Updates

09 Mar 2026

[v249] - Job Balancing (Explorer)







Explorer


Hero

  • Flash Slash
    • Fixed an issue where directional key inputs would not be applied in reverse when used in a confused state.
    • Action delay reduced by approximately 13%.
    • Changed to not activate Special Cores and Continuous Rings.

  • Combo Attack
    • Changed to a passive skill.

  • Aura Blade
    • Action delay reduced by approximately 8%.

  • Rush
    • Action delay reduced by approximately 16%.
    • Changed to not activate Special Cores and Continuous Rings.

  • Raging Blow
    • Action delay is reduced by approximately 15%.

  • Enhanced Raging Blow
    • Action delay is reduced by approximately 15%.

  • Insizing
    • Action delay is reduced by approximately 17%.
    • Debuff damage increase effects will now apply even if the attack is not a critical hit.

  • Rage Uprising
    • Action delay is reduced by approximately 27%.

  • Valhalla
    • The interval between sword strikes is reduced by approximately 16%.

  • Sword of Burning Soul
    • Normal attack interval reduced by approximately 18%.
    • Normal damage reduced from 680% to 425% at level 25.
    • Fixed damage reduced from 365% to 227% at level 25.

  • Combo Deathfault
    • Special Core and Continuous Ring will no longer be activated.

  • Combo Instinct
    • Final damage increased by the Combo Counter, damage when attacking boss monsters, and attack power reduced from 17% to 11.3% at level 25.
    • Soul Remnant damage increased from 82% to 790% at level 25.

  • Sword Illusion
    • Action delay reduced by approximately 15%.

  • Furious Edge
    • Damage reduced from 277% to 241% at Master level.

  • Raging Blow VI
    • Action delay reduced by approximately 15%.

  • Enhanced Raging Blow VI
    • Action delay is reduced by approximately 15%.
    • Casting effect has been changed.

  • Rage Uprising VI
    • Action delay is reduced by approximately 27%.
    • Damage is increased from 297% to 341% at Master Level.

  • Aura Blade VI
    • Action delay is reduced by approximately 8%.

  • Final Blade
    • Action delay is reduced by approximately 6%.

  • Valhalla VI
    • The interval between sword strikes is reduced by approximately 16%.

  • Insizing VI
    • Action delay is reduced by approximately 17%.
    • Debuff damage increase effects will now apply even if the attack is not a critical hit.

  • Final Attack VI
    • The skill requirement for acquiring Final Attack VI has been changed to Advanced Final Attack Level 30.

    Paladin

  • Common
    • Fixed an issue where Limbo (Normal, Hard) would sometimes terminate the connection.

  • Blessed Hammer
    • Boss battle reward monsters cannot be hit.

  • Divine Charge
    • Action delay is reduced by approximately 19%.

  • Charge
    • Action delay is reduced by approximately 16%.
    • Special Core and Continuous Ring will no longer be activated.

  • Holy Charge
    • The Holy Charge charging function when using the Holy Force skill has been removed.
    • Damage increase is increased from 2% to 10% at Master Level.
    • Healing increase (excluding potions) is increased from 2% to 10% at Master Level.
    • Attack power increase is increased from 8 to 40 at Master Level.
    • Abnormal status resistance is increased from 2 to 10 at Master Level.
    • Damage reduction from attacks is increased from 2% to 10% at Master Level.

  • Parashock Guard
    • Changed to a passive skill.
    • Fixed an issue where party buff effects would not apply properly when multiple Paladins were in the same party.

  • Blast
    • Action delay reduced by approximately 15%.

  • Advanced Holy Charge
    • The Holy Charge charging function when using the Holy Force skill has been removed.
    • Damage increase increased from 5% to 25% at Master Level.
    • Healing increase (excluding potions) increased from 5% to 25% at Master Level.
    • Attack power increase increased from 12 to 60 at Master Level.
    • Abnormal status resistance increased from 2 to 10 at Master Level.
    • Damage reduction increased from 2% to 10% at Master Level.

  • Sanctuary
    • Action delay reduced by approximately 33%.

  • Blessed Hammer
    • Skill description revised.
    • Can now be registered in skill sequences.

  • Grand Cross
    • Changed to consume MP once per cast.
    • Can now be used in the air.

  • Mighty Mjolnir
    • Action delay reduced by approximately 14%.

  • Blast VI
    • Action delay reduced by approximately 15%.
    • Damage increased from 535% to 547% at Master Level.

  • Divine Charge VI
    • Action delay reduced by approximately 19%.

  • Falling Justice
    • Changed to no longer activate when Leap Attack or Charge is cast.

  • Sanctuary VI
    • Action delay reduced by approximately 33%.

  • Sacrosanctity
    • Fixed an issue where skills would sometimes not end when reused.

    Dark Knight

  • Beholder Dominant
    • Fixed so that reward monsters cannot be hit during boss battles.
    • No longer attacks enemies outside of combat.

  • Darkness Aura
    • Fixed so that attacks that occur at regular intervals during the skill's duration cannot hit reward monsters during boss battles.
    • Can now be registered to sequences.

  • Charge
    • Action delay reduced by approximately 16%.
    • Special Core and Continuous Ring will no longer activate.

  • Beholder Buff
    • Buff will now persist upon resurrection after death.

  • Cross Over Chain
    • The effect that reduced final damage increase proportional to current HP has been removed.

  • Gungnir Descent
    • Action delay reduced by approximately 15%.

  • Dark Impale
    • Action delay reduced by approximately 19%.

  • Reincarnation
    • HP % requirement for passive effects removed.

  • Dark Synthesis
    • Action delay reduced by approximately 31%.

  • Dark Spear
    • Action delay reduced by approximately 33%.
    • Spear creation delay upon casting reduced by approximately 32%.
    • The number of attacks no longer varies depending on the location of use.

  • Beholder Impact
    • Can now be used while using Piercing Cyclone.

  • Piercing Cyclone
    • The action delay of the finishing attack is reduced by approximately 40%.

  • Gungnir Descent VI
    • The action delay is reduced by approximately 15%.
    • Damage is reduced from 390% to 353% at Master Level.

  • Dark Impale VI
    • The action delay is reduced by approximately 15%.

  • Dark Synthesis VI
    • The action delay is reduced by approximately 31%.
    • The damage increase of Gungnir Descent VI is reduced from 145%p to 120%p.

  • Dark Helidom
    • Piercing damage is reduced from 6025% to 3910% at Master Level.
    • Strike damage is reduced from 8117% to 5259% at Master Level.
    • Dark Resonance's cooldown is no longer reduced when an attack hits.
    • Reincarnation Contracts are no longer filled when an attack hits.
    • Reincarnation Contracts are no longer filled when a monster is killed.

    Arch Mage (Fire/Poison)

  • Teleport
    • Fixed an issue where other skills could not be used immediately after use.

  • Ignite
    • Changed to not activate special cores or continuous rings.

  • Poison Zone
    • Action delay is reduced by approximately 27%.

  • Poison Mist
    • Action delay is reduced by approximately 45%.

  • Flame Sweep
    • Action delay is reduced by approximately 15%.
    • Damage is reduced from 220% to 200% at Master Level.

  • Flame Haze
    • DoT damage and debuff duration increased from 10 to 30 seconds.
    • Action delay reduced by approximately 44%.
    • Changed the skill descriptions.

  • Mist Eruption
    • Action delay is reduced by approximately 29%.

  • Meteor
    • The issue where Final Attack would not activate in the air has been fixed.

  • Fire Aura
    • Fixed so that it cannot hit reward monsters during boss battles.
    • Changed so that it does not activate Special Cores and Continuous Rings.

  • DoT Punisher
    • Action delay is reduced by approximately 43%.

  • Poison Nova
    • Action delay is reduced by approximately 12%.

  • Poison Chain
    • Action delay is reduced by approximately 15%.

  • Ifrit
    • Duration is increased from 260 seconds to 600 seconds at Master Level.

  • Ifrit's Fiery Anger
    • A feature has been added to re-summon Ifrit when using the skill.

  • Flame Sweep VI
    • Action delay reduced by approximately 15%.
    • Damage reduced from 355% to 307% at Master Level.

  • Flame Haze VI
    • DoT damage and debuff duration increased from 10 to 30 seconds.
    • Action delay reduced by approximately 44%.

  • Mist Eruption VI
    • Action delay is reduced by approximately 29%.

  • Ignite VI
    • Changed to not activate special cores or continuous rings.

  • Ifrit VI
    • An issue where skill effects were displayed awkwardly has been fixed.
    • Duration is increased from 270 seconds to 600 seconds.

  • Fire Aura VI
    • Fixed an issue where boss battle reward monsters could no longer be hit.
    • Changed so that Special Cores and Continuous Rings would no longer be activated.

  • Meteor VI
    • Fixed an issue where Final Attack would not activate in the air.

  • Poison Zone VI
    • Action delay is reduced by approximately 11%.

  • Megido Flame VI
    • Flame damage has been reduced from 660% to 630% at Master Level.
    • Explosion mode explosion damage has been increased from 455% to 470% at Master Level.

  • Torrential Flame
    • Fire Rain damage reduced from 7105% to 3646% at Master Level.
    • Flame Explosion damage reduced from 8505% to 4365% at Master Level.

    Arch Mage (Ice/Lightning)

  • Teleport
    • Fixed an issue where other skills could not be used immediately after use.

  • Freezing Effect
    • When attacking a frozen enemy, the critical damage increase per stack of Freezing is reduced from 2% to 1%.
    • When attacking a frozen enemy with Lightning, the additional damage per stack of Freezing is changed to the final damage.

  • Ice Aura
    • Changed to a secondary skill.
    • The whirlpool effect has been removed.
    • Skill effect transparency has been adjusted to reflect immediately.

  • Thunder Sphere
    • Lightning Orb damage reduced from 370% to 296% at Master Level.
    • Action delay reduced by approximately 20%.

  • Storm Magic (Ice / Lightning)
    • Final damage reduced from 20% to 18% at Master Level.

  • Frost Effect
    • When attacking a frozen enemy, the critical damage increase per stack of Freeze has been reduced from 3% to 2%.
    • When attacking a frozen enemy with Lightning, the additional damage per stack of Freeze has been changed to the final damage.

  • Chain Lightning
    • Action delay is reduced by approximately 15%.

  • Frozen Orb
    • Action delay is reduced by approximately 27%.

  • Blizzard
    • Fixed an issue where Final Attack would not activate in the air.

  • Freezing Breath
    • The delay before attack activation has been reduced.
    • The skill sound effect has been modified.

  • Teleport Mastery - Add Range
    • Skill description changed.

  • Lightning Sphere
    • Continuous attack damage reduced from 150% to 135%.
    • Finishing attack damage reduced from 780% to 702%.
    • You can now change direction during the duration.

  • Elquines
    • Duration increased from 260 seconds to 600 seconds at Master Level.

  • Glacial Fury
    • A new skill that embraces the fury of the cold and elevates the magic of cold to its limit.

  • Snow's Cold Embrace
    • Can now be registered in skill sequences.
    • Can now be used in the air.

  • Frost Arc
    • A new skill that summons a magical structure condensed with the essence of ice and lightning.

  • Jupiter Thunder
    • Damage reduced from 883% to 791% at level 25.
    • The damage from the current flowing around a shocked enemy has been reduced from 520% ​​to 468% at level 25.

  • Chain Lightning VI
    • Damage reduced from 335% to 302% at Master Level.

  • Blizzard VI
    • Fixed an issue where Final Attack would not activate in the air.

  • Cryo Shock
    • Damage reduced from 1090% to 602% at Master Level.
    • Fixed an issue where the attack would occasionally not activate properly.

  • Lightning Sphere VI
    • Continuous attack damage reduced from 257% to 228% at Master Level.
    • Finishing attack damage reduced from 414% to 359% at Master Level.
    • You can now change direction during the duration.

  • Thunder Sphere VI
    • Lightning Orb damage reduced from 587% to 469% at Master Level.

  • Elquines VI
    • Duration increased from 270 seconds to 600 seconds.

  • Frozen Lightning
    • Shockwave damage reduced from 815% to 720% at Master Level.
    • Second shockwave damage reduced from 818% to 780% at Master Level.
    • Magic Bloom damage reduced from 1680% to 1560% at Master Level.

  • Parabolic Bolt
    • The damage of Current Discharge has been reduced from 8400% to 4586% at Master Level.
    • The damage of Swift Lightning has been reduced from 3990% to 1909% at Master Level.
    • Mitigated an issue where the client would sometimes freeze when casting Parabolic Bolts on maps with many enemies.

    Bishop

  • Blessing Ensemble
    • The feature that increased final damage by the number of party members has been removed.
    • The final damage increase has been increased from 1% to 3%.

  • Angelic Touch
    • Action delay is reduced by approximately 8%.

  • Fountain for Angel
    • Action delay is reduced by approximately 25%.

  • Dispel
    • Action delay is reduced by approximately 20%.

  • Holy Magic Shell
    • Action delay is reduced by approximately 25%.

  • Blessing Harmony
    • The feature that increased final damage by the number of party members has been removed.
    • The final damage increase has been increased from 6% to 10%.

  • Big Bang
    • Action delay is reduced by approximately 15%.

  • Angel Ray
    • Action delay is reduced by approximately 19%.
    • HP recovery amount decreased from 10% to 8% of maximum HP at Master Level.

  • Genesis
    • Action delay is reduced by approximately 15%.

  • Holy Blood
    • Final damage increase reduced from 15% to 8%.
    • Damage taken during the duration will no longer increase.
    • The HP recovery reduction from skills during the duration will be removed.
    • The MP consumption formula will be changed.

  • Bahamut
    • Duration increased from 260 seconds to 600 seconds at Master Level.

  • Pray
    • Duration decreased from 38 seconds to 28 seconds at Level 25.
    • When the HEXA Enhanced Core is activated, duration is decreased from 40 seconds to 30 seconds.

  • Peacemaker
    • Action delay is reduced by approximately 12%.

  • Divine Punishment
    • You can now change direction while active.

  • Angel Ray VI
    • Damage increased from 325% to 334% at Master Level.
    • Angel of Judgment damage increased from 779% to 822% at Master Level.
    • HP recovery amount reduced from 10% to 8% of maximum HP.

  • Bahamut VI
    • Duration increased from 270 seconds to 600 seconds.

  • Big Bang VI
    • Action delay is reduced by approximately 15%.

  • Genesis VI
    • Action delay is reduced by approximately 24%.
    • An issue where Final Attack would not activate in the air has been fixed.

  • Angelic Touch VI
    • Action delay is reduced by approximately 8%.

  • Fountain for Angel VI
    • Action delay is reduced by approximately 11%.

  • Holy Advent
    • Fixed an issue where reward monsters cannot be hit during boss battles.

  • Command of Heaven
    • Light damage reduced from 7840% to 3535% at Master Level.
    • Angelic Punishment damage reduced from 10150% to 4620% at Master Level.

    Bowmaster

  • An issue where some skills were not triggering with Wind of Fray VI has been fixed. The skills affected are as follows:
    • Flash Mirage
    • Mortal Blow
    • Illusionary Shot
    • Flash Mirage VI

  • Retreat Shot
    • Fixed to prevent special cores and continuous rings from triggering.

  • Swift Surge
    • Special Core and Continuous Ring will no longer be activated.
    • Action delay will be reduced by approximately 16%.

  • Arrow Platter
    • The key-down will no longer end when hit while adjusting the shooting force.
    • An issue where the attack would sometimes not activate when key-downing in the same location has been fixed.

  • Zephyr Barrier
    • A new skill that deflects enemy attacks with the wind.

  • Quiver Flow
    • Teleportation can now be used in the air.

  • Marksmanship
    • Master level reduced from 20 to 10.
    • Monster physical defense is ignored, and the attack power increase formula has been changed.

  • Archer Mastery
    • Changed the skill descriptions.

  • Uncountable Arrow
    • Action delay reduced by approximately 15%.

  • Hurricane
    • Can now be used in the air.
    • Prone state is now immediately released and the skill is activated when the skill key is pressed.

  • Armor Piercing
    • Final damage increase increased from 7% to 13% based on Master level.

  • Wind of Fray
    • Action delay reduced by approximately 27%.

  • Hurricane VI
    • Changed to be usable in the air.
    • Changed to activate the skill immediately when pressing the skill key while prone.

  • Arrow Platter VI
    • Changed to not end the key-down when hit while holding down the key with adjusted shooting force.
    • Fixed an issue where the attack would sometimes not activate when pressing down the key in the same location.

  • Uncountable Arrow VI
    • Action delay reduced by approximately 15%.

  • Extra Quiver Cartridge
    • Magic Arrow damage is reduced from 1625% to 240% at Master Level.
    • Vampiric Arrow damage is increased from 1625% to 2910% at Master Level.

  • Wind of Fray VI
    • Action delay is reduced by approximately 27%.

  • Point Zero
    • Arrow Impact damage is reduced from 8087% to 7485% at Master Level.
    • One-Point Explosion damage is reduced from 8239% to 7840% at Master Level.

    Crossbow Master

  • Swift Surge
    • Action delay reduced by approximately 16%.
    • Special Core and Continuous Ring will no longer be activated.

  • Retreat Shot
    • Fixed to not activate Special Cores and Continuous Rings.

  • Bolt Flash
    • Action delay reduced by approximately 15%.

  • Bolt Flow
    • Teleportation can now be used in the air.

  • Snipe
    • Action delay reduced by approximately 15%.
    • Damage reduced from 480% to 440% at Master Level.

  • Advanced Enhance Arrow
    • Enhanced Sniping damage is reduced from 535% to 494% at Master Level.
    • Additional hit damage when hitting an enemy with the Sniping Mark is reduced from 320% to 296% at Master Level.

  • Archery Mastery
    • Changed the skill descriptions.

  • Piercing II
    • Action delay is reduced by approximately 15%.

  • Pain Killer
    • Other skills can now be used while the skill is active.
    • Fixed the skill description.

  • Long Range True Shot
    • Action delay is reduced by approximately 31%.

  • True Snipe
    • The number of multishots increased from 4 to 6.
    • The feature that increased damage and monster defense ignore the closer you are to the center of the scope has been removed.

  • Split Arrow
    • Damage reduced from 1400% to 1182% at level 25.

  • Charged Arrow
    • The key-down feature has been removed.
    • The arrow will now fire immediately upon key press.
    • The skill description has been updated.
    • It can now be used while using Long Range True Shot VI.

  • Piercing Cartridge
    • The action delay of Full Burst Shot has been reduced by approximately 39%.
    • The skill description has been updated.

  • Snipe VI
    • Action delay is reduced by approximately 15%.
    • Damage is reduced from 670% to 617% at Master Level.
    • Enhanced Sniping damage is reduced from 635% to 590% at Master Level.
    • Enhanced Sniping's additional hit damage is reduced from 410% to 380% at Master Level.
    • Ultimate Sniping's damage is reduced from 345% to 325% at Master Level.
    • Ultimate Sniping's additional hit damage is reduced from 410% to 385% at Master Level.

  • Piercing VI
    • Action delay is reduced by approximately 15%.
    • Enhanced Sniping VI's damage increase is reduced from 150%p to 132%p at Master Level.

  • Frostprey VI
    • The damage increase for Sniping VI has been reduced from 120%p to 102%p at Master Level.
    • The damage increase for Enhanced Sniping VI has been reduced from 95%p to 90%p at Master Level.
    • The additional hit damage increase for Enhanced Sniping VI has been reduced from 120%p to 100%p at Master Level.
    • The damage increase for Ultimate Sniping VI has been reduced from 92%p to 65%p at Master Level.
    • The additional hit damage increase for Ultimate Sniping VI has been reduced from 90%p to 60%p at Master Level.

  • Bolt Flash VI
    • Action delay is reduced by approximately 15%.

  • Long Range Trueshot VI
    • Action delay is reduced by approximately 31%.

    Pathfinder

  • Cardinal Discharge
    • The time required to chain Cardinal Blast is reduced by approximately 13%.

  • Relic Charge I
    • When using a different Cardinal Force skill than the previous one, the cooldown reduction effect for Ancient Force skills, excluding the 5th skill, is removed.

  • Split Mistel
    • Cooldown reduced from 10 seconds to 5 seconds.

  • Relic Step
    • A new skill that allows you to quickly dash forward while pushing with the bow.

  • Ancient Bow Acceleration
    • Mastery level reduced from 10 to 9.
    • Agility increase formula changed.

  • Triple Impact
    • Cooldown reduced from 10 seconds to 3 seconds.
    • Special Core and Continuous Ring will no longer be activated.

  • Cardinal Transition
    • Action delay when attacking is reduced by approximately 6%.
    • Special Core and Continuous Ring will no longer be activated.

  • Ancient Guidance
    • The final damage increase feature when the Relic Gauge is filled to a certain level has been removed.
    • The passive final damage increase effect has been increased from 20% to 28% at Master Level.

  • Relic Charge II
    • The effect that reduces the cooldown of Ancient Force and Enchant Force skills (except for the 5th skill) when using a different Cardinal Force skill has been removed.

  • Curse Transition
    • The Ancient Curse debuff has been removed.
    • The feature that induces Raven attacks has been removed.
    • Regardless of the Ancient Curse debuff, critical damage will now increase when attacking with skills that use the Ancient Bow.
    • The critical damage increase when attacking with a skill using the Ancient Bow is increased from 2% to 10%.

  • Advanced Cardinal Force
    • Cardinal Discharge damage is reduced from 300% to 273% at Master Level.
    • Cardinal Discharge now deals increased damage to normal monsters.
    • Cardinal Blast damage is reduced from 600% to 520% ​​at Master Level.
    • Cardinal Blast now deals increased damage to normal monsters.

  • Edge of Resonance
    • Cooldown is reduced from 15 seconds to 10 seconds.
    • The final damage increase based on the stacking of the Ancient Curse debuff is removed.
    • The number of attacks increases to 3.
    • Damage is increased from 880% to 883% at Master Level.

  • Combo Assault
    • Action delay reduced by approximately 15%.
    • Cooldown reduced from 20 seconds to 10 seconds.
    • Number of bow attacks increased to 2.
    • Number of arrow attacks increased to 2.

  • Combo Assault (Discharge)
    • Action delay is reduced by approximately 15%.
    • Cooldown is reduced from 20 seconds to 10 seconds.
    • The number of bow attacks is increased to 2.
    • The number of arrow attacks is increased to 2.
    • Bow attack damage is increased from 600% to 615% at Master Level.
    • Arrow attack damage is increased from 650% to 665% at Master Level.

  • Combo Assault (Blast)
    • Action delay is reduced by approximately 15%.
    • Cooldown is reduced from 20 seconds to 10 seconds.
    • The number of bow attacks is increased to 2.
    • The number of arrow attacks is increased to 2.
    • Bow attack damage is increased from 600% to 750% at Master Level.
    • Arrow attack damage is increased from 600% to 665% at Master Level.

  • Combo Assault (Transition)
    • Action delay is reduced by approximately 15%.
    • Cooldown is reduced from 20 seconds to 10 seconds.
    • The number of bow attacks is increased to 2.
    • The number of arrow attacks is increased to 2.
    • Bow attack damage is increased from 600% to 615% at Master Level.
    • Arrow attack damage is increased from 650% to 665% at Master Level.

  • Additional Transition
    • The Ancient Curse debuff stacking effect when attacking enemies with the Cardinal Force skill and Enchant Force skill of the Discharge and Blast emblems has been removed.
    • The attack power increase at Master Level has been increased from 20% to 25%.

  • Ancient Bow Expert
    • The final damage increase at Master Level has been increased from 10% to 12%.

  • Cardinal Force – Additional Enhance
    • The feature that increased the Curse debuff stacking probability of Additional Transition has been removed.

  • Ancient Astra
    • The cooldown has been reduced from 60 seconds to 25 seconds.

  • Ancient Astra (Discharge)
    • The cooldown has been reduced from 60 seconds to 25 seconds.

  • Ancient Astra (Blast)
    • Cooldown reduced from 90 seconds to 35 seconds.
    • Special Core and Continuous Ring will no longer be activated.

  • Ancient Astra (Transition)
    • Cooldown reduced from 60 seconds to 25 seconds.

  • Ultimate Blast
    • Damage increased from 900% to 1360% at level 25.

  • Obsidian Barrier
    • Damage increased from 700% to 828% at level 25.
    • Can now be registered in skill sequences.
    • Can now be used in the air.

  • Obsidian Barrier (Discharge)
    • Now registerable in skill sequences.
    • Now usable in the air.

  • Obsidian Barrier (Blast)
    • Damage increased from 950% to 1155% at level 25.
    • Now registerable in skill sequences.
    • Now usable in the air.

  • Obsidian Barrier (Transition)
    • Damage increased from 950% to 1155% at level 25.
    • Now registerable in skill sequences.
    • Now usable in the air.

  • Relic Unbound
    • Can now be used in the air.

  • Cardinal Blast VI
    • Damage reduced from 870% to 749% at Master Level.
    • Added a damage increase when attacking normal monsters.

  • Additional Blast VI
    • Damage reduced from 330% to 284% at Master Level.
    • Added a damage increase when attacking normal monsters.

  • Cardinal Discharge VI
    • Damage reduced from 417% to 359% at Master Level.
    • Added a damage increase when attacking normal monsters.
    • Reduced the time required to chain Cardinal Blast by approximately 13%.

  • Additional Discharge VI
    • Damage reduced from 275% to 237% at Master Level.
    • Added a damage increase when attacking normal monsters.

  • Edge of Resonance VI
    • Cooldown reduced from 15 seconds to 10 seconds.
    • Relic Gauge consumption reduced from 100 to 75.
    • The feature that increases final damage based on stacks of the Ancient Curse debuff has been removed.
    • The number of attacks has been increased to 3.
    • Damage has been increased from 1790% to 1933% at Master Level.
    • The number of uses required to enhance with Ancient Impact has been reduced from 4 to 2.

  • Ancient Impact
    • Cooldown reduced from 15 seconds to 10 seconds.
    • Relic Gauge consumption reduced from 100 to 75.
    • The feature that increases final damage based on the Ancient Curse debuff has been removed.
    • The number of attacks has been increased to 3.
    • Damage increased from 1611% to 1666% at Master Level.
    • Skill description revised.

  • Cardinal Transition VI
    • Action delay when attacking is reduced by approximately 6%.
    • Special Core and Continuous Ring will no longer be activated.

  • Ancient Astra VI
    • Cooldown reduced from 60 seconds to 25 seconds.

  • Ancient Astra VI (Discharge)
    • Cooldown reduced from 60 seconds to 25 seconds.

  • Ancient Astra VI (Blast)
    • Cooldown reduced from 90 seconds to 35 seconds.
    • Special Core and Continuous Ring will no longer be activated.

  • Ancient Astra VI (Transition)
    • Cooldown reduced from 60 seconds to 25 seconds.

  • Combo Assault VI
    • Action delay is reduced by approximately 15%.
    • Cooldown is reduced from 15 seconds to 10 seconds.
    • Relic Gauge consumption is reduced from 50 to 25.
    • The number of bow attacks is increased to 2.
    • The number of arrow attacks is increased to 2.
    • Bow attack damage is reduced from 765% to 760% at Master Level.
    • Arrow attack damage is reduced from 840% to 835% at Master Level.

  • Combo Assault VI (Discharge)
    • Action delay is reduced by approximately 15%.
    • Cooldown is reduced from 15 seconds to 10 seconds.
    • Relic Gauge consumption is reduced from 50 to 25.
    • The number of bow attacks is increased to 2.
    • The number of arrow attacks is increased to 2.

  • Combo Assault VI (Blast)
    • Action delay is reduced by approximately 15%.
    • Cooldown is reduced from 15 seconds to 10 seconds.
    • Relic Gauge consumption is reduced from 50 to 25.
    • The number of bow attacks is increased to 2.
    • The number of arrow attacks is increased to 2.
    • Bow attack damage is increased from 1854% to 1855% at Master Level.
    • Arrow attack damage is increased from 1656% to 1660% at Master Level.

  • Combo Assault VI (Transition)
    • Action delay is reduced by approximately 15%.
    • Cooldown is reduced from 15 seconds to 10 seconds.
    • Relic Gauge consumption is reduced from 50 to 25.
    • The number of bow attacks is increased to 2.
    • The number of arrow attacks increases to 2.

  • Relic Materialize
    • Damage increased from 525% to 1090% at Master Level.

  • Forsaken Relic
    • The Relic Release effect has been improved to be affected by skill effect transparency.
    • Ancient Rage: The cooldown of [Ancient Force] has been reduced from 10 seconds to 7 seconds.

  • Relic Penetration
    • Damage reduced from 9778% to 8400% at Master Level.

    Night Lord

  • Mark of Assassin
    • Changed to a passive skill.

  • Shadow Blink
    • A new skill that uses your shadow to quickly move forward.

  • Shadow Stars
    • Fixed an issue where using a skill that throws a throwing star/knife while acquiring a Spirit Javelin would sometimes consume a throwing star/knife.

  • Claw Acceleration
    • Master level reduced from 10 to 9.
    • The Luck increase formula has been changed.

  • Quad Star
    • Action delay reduced by approximately 15%.
    • Damage reduced from 540% to 443% at Master level.
    • Fixed an issue where using it while prone would sometimes cause basic attacks.

  • Showdown Challenge
    • Action delay reduced by approximately 15%.
    • Damage reduced from 708% to 605% at Master level.

  • Four Seasons
    • Action delay reduced by approximately 31%.

  • Frailty Curse
    • Changed to display on the buff icon.

  • Nightfall Sigil
    • Other skills can now be used while the skill is active.

  • Spread Throw
    • The throwing star/knives can now attack up to 4 enemies.
    • The angle of the throwing star/knives has been narrowed.

  • Dark Lord's Secret Scroll
    • Can now be registered in skill sequences.
    • Can now be used in the air.

  • Quad Star VI
    • Action delay reduced by approximately 15%.
    • Can now attack up to 4 enemies.
    • Boss monsters with the highest maximum HP are now prioritized.
    • Damage reduced from 750% to 670% at Master Level.
    • Enhanced Quadruple Throw VI damage reduced from 990% to 890% at Master Level.
    • Enhanced Quadruple Throw VI action delay reduced by approximately 15%.

  • Mark of Assassin VI
    • Damage reduced from 615% to 520% ​​at Master Level.

  • Showdown Challenge VI
    • Action delay reduced by approximately 15%.
    • Damage reduced from 1170% to 980% at Master Level.

  • Sudden Raid VI
    • Action delay reduced by approximately 8%.

  • Four Seasons VI
    • Action delay reduced by approximately 21%.

  • Arbiter of Fate
    • The Giant Spear's trajectory effect will now be affected by skill effect transparency.
    • The Giant Spear will no longer hit reward monsters during boss battles.

  • Crucial Assault
    • Explosion damage reduced from 7910% to 7805% at Master Level.

    Shadower

  • Critical Edge
    • Critical damage increase reduced from 5% to 4% at Master Level.

  • Steal
    • Changed to a passive skill.

  • Dagger Mastery
    • Final damage increase reduced from 10% to 6% at Master Level.

  • Phase Dash
    • Action delay reduced by approximately 16%.
    • Special Core and Continuous Ring will no longer be activated.

  • Meso Explosion
    • Increased damage when attacking regular monsters.

  • Pick Pocket
    • When generating coins after reaching the maximum production limit, the first coin generated will be removed before generating.

  • Meso Mastery
    • Attack power increase reduced from 25 to 20 at Master Level.

  • Assassinate
    • The action delay of the first attack has been reduced by approximately 4%.
    • The attack range of the first attack has been increased by approximately 25%.

  • Cruel Stab
    • The action delay has been reduced by approximately 12%.

  • Bloody Pocket
    • When coins reach the maximum production limit, the first coin created will be removed before the next coin created.

  • Smoke Bomb
    • A function has been added to re-summon smoke bombs when using the skill with the down arrow key.
    • Action delay has been reduced by approximately 11%.
    • Attack speed has been changed to apply.
    • When casting a skill in the air, smoke bombs will no longer be used if there is no platform within a certain range to place them.

  • Shadower Instinct
    • Final damage increase has been reduced from 17% to 16% at Master Level.

  • Shadow Veil
    • Can now be registered in skill sequences.

  • Coin Flip
    • Stacking buffs upon critical hits has been removed.
    • Increased critical hit chance and increased damage have been changed to passive effects.
    • Increased critical hit chance from 5% to 25%.
    • Increased damage from 5% to 20%.

  • Shadow Assault
    • Changed to allow movement downward when cast while prone.
    • Changed to not activate Special Core and Continuous Ring.

  • Eviscerate
    • Action delay has been reduced by approximately 15%.
    • When used in conjunction with Assassination or Sonic Blow on an enemy with maximum Wound debuff, action delay has been reduced by approximately 29%.

  • Assassinate VI
    • The action delay of the first attack is reduced by approximately 4%.
    • The attack range of the first attack is increased by approximately 15%.
    • The action delay of the first attack of Pulverization VI is reduced by approximately 4%.

  • Meso Explosion VI
    • A feature that increases damage when attacking regular monsters has been added.

  • Cruel Step VI
    • The action delay is reduced by 12%.

  • Sudden Raid VI
    • The action delay is reduced by approximately 8%.

  • Shadow Veil VI
    • Can now be registered in skill sequences.

  • Sonic Blow
    • Skill descriptions changed.

  • Authentic Darkness
    • Fixed an issue where coins would sometimes not track enemies.

    Dual Blade

  • Tornado Spin
    • Changed to not activate Special Cores or Continuous Rings.
    • Action delay reduced by approximately 16%.

  • Flying Assaulter
    • Changed to not activate Special Cores or Continuous Rings.

  • Flash Bang
    • Changed to a passive skill.
    • The ability to reduce the accuracy of enemies hit by Flash Bang and inflict additional damage to them has been removed.
    • A permanent damage increase has been added.

  • Blade Ascension
    • Changed to not activate Special Cores or Continuous Rings.

  • Chain Hell
    • Changed to not activate Special Cores and Continuous Rings.

  • Blade Fury
    • Action delay is reduced by approximately 8%.

  • Mirror Image
    • Skill description revised.

  • Phantom Blow
    • Action delay is reduced by approximately 8%.

  • Final Cut
    • Changed so that HP is not consumed when using skills.
    • Changed so that special cores and continuous rings are not activated.

  • Sudden Raid
    • Action delay is reduced by 20%.

  • Asura
    • Action delay is reduced by 60% when casting.
    • The skill sound effect changes when casting.
    • Fixed an issue where Hidden Blade and Hidden Blade VI would not be activated when pressing the arrow keys down while the skill was active.

  • Karmic Fury
    • Action delay is reduced by approximately 33%.

  • Blade Tornado
    • Action delay is reduced by approximately 8%.

  • Blade Storm
    • Fixed an issue where the skill icon would appear awkward when hovering over it.

  • Haunted Edge
    • Fixed an issue where the Haunted Edge - Nachal's slash would sometimes not activate the Hidden Blade or Hidden Blade VI.

  • Phantom Blow VI
    • Action delay reduced by approximately 8%.
    • Master level damage increased from 470% to 485%.

  • Asura VI
    • Action delay upon casting is reduced by 60%.
    • Phantom Blow VI damage increase is reduced from 106%p to 75%p at Master Level.
    • The skill sound effect upon casting has been changed.
    • Fixed an issue where Hidden Blade and Hidden Blade VI would not be activated when pressing the arrow keys down while the skill was active.

  • Inevitable Death
    • Changed so that it does not activate if there are no enemies within attack range.
    • Added a feature that allows direct attack skill hits to accumulate up to a certain number of hits for activating Yaksha's Slaughter.

  • Furious Jet
    • Action delay is reduced by approximately 8%.

  • Blade Fury VI
    • Action delay is reduced by approximately 8%.

  • Sudden Raid VI
    • Action delay is reduced by approximately 8%.

  • Karma Blade
    • The God of Karma, will no longer be able to hit reward monsters during boss battles.

  • Yamaz Decree
    • The damage of Slash has been reduced from 7680% to 7490% at Master Level.
    • The damage of Inevitable Judgment has been reduced from 9600% to 9310% at Master Level.

    Viper

  • Skill Description Changes
    • Shockwave
    • Sea Serpent Burst Enhancement
    • Sea Serpent Enhancement I
    • Serpent Assault
    • Sea Serpent Burst II
    • Sea Serpent Enrage
    • Serpent Assault Enrage
    • Turning Kick
    • Corkscrew Blow
    • Octopunch
    • Hook Bomber
    • Sea Serpent VI

  • Sea Serpent
    • Changed to a passive skill.

  • Corkscrew Blow
    • Action delay reduced by approximately 16%.
    • Changed to not trigger Special Cores and Continuous Rings.

  • Octopunch
    • Action delay reduced by approximately 15%.
    • Damage reduced from 320% to 280% at Master Level.

  • Hook Bomber
    • Action delay reduced by approximately 15%.

  • Serpent Screw
    • Changed to not trigger Special Cores and Continuous Rings.
    • Fixed an issue where reward monsters cannot be hit during boss battles.

  • Howling Fist
    • You can now change direction while using the skill.

  • Advanced Dash
    • Cooldown reduced by approximately 25%.

  • Serpent Spirit
    • Each time an enemy with a Serpent Mark remains, the Dragon's Will is gained, and the function of increasing Critical Damage for each Dragon's Will will will be removed.
    • It adds a feature that permanently increases critical damage.

  • Time Leap
    • Reduced the time you can't regain the skill effect from 120 seconds to 100 seconds.

  • Sea Serpent Enhancement II
    • Added features that increase final damage.

  • Sea Serpent Enrage
    • Reduced the final damage increase of the Serpent Mark from 20% to 10%.

  • Fist Enrage VI
    • Action delay is reduced by approximately 15%.
    • Damage is reduced from 455% to 420% at Master Level.
    • Super Fist Enrage's shockwave damage is reduced from 455% to 420% at Master Level.

  • Sea Serpent VI
    • The number of attacks for Sea Serpent Enrage VI is reduced from 9 to 8.

  • Serpent Stone VI
    • The number of attacks for Serpent Assault Enrage VI is reduced from 7 to 6.

  • Hook Bomber VI
    • Action delay is reduced by approximately 15%.
    • The damage increase for Fist Enrage VI is reduced from 187%p to 75%p at Master Level.

  • Sea Serpent VI
    • Reduced the final damage increase of the Serpent Mark from 20% to 10%.

  • Sea Serpent VI
    • The damage of the Sea Serpent Inrage VI will be increased from 850% to 970% based on Master level.

  • Haymaker
    • Straight's damage reduced from 6615% to 5740% at Master level.
    • X-Kick's damage reduced from 6615% to 6090% at Master level.

    Captain

  • Summon Crew
    • The boss battle reward monsters will no longer be hit.
    • Fixed an issue where the crew would move to the platform where the character was when the character was on a different platform.

  • Dreadnought
    • Bombing has been modified to no longer hit reward monsters during boss battles.

  • Recoil Shot
    • Fixed to prevent special cores and continuous rings from triggering.

  • Escape Shot
    • Action delay reduced by approximately 16%.
    • Fixed to prevent special cores and continuous rings from triggering.

  • Siege Bomber
    • Action delay is reduced by approximately 19%.

  • Eight-Legs Easton
    • Action delay is reduced by approximately 21%.

  • Rapid Fire
    • It will be changed to be available in the air.
    • When pressing the skill key while lying down, the prone state is immediately released and the skill is activated.

  • Battleship Bomber
    • When installing Sign of Bombardment, the ability to bombard will be removed.
    • Fixed an issue where registering as a crew command when registering in buff favorites has been fixed.

  • Bombard Tempest
    • The Nautilus' Battleship is a new skill that performs ranged support bombardment.

  • Parrotargetting
    • Action delay is reduced by approximately 4%.
    • The ability to increase final damage to marked enemies will be removed.
    • It adds a permanent increase in final damage.
    • Fixed to trigger Majestic Presence on bullet hits.

  • Majestic Presence
    • Changed to trigger all enemies hit by an attack that fires bullets.

  • Untiring Nectar
    • Skill descriptions modified.

  • Death Trigger
    • Action delay reduced by approximately 41%.

  • Blackboot Bill
    • Fixed to trigger Majestic Presence on bullet hits.

  • Rapid Fire VI
    • Changed to be able to use in the air.
    • Changes to allow you to attack up to 4 enemies.
    • When acquiring the Rapid Fire - Add Range skill, the effect of the fire mode will be changed.
    • When pressing the skill key while lying down, the prone state is immediately released and the skill is activated.
    • Fixed an issue where other sound effects would end when entering or exiting rapid fire mode.

  • Battleship Bomber VI
    • When installing Sign of Bombardment, the ability to bombard will be removed.
    • Fixed an issue where registering as a crew command when registering in buff favorites has been fixed.

  • Bombard Tempest VI
    • The Nautilus' Battleship is a new skill that performs ranged support bombardment.

  • Brain Scrambler VI
    • Changes to allow you to attack up to 4 enemies.

  • Eight-Legs Easton VI
    • Action delay is reduced by approximately 21%.

  • Siege Bomber VI
    • Action delay is reduced by approximately 19%.
    • When installing Sign of Bombardment, the ability to bombard will be removed.
    • Added the ability to increase the damage of Bombard Tempest VI.

  • Firecracker
    • Aerial fire damage reduced from 7350% to 5821% at Master level.
    • Bullet damage reduced from 7350% to 5821% at Master level.

    Cannon Master

  • Special Monkey Escort
    • Fixed an issue where reward monsters cannot be hit during boss battles.

  • Blast Back
    • Fixed an issue where Special Cores and Continuous Rings would not activate.

  • Cannon Jump
    • Fixed an issue where Special Cores and Continuous Rings would not activate.

  • Cannon Drift
    • Action delay reduced by approximately 16%.
    • Fixed an issue where Special Cores and Continuous Rings would not activate.

  • Monkey's Fury
    • The damage increase debuff and DoT damage effect on hit enemies have been removed.
    • A permanent damage increase has been added.
    • Master level has been reduced from 20 to 10.
    • Explosion damage has been reduced from 300% to 180% at Master level.

  • Boomproof
    • A new skill that causes a chain explosion around the area, deflecting enemy attacks.
    • Fixed an issue where other sound outputs would stop when a skill ends.

  • Slumber
    • A new skill that causes Monkey to sprinkle magic dust, making enemies drowsy.

  • Cannon Bazooka
    • Action delay has been reduced by approximately 27%.

  • Cannon Barrage
    • Action delay has been reduced by approximately 19%.

  • Anchors Away
    • Action delay is reduced by approximately 43%.

  • Monkey Artillery
    • A new skill that summons an elite artillery monkey to assist in battle.
    • Fixed an issue where the buff effect and cooldown are reset when entering the boss waiting map, Sharenian's Sewers, and Golden Tomato Punch King.
    • Fixed the issue of dissipating when the footrest in the cast location disappears.
    • Fixed to prevent you from hitting boss reward monsters.

  • Nautilus Strike
    • Action delay is reduced by approximately 20%.

  • Buck Shot
    • The increased attack speed, increased number of attacks, and reduced final damage are now passive effects.

  • Monkey Artillery - Reinforce
    • A new skill that increases the damage of the Support Monkey.

  • Monkey Artillery - Persistence
    • A new skill that increases the duration of the Support Monkey.

  • Monkey Artillery - Bonus Attack
    • A new skill that increases the number of Support Monkey attacks.

  • ICBM
    • Changed to a skill that tracks enemies within a certain range and causes an explosion.
    • Invincibility has been removed.
    • Can now be used in the air.

  • Special Monkey Escort
    • Can now be registered in skill sequences.
    • Can now be used in the air.

  • Crater Maker
    • Can now be registered in skill sequences.
    • Can now be used in the air.
    • Fixed an issue where the remaining barrage count and damage increase effect would disappear upon death.
    • Changed the barrage to no longer disappear when moving maps while remaining barrage is active.
    • Fixed to prevent you from hitting boss reward monsters.

  • Cannon Barrage VI
    • Action delay is reduced by approximately 19%.
    • Damage is reduced from 1240% to 1170% at Master Level.

  • Cannon Bazooka VI
    • Action delay is reduced by approximately 27%.

  • Anchors Away VI
    • Action delay is reduced by approximately 43%.

  • Nautilus Strike VI
    • Action delay is reduced by approximately 20%.

  • Monkey's Fury VI
    • The damage increase debuff and DoT damage effect on hit enemies have been removed.
    • A damage increase feature has been added.

  • Rolling Cannon Rainbow VI
    • The issue where it could sometimes be cast even without a prepared contact network has been fixed.

  • Monkey Artillery VI
    • A new skill that summons elite artillery monkeys to assist in battle.
    • Fixed an issue where the buff effect and cooldown are reset when entering the boss waiting map, Sharenian's Sewer, and Golden Tomato Punch King.
    • Fixed the issue of dissipating when the footrest in the cast location disappears.
    • Fixed to prevent you from hitting boss reward monsters.

  • Barrel of Monkeys
    • The damage of the afterburn has been reduced from 5915% to 5600% at Master Level.
    • The damage of the scattered bombardment has been reduced from 5915% to 5880% at Master Level.
    • The number of scattered bombardment attacks has been reduced from 24 to 22.



    Visit other v249 Update Notes!

    Event Highlights
    Patch Notes (New Content & System Updates)
    Patch Notes (Improvements & Bug Fixes)
    Event Notes
    Job Balancing (Fixes, Akatsuki, Jianghu)
    Job Balancing (Cygnus, Heroes, Demons)
    Job Balancing (Resistance, Nova, Zero, Kinesis)
    Job Balancing (Flora, Anima)
    Special World


    ~~~ End of Job Balancing (Explorer) Notes ~~~