- Fixed an issue where Rapid Fire VI is changed from rapid fire mode to normal mode would sometimes cause the rapid fire skill sound effect to be played.
- Changed the damage calculation formula of Cannon Shooter's Max Cannon Rainbow.
- Fixed an issue where Soul Master dying then reviving would sometimes de-spawn parts of Soul Eclipse's effect.
- Fixed an issue where using Swift of Wind as Evan in Heroes of Maple would close the client.
- Fixed an issue where Shadow Bat and Ravenous Bat would not be continuously summoned by Dominion.
- Fixed an issue where Shadow Bat and Ravenous Bat would not be continuously summoned by Dominion VI.
- Fixed an issue where Silence's Shadow Stars would not be activated by Dominion VI.
- Fixed an issue where Abyssal Darkness would deactivate Dark Sight.
- Fixed an issue where Striker using Bolt Anchor VI custom command would be able to activate Thunder Anchor without having to press the up arrow key with Bolt Anchor VI.
- Fixed an issue where Aran is learning Ice Storm of Adrenaline Maximum VI would cause the system message to be displayed repeatedly.
- Fixed an issue where Dive of Thunder VI effect would be displayed incorrectly.
- Fixed an issue where landing Dragon Breath VI would not charge Zodiac Ray in one hit.
- Fixed an issue where the elemental in Elemental Knights and Elemental Knights VI would not be spawned when Mercedes uses the skill in the air.
- Fixed an issue where the Elemental Knights VI skill sound would sometimes be played continuously.
- Fixed an issue where deactivating Longing Heart would sometimes cause Guardian to activate.
- Fixed an issue where you could move left and right during the casting animation of Spirit Frenzy, Spirit Frenzy VI.
- Fixed an issue where the debuff aura of debuff effects would sometimes be displayed in incorrect locations.
- Fixed an issue where Dark Genesis VI : Death Whip casting animation would be displayed strangely to other players.
- Fixed an issue where Kaiser's Morph gauge would sometimes not be depleted when Final Form state ends in Epic Dungeon : High Mountain.
- Fixed an incorrect explanation of Kaine's Death Blessing VI HEXA core.
- Fixed an issue where Angelic Buster's Da Capo Ribbon would sometimes not receive the effects of Affinity Heart IV.
- Fixed an issue where resetting Hyper Stat DF/TF/PP level could sometimes cause your time force to exceed the maximum amount.
- Fixed an issue where Beta's Shadow Flash effect would sometimes display incorrectly.
- Fixed an issue where certain skills would cause the de-spawning of summons to be strange. The following skills will be changed.
- Advanced Throwing Weapon
- Throwing Weapon VI
- Fixed an issue where the movement animation would be strange if you tagged right after casting certain skills. The following skills will be fixed.
- Jumping Crash
- Earth Break
- Jumping Crash VI
- Earth Break VI
- Added condition for Wind Cutter VI/Giga Crash VI mastery core activation condition: Wind Strike/Jumping Crash, Storm Break/Earth Break enhance to level 40.
- Fixed an issue where using Shadow Rain VI would cause time force to be spent after the skill ends.
- Fixed an issue where Infinite Resonance would sometimes be activated when using Image's attack with Transcendant's Blessing of Time.
- Fixed an issue where after summoning crystals with crystal control, entering a map which cleanses buffs did not cause the buff icon to disappear.
- Fixed an issue where Invoke: Javelin VI's Crystal shard was sometimes not displayed in the buff icons.
- Fixed an issue where Longinus VI's effects would be displayed incorrectly to other players.
- Fixed an issue where Khali's Hex: Chakram Fury VI would sometimes be pushed away by enemy attacks during the casting animation.
- Fixed an issue where Hoyoung's Fist Method: Inhaling Vortex VI/Fist Method: Rainbow Butterflies VI HEXA core explanation was incorrect.
- Fixed an issue where registering the following skills into the skill alarm would cause the Skill Alarm to not work properly for these skills.
- Roll of the Dice
- Grandis Goddess's Blessing
- Viper: Roll of the Dice, Double Down
- Captain: Summon crew, Roll of the Dice, Double Down, Summon crew VI
- Cannon Shooter: Roll of the Dice, Double Down
- Striker: Whirlwind, Advanced Whirlwind
- Mechanic: Roll of the Dice, Double Down
- Fixed an issue with the following skills where they were not interacting correctly with the skill effect transparency setting.
- Explorer Pirate shared: Pirate's Flag
- Explorer Mage shared: Infinity
- Hero: Flash Slash, Combo Instincts
- Dark Knight: Dark Spear
- Archmage (Ice, Lightning): Glacier Wall
- Bishop: Genesis, Heaven's Door
- Crossbow Master: Ultimate Snipe
- Night Lord: Purge Zone
- Shadower: Meso Explosion, Assassinate, Eviscerate
- Viper: Serpent Stone, Furious Charge, Liberate Neptunes
- Captain: Dreadnought
- Cannon Shooter: Cannon Barrage, ICBM
- Soul Master: Silent Move, Solar Slash
- Flame Wizard: Orbital Flame
- Striker: Crashing Wave, Rising Wave, Thunderous Dive, Blitz lance Attack, Relentless Fury
- Aran: Back to Rien, Adrenaline Maximum : Gold Flash, Final Beyond Blade - White Tiger, Boost End - Adrenaline Surge
- Evan: Circle of Mana, Swift - Come Back!, Circle of Wind, Dive - Come Back!, Circle of Thunder, Circle of Earth, Breath - Come Back!, Break - Come Back!, Zodiac Burst
- Mercedes: Final Attack: Dual Bowgun, Rising Rush, Aerial Barrage, Unicorn Spike, Gust Dive, Leaf tornado, Lightning Edge, Rolling Moonsault, Spikes - Royale, Elemental Ghost, Sylvidia
- Phantom: Rapier Wit, Penombre
- Luminous: Liberation Orb, Endless Darkness, Eternal Lightness
- Demon Slayer: Dark Thrust, Cerburus, Demon Awakening
- Demon Avenger: Exceed: Demon Strike, Armor Break, Bloody Imprison
- Blaster: Bunker Buster, Phantasmal Wave
- Battle Mage: Battle Burst
- Wild Hunter: Call of the Hunter, Jaguar Skyward Rush, Assistant Hunting Unit, Drill Container Unit
- Mechanic: Homing Missile, Massive Fire: IRON-B
- Xenon: Diagonal Chase
- Kaiser: Dragon Barrage
- Kaine: Shadow Step
- Cadena: Weapon Variation, Chain Nirvana
- Zero: Flash Assault, Ego Weapon, Shadow Flash
- Kinesis: Ultimate - Train, Ultimate - Psychic bullet
- Adele: Impale, Resonance
- Illium: Reaction: Destruction, Reaction: Domination, Crystal Skill: Mortal Swing, Crystal Skill: Harmony Link, Crystal Skill: Glory Wing, Invoke: Longinus, Crystal Ignition
- Khali: Hex: Chakram Split, Hex: Pandemonium, Void Burst
- Ark: Unstoppable Impulse, Unstoppable Instinct, Unfading Scar, Scarlet Charge Drive, Gust Charge Drive, Endless Hunger, Fear of the Abyss, Ravenous Beast
- Lara: Eruption: Sunrise Pond, Eruption: Whirlwind, Nature's Wonders
- Hoyoung: Mystic Energy: Illusion of Heaven, Earth and Human
- Fixed an issue where the cooldown of Paladin's Sacred Bastion would not be applied properly.
- Fixed an issue where Bishop's Holy water could not be obtained in certain content.
- Fixed an issue where the damage of Shadower's Heartbreaker VI was sometimes incorrect.
- Fixed an issue where Viper's Liberate Neptunes would sometimes not apply the immobile status effect.
- Fixed an issue where Captain's Sign of Bombard in auto mode would not place Captain's mark even when targeting enemies with Parrotargetting.
- Fixed an issue where Mercedes' Elemental Ghost with HEXA enhancement applied does not stay activated when tagged in Champion Raid: Dragon Island.
- Fixed an issue where using Luminous's Twilight Nova VI in Equilibrium Liberation auto mode when Light and Dark is full would forcibly transition you to Equilibrium status.
- Fixed an issue where Demon Slayer's Nightmare would sometimes not apply the immobilise status effect on the enemy.
- Fixed an issue where the debuff effect of Battle Mage's debuff aura would be displayed in a strange location.
- Fixed an issue where Rock 'n Shock, Rock 'n Shock VI's Tesla Coils would sometimes disappear.
- Fixed an issue where Rock 'n Shock, Rock 'n Shock VI would sometimes not spawn.
- Fixed an issue where Xenon's Hologram Graffiti VI would not gain the benefits of certain summon duration increase effects.
- Fixed an issue where Ether Crystal would sometimes not be spawned after using Impale.
- Fixed an issue where Ether Crystal would sometimes not be spawned after using Marker.
- Fixed an issue where Flora Temperance, and Erda's Will would sometimes not activate normally while using Illium's Glory Wing: Javelin.
NEXT Patch Notes: A Better Maple Improvements (v242)
NEXT Patch Notes: Improvements and Error Fixes (v242)
NEXT Event Notes: Dawnstar Party Feast Highlights (v242)
NEXT Event Notes: Challengers World (v242)
NEXT Event Notes: Burning & Growth Events (v242)
NEXT Event Notes: Additional Events (v242)
~~~ End of NEXT Patch Notes: Job Balancing (v242) ~~~