Updates

09 Mar 2026

[v249] - Job Balancing (Cygnus, Heroes, Demons) (Updated 1800hrs)







Cygnus Knights


Mihile

  • Weightless Heart
    • Ability to move upwards when used with the up arrow key has been added.
    • Fixed an issue where some maps could not move upwards.

  • Radiant Driver
    • Changed to not activate Special Cores and Continuous Rings.

  • Soul Link
    • Changed to a passive skill.

  • Offensive Defense
    • The shockwave of light will now be applied to all enemies hit by the Soul Light skill.
    • The maximum number of enemies that can be hit by the shockwave of light has been reduced from 6 to 1.
    • The cooldown for re-activation has been changed to apply to each enemy.
    • The debuff duration has been increased from 20 seconds to 60 seconds.

  • Radiant Cross
    • Action delay is reduced by approximately 8%.

  • Royal Guard
    • Counterattacks reduce action delay by approximately 10%.

  • Radiant Cross - Assault
    • Action delay is reduced by approximately 8%.

  • Soul Majesty
    • A feature has been added that immediately resets the cooldown for Offensive Defense upon use.

  • Deadly Charge
    • Action delay is reduced by approximately 21%.

  • Claimh Solais
    • Action delay is reduced by approximately 27%.

  • Sword of Soul Light
    • Reduces the action delay of the Soul Light Slash by approximately 15%.
    • Reduced Soul Light Slash damage from 1100% to 883% at level 25.
    • Light Force Ray's action delay is reduced by approximately 23%.

  • Light of Courage
    • It changes to be enrollable in the skill sequence.
    • When activating HEXA Enhancement Cores, the ability to trigger attacks on reuse will be added.
    • Action delay is reduced by approximately 4%.

  • Radiant Cross VI
    • Action delay is reduced by approximately 8%.

  • Radiant Cross - Assault VI
    • Damage reduced from 530% to 429% at Master level.
    • Action delay is reduced by approximately 8%.

  • Royal Guard VI
    • Counterattacks reduce action delay by approximately 10%.
    • 5 counterattacks reduce damage from 1745% to 1655% at Master level.

  • Deadly Charge VI
    • Action delay is reduced by approximately 21%.

  • Offensive Defense VI
    • Shockwaves of light are now applied to all enemies hit by the Soul Light skill.
    • The maximum striking enemy of Light Shockwave has been changed from 6 to 1.
    • The retrigger cooldown will be changed to apply to each enemy.
    • Debuff duration increased from 20 seconds to 60 seconds.

  • Soul Majesty VI
    • Added a function that instantly resets the cooldown of the offensive defense when used.

    Soul Master

  • Solar Slash
    • Action delay reduced by approximately 8%.

  • Luna Divide
    • Action delay reduced by approximately 8%.

  • Element Infusion: Soul
    • The ability to create Cosmic Orbs has been removed.
    • A permanent attack power increase has been added.

  • Cosmic Matter
    • Changed so it no longer consumes Cosmic Orbs.
    • Dark Matter damage increased from 160% to 220% at Master Level.
    • Explosion damage increased from 220% to 310% at Master Level.

  • Soluna's Harmony
    • Changed to a passive skill.

  • Soul Blessing
    • Removed the effect that increases Cosmic Orb creation chance and maximum stack count.
    • Added a permanent Attack Power increase.

  • Soul Blessing II
    • Removed the effect that increases Cosmic Orb creation chance and maximum stack count.
    • Added a permanent Attack Power increase.

  • True Sight
    • Duration increased from 30 seconds to 60 seconds at Master Level.
    • Attack range increased by approximately 25%.

  • Cosmic Shower
    • Duration increased from 45 seconds to 60 seconds.
    • Changed so it no longer consumes Cosmic Orbs.
    • Action delay reduced by approximately 8%.

  • Soluna Slash
    • Skill description has been revised.

  • Cosmic Burst
    • Changed so it no longer consumes Cosmic Orbs.
    • Cooldown reduced from 15 seconds to 10 seconds.

  • Cosmic Forge
    • Duration reduced from 40 seconds to 30 seconds at Master Level.
    • Removed the effect that increases the maximum stackable Cosmic Orbs during the duration.
    • Added an effect that increases the number of Cosmic Orbs generated when using Cosmic Burst during the duration.
    • During the duration, Cosmic Burst cooldown is reduced to 5 seconds.

  • Soul Blessing III
    • Removed the effect that increases Cosmic Orb creation chance and maximum stack count.
    • Added a permanent Final Damage increase.

  • Elysion
    • Removed the effect that generates maximum Cosmic Orbs.
    • Added a maximum usage count for Cross the Styx during the duration.
    • The maximum number of times Cross the Styx can be used will be reduced only when the skill hits.
    • Soul Cleaving action delay reduced by approximately 8%.
    • Soul Cleaving damage increased from 580% to 680% at Level 25.
    • Fissure regeneration cooldown reduced from 3 seconds to 1 second.
    • Maximum number of Fissure increased from 7 to 10.

  • Soul Eclipse
    • Added an effect when the duration ends.

  • Cosmos
    • Changed so it no longer consumes Cosmic Orbs.
    • Attack interval reduced by approximately 25%.
    • Added an effect that further reduces attack interval during Cosmic Forge.
    • Skill effect changed during Cosmic Forge.
    • Can now be registered in the Skill Sequence.

  • Solar Slash VI
    • Damage increased from 830% to 913% at Master Level.
    • Action delay reduced by approximately 8%.

  • Luna Divide VI
    • Damage increased from 830% to 913% at Master Level.
    • Action delay reduced by approximately 8%.

  • Cosmic Shower VI
    • Duration increased from 45 seconds to 60 seconds.
    • Changed so it no longer consumes Cosmic Orbs.
    • Action delay reduced by approximately 8%.

  • Cosmic Burst VI
    • Changed so it no longer consumes Cosmic Orbs.
    • Cooldown reduced from 15 seconds to 10 seconds.

  • Soluna Slash VI
    • Skill description has been revised.

  • Totality
    • Wind Pressure damage reduced from 5880% to 4970% at Master Level.
    • Fierce Slash damage reduced from 5880% to 4990% at Master Level.
    • Soul Aura's duration has been increased from 20 to 30 seconds.

    Flame Wizard

  • Orbital Flame
    • Fixed an issue that could be used when hanging from a ladder or rope.
    • You can move while using the skill.
    • If the maximum number of available flames is exceeded, the skill will not be used.

  • Orbital Flame II
    • Fixed an issue that could be used when hanging from a ladder or rope.
    • You can move while using the skill.
    • If the maximum number of available flames is exceeded, the skill will not be used.
    • Changed to a keydown skill.
    • The maximum number of flames available has been removed.
    • Fixed an issue where Cygnus Phalanx could not change direction while in use.

  • Orbital Explosion
    • Changed to a passive skill.

  • Orbital Flame III
    • Fixed an issue that could be used when hanging from a ladder or rope.
    • You can move while using the skill.
    • If the maximum number of available flames is exceeded, the skill will not be used.
    • Changed to a keydown skill.
    • The maximum number of flames available has been removed.
    • Fixed an issue where Cygnus Phalanx could not change direction while in use.

  • Blazing Rush
    • Changed to not activate Special Cores or Continuous Rings.
    • Action delay is reduced by approximately 16%.

  • Burning Focus
    • Added a feature that increases final damage.

  • Orbital Flame IV
    • Fixed an issue that could be used when hanging from a ladder or rope.
    • You can now move while using the skill.
    • If the maximum number of usable flames is exceeded, the skill will not be used.
    • Fixed an issue where using Enhanced Orbital Flame VI would sometimes prevent giant flames from forming.
    • The maximum number of usable flames increases from 4 to 9.
    • The skill description has been changed.
    • Damage of Enhanced Orbital Flame used while summoning Fire Lion reduced from 430% to 359% at Master Level.
    • Changed to a keydown skill.
    • The maximum number of flames available has been removed.
    • Fixed an issue where Cygnus Phalanx could not change direction while in use.

  • Burning Conduit
    • Action delay reduced by approximately 41%.
    • Can now be used in the air.
    • Duration increased from 30 to 40 seconds.
    • Cooldown increased from 45 to 60 seconds.
    • If Aura disappears before duration ends, the maximum cooldown limit is reduced from 15 seconds to 20 seconds per second of remaining duration.

  • Blazing Extinction
    • Action delay reduced by approximately 24%.

  • Inferno Rise
    • Cooldown while summoning Fire Lion reduced from 30 seconds to 6 seconds.
    • Attack range while summoning Fire Lion reduced by 3%.
    • Action delay reduced by approximately 12%.

  • Fires of Creation
    • Duration of incarnation removed.
    • Flame Fox summoning using down arrow key removed.
    • Type of summoned incarnation can now be changed by reusing the skill.
    • If Fire Lion or Flame Fox are on a different foothold than the character, they will move to the character's foothold.

  • Advanced Magic Mastery
    • Magic power increased from 20 to 40 at Master Level.

  • Cataclysm
    • Changed to not activate Special Cores or Continuous Rings.

  • Flashfire
    • Can now move in the air.

  • Phoenix Drive
    • Changed to a skill that creates a stream of flames, like the incarnation of a Phoenix.
    • Cooldown increased from 60 seconds to 120 seconds.
    • Orbital Flame – Add Range no longer applies.
    • Orbital Flame – Ignore Guard no longer applies.
    • Orbital Flame – Split Attack no longer applies.

  • Blazing Orbital Flame
    • Damage reduced from 1020% to 1010% at level 25.
    • Added ability to use Orbital Flame without casting while using it.

  • Incarnate's Anger
    • Action delay reduced by approximately 36%.
    • Flame gathering feature removed.
    • Fire Lion explosion damage increased from 600% to 1000% at level 25.
    • Fire Lion flame damage increased from 600% to 1000% at level 25.
    • Flame Fox foxfire damage increased from 730% to 1000% at level 25.
    • Flame Fox foxfire regeneration count increased from 7 to 11.

  • Infinite Flame Circle
    • MP cost increased from 75 to 750.
    • Phoenix Feather removed.
    • Cooldown increased from 2.5 seconds to 120 seconds.
    • Damage increased from 865% to 1730% at level 25.
    • A limit on the number of attacks triggered has been added.

  • Salamander Mischief
    • Skill description changed.

  • Orbital Flame VI
    • Fixed an issue that could be used when hanging from a ladder or rope.
    • You can now move while using the skill.
    • If the maximum number of usable flames is exceeded, the skill will not be used.
    • The maximum number of usable flames increases from 4 to 9.
    • The skill description has been changed.
    • Damage of Orbital Flame while summoning Fire Lion reduced from 440% to 420% at Master Level.
    • Damage of Enhanced Orbital Flame while summoning Fire Lion reduced from 675% to 515% at Master Level.
    • Damage formulas for Orbital Flame and Enhanced Orbital Flame while summoning Flame Fox have been changed.
    • Changed to a keydown skill.
    • The maximum number of flames available has been removed.
    • Fixed an issue where Cygnus Phalanx could not change direction while in use.

  • Orbital Explosion VI
    • Changed to a passive skill.

  • Blazing Extinction VI
    • Action delay reduced by approximately 24%.

  • Inferno Rise VI
    • Cooldown while summoning Fire Lion reduced from 30 seconds to 6 seconds.
    • Attack range while summoning Fire Lion increased by 2%.

  • Phoenix Drive VI
    • Changed to a skill that creates a stream of flames, like the incarnation of a Phoenix.
    • Cooldown increased from 60 seconds to 120 seconds.
    • Orbital Flame – Add Range no longer applies.
    • Orbital Flame – Ignore Guard no longer applies.
    • Orbital Flame – Split Attack no longer applies.

  • Flame Concerto
    • Flame Performance damage reduced from 4445% to 4085% at Master Level.
    • Explosive Flame damage reduced from 6965% to 6570% at Master Level.

    Wind Breaker

  • Element Infusion: Wind
    • The damage increase function will be changed to a passive effect.

  • Cyclone
    • Changed to be usable in the air.

  • Pinpoint Mark
    • The ability to debuff enemies hit has been removed.
    • Added a feature that permanently increases damage and ignores monster defense rates.

  • Circumvention
    • The attack power increase function will be changed to a passive effect.

  • Violent Squall
    • With the Blessing of the Monsoon, temporarily negates all attacks.
    • Fixed to prevent special cores and continuous rings from triggering.
    • Cooldown increased from 30 seconds to 120 seconds.
    • Action delay reduced by approximately 60%.

  • Howling Gale
    • Action delay reduced by approximately 21%.

  • Frenzied Winds
    • Ability to fire a gust of wind when attacking is now a passive effect.
    • Wind damage reduced from 1100% to 850% at level 25.
    • Activating HEXA Enhanced Cores reduces the number of Elements from 400 to 300.
    • Can be use it without casting motion while using Cyclone.

  • Vortex Sphere
    • Action delay reduced by approximately 31%.

  • Cyclone VI
    • Damage reduced from 1155% to 1095% at Master Level.
    • Changed to be usable in the air.

  • Trifling Winds VI
    • Damage reduced from 430% to 420% at Master Level.

  • Storm Bringer VI
    • Damage reduced from 968% to 938% at Master Level.

  • Violent Squall VI
    • With the Blessing of the Monsoon, temporarily negates all attacks.
    • Fixed to prevent special cores and continuous rings from triggering.
    • Cooldown increased from 30 seconds to 120 seconds.
    • Action delay reduced by approximately 14%.

  • Storm Winds VI
    • Damage reduced from 935% to 890% at Master Level.

  • Anemoi
    • The Great Spirit's teleport effect has been added.

  • Elemental Tempest
    • Wave damage reduced from 8155% to 7805% at Master Level.
    • Baptism of Arrows damage reduced from 8400% to 8148% at Master Level.

    Nightwalker

  • Element Infusion I: Darkness
    • Skills using Commendation now have a chance to engrave a Dark Mark as a passive effect.
    • The effect output to the character while the skill is active has been removed.

  • Spirit Projection
    • Fixed an issue where using a skill that throws a Commendation would sometimes consume one.

  • Quadruple Toss
    • Master level increased from 20 to 30.
    • Damage and MP consumption formulas updated.
    • Fixed an issue where using it while prone would sometimes trigger basic attacks.
    • Stardust damage increase formula updated.

  • Shadow Momentum
    • Master level reduced from 20 to 10.
    • Final damage increase formula updated.
    • Inertia applied to attacks is now a passive effect.

  • Dark Omen
    • Arrow key down can now resummon a group of bats when using the skill.
    • Fixed an issue where the buff icon remained after the bat group disappeared when resummoned.

  • Darkness Evade
    • Other skills can now be used while this skill is active.

  • Dominion
    • Can now be enrolled in the skill sequence.
    • Shadow Momentum's inertial maximum maintenance effect removed.

  • Shadow Spear
    • Cooldown reduced from 123 seconds to 60 seconds at level 25.
    • Duration reduced from 55 to 30 seconds at level 25.
    • Shadow attacks now create a Shadow Window immediately after hit.
    • Giant Shadow Window cooldown removed and activates on the 6th Shadow Window.
    • Limit added to the number of Shadow Windows on a single enemy.
    • Shadow Window damage increased from 300% to 722% at level 25.
    • Giant Shadow Window damage increased from 700% to 1678% at level 25.

  • Steadfast Shadow
    • Shadow now follows the user.
    • Shadow swap ability removed.
    • Cooldown increased from 60 to 120 seconds.
    • Duration decreased from 42 to 20 seconds at level 25.
    • Final damage reflection increased from 50% to 70% at level 25.
    • With HEXA Enhancement Core, duration decreases from 55 to 20 seconds and final damage reflection increases from 85% to 105%.
    • With Shadow Servant Extend Core, Shadow Shift skill is automatically learned.

  • Shadow Shift
    • New skill: summons stationary shadows and allows swapping positions with them.
    • Shadows disappear when seat changes are exhausted.
    • Fixed issue where seat changes renewed upon death.

  • Shadow Bite
    • Action delay reduced by ~15%.
    • Removed final damage increase on defeating enemies or attacking bosses.
    • Added passive final damage increase.
    • Fixed issue with use while hanging from ladder or rope.
    • Boss monster damage increased from 1350% to 2433% at level 25.

  • Rapid Throw
    • Cooldown increased from 60 to 120 seconds.
    • Shadow Shuriken damage increased from 650% to 778% at level 25.
    • Giant Shadow Shuriken damage increased from 1500% to 1800% at level 25.
    • Consecutive throwing attacks while Shadow Spear is active increased from 230% to 275% at level 25.

  • Quintuple Toss VI
    • Can attack up to 3 enemies.
    • Prioritizes boss monster with highest max HP.
    • Damage increased from 330% to 396% at Master level.
    • Final attack damage increased from 1320% to 1584%.
    • Enhanced Quintuple Toss VI damage increased from 330% to 396%.
    • Jet-Black Spear damage increased from 300% to 360%.
    • Fixed an issue where using it while prone could trigger basic attacks.

  • Dark Omen VI
    • Arrow key down can now resummon a group of bats when using the skill.
    • Fixed buff icon issue when bat group disappears.

  • Dominion VI
    • Can be enrolled in the skill sequence.
    • Shadow Momentum inertial maintenance effect removed.

  • Silence
    • Fixed issue with use while hanging from ladder or rope.

  • Stygian Command
    • Pitch Black Veil damage reduced from 7350% to 6100% at Master level.
    • Shadow Domination damage reduced from 6650% to 5519% at Master level.

    Striker

  • Flash
    • Changed to not activate Special Cores and Continuous Rings.

  • Element Infusion: Lightning
    • The lightning buff effect during skill duration is now passive.
    • Character effects during skill duration have been removed.

  • Annihilation
    • Action delay reduced by ~15%.

  • Bolt Anchor
    • Action delay reduced by ~15%.

  • Advanced Whirlwind
    • Action delay reduced by ~15%.

  • Static Charge
    • Changed to a passive effect.

  • Lightning Strike
    • Damage increased from 380% to 395% at Master Level.

  • Tidal Wave
    • Fixed to prevent Special Cores and Continuous Rings from triggering.

  • Shark Missile
    • Damage increased from 2100% to 2200% at level 25.

  • Rising Wave
    • Fixed an issue where the hit effect appeared awkward to other characters.

  • Annihilation VI
    • Action delay reduced by ~15%.
    • Damage increased from 470% to 500% at Master Level.

  • Bolt Anchor VI
    • Action delay reduced by ~15%.
    • Giant Lightning damage increase from Lightning Strike increased from 360%p to 396%p at Master Level.

  • Advanced Whirlwind VI
    • Action delay reduced by ~15%.
    • Damage increased from 831% to 859% at Master Level.

  • Sea Wave VI
    • Damage increased from 1010% to 1040% at Master Level.
    • Annihilation VI damage increase increased from 47%p to 67%p at Master Level.

  • Tidal Wave VI
    • Fixed to prevent Special Cores and Continuous Rings from triggering.




    Heroes of Maple


    Aran

  • Adrenaline Boost
    • Ice Wave will no longer hit reward monsters during boss battles.

  • Adrenaline Maximum
    • Ice Wave will no longer hit reward monsters during boss battles.

  • Adrenaline Maximum VI
    • Ice Wave will no longer hit reward monsters during boss battles.

  • Final Charge
    • Action delay is reduced by approximately 16%.
    • Fixed an issue where Special Cores and Continuous Rings were not activated.
    • The cooldown applied when using Beyonder is reduced from 3 seconds to 2 seconds.

  • Final Toss
    • The jump height changes to the same as the jump height when used as a command.
    • Fixed to prevent special cores and continuous rings from triggering.

  • Adrenaline Boost Activates
    • The combo refund effect that is output while the skill is active will be removed.
    • When the skill effect ends, the ability to change the combo refund value based on the number of attack hits has been removed.

  • Brandish Maha
    • Action delay is reduced by approximately 31%.
    • Damage increased from 1100% to 1200% at level 25.

  • Final Beyond Blade - White Tiger
    • Damage increased from 785% to 912% at level 25

  • Blizzard Tempest
    • Ice chunks damage increased from 1200% to 1265% at level 25.

  • Beyond Blade VI
    • The damage of Beyonder-Black Tortoise increases from 675% to 805% at master level.
    • The damage of Beyonder-Phoenix increases from 675% to 805% at master level.
    • The damage of Beyonder-Blue Dragon increases from 675% to 805% at master level.
    • Maha's additional attack damage increases from 630% to 760% at master level.

  • Finisher - Hunter's Targeting VI
    • Beyond VI's damage bonus increased from 135%p to 155%p at Master level

    Evan

  • Teleport
    • Teleport delay is reduced by approximately 20%.

  • Magic Guard
    • Passive Skill.

  • Circle of Wind
    • Action delay reduced by approximately 24%.
    • Fixed an issue where Circle of Mana could not be used during 1st and 2nd hit combinations.

  • Come Back!
    • Fixed an issue where Circle of Mana could not be used during 1 hit.
    • Fixed an issue where some skills could not be used after using them.
    • Circle of Mana will not be available during 1 hit.
    • Continuous use adds a delay.

  • Circle of Thunder
    • Action delay reduced by approximately 24%.
    • Fixed an issue where Circle of Mana could not be used during 1st and 2nd hit combinations.

  • Circle of Earth
    • Action delay reduced by approximately 24%.
    • Fixed an issue where Circle of Mana could not be used during 1st and 2nd hit combinations.

  • Circle of Mana IV
    • Circle of Mana Return for 2 hits! Reduces the number of times you can link with a skill by approximately 66%.
    • Damage from 1 hit reduced from 290% to 273% at Master level.
    • Damage from 2 hits reduced from 330% to 298% at Master level.

  • Elemental Blast
    • Action delay is reduced by approximately 15%.
    • Fixed an issue where prone during a session would prevent magic from triggering.

  • Zodiac Ray
    • Reduced Liberation duration from 11 seconds to 9 seconds at level 25.
    • Damage increased from 772% to 967% at level 25.
    • It will be changed to be installable in the air.
    • Fixed an issue where Circle of Mana VI would charge 2 mana on hit.

  • Mana Tornado
    • Duration increased from 7 to 20 seconds.
    • The maximum number of attacks has been increased from 16 to 49.
    • Circle of Mana will be changed so that it can be activated even when not in use.
    • The cast action will be removed.
    • Damage reduced from 200% to 161% at level 25.

  • Circle of Mana VI
    • Reduces the action delay of 2 hits by approximately 18%.
    • Damage from 1 hit reduced from 555% to 494% at Master level.
    • Damage from 2 hits reduced from 625% to 557% at Master level.

  • Circle of Thunder VI
    • Action delay reduced by approximately 24%.
    • Fixed an issue where Circle of Mana could not be used during 1st and 2nd hit combinations.
    • Damage reduced from 730% to 657% at Master level.

  • Swift of Thunder VI
    • Increases the attack range of 1 hit by approximately 568%.
    • Increases the attack range of 2 hits by approximately 568%.
    • Increases the attack range of 3 hits by approximately 568%.
    • Increases the attack range of 4 hits by approximately 568%.
    • Increases the attack range of 5 hits by approximately 568%.

  • Circle of Earth VI
    • Action delay reduced by approximately 24%.
    • Fixed an issue where Circle of Mana could not be used during 1st and 2nd hit combinations.
    • Damage reduced from 730% to 657% at Master level.

  • Dive of Earth VI
    • Increases the attack range of 1 hit by approximately 6%.
    • Increases the attack range of 2 hits by approximately 109%.
    • Increases the attack range of 3 hits by approximately 109%.
    • Increases the attack range of 4 hits by approximately 109%.

  • Circle of Wind VI
    • Action delay reduced by approximately 24%.
    • Fixed an issue where Circle of Mana could not be used during 1st and 2nd hit combinations.
    • The window for chaining with the Return! skill after the 2nd hit of Circle of Mana has been reduced by about 66%.
    • The damage of the 1st hit has been reduced from 494% to 446% at master level.
    • The damage of the 2nd hit has been reduced from 557% to 502% at master level.
    • Damage reduced from 730% to 657% at Master level.

  • Critical Magic
    • Critical Damage bonus reduced from 20% to 17% at Master level.

  • Dragon Fury
    • Reduced horsepower bonus from 30% to 25% at Master level.

  • High Dragon Potential
    • Damage increase when attacking boss monsters is reduced from 20% to 19% based on Master level.

  • Elemental Blast
    • Skill descriptions changed.

  • Mana Tornado
    • Damage reduced from 161% to 144% at level 25.

  • Union Drive
    • The damage of the Magic Attack increases from 7148% to 7336% based on the master level.
    • The damage of Resonant Wave increases from 7782% to 7987% based on the master level.

    Luminous

  • The Luminous Gauge removed.

  • Improved to output character effects when entering the Sunfire, Eclipse, and Equilibrium states.

  • The enhanced skill usage guide screen effect will be changed.

  • The Skill Effect Transparency option will no longer be applied to the character effects displayed when entering the Sunfire, Eclipse, and Equalibrium states.

  • Changes to prevent the Skill Effect Transparency option from being applied to Orb Effects.

  • Fixed an issue where the Orb Effect was incorrectly output to other characters.

  • Fixed an issue where the number of spawnable magic orbs in the Liberation Orb would be incorrectly output when respawning from the Hunting Grounds.

  • Light Speed
    • The issue where other skills could not be used immediately after use has been fixed.
    • Delay is reduced by about 4%.

  • Equilibrium Liberation
    • Changed to a secondary skill.
    • Cooldown is added.

  • Equilibrium
    • The effect of increasing buff duration will no longer apply.
    • Duration has been increased from 10 seconds to 20 seconds.

  • Equilibrium Liberation
    • Skill descriptions will be modified.

  • Lumen Shade
    • This is a new skill that hides in the shadow of light and evades enemy attacks.
    • Fixed an issue where other sound outputs would stop when a skill ends.

  • Photic Meditation
    • Master level reduced from 20 to 10.

  • Light Speed Boost
    • Passive Skill.

  • Reflection
    • Action delay is reduced by approximately 19%.
    • Damage increased from 440% to 650% at Master level.

  • Apocalypse
    • Action delay is reduced by approximately 19%.

  • Ender
    • Action delay is reduced by approximately 15%.
    • Increases attack range by approximately 52%.

  • Twilight Nova
    • Action delay is reduced by approximately 15%.
    • A function is added to reduce the cooldown of Light and Dark Baptism.
    • The final damage increase is reduced from 40% based on master level to 31%. (Updated 1800hrs)
    • Added the ability to use the Punishing Resonator without casting.

  • Darkness Mastery
    • Equilibrium duration bonus increased from 7 seconds to 10 seconds.
    • When using Light or Dark skills, the function that reduces the time it takes to reach Sunfire and Eclipse will be removed.

  • Armageddon
    • Action delay is reduced by approximately 70%.
    • The invincibility feature will be removed.

  • Equalize
    • It is changed to a skill that awakens the power of the past on the border of light and darkness, dooming enemies to death.

  • Apocalypse - Critical Rate
    • This is a new skill that increases the critical chance of Apocalypse.

  • Ender - Range Up
    • Fixed an issue where range gains were misguided.

  • The Gate of Truth
    • The skill duration decreases from 37 seconds to 28 seconds at level 25.
    • Attack interval is reduced by about 50%.
    • Upper attack range is increased by about 56%.
    • Lower attack range is decreased by about 56%.
    • A feature is added to re-summon the Gate of Truth by reusing the skill.

  • Punishing Resonator
    • It will be changed to a skill that summons an Aura that resonates with light and darkness and attacks enemies in front of you.
    • Skill effects will change.
    • Skill sound effects will change.
    • Skill descriptions will be modified.
    • Increases attack range by approximately 80%.
    • Added the ability to defend against fatal status ailments while in use.
    • Added the ability not to be pushed back by any enemy attacks while in use.
    • It adds a feature that reduces hit damage, including attacks that deal damage at a percentage of maximum HP while in use.
    • The maximum number of attacks in Enhanced Mode will be reduced only when the skill hits.
    • Even if you don't keydown it, it will change to make the attack in enhanced mode last.

  • Liberation Orb
    • Changed to a skill that manifests the power of light and darkness through orbs.

  • Ender VI
    • Action delay is reduced by approximately 15%.
    • Increases attack range by approximately 52%.

  • Reflection VI
    • Action delay is reduced by approximately 19%.
    • Damage increased from 810% to 1160% at Master level.

  • Apocalypse VI
    • Action delay is reduced by approximately 19%.

  • Twilight Nova VI
    • Action delay is reduced by approximately 15%.
    • Added ability to reduce the cooldown of Baptism of Light and Darkness.
    • Added the ability to use the Punishing Resonator without casting.

  • Harmonic Paradox
    • The ability to increase the duration of the equalium being applied will be removed.

  • Lustrous Orb
    • Skill descriptions will be modified.
    • The ability to reduce the cooldown of Baptism of Light and Darkness will be removed.
    • Sunfire, Eclipse, and Equalium buffs will no longer be applied.
    • Darkness Encroachment damage increased from 4795% to 5075% at Master level.
    • Flash damage increased from 4795% to 5075% at Master level.

  • Equinox Exorcism
    • Added the ability to use the Punishing Resonator without casting.
    • Skill descriptions will be modified.
    • Action delay is reduced by approximately 15%.

    Mercedes

  • Unicorn Spike
    • Action delay is reduced by approximately 15%.

  • Ignis Roar
    • The maximum number of stacks for final damage is reduced from 10 to 5.
    • When using linked skills, the final damage increase is reduced from 5% to 4%.
    • The final damage increase is reduced from 25% to 20% based on the master level.

  • Potential Power
    • Skill descriptions will change.

  • Lightning Edge
    • Special Core and Continuous Ring are no longer activated.
    • Action delay is reduced by approximately 17%.

  • Spikes Royale
    • Action delay is reduced by approximately 10%.
    • Damage is increased from 630% to 640% at Master Level.
    • Leaf Tornado damage increase is increased from 206%p to 210%p at Master Level.

  • Wrath of Enreal
    • Damage increased from 515% to 520%.

  • Elvish Blessing
    • Increased final damage increase from 5% to 6%.

  • Elemental Ghost
    • Duration decreased from 70 seconds to 45 seconds at level 25.
    • The activation probability of the first afterimage increased from 90% to 100%.
    • The activation probability of the second afterimage increased from 70% to 90%.
    • The activation probability of the third afterimage increased from 50% to 80%.
    • The afterimage activation probability that was only applied halfway to Ishtar's Ring and Irkala's Breath has been removed.
    • A separate final damage reflection rate has been added to Ishtar's Ring and Irkala's Breath.
    • The number of attacks for Elluel's Form increases from 8 to 10.
    • The final damage reflection rate of afterimages will be reduced from 50% to 45% at level 25.
    • The final damage reflection rate of afterimages applied to Ishtar's Ring and Irkala's Breath will be reduced from 24% to 22% at level 25.
    • When the HEXA enhancement core is activated, the final damage reflection rate of afterimages will be reduced from 70% to 65% at master level.
    • When activating the HEXA Enhancement Core, the final damage reflection rate of Afterimage applied to Ishtar's Ring and Irkala's Breath will be reduced from 35% to 33% at Master Level.

  • Ishtar's Ring
    • It will be changed to be available in the air.

  • Sylphidia
    • The number of charge attacks has been increased from 8 to 9.

  • Royal Knights
    • This skill can now be registered in skill sequences.
    • Damage has been increased from 1300% to 1400% at level 25.

  • Irkala's Breath
    • Number of attacks reduced from 12 to 11.
    • The ability to lock movement speed while using this skill has been removed.
    • This skill can now be used in the air.
    • Attack interval has been reduced by approximately 25%.
    • The action delay when casting this skill has been reduced by approximately 25%.
    • The maximum key-down time has been reduced from 6 seconds to 4 seconds.
    • The maximum number of attacks has been reduced from 40 to 34.
    • Damage has been increased from 550% to 700% at level 25.

  • Ishtar’s Ring VI
    • The number of hits for Ishtar's Ring VI and Breath of Irkala, which engrave the Ishtar Mark, has been increased from 12 to 24.
    • Except for Elemental Spirit, direct attack skills will now be branded with Ishtar when hit by an enemy.
    • It will be changed to be available in the air.

  • Wrath of Enreal VI
    • Damage has been increased from 850% to 920% at Master Level.

  • Wrath of Enreal VI: Spirit Enchant
    • Damage has been increased from 935% to 1010% at Master Level.

  • Unicorn Spike VI
    • Action delay has been reduced by approximately 15%.
    • Damage has been increased from 938% to 1000% at Master Level.

  • Spikes Royale VI
    • Action delay is reduced by approximately 10%.
    • Damage is increased from 1055% to 1120% at Master Level.

  • Spikes Royale VI: Spirit Enchant
    • Action delay is reduced by approximately 10%.
    • Damage is increased from 1160% to 1230% at Master Level.

  • Leaf Tornado VI
    • Damage is increased from 780% to 845% at Master Level.

  • Leaf Tornado VI: Spirit Enchant
    • Damage is increased from 860% to 930% at Master Level.

  • Gust Dive VI
    • Damage is increased from 775% to 800% at Master Level.

  • Stunning Strikes VI
    • Damage increased from 890% to 950% at Master Level.

  • Final Attack VI
    • Damage decreased from 345% to 315% at Master Level.

  • Unfading Glory
    • Reward monsters cannot be hit during boss battles.
    • Duration reduced from 60 seconds to 40 seconds.
    • Wave damage increased from 840% to 900% at Master Level.
    • Collision damage increased from 870% to 960% at Master Level.
    • The damage of the Spirit King's Form has been reduced from 3300% to 2700% based on master level.
    • The damage of the Spirit King's Form enhanced attack has been reduced from 2160% to 1800% based on master level.
    • The issue where the Spirit King's Form effect occasionally appeared awkward to other characters has been fixed.

  • Elemental Spirit
    • Damage increased from 7910% to 8190% at Master level.
    • Skill effect changed.

    Phantom

  • Skill Swipe
    • Fixed an issue where the Master Level of the Pathfinder's Cardinal Blast stolen with the Steal Skill was fixed at level 1.
    • Fixed to prevent Bowmaster's Swift Surge from being stolen.
    • Fixed to prevent the Swift Surge from being stolen.
    • Fixed to prevent the Pathfinder's Relic Step from being stolen.
    • Fixed to prevent Nightlord's Shadow Blink from being stolen.
    • Fixed so that the Captain's escape shot cannot be stolen.
    • Modified to prevent the Cannon Shooter's boomproof from being stolen.

  • Carte de La Mort
    • Skill descriptions will change.
    • When using Joker or Defining Fate while active, the Ramor Cart will be recharged.

  • Mille Aiguilles
    • It will be changed to be available in the air.

  • Tempest
    • It will be changed to be available in the air.

  • Rose Carte Finale
    • Action delay is reduced by approximately 45%.
    • It will be changed to be available in the air.

  • Black Jack
    • Action delay is reduced by approximately 15%.
    • Attack speed is now applied.
    • Tempest of Cards can now be used without casting while active.

  • Mark of Phantom
    • Action delay is reduced by approximately 27%.
    • The ability to obtain a Token of Monster on an attack hit will be removed.
    • Changed to be able to cast even if you've never been targeted.
    • Your maximum HP within range will be changed to teleport to the highest enemy.

  • Joker
    • The number of enemies that can be hit has been increased from 1 to 4.

  • Rift Break
    • Action delay is reduced by approximately 33%.

  • Mille Aiguilles VI
    • Damage reduced from 485% to 432% at Master level.
    • Fortune's action delay is reduced by approximately 15%.
    • It will be changed to be available in the air.
    • Action delay is reduced by approximately 50%.

  • Tempest of Card VI
    • Fixed an issue where Combo Kill Orbs could not be acquired during casting.
    • Keydown duration reduced from 3 seconds to 2 seconds.
    • Attack interval reduced by approximately 40%.
    • Damage reduced from 850% to 746% at Master level. (Revised at 9:50 a.m. on Thursday, October 23, 2025)
    • It will be changed to be available in the air.

  • Rose Carte Finale VI
    • Action delay is reduced by approximately 15%.
    • It will be changed to be available in the air.

    EunWol

  • Knuckle Mastery
    • Added a final damage increase feature.

  • Blade Imp (Downforce, Dragforce and Spinforce)
  • Spirit Claw
    • Action delay reduced by approximately 19%.

  • Fox God's Bestowal
    • A new skill imbued with the spirit of the fox god, unleashing even more powerful attacks.

  • Back Step
    • When using other skills without canceling the cast action, the continuous use delay is reduced by approximately 56%.
    • Cancels the cast action of other skills and reduces the continuous use delay by approximately 17% when used.

  • Exhalation
    • Fixed an issue where you could not raise your skills above level 10 at times.

  • Spirit Incarnation
    • Special Cores and Continuous Rings will no longer be activated.

  • Fox Race
    • Duration reduced from 30 seconds to 20 seconds.
    • The damage of the Fox Spirit skill increased from 140% to 158%.
    • The cooldown reduced from 120 seconds to 60 seconds.

  • Spirit Claw Barrage
    • Action delay reduced by approximately 8%.

  • Spirit Summoning Circle
    • The critical hit chance increase effect when attacking a debuffed enemy is removed.
    • Action delay reduced by approximately 14%.

  • Fox God Manifestation
    • Fixed the issue where reward monsters cannot be hit during boss battles.

  • Fox God's Wrath
    • Multi-hit damage increased from 410% to 820% at level 25.
    • Shock damage increased from 800% to 1600% at level 25.
    • Cooldown increased from 60 seconds to 120 seconds.

  • Spirit Claw VI
    • Damage reduced from 475% to 427% at Master Level.
    • Action delay reduced by approximately 19%.

  • Death Mark VI
    • The damage increase effect of Soul Splitting Strike has been removed.

  • Nightfall Spirit Fist
    • The damage of the first hit has been reduced from 2415% to 2230% at Master Level.
    • The damage of the second hit has been reduced from 2415% to 2230% at Master Level.
    • The action delay of the first, second, and third hits has been reduced by approximately 8%.
    • A feature has been added that summons a fox spirit with a fixed chance upon attack hit.
    • When Fox Race is used, Nightfall Spirit Fist cooldown time and progress level is immediately reset, and while Fox Race is ongoing, added effect where the cooldown time of Nightfall Spirit Fist will not be applied twice.

  • Divine Moon
    • The damage of Spirit Pressure has been reduced from 2800% to 2306% at Master Level.
    • The damage of Spirit Execution has been reduced from 2240% to 1808% at Master Level.




    Demon


    Demon Avenger

  • Demon Frenzy
    • Boss battle reward monsters will no longer be hit.

  • Skill description changed
    • Blood Contract
    • Release Overload
    • Inhale Vitality
    • Shield Charge
    • Diabolic Recovery
    • Ides Exceed Pain
    • Exceed: Execution, Exceed: Execution VI
    • Shield Chasing, Shield Chasing VI
    • Armor Break
    • Bloody Imprison
    • Advanced Desperado Mastery

  • Exceed: Double Slash
    • Action delay is reduced by approximately 9%.
    • Reduced the action delay of the first stage of Enhance Enhancement by approximately 10%.
    • Reduced the action delay of Enhance Level 2 by approximately 7%.
    • Reduced the action delay of Enhanced Step 3 by approximately 4%.

  • Exceed: Demon Strike
    • Fixed to prevent special cores and continuous rings from triggering.
    • Action delay reduced by approximately 16%.

  • Exceed: Moonlight Slash
    • Action delay is reduced by approximately 7%.
    • Reduced the action delay of the first stage of Exceed Enhancement by approximately 7%.
    • Reduced the action delay of the second stage of Exceed Enhancement by approximately 8%.
    • Reduces the action delay of Exceed Enhancement Level 3 by approximately 8%.
    • Reduced the action delay of the final phase of Exceed Enhancement by approximately 4%.

  • Shield Charge
    • Fixed to prevent special cores and continuous rings from triggering.
    • Action delay is reduced by approximately 20%.

  • Refract Evil
    • Passive Skill.

  • Bloody Shield
    • This is a new skill that deploys the Demon's Blood Shield to block attacks from nearby enemies.

  • Ides Exceed Pain
    • Master level reduced from 20 to 10.
    • Permanently changes the HP absorption and damage increase formula of Exceed skills, which are permanently reduced by the Exceed Overload value.

  • Exceed: Execution
    • Action delay is reduced by approximately 13%.
    • Reduced the action delay of the first stage of Exceed Enhancement by approximately 17%.
    • Reduced the action delay of Exceed Enhancement Phase 2 by approximately 14%.
    • Reduced the action delay of the 3rd stage of Exceed Enhancement by approximately 12%.
    • Reduced the action delay of the final stage of Exceed Enhancement by approximately 8%.

  • Overwhelming Power
    • Final damage increase increased from 15% to 19% at Master level.

  • Thousand Swords
    • Action delay is reduced by approximately 11%.

  • Demon Frenzy
    • Fixed to prevent special cores and continuous rings from triggering.
    • Reduced maximum final damage increase from 13% to 11%.

  • Blood Feast
    • The duration of the hit damage reduction effect is changed to 1 second.

  • Dimension Sword
    • Changed to resummon when respawned after death.
    • A custom command feature will be added that allows you to use skill keys to quickly rotate intangible swords.
    • Damage increased from 2350% to 2650% at level 25.
    • When the intangible sword rotates, its damage is increased from 1000% to 1150% at level 25.

  • Revenant
    • Thorn of Rage damage reduced from 2150% to 850% at level 25.

  • Exceed: Execution VI
    • Action delay is reduced by approximately 13%.
    • Reduced the action delay of the first stage of Exceed Enhancement by approximately 17%.
    • Reduced the action delay of Exceed Enhancement Phase 2 by approximately 14%.
    • Reduced the action delay of the 3rd stage of Exceed Enhancement by approximately 12%.
    • Reduced the action delay of the final stage of Exceed Enhancement by approximately 8%.

  • Exceed: Moonlight Slash VI
    • Action delay is reduced by approximately 7%.
    • Reduced the action delay of the first stage of Exceed Enhancement by approximately 7%.
    • Reduced the action delay of the second stage of Exceed Enhancement by approximately 8%.
    • Reduces the action delay of Exceed Enhancement Level 3 by approximately 8%.
    • Reduced the action delay of the final phase of Exceed Enhancement by approximately 4%.

  • Over Maximising Exceed
    • Damage increased from 2400% to 2415% at Master level.
    • Increases the number of attacks from 7 to 8.

  • Thousand Swords VI
    • Action delay is reduced by approximately 11%.

  • Requiem
    • Skill descriptions will be modified.
    • Added the ability for some attacks to trigger Revenant's Wrath Thorn.
    • When the duration of the Demonic Sword of True Soul ends, the roar of the Demonic Sword will be automatically activated.

  • Ragebone Daredevil
    • Burst of Fury and Red Destruction HP cost reduced from 2000 to 100.
    • The damage of Burst of Fury increases from 6510% to 6615% at master level.
    • The damage of Red Destruction increases from 6650% to 6720% at master level.

    Demon Slayer

  • Some skills will be changed so that they do not consume HP. The skills that will be changed are as follows:
    • Grim Scythe
    • Soul Eater
    • Judgment
    • Carrion Breath
    • Infernal Concussion, Infernal Concussion VI
    • Demon Cry, Demon Cry VI
    • Dark Metamorphosis, Dark Metamorphosis VI
    • Blue Blood
    • Jormungand
    • Demon Bane

  • Force-Consumption Skills
    • Vengeance
    • Maple Warrior
    • Demon's Will
    • Cerberus, Cerberus VI, Cerberus VI: Taterian Cerberus

  • Dark Thrust
    • Fixed to prevent special cores and continuous rings from triggering.
    • Action delay reduced by approximately 16%.

  • Chaos Lock
    • Fixed to prevent special cores and continuous rings from triggering.

  • Raven Storm
    • Fixed to prevent special cores and continuous rings from triggering.

  • Infernal Concussion
    • Action delay is reduced by approximately 8%.

  • Demon Impact
    • The duration of the slow effect has been increased from 3 seconds to 20 seconds.
    • Action delay is reduced by approximately 15%.

  • Demon Cry
    • Action delay is reduced by approximately 14%.

  • Cerburus
    • Action delay is reduced by approximately 15%.

  • Blue Blood
    • The ability to inflict an additional hit on all attacks will be changed to a passive effect.

  • Demon Awakening
    • Fixed an issue where Demon Impact VI and Demon Impact VI: Demon Chain and Nightmare could not automatically activate Cerberus.
    • Fixed an issue where the auto-activated Cerburus' skill sound effect was not output.
    • The buff effect will last even if all of the demon's power is consumed.
    • Fixed an issue where Serverus would not automatically trigger for a certain amount of time after casting.
    • The maximum number of times Demon's Power can be used has been increased from 10 to 15.
    • Enhanced Demon Slash damage reduced from 1 and 2 hits from 1248% to 830%.
    • Enhanced Demon Slash 3 hits damage reduced from 1398% to 930%.
    • Enhanced Demon Slash 4 hits damage reduced from 1596% to 1065%.

  • Jormungand
    • It changes to be enrollable in the skill sequence.
    • Changed to resummon when respawned after death.
    • Cooldown has been fixed to 120 seconds, regardless of skill level.

  • Demon Impact VI
    • The duration of the slow effect has been increased from 3 seconds to 20 seconds.
    • Action delay is reduced by approximately 15%.
    • Damage reduced from 690% to 675% at Master level.
    • Demon Impact VI: Reduced the damage of the Demon Chain from 1328% to 1250% based on Master Level.
    • Demon Impact VI: Added the ability to grant a slow effect on a daemon chain hit.

  • Demon Lash VI
    • Demonic Spear will also trigger when using Demon Slash or Demon Impact.
    • Demonic Spear's damage increased from 500% to 650% at Master level.
    • Demonic Spear damage triggered during Demon Awakening increased from 800% to 1040% at Master level.

  • Infernal Concussion VI
    • Action delay is reduced by approximately 8%.

  • Cerburus VI
    • Action delay is reduced by approximately 15%.
    • Cerberus VI: Taterian Cerberus reduces action delay by approximately 15%.
    • Cerberus VI: Taterian Cerberus's damage increased from 520% to 558% based on Master level.

  • Demon Cry VI
    • Action delay is reduced by approximately 14%.

  • Dark Metamorphosis VI
    • Fixed an issue where Imperial Spread would trigger Magi's attacks.

  • Nightmare
    • When the duration of the Demon's territory ends, the Judgment of the Underworld will be automatically activated.

  • Concentration
    • Final damage increase increased from 30% to 31% at Master level.

  • Demon Bane
    • Damage while keydown duration is increased from 525% to 665% at level 25.
    • At the end of keydown, damage is increased from 1250% to 1555% at level 25.

  • Amethystine Intrusion
    • Damage reduced from 10640% to 10325% at Master level.



    Visit other v249 Update Notes!

    Event Highlights
    Patch Notes (New Content & System Updates)
    Patch Notes (Improvements & Bug Fixes)
    Event Notes
    Job Balancing (Fixes, Akatsuki, Jianghu)
    Job Balancing (Explorer)
    Job Balancing (Resistance, Nova, Zero, Kinesis)
    Job Balancing (Flora, Anima)
    Special World


    ~~~ End of Job Balancing (Cygnus, Heroes, Demons) Notes ~~~