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Updates
09 Mar 2026
[v249] - Job Balancing (Explorer)

Hero
- Fixed an issue where directional key inputs would not be applied in reverse when used in a confused state.
- Action delay reduced by approximately 13%.
- Changed to not activate Special Cores and Continuous Rings.
- Changed to a passive skill.
- Action delay reduced by approximately 8%.
- Action delay reduced by approximately 16%.
- Changed to not activate Special Cores and Continuous Rings.
- Action delay is reduced by approximately 15%.
- Action delay is reduced by approximately 15%.
- Action delay is reduced by approximately 17%.
- Debuff damage increase effects will now apply even if the attack is not a critical hit.
- Action delay is reduced by approximately 27%.
- The interval between sword strikes is reduced by approximately 16%.
- Normal attack interval reduced by approximately 18%.
- Normal damage reduced from 680% to 425% at level 25.
- Fixed damage reduced from 365% to 227% at level 25.
- Special Core and Continuous Ring will no longer be activated.
- Final damage increased by the Combo Counter, damage when attacking boss monsters, and attack power reduced from 17% to 11.3% at level 25.
- Soul Remnant damage increased from 82% to 790% at level 25.
- Action delay reduced by approximately 15%.
- Damage reduced from 277% to 241% at Master level.
- Action delay reduced by approximately 15%.
- Action delay is reduced by approximately 15%.
- Casting effect has been changed.
- Action delay is reduced by approximately 27%.
- Damage is increased from 297% to 341% at Master Level.
- Action delay is reduced by approximately 8%.
- Action delay is reduced by approximately 6%.
- The interval between sword strikes is reduced by approximately 16%.
- Action delay is reduced by approximately 17%.
- Debuff damage increase effects will now apply even if the attack is not a critical hit.
- The skill requirement for acquiring Final Attack VI has been changed to Advanced Final Attack Level 30.
Paladin
- Fixed an issue where Limbo (Normal, Hard) would sometimes terminate the connection.
- Boss battle reward monsters cannot be hit.
- Action delay is reduced by approximately 19%.
- Action delay is reduced by approximately 16%.
- Special Core and Continuous Ring will no longer be activated.
- The Holy Charge charging function when using the Holy Force skill has been removed.
- Damage increase is increased from 2% to 10% at Master Level.
- Healing increase (excluding potions) is increased from 2% to 10% at Master Level.
- Attack power increase is increased from 8 to 40 at Master Level.
- Abnormal status resistance is increased from 2 to 10 at Master Level.
- Damage reduction from attacks is increased from 2% to 10% at Master Level.
- Changed to a passive skill.
- Fixed an issue where party buff effects would not apply properly when multiple Paladins were in the same party.
- Action delay reduced by approximately 15%.
- The Holy Charge charging function when using the Holy Force skill has been removed.
- Damage increase increased from 5% to 25% at Master Level.
- Healing increase (excluding potions) increased from 5% to 25% at Master Level.
- Attack power increase increased from 12 to 60 at Master Level.
- Abnormal status resistance increased from 2 to 10 at Master Level.
- Damage reduction increased from 2% to 10% at Master Level.
- Action delay reduced by approximately 33%.
- Skill description revised.
- Can now be registered in skill sequences.
- Changed to consume MP once per cast.
- Can now be used in the air.
- Action delay reduced by approximately 14%.
- Action delay reduced by approximately 15%.
- Damage increased from 535% to 547% at Master Level.
- Action delay reduced by approximately 19%.
- Changed to no longer activate when Leap Attack or Charge is cast.
- Action delay reduced by approximately 33%.
- Fixed an issue where skills would sometimes not end when reused.
Dark Knight
- Fixed so that reward monsters cannot be hit during boss battles.
- No longer attacks enemies outside of combat.
- Fixed so that attacks that occur at regular intervals during the skill's duration cannot hit reward monsters during boss battles.
- Can now be registered to sequences.
- Action delay reduced by approximately 16%.
- Special Core and Continuous Ring will no longer activate.
- Buff will now persist upon resurrection after death.
- The effect that reduced final damage increase proportional to current HP has been removed.
- Action delay reduced by approximately 15%.
- Action delay reduced by approximately 19%.
- HP % requirement for passive effects removed.
- Action delay reduced by approximately 31%.
- Action delay reduced by approximately 33%.
- Spear creation delay upon casting reduced by approximately 32%.
- The number of attacks no longer varies depending on the location of use.
- Can now be used while using Piercing Cyclone.
- The action delay of the finishing attack is reduced by approximately 40%.
- The action delay is reduced by approximately 15%.
- Damage is reduced from 390% to 353% at Master Level.
- The action delay is reduced by approximately 15%.
- The action delay is reduced by approximately 31%.
- The damage increase of Gungnir Descent VI is reduced from 145%p to 120%p.
- Piercing damage is reduced from 6025% to 3910% at Master Level.
- Strike damage is reduced from 8117% to 5259% at Master Level.
- Dark Resonance's cooldown is no longer reduced when an attack hits.
- Reincarnation Contracts are no longer filled when an attack hits.
- Reincarnation Contracts are no longer filled when a monster is killed.
Arch Mage (Fire/Poison)
- Fixed an issue where other skills could not be used immediately after use.
- Changed to not activate special cores or continuous rings.
- Action delay is reduced by approximately 27%.
- Action delay is reduced by approximately 45%.
- Action delay is reduced by approximately 15%.
- Damage is reduced from 220% to 200% at Master Level.
- DoT damage and debuff duration increased from 10 to 30 seconds.
- Action delay reduced by approximately 44%.
- Changed the skill descriptions.
- Action delay is reduced by approximately 29%.
- The issue where Final Attack would not activate in the air has been fixed.
- Fixed so that it cannot hit reward monsters during boss battles.
- Changed so that it does not activate Special Cores and Continuous Rings.
- Action delay is reduced by approximately 43%.
- Action delay is reduced by approximately 12%.
- Action delay is reduced by approximately 15%.
- Duration is increased from 260 seconds to 600 seconds at Master Level.
- A feature has been added to re-summon Ifrit when using the skill.
- Action delay reduced by approximately 15%.
- Damage reduced from 355% to 307% at Master Level.
- DoT damage and debuff duration increased from 10 to 30 seconds.
- Action delay reduced by approximately 44%.
- Action delay is reduced by approximately 29%.
- Changed to not activate special cores or continuous rings.
- An issue where skill effects were displayed awkwardly has been fixed.
- Duration is increased from 270 seconds to 600 seconds.
- Fixed an issue where boss battle reward monsters could no longer be hit.
- Changed so that Special Cores and Continuous Rings would no longer be activated.
- Fixed an issue where Final Attack would not activate in the air.
- Action delay is reduced by approximately 11%.
- Flame damage has been reduced from 660% to 630% at Master Level.
- Explosion mode explosion damage has been increased from 455% to 470% at Master Level.
- Fire Rain damage reduced from 7105% to 3646% at Master Level.
- Flame Explosion damage reduced from 8505% to 4365% at Master Level.
Arch Mage (Ice/Lightning)
- Fixed an issue where other skills could not be used immediately after use.
- When attacking a frozen enemy, the critical damage increase per stack of Freezing is reduced from 2% to 1%.
- When attacking a frozen enemy with Lightning, the additional damage per stack of Freezing is changed to the final damage.
- Changed to a secondary skill.
- The whirlpool effect has been removed.
- Skill effect transparency has been adjusted to reflect immediately.
- Lightning Orb damage reduced from 370% to 296% at Master Level.
- Action delay reduced by approximately 20%.
- Final damage reduced from 20% to 18% at Master Level.
- When attacking a frozen enemy, the critical damage increase per stack of Freeze has been reduced from 3% to 2%.
- When attacking a frozen enemy with Lightning, the additional damage per stack of Freeze has been changed to the final damage.
- Action delay is reduced by approximately 15%.
- Action delay is reduced by approximately 27%.
- Fixed an issue where Final Attack would not activate in the air.
- The delay before attack activation has been reduced.
- The skill sound effect has been modified.
- Skill description changed.
- Continuous attack damage reduced from 150% to 135%.
- Finishing attack damage reduced from 780% to 702%.
- You can now change direction during the duration.
- Duration increased from 260 seconds to 600 seconds at Master Level.
- A new skill that embraces the fury of the cold and elevates the magic of cold to its limit.
- Can now be registered in skill sequences.
- Can now be used in the air.
- A new skill that summons a magical structure condensed with the essence of ice and lightning.
- Damage reduced from 883% to 791% at level 25.
- The damage from the current flowing around a shocked enemy has been reduced from 520% to 468% at level 25.
- Damage reduced from 335% to 302% at Master Level.
- Fixed an issue where Final Attack would not activate in the air.
- Damage reduced from 1090% to 602% at Master Level.
- Fixed an issue where the attack would occasionally not activate properly.
- Continuous attack damage reduced from 257% to 228% at Master Level.
- Finishing attack damage reduced from 414% to 359% at Master Level.
- You can now change direction during the duration.
- Lightning Orb damage reduced from 587% to 469% at Master Level.
- Duration increased from 270 seconds to 600 seconds.
- Shockwave damage reduced from 815% to 720% at Master Level.
- Second shockwave damage reduced from 818% to 780% at Master Level.
- Magic Bloom damage reduced from 1680% to 1560% at Master Level.
- The damage of Current Discharge has been reduced from 8400% to 4586% at Master Level.
- The damage of Swift Lightning has been reduced from 3990% to 1909% at Master Level.
- Mitigated an issue where the client would sometimes freeze when casting Parabolic Bolts on maps with many enemies.
Bishop
- The feature that increased final damage by the number of party members has been removed.
- The final damage increase has been increased from 1% to 3%.
- Action delay is reduced by approximately 8%.
- Action delay is reduced by approximately 25%.
- Action delay is reduced by approximately 20%.
- Action delay is reduced by approximately 25%.
- The feature that increased final damage by the number of party members has been removed.
- The final damage increase has been increased from 6% to 10%.
- Action delay is reduced by approximately 15%.
- Action delay is reduced by approximately 19%.
- HP recovery amount decreased from 10% to 8% of maximum HP at Master Level.
- Action delay is reduced by approximately 15%.
- Final damage increase reduced from 15% to 8%.
- Damage taken during the duration will no longer increase.
- The HP recovery reduction from skills during the duration will be removed.
- The MP consumption formula will be changed.
- Duration increased from 260 seconds to 600 seconds at Master Level.
- Duration decreased from 38 seconds to 28 seconds at Level 25.
- When the HEXA Enhanced Core is activated, duration is decreased from 40 seconds to 30 seconds.
- Action delay is reduced by approximately 12%.
- You can now change direction while active.
- Damage increased from 325% to 334% at Master Level.
- Angel of Judgment damage increased from 779% to 822% at Master Level.
- HP recovery amount reduced from 10% to 8% of maximum HP.
- Duration increased from 270 seconds to 600 seconds.
- Action delay is reduced by approximately 15%.
- Action delay is reduced by approximately 24%.
- An issue where Final Attack would not activate in the air has been fixed.
- Action delay is reduced by approximately 8%.
- Action delay is reduced by approximately 11%.
- Fixed an issue where reward monsters cannot be hit during boss battles.
- Light damage reduced from 7840% to 3535% at Master Level.
- Angelic Punishment damage reduced from 10150% to 4620% at Master Level.
Bowmaster
- Flash Mirage
- Mortal Blow
- Illusionary Shot
- Flash Mirage VI
- Fixed to prevent special cores and continuous rings from triggering.
- Special Core and Continuous Ring will no longer be activated.
- Action delay will be reduced by approximately 16%.
- The key-down will no longer end when hit while adjusting the shooting force.
- An issue where the attack would sometimes not activate when key-downing in the same location has been fixed.
- A new skill that deflects enemy attacks with the wind.
- Teleportation can now be used in the air.
- Master level reduced from 20 to 10.
- Monster physical defense is ignored, and the attack power increase formula has been changed.
- Changed the skill descriptions.
- Action delay reduced by approximately 15%.
- Can now be used in the air.
- Prone state is now immediately released and the skill is activated when the skill key is pressed.
- Final damage increase increased from 7% to 13% based on Master level.
- Action delay reduced by approximately 27%.
- Changed to be usable in the air.
- Changed to activate the skill immediately when pressing the skill key while prone.
- Changed to not end the key-down when hit while holding down the key with adjusted shooting force.
- Fixed an issue where the attack would sometimes not activate when pressing down the key in the same location.
- Action delay reduced by approximately 15%.
- Magic Arrow damage is reduced from 1625% to 240% at Master Level.
- Vampiric Arrow damage is increased from 1625% to 2910% at Master Level.
- Action delay is reduced by approximately 27%.
- Arrow Impact damage is reduced from 8087% to 7485% at Master Level.
- One-Point Explosion damage is reduced from 8239% to 7840% at Master Level.
Crossbow Master
- Action delay reduced by approximately 16%.
- Special Core and Continuous Ring will no longer be activated.
- Fixed to not activate Special Cores and Continuous Rings.
- Action delay reduced by approximately 15%.
- Teleportation can now be used in the air.
- Action delay reduced by approximately 15%.
- Damage reduced from 480% to 440% at Master Level.
- Enhanced Sniping damage is reduced from 535% to 494% at Master Level.
- Additional hit damage when hitting an enemy with the Sniping Mark is reduced from 320% to 296% at Master Level.
- Changed the skill descriptions.
- Action delay is reduced by approximately 15%.
- Other skills can now be used while the skill is active.
- Fixed the skill description.
- Action delay is reduced by approximately 31%.
- The number of multishots increased from 4 to 6.
- The feature that increased damage and monster defense ignore the closer you are to the center of the scope has been removed.
- Damage reduced from 1400% to 1182% at level 25.
- The key-down feature has been removed.
- The arrow will now fire immediately upon key press.
- The skill description has been updated.
- It can now be used while using Long Range True Shot VI.
- The action delay of Full Burst Shot has been reduced by approximately 39%.
- The skill description has been updated.
- Action delay is reduced by approximately 15%.
- Damage is reduced from 670% to 617% at Master Level.
- Enhanced Sniping damage is reduced from 635% to 590% at Master Level.
- Enhanced Sniping's additional hit damage is reduced from 410% to 380% at Master Level.
- Ultimate Sniping's damage is reduced from 345% to 325% at Master Level.
- Ultimate Sniping's additional hit damage is reduced from 410% to 385% at Master Level.
- Action delay is reduced by approximately 15%.
- Enhanced Sniping VI's damage increase is reduced from 150%p to 132%p at Master Level.
- The damage increase for Sniping VI has been reduced from 120%p to 102%p at Master Level.
- The damage increase for Enhanced Sniping VI has been reduced from 95%p to 90%p at Master Level.
- The additional hit damage increase for Enhanced Sniping VI has been reduced from 120%p to 100%p at Master Level.
- The damage increase for Ultimate Sniping VI has been reduced from 92%p to 65%p at Master Level.
- The additional hit damage increase for Ultimate Sniping VI has been reduced from 90%p to 60%p at Master Level.
- Action delay is reduced by approximately 15%.
- Action delay is reduced by approximately 31%.
Pathfinder
- The time required to chain Cardinal Blast is reduced by approximately 13%.
- When using a different Cardinal Force skill than the previous one, the cooldown reduction effect for Ancient Force skills, excluding the 5th skill, is removed.
- Cooldown reduced from 10 seconds to 5 seconds.
- A new skill that allows you to quickly dash forward while pushing with the bow.
- Mastery level reduced from 10 to 9.
- Agility increase formula changed.
- Cooldown reduced from 10 seconds to 3 seconds.
- Special Core and Continuous Ring will no longer be activated.
- Action delay when attacking is reduced by approximately 6%.
- Special Core and Continuous Ring will no longer be activated.
- The final damage increase feature when the Relic Gauge is filled to a certain level has been removed.
- The passive final damage increase effect has been increased from 20% to 28% at Master Level.
- The effect that reduces the cooldown of Ancient Force and Enchant Force skills (except for the 5th skill) when using a different Cardinal Force skill has been removed.
- The Ancient Curse debuff has been removed.
- The feature that induces Raven attacks has been removed.
- Regardless of the Ancient Curse debuff, critical damage will now increase when attacking with skills that use the Ancient Bow.
- The critical damage increase when attacking with a skill using the Ancient Bow is increased from 2% to 10%.
- Cardinal Discharge damage is reduced from 300% to 273% at Master Level.
- Cardinal Discharge now deals increased damage to normal monsters.
- Cardinal Blast damage is reduced from 600% to 520% at Master Level.
- Cardinal Blast now deals increased damage to normal monsters.
- Cooldown is reduced from 15 seconds to 10 seconds.
- The final damage increase based on the stacking of the Ancient Curse debuff is removed.
- The number of attacks increases to 3.
- Damage is increased from 880% to 883% at Master Level.
- Action delay reduced by approximately 15%.
- Cooldown reduced from 20 seconds to 10 seconds.
- Number of bow attacks increased to 2.
- Number of arrow attacks increased to 2.
- Action delay is reduced by approximately 15%.
- Cooldown is reduced from 20 seconds to 10 seconds.
- The number of bow attacks is increased to 2.
- The number of arrow attacks is increased to 2.
- Bow attack damage is increased from 600% to 615% at Master Level.
- Arrow attack damage is increased from 650% to 665% at Master Level.
- Action delay is reduced by approximately 15%.
- Cooldown is reduced from 20 seconds to 10 seconds.
- The number of bow attacks is increased to 2.
- The number of arrow attacks is increased to 2.
- Bow attack damage is increased from 600% to 750% at Master Level.
- Arrow attack damage is increased from 600% to 665% at Master Level.
- Action delay is reduced by approximately 15%.
- Cooldown is reduced from 20 seconds to 10 seconds.
- The number of bow attacks is increased to 2.
- The number of arrow attacks is increased to 2.
- Bow attack damage is increased from 600% to 615% at Master Level.
- Arrow attack damage is increased from 650% to 665% at Master Level.
- The Ancient Curse debuff stacking effect when attacking enemies with the Cardinal Force skill and Enchant Force skill of the Discharge and Blast emblems has been removed.
- The attack power increase at Master Level has been increased from 20% to 25%.
- The final damage increase at Master Level has been increased from 10% to 12%.
- The feature that increased the Curse debuff stacking probability of Additional Transition has been removed.
- The cooldown has been reduced from 60 seconds to 25 seconds.
- The cooldown has been reduced from 60 seconds to 25 seconds.
- Cooldown reduced from 90 seconds to 35 seconds.
- Special Core and Continuous Ring will no longer be activated.
- Cooldown reduced from 60 seconds to 25 seconds.
- Damage increased from 900% to 1360% at level 25.
- Damage increased from 700% to 828% at level 25.
- Can now be registered in skill sequences.
- Can now be used in the air.
- Now registerable in skill sequences.
- Now usable in the air.
- Damage increased from 950% to 1155% at level 25.
- Now registerable in skill sequences.
- Now usable in the air.
- Damage increased from 950% to 1155% at level 25.
- Now registerable in skill sequences.
- Now usable in the air.
- Can now be used in the air.
- Damage reduced from 870% to 749% at Master Level.
- Added a damage increase when attacking normal monsters.
- Damage reduced from 330% to 284% at Master Level.
- Added a damage increase when attacking normal monsters.
- Damage reduced from 417% to 359% at Master Level.
- Added a damage increase when attacking normal monsters.
- Reduced the time required to chain Cardinal Blast by approximately 13%.
- Damage reduced from 275% to 237% at Master Level.
- Added a damage increase when attacking normal monsters.
- Cooldown reduced from 15 seconds to 10 seconds.
- Relic Gauge consumption reduced from 100 to 75.
- The feature that increases final damage based on stacks of the Ancient Curse debuff has been removed.
- The number of attacks has been increased to 3.
- Damage has been increased from 1790% to 1933% at Master Level.
- The number of uses required to enhance with Ancient Impact has been reduced from 4 to 2.
- Cooldown reduced from 15 seconds to 10 seconds.
- Relic Gauge consumption reduced from 100 to 75.
- The feature that increases final damage based on the Ancient Curse debuff has been removed.
- The number of attacks has been increased to 3.
- Damage increased from 1611% to 1666% at Master Level.
- Skill description revised.
- Action delay when attacking is reduced by approximately 6%.
- Special Core and Continuous Ring will no longer be activated.
- Cooldown reduced from 60 seconds to 25 seconds.
- Cooldown reduced from 60 seconds to 25 seconds.
- Cooldown reduced from 90 seconds to 35 seconds.
- Special Core and Continuous Ring will no longer be activated.
- Cooldown reduced from 60 seconds to 25 seconds.
- Action delay is reduced by approximately 15%.
- Cooldown is reduced from 15 seconds to 10 seconds.
- Relic Gauge consumption is reduced from 50 to 25.
- The number of bow attacks is increased to 2.
- The number of arrow attacks is increased to 2.
- Bow attack damage is reduced from 765% to 760% at Master Level.
- Arrow attack damage is reduced from 840% to 835% at Master Level.
- Action delay is reduced by approximately 15%.
- Cooldown is reduced from 15 seconds to 10 seconds.
- Relic Gauge consumption is reduced from 50 to 25.
- The number of bow attacks is increased to 2.
- The number of arrow attacks is increased to 2.
- Action delay is reduced by approximately 15%.
- Cooldown is reduced from 15 seconds to 10 seconds.
- Relic Gauge consumption is reduced from 50 to 25.
- The number of bow attacks is increased to 2.
- The number of arrow attacks is increased to 2.
- Bow attack damage is increased from 1854% to 1855% at Master Level.
- Arrow attack damage is increased from 1656% to 1660% at Master Level.
- Action delay is reduced by approximately 15%.
- Cooldown is reduced from 15 seconds to 10 seconds.
- Relic Gauge consumption is reduced from 50 to 25.
- The number of bow attacks is increased to 2.
- The number of arrow attacks increases to 2.
- Damage increased from 525% to 1090% at Master Level.
- The Relic Release effect has been improved to be affected by skill effect transparency.
- Ancient Rage: The cooldown of [Ancient Force] has been reduced from 10 seconds to 7 seconds.
- Damage reduced from 9778% to 8400% at Master Level.
Night Lord
- Changed to a passive skill.
- A new skill that uses your shadow to quickly move forward.
- Fixed an issue where using a skill that throws a throwing star/knife while acquiring a Spirit Javelin would sometimes consume a throwing star/knife.
- Master level reduced from 10 to 9.
- The Luck increase formula has been changed.
- Action delay reduced by approximately 15%.
- Damage reduced from 540% to 443% at Master level.
- Fixed an issue where using it while prone would sometimes cause basic attacks.
- Action delay reduced by approximately 15%.
- Damage reduced from 708% to 605% at Master level.
- Action delay reduced by approximately 31%.
- Changed to display on the buff icon.
- Other skills can now be used while the skill is active.
- The throwing star/knives can now attack up to 4 enemies.
- The angle of the throwing star/knives has been narrowed.
- Can now be registered in skill sequences.
- Can now be used in the air.
- Action delay reduced by approximately 15%.
- Can now attack up to 4 enemies.
- Boss monsters with the highest maximum HP are now prioritized.
- Damage reduced from 750% to 670% at Master Level.
- Enhanced Quadruple Throw VI damage reduced from 990% to 890% at Master Level.
- Enhanced Quadruple Throw VI action delay reduced by approximately 15%.
- Damage reduced from 615% to 520% at Master Level.
- Action delay reduced by approximately 15%.
- Damage reduced from 1170% to 980% at Master Level.
- Action delay reduced by approximately 8%.
- Action delay reduced by approximately 21%.
- The Giant Spear's trajectory effect will now be affected by skill effect transparency.
- The Giant Spear will no longer hit reward monsters during boss battles.
- Explosion damage reduced from 7910% to 7805% at Master Level.
Shadower
- Critical damage increase reduced from 5% to 4% at Master Level.
- Changed to a passive skill.
- Final damage increase reduced from 10% to 6% at Master Level.
- Action delay reduced by approximately 16%.
- Special Core and Continuous Ring will no longer be activated.
- Increased damage when attacking regular monsters.
- When generating coins after reaching the maximum production limit, the first coin generated will be removed before generating.
- Attack power increase reduced from 25 to 20 at Master Level.
- The action delay of the first attack has been reduced by approximately 4%.
- The attack range of the first attack has been increased by approximately 25%.
- The action delay has been reduced by approximately 12%.
- When coins reach the maximum production limit, the first coin created will be removed before the next coin created.
- A function has been added to re-summon smoke bombs when using the skill with the down arrow key.
- Action delay has been reduced by approximately 11%.
- Attack speed has been changed to apply.
- When casting a skill in the air, smoke bombs will no longer be used if there is no platform within a certain range to place them.
- Final damage increase has been reduced from 17% to 16% at Master Level.
- Can now be registered in skill sequences.
- Stacking buffs upon critical hits has been removed.
- Increased critical hit chance and increased damage have been changed to passive effects.
- Increased critical hit chance from 5% to 25%.
- Increased damage from 5% to 20%.
- Changed to allow movement downward when cast while prone.
- Changed to not activate Special Core and Continuous Ring.
- Action delay has been reduced by approximately 15%.
- When used in conjunction with Assassination or Sonic Blow on an enemy with maximum Wound debuff, action delay has been reduced by approximately 29%.
- The action delay of the first attack is reduced by approximately 4%.
- The attack range of the first attack is increased by approximately 15%.
- The action delay of the first attack of Pulverization VI is reduced by approximately 4%.
- A feature that increases damage when attacking regular monsters has been added.
- The action delay is reduced by 12%.
- The action delay is reduced by approximately 8%.
- Can now be registered in skill sequences.
- Skill descriptions changed.
- Fixed an issue where coins would sometimes not track enemies.
Dual Blade
- Changed to not activate Special Cores or Continuous Rings.
- Action delay reduced by approximately 16%.
- Changed to not activate Special Cores or Continuous Rings.
- Changed to a passive skill.
- The ability to reduce the accuracy of enemies hit by Flash Bang and inflict additional damage to them has been removed.
- A permanent damage increase has been added.
- Changed to not activate Special Cores or Continuous Rings.
- Changed to not activate Special Cores and Continuous Rings.
- Action delay is reduced by approximately 8%.
- Skill description revised.
- Action delay is reduced by approximately 8%.
- Changed so that HP is not consumed when using skills.
- Changed so that special cores and continuous rings are not activated.
- Action delay is reduced by 20%.
- Action delay is reduced by 60% when casting.
- The skill sound effect changes when casting.
- Fixed an issue where Hidden Blade and Hidden Blade VI would not be activated when pressing the arrow keys down while the skill was active.
- Action delay is reduced by approximately 33%.
- Action delay is reduced by approximately 8%.
- Fixed an issue where the skill icon would appear awkward when hovering over it.
- Fixed an issue where the Haunted Edge - Nachal's slash would sometimes not activate the Hidden Blade or Hidden Blade VI.
- Action delay reduced by approximately 8%.
- Master level damage increased from 470% to 485%.
- Action delay upon casting is reduced by 60%.
- Phantom Blow VI damage increase is reduced from 106%p to 75%p at Master Level.
- The skill sound effect upon casting has been changed.
- Fixed an issue where Hidden Blade and Hidden Blade VI would not be activated when pressing the arrow keys down while the skill was active.
- Changed so that it does not activate if there are no enemies within attack range.
- Added a feature that allows direct attack skill hits to accumulate up to a certain number of hits for activating Yaksha's Slaughter.
- Action delay is reduced by approximately 8%.
- Action delay is reduced by approximately 8%.
- Action delay is reduced by approximately 8%.
- The God of Karma, will no longer be able to hit reward monsters during boss battles.
- The damage of Slash has been reduced from 7680% to 7490% at Master Level.
- The damage of Inevitable Judgment has been reduced from 9600% to 9310% at Master Level.
Viper
- Shockwave
- Sea Serpent Burst Enhancement
- Sea Serpent Enhancement I
- Serpent Assault
- Sea Serpent Burst II
- Sea Serpent Enrage
- Serpent Assault Enrage
- Turning Kick
- Corkscrew Blow
- Octopunch
- Hook Bomber
- Sea Serpent VI
- Changed to a passive skill.
- Action delay reduced by approximately 16%.
- Changed to not trigger Special Cores and Continuous Rings.
- Action delay reduced by approximately 15%.
- Damage reduced from 320% to 280% at Master Level.
- Action delay reduced by approximately 15%.
- Changed to not trigger Special Cores and Continuous Rings.
- Fixed an issue where reward monsters cannot be hit during boss battles.
- You can now change direction while using the skill.
- Cooldown reduced by approximately 25%.
- Each time an enemy with a Serpent Mark remains, the Dragon's Will is gained, and the function of increasing Critical Damage for each Dragon's Will will will be removed.
- It adds a feature that permanently increases critical damage.
- Reduced the time you can't regain the skill effect from 120 seconds to 100 seconds.
- Added features that increase final damage.
- Reduced the final damage increase of the Serpent Mark from 20% to 10%.
- Action delay is reduced by approximately 15%.
- Damage is reduced from 455% to 420% at Master Level.
- Super Fist Enrage's shockwave damage is reduced from 455% to 420% at Master Level.
- The number of attacks for Sea Serpent Enrage VI is reduced from 9 to 8.
- The number of attacks for Serpent Assault Enrage VI is reduced from 7 to 6.
- Action delay is reduced by approximately 15%.
- The damage increase for Fist Enrage VI is reduced from 187%p to 75%p at Master Level.
- Reduced the final damage increase of the Serpent Mark from 20% to 10%.
- The damage of the Sea Serpent Inrage VI will be increased from 850% to 970% based on Master level.
- Straight's damage reduced from 6615% to 5740% at Master level.
- X-Kick's damage reduced from 6615% to 6090% at Master level.
Captain
- The boss battle reward monsters will no longer be hit.
- Fixed an issue where the crew would move to the platform where the character was when the character was on a different platform.
- Bombing has been modified to no longer hit reward monsters during boss battles.
- Fixed to prevent special cores and continuous rings from triggering.
- Action delay reduced by approximately 16%.
- Fixed to prevent special cores and continuous rings from triggering.
- Action delay is reduced by approximately 19%.
- Action delay is reduced by approximately 21%.
- It will be changed to be available in the air.
- When pressing the skill key while lying down, the prone state is immediately released and the skill is activated.
- When installing Sign of Bombardment, the ability to bombard will be removed.
- Fixed an issue where registering as a crew command when registering in buff favorites has been fixed.
- The Nautilus' Battleship is a new skill that performs ranged support bombardment.
- Action delay is reduced by approximately 4%.
- The ability to increase final damage to marked enemies will be removed.
- It adds a permanent increase in final damage.
- Fixed to trigger Majestic Presence on bullet hits.
- Changed to trigger all enemies hit by an attack that fires bullets.
- Skill descriptions modified.
- Action delay reduced by approximately 41%.
- Fixed to trigger Majestic Presence on bullet hits.
- Changed to be able to use in the air.
- Changes to allow you to attack up to 4 enemies.
- When acquiring the Rapid Fire - Add Range skill, the effect of the fire mode will be changed.
- When pressing the skill key while lying down, the prone state is immediately released and the skill is activated.
- Fixed an issue where other sound effects would end when entering or exiting rapid fire mode.
- When installing Sign of Bombardment, the ability to bombard will be removed.
- Fixed an issue where registering as a crew command when registering in buff favorites has been fixed.
- The Nautilus' Battleship is a new skill that performs ranged support bombardment.
- Changes to allow you to attack up to 4 enemies.
- Action delay is reduced by approximately 21%.
- Action delay is reduced by approximately 19%.
- When installing Sign of Bombardment, the ability to bombard will be removed.
- Added the ability to increase the damage of Bombard Tempest VI.
- Aerial fire damage reduced from 7350% to 5821% at Master level.
- Bullet damage reduced from 7350% to 5821% at Master level.
Cannon Master
- Fixed an issue where reward monsters cannot be hit during boss battles.
- Fixed an issue where Special Cores and Continuous Rings would not activate.
- Fixed an issue where Special Cores and Continuous Rings would not activate.
- Action delay reduced by approximately 16%.
- Fixed an issue where Special Cores and Continuous Rings would not activate.
- The damage increase debuff and DoT damage effect on hit enemies have been removed.
- A permanent damage increase has been added.
- Master level has been reduced from 20 to 10.
- Explosion damage has been reduced from 300% to 180% at Master level.
- A new skill that causes a chain explosion around the area, deflecting enemy attacks.
- Fixed an issue where other sound outputs would stop when a skill ends.
- A new skill that causes Monkey to sprinkle magic dust, making enemies drowsy.
- Action delay has been reduced by approximately 27%.
- Action delay has been reduced by approximately 19%.
- Action delay is reduced by approximately 43%.
- A new skill that summons an elite artillery monkey to assist in battle.
- Fixed an issue where the buff effect and cooldown are reset when entering the boss waiting map, Sharenian's Sewers, and Golden Tomato Punch King.
- Fixed the issue of dissipating when the footrest in the cast location disappears.
- Fixed to prevent you from hitting boss reward monsters.
- Action delay is reduced by approximately 20%.
- The increased attack speed, increased number of attacks, and reduced final damage are now passive effects.
- A new skill that increases the damage of the Support Monkey.
- A new skill that increases the duration of the Support Monkey.
- A new skill that increases the number of Support Monkey attacks.
- Changed to a skill that tracks enemies within a certain range and causes an explosion.
- Invincibility has been removed.
- Can now be used in the air.
- Can now be registered in skill sequences.
- Can now be used in the air.
- Can now be registered in skill sequences.
- Can now be used in the air.
- Fixed an issue where the remaining barrage count and damage increase effect would disappear upon death.
- Changed the barrage to no longer disappear when moving maps while remaining barrage is active.
- Fixed to prevent you from hitting boss reward monsters.
- Action delay is reduced by approximately 19%.
- Damage is reduced from 1240% to 1170% at Master Level.
- Action delay is reduced by approximately 27%.
- Action delay is reduced by approximately 43%.
- Action delay is reduced by approximately 20%.
- The damage increase debuff and DoT damage effect on hit enemies have been removed.
- A damage increase feature has been added.
- The issue where it could sometimes be cast even without a prepared contact network has been fixed.
- A new skill that summons elite artillery monkeys to assist in battle.
- Fixed an issue where the buff effect and cooldown are reset when entering the boss waiting map, Sharenian's Sewer, and Golden Tomato Punch King.
- Fixed the issue of dissipating when the footrest in the cast location disappears.
- Fixed to prevent you from hitting boss reward monsters.
- The damage of the afterburn has been reduced from 5915% to 5600% at Master Level.
- The damage of the scattered bombardment has been reduced from 5915% to 5880% at Master Level.
- The number of scattered bombardment attacks has been reduced from 24 to 22.
Event Highlights
Patch Notes (New Content & System Updates)
Patch Notes (Improvements & Bug Fixes)
Event Notes
Job Balancing (Fixes, Akatsuki, Jianghu)
Job Balancing (Cygnus, Heroes, Demons)
Job Balancing (Resistance, Nova, Zero, Kinesis)
Job Balancing (Flora, Anima)
Special World
~~~ End of Job Balancing (Explorer) Notes ~~~
