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Updates
09 Mar 2026
[v249] - Job Balancing (Flora, Anima) (Updated 1800hrs)

Adele
- Action delay reduced by approximately 19%
- Special Core and Continuous Ring will no longer be activated.
- Action delay reduced by approximately 16%.
- A feature has been added that grants a certain amount of Ether proportional to the number of monsters defeated when defeating a normal monster.
- Action delay reduced by approximately 8%.
- The buff that increases final damage and ignores monster defense upon attack hit has been removed.
- Special Core and Continuous Ring will no longer be activated.
- Action delay is reduced by approximately 13%.
- Reduced the action delay of linked Resonance after impailing by approximately 13%.
- Changed to a passive skill.
- Added ability to activate and deactivate Ether Sword effects.
- Fixed an issue where the Ether Sword effect would sometimes not output output.
- Fixed an issue where the Ether Sword effect would not change when the skill level was changed to 0 or when SP was invested from 0.
- Fixed an issue where the Ether Sword effect would still be displayed when the skill level was changed to 0.
- Fixed an issue where opening the Creation VI/Territory VI/Marker VI hexa core would not change the Ether Sword effect.
- Fixed an issue where the Ether Sword effect would look awkward when acquiring Ether in proportion to the remaining duration when the Ether Sword was destroyed due to the Spell.
- Fixed an issue where Divide VI/Shard VI/Wonder VI hexa cores did not display Wonder VI's skill description.
- Changed to a passive skill.
- Added ability to permanently increase final damage and ignore monster defense.
- Changed so that Ether Swords commanded by Order no longer disappear when moving between maps or resurrecting after death.
- The feature that caused enemies attacked by Gathering to be debuffed and increased the monster defense ignore rate of Adele's attacks against those enemies has been removed.
- When using Targeting Mode, the Ether Sword now targets enemies marked with Death Mark from Grave.
- The time the Ether Sword remains in its current location after using the skill has been reduced by approximately 33%.
- The damage increase from Shards has been reduced from 115%p to 10%p at Master Level.
- A feature that permanently increases monster defense ignore has been added.
- Action delay is reduced by approximately 15%.
- Action delay is reduced by 50%.
- The delay before an attack hits is reduced by 50%.
- Action delay is reduced by approximately 14%.
- Shard damage increase is reduced from 225%p to 10%p at Master Level.
- Action delay is reduced by 20%.
- Now allows registration in skill sequences.
- Now allows use in the air.
- Fixed an issue where reward monsters cannot be hit during boss battles.
- Fixed an issue where Infinite would sometimes persist after exiting a boss battle.
- Added a feature that instantly commands two Ether Swords, regardless of the number of Ether Swords held.
- Fixed an issue where reward monsters cannot be hit during boss battles.
- Can now be registered in skill sequences.
- Reward monsters cannot be hit during boss battles.
- Action delay reduced by approximately 15%.
- Enhanced Divide's action delay reduced by approximately 15%.
- Damage increased from 750% to 834% at Master Level.
- Enhanced Divide's damage increased from 570% to 620% at Master Level.
- Action delay is reduced by approximately 19%.
- Magic Shard damage is reduced from 720% to 320% at Master Level.
- Changed to a passive skill.
- Changed so that the Ether Sword commanded by Order VI no longer disappears when moving between maps or resurrecting after death.
- Action delay is reduced by approximately 14%.
- Action delay is reduced by approximately 8%.
- The buff that increases final damage and ignores monster defense upon attack hit has been removed.
- Action delay is reduced by approximately 13%.
- Reduced the action delay of linked Resonance after impailing by approximately 13%.
- Special Cores and Continuous Rings are no longer activated.
- Damage increased from 970% to 1035% at Master Level.
- The feature that caused enemies attacked by Gathering to be debuffed and increased the monster defense ignore of Adele's attacks against those enemies has been removed.
- When using Targeting Mode, the Ether Sword now targets enemies marked with Death Mark from Grave.
- The time the Ether Sword remains in its current location after using a skill has been reduced by approximately 33%.
- Action delay has been reduced by 50%.
- The delay before an attack hits has been reduced by 50%.
- Changed to a passive skill.
- Added the ability to activate and deactivate the Ether Sword effect.
- Fixed an issue where the Ether Sword effect would sometimes not output output.
- Fixed an issue where disabling Creation VI/Territory VI/Marker VI Hexa Cores would not change the Ether Sword effect.
- Fixed an issue where the Ether Sword effect would look awkward when acquiring Ether in proportion to the remaining duration when the Ether Sword was destroyed due to the Spell.
- Action delay reduced by 20%.
- Slash damage reduced from 8505% to 7700% at Master Level.
Illium
- Skill descriptions have been revised.
- Fixed an issue where some effects would remain visible to other players when switching maps during a cast.
- Fixed an issue where some effects would appear when switching maps.
- Champion Raid: Fixed an issue where the cooldown would not decrease when using a skill in Dragon Island, switching to a different character, and then returning.
- Even if the Skill Effect Transparency option is set to the lowest level, the installed Crystal Gate effect will not fade beyond a certain level.
- The function that grants a magic increase buff around the Crystal Gate has been removed.
- A feature that increases magic has been added.
- Bombardment will now occur during the duration of the Crystal Gate.
- A feature that increases magic when activating the HEXA Enhancement Core has been added.
- The effect that increases the duration of summons will no longer be applied.
- A feature will be added to Deus and satellites that limits the maximum number of attacks on a single enemy.
- An issue where satellites continue to attack even after their duration ends has been fixed.
- The maximum number of attacks per satellite has been reduced from 40 to 25.
- Damage has been increased from 1000% to 1580% based on master level.
- Satellite damage has been increased from 240% to 430% based on master level.
- Increased duration applied to Illium from 15 seconds to 25 seconds.
- Action delay is reduced by approximately 4%.
- Fixed an issue where actions sometimes looked awkward to other users.
- Action delay is reduced by approximately 4%.
- Delay is reduced by about 20%.
- Magic power charged every 1 second reduced from 3 to 1.
- Magic power charged every 1 second reduced from 3 to 1.
- Duration reduced from 20 seconds to 15 seconds.
- Increased final damage increased from 25% to 28%.
- Passive Skill.
- Magic power charged every 1 second reduced from 5 to 2.
- Action delay is reduced by approximately 4%.
- Action delay is reduced by approximately 4%.
- Action delay is reduced by approximately 15%.
- Action delay is reduced by approximately 14%.
- Fixed no cooldown effect from being applied.
- Action delay is reduced by approximately 4%.
- Fixed an issue where actions sometimes looked awkward to other users.
- Action delay is reduced by approximately 4%.
- Fixed an issue where actions sometimes looked awkward to other users.
- Action delay is reduced by approximately 14%.
- Action delay is reduced by approximately 15%.
Crystal charge increased from 15 to 45.(Updated 1800hrs)- Damage increased from 1790% to 2400% at Master level.
- The effect that increases the duration of summons will no longer be applied.
- A feature will be added to Deus and satellites to limit the maximum number of attacks on a single enemy.
- An issue where satellites continue to attack even after their duration ends has been fixed.
- The maximum number of attacks per satellite has been reduced from 40 to 25.
- Damage has been increased from 1460% to 2050% based on master level.
- Satellite damage has been increased from 278% to 545% based on master level.
- Wave damage reduced from 6973% to 6650% at Master level.
- Reduced explosion damage from 7105% to 7000% at Master level.
Khali
- A new skill that allows you to realize the essence of rushing in a strong sandstorm. Void Rush can be converted to Void Rush: Steal Mode.
- A Steal Mode has been added that stops the player in their current location if they are blocked by terrain while moving.
- Damage reduced from 120% to 100% at Master Level.
- Damage increase when attacking regular monsters increases from 180%p to 200%p at Master Level.
- Action delay is reduced by approximately 15%.
- Damage is reduced from 180% to 130% at Master Level.
- Damage increase when attacking regular monsters is increased from 210%p to 260%p at Master Level.
- Action delay is reduced by approximately 8%.
- Action delay is reduced by approximately 8%.
- Action delay is reduced by approximately 25%.
- The number of slashes is reduced from 4 to 2.
- The number of attacks is increased from 10 to 15.
- Damage is increased from 550% to 735% at Master Level.
- Damage is reduced from 210% to 190% at Master Level.
- Damage increase when attacking regular monsters is increased from 350%p to 370%p at Master Level.
- Attack power increase increased from 30 to 40 at Master Level.
- Changed to be usable in the air.
- Changed to be registerable in skill sequences.
- Number of slashes increases from 6 to 7.
- Action delay is reduced by approximately 15%.
- Action delay is reduced by approximately 8%.
- Damage is increased from 975% to 1040% at Master Level.
- Damage is reduced from 370% to 320% at Master Level.
- Damage increase when attacking regular monsters is increased from 585%p to 635%p at Master Level.
- Damage increased from 335% to 370% at Master Level.
- Action delay reduced by approximately 8%.
- Action delay reduced by approximately 25%.
- Number of slashes reduced from 4 to 2.
- Number of attacks increased from 10 to 15.
- Damage increased from 1076% to 1435% at Master Level.
- Damage increased from 950% to 1010% at Master Level.
- Changed to be usable in the air.
- Changed to be registerable in skill sequences.
- Damage increased from 670% to 759% at Master Level.
- Chakram Storm damage increased from 770% to 840% at Master Level.
- Slash damage increased from 830% to 900% at Master Level.
- Explosion damage increased from 820% to 960% at Master Level.
- Changes to allow you to use other skills while the skill lasts.
- Critical Damage bonus reduced from 27% to 23% at Master Level.
- Damage increase when attacking boss monsters will be reduced from 35% to 30% at Master level.
- Final damage increase reduced from 30% to 25% at Master level.
- Reduced final damage increase from 40% to 35% at Master level.
- Combo damage increased from 1900% to 2000% at level 25.
- Slash damage increased from 2000% to 2100% at level 25.
- Ancient Chakram's damage increased from 950% to 1000% at level 25.
- Damage on dissipation is increased from 1000% to 1100% at level 25.
- Sprint damage increased from 5250% to 5600% at Master level.
- Increased the damage of the Transcendence Chakri from 5460% to 5950% at Master level.
Ark
- The bonus monsters in boss battles will no longer be hit.
- Action delay is reduced by approximately 28%.
- Action delay is reduced by approximately 5%.
- Action delay is reduced by approximately 8%.
- Action delay is reduced by approximately 8%.
- Changed to a passive skill
- Action delay reduced by approximately 33%.
- Changed so that marks can be created even when the maximum number of marks has been reached.
- Changed so that the destination is found when the Mark of the Abyss is activated.
- Changed so that MP is consumed while holding the key down.
- Damage increased from 440% to 480% at Master Level.
- Action delay reduced by approximately 8%.
- Damage increased from 445% to 485% at Master Level.
- Action delay reduced by approximately 8%.
- Damage of Abyssal Magic increased from 410% to 650% at Master Level.
- Action delay reduced by approximately 19%.
- Damage increased from 440% to 820% at Master Level.
- Action delay reduced by approximately 39%.
- A feature has been added that creates an Abyssal Prison instead of rushing when cast with the down arrow key.
- A new skill that maximizes the power of the Abyss and strengthens the Mark of the Abyss.
- Duration increased from 20 to 30 seconds.
- The ability to reset the cooldown of Hatred when used has been removed.
- Fixed an issue where attacks would sometimes not apply when casting Hate while active.
- The damage increase of Plain Charge Drive increases from 250%p to 372%p at Master Level.
- The damage increase of Gust Charge Drive increases from 195%p to 365%p at Master Level.
- The damage increase of Endless Hunger increases from 190%p to 500%p at Master Level.
- Skill chain speed permanently increased.
- Mastery level changed from 10 to 5.
- Final damage increase formula changed.
- Cooldown increased from 60 seconds to 120 seconds.
- Number of attacks increased from 3 to 6.
- Direction can now be changed during the spell's duration.
- Duration reduced from 48 seconds to 28 seconds at level 25.
- Duration reduced from 40 seconds to 30 seconds when the HEXA Enhanced Core is activated.
- Can now be registered in skill sequences.
- Impact damage reduced from 1350% to 950% at level 25.
- Increased the number of shock triggers from 10 to 20.
- Damage increased from 1150% to 1550% at level 25.
- Damage increased from 1350% to 1850% at level 25.
- Action delay reduced by approximately 28%.
- Number of attacks increased from 3 to 4.
- Action delay is reduced by approximately 5%.
- Damage is increased from 875% to 920% at Master Level.
- Number of attacks is increased from 6 to 8.
- Abyssal Magic damage is increased from 891% to 950% at Master Level.
- Action delay is reduced by approximately 19%.
- Damage increased from 1460% to 1520% at Master Level.
- Damage increased from 1324% to 1860% at Master Level.
- Number of attacks increased from 7 to 12.
- Action delay reduced by approximately 33%.
- Damage increase from Returning Hatred reduced from 480%p to 250%p at Master Level.
- Damage increased from 1185% to 2340% at Master Level.
- Number of attacks increased from 12 to 15.
- Action delay reduced by approximately 39%.
- Marks can now be created even when the maximum number of Marks has been reached.
- Abyss Marks now find their destination when activated.
- Damage reduced from 935% to 760% at Master Level.
- A feature has been added that allows Abyss Prison to be created without dashing when cast with the down arrow key.
- Cooldown increased from 60 seconds to 120 seconds.
- Number of attacks increased from 3 to 6.
- Abyssal Sentinel damage increased from 336% to 672% at Master Level.
- Sentinel of the Abyss slashes increased from 5 to 7
- You can now change directions during the skill's duration.
- Damage increased from 955% to 1260% at Master Level.
- Damage increased from 971% to 1280% at Master Level.
- Fixed an issue where the buff would immediately end when casting Whisper of the Absolute Abyss while the Memory of Origin buff was active.
Len
- Fixed an issue where you would not be pushed back by any attacks while using a skill.
- Fixed an issue where skill effects would sometimes output awkwardly.
- Teleport delay is reduced by approximately 20%.
- Fixed an issue where effects looked awkward while during.
- Damage increased from 289% to 292% at Master level.
- Damage increased from 325% to 355% at Master level.
- The issue where Sol Janus: Dawn and Sol Janus: Dusk were triggered by continuous damage has been fixed.
- The issue where Sol Janus: Dawn and Sol Janus: Dusk were triggered by continuous damage has been fixed.
- The Sword Wind of Falling Flower will now spawn at the location of the boss monster with the highest maximum HP within range.
- Falling Flame Sword Wind damage reduced from 8050% to 3150% at Master level.
- The maximum number of attacks on a single enemy in Falling Flower has been increased from 10 to 30.
- The number of boss monster hits for Falling Flower to instantly dissipate has been increased from 10 to 30.
- Fixed an issue where using Falling Flowers at the end of the map would sometimes cause sword winds to not spawn.
- Even if enemies created by Sword Wind are not hit by Sword Wind, they will now deal additional hits equal to the number of attacks remaining when they are hit by Skyquake.
- The falling flower will now disappear immediately after hitting a boss monster a certain number of times.
- Fixed an issue where Falling Flowers would heal Pierre when wearing a hat of the same color as Pierre in Boss Pierre (Normal, Chaos).
- Fixed an issue where, when used in situations where MP is insufficient, it would not activate and would instead go into a cooldown or consume the number of uses in boss battles.
Lara
- Ability to move upwards has been added when used with the up arrow key.
- Fixed an issue where this skill could be used while using another skill.
- Master level changed from 4 to 5.
- Movement speed, maximum movement speed, and jump power increase formulas have been changed.
- Action delay reduced by approximately 16%.
- Changed to a passive skill.
- Changed to a skill that searches for dormant dragon veins on the ground in the order of sea, river, and wind without consuming dragon veins.
- Changed to be usable in the air.
- Cooldown reduced from 0.5 seconds to 0.3 seconds.
- Changed so that the ongoing Eruption skill does not end when an absorption skill is activated during the Eruption skill.
- Rippling River will now be created in front of the character.
- When casting this skill in the air, Rippling River will no longer be used if there is no platform within a certain range to place it.
- Revelation: Wind Swing's issue where Whirlwind would not attack while floating has been fixed.
- Whirlwind will now be generated in front of the character.
- When casting the skill in midair, the Whirlwind will no longer be used if there is no platform within range to place the Whirlwind.
- The maximum number of Volcanic Bombs will be increased from 5 to 9.
- A lava field will now be generated in front of the character.
- When casting the skill in midair, the lava field will no longer be used if there is no platform within range to place the Tornado.
- Changed to restore MP with a certain probability upon attack hit.
- Changed to remove the cooldown from MP recovery.
- Final damage will now increase when a skill with a direct attack hits.
- HP and MP recovery will now have a cooldown.
- MP recovery amount increased from 5% to 8%.
- No longer consumes Dragon Vein.
- Attack speed increase effect changed to a passive effect.
- Pressing the down arrow key and the jump key down within the area will now float.
- No longer consumes Dragon Vein.
- An issue where the skill to find the Dragon Vein could be used without restrictions while moving along a river has been fixed.
- No longer consumes Dragon Vein.
- Can now be used in the air.
- Can now be registered in skill sequences.
- Changed to generate an intangible energy at the casting location without consuming Dragon Vein.
- Changed to be usable in the air.
- Added a feature that prioritizes the boss monster with the highest maximum HP for Intangible Energy.
- Changed to generate only 7 Intangible Energy.
- Action delay reduced by approximately 8%.
- Skill effects changed.
- Changed to prevent Intangible Energy from stopping during certain status effects.
- Teleport delay has been reduced by approximately 20%.
- Changed to move a set distance without consuming Dragon Vein.
- Changed to not activate Special Cores or Continuous Rings.
- The maximum number of Earth Energy units that can be stored has been reduced from 4 to 2.
- The time it takes for Earth Energy to be prepared has been increased from 6 to 10 seconds.
- Changed to allow registration to pet buff auto-skills.
- This skill absorbs the latent power of the dragon veins dormant in the ground, causing the earth spirits to follow Lara.
- The ongoing Absorption skill will no longer end if the Eruption skill is activated during the Absorption skill.
- Damage reduced from 950% to 570% at Master Level.
- · This skill changes to a skill where the naughty aqua spirit appears with a river puddle and attacks enemies by spraying water.
- Damage reduced from 250% to 150% at Master Level.
- · This skill changes to a skill where the Sound of Wind drives a strong wind toward the enemy when Spirit Sprinkling hits.
- Reactivation cooldown increased from 2.5 seconds to 5 seconds.
- Damage reduced from 265% to 150% at Master Level.
- When multiple fireballs hit a single enemy, the final damage reduction from the second fireball increases from 40% to 60%.
- This skill is no longer affected by cooldown resets.
- Changed to a skill that converts the properties of the dragon vein found through Dragon Vein Eruption.
- Changed to be usable in the air.
- The seed preparation time will be increased from 7 to 10 seconds.
- The number of seeds that can be held will be reduced from 4 to 3.
- The maximum number of Mountain Land Spirits that can be present on the map will be reduced from 4 to 3.
- Eruption skill duration increased from 18 seconds to 30 seconds.
- The number of times the Rippling River can be triggered increases from 9 to 15.
- The Rippling River's damage increases from 675% to 882% at Master Level.
- The Rippling River's ability to create large swells has been removed.
- Whirlwind damage increased from 290% to 300% at Master Level.
- Eruption: The damage of the Sunrise Pond has been reduced from 750% to 530% at Master Level.
- Damage in the lava area of the Sunrise Pond increases from 250% to 400% based on Master Level.
- The maximum number of times the Sunrise Pond's Volcanic Bomb can be triggered increases from 5 to 13.
- Changed to a skill that temporarily reduces damage taken when cast.
- The damage increase for Seed of the Mountain has been increased from 285%p to 500%p at Master Level.
- Changed to a skill that fertilizes the land with the spirits of the land with a heart like sunlight.
- The duration has been increased from 15 seconds to 20 seconds.
- The final damage increase has been reduced from 10% to 9%.
- Changed to generate an intangible energy at the casting location without consuming Dragon Vein.
- Damage increased from 2200% to 4050% at level 25.
- Action delay reduced by approximately 17%.
- Changed to generate 15 intangible energy units.
- Skill effect changed.
- Changed to prevent intangible energy from stopping during certain status effects.
- Action delay reduced by approximately 25%.
- Additional running distance when the Mountain Spirit escapes the pursuing enemy is reduced by approximately 50%.
- The distance between the summoned Mountain Spirits is reduced by approximately 60%.
- A feature has been added to re-summon the land spirit by reusing the skill with the down arrow key.
- Now usable in the air.
- Added a feature that increases the attack range of the Mountain Kid.
- The damage has been reduced from 840% to 654% at Master Level.
- The damage increase for Seed of the Mountain has been increased from 660%p to 700%p at Master Level.
- Cooldown reduced from 0.5 seconds to 0.3 seconds.
- Changed to a skill that searches for dormant dragon veins on the ground in the order of Sun, River, and Wind without consuming dragon veins.
- Now usable in the air.
- Changed so that the ongoing Eruption skill will not end even if an Absorb skill is activated during the skill.
- Modified to maintain the order of the Vein's attributes when disabled in the HEXA Matrix.
- Duration increased from 18 seconds to 30 seconds.
- Swelling River will now appear in front of the character.
- Damage increased from 888% to 1025% at Master Level.
- The ability to create large swells has been removed.
- Number of attacks increased from 5 to 7.
- Number of swells generated increased from 9 to 15.
- When casting the skill in mid-air, Rippling River will no longer be used if there is no platform within a certain range.
- Fixed an issue in the HEXA Matrix where the Eruption: Rippling River is cast on the first cast after activation.
- Duration increased from 18 seconds to 30 seconds.
- Whirlwind now spawns in front of the character.
- Damage increased from 478% to 482% at Master Level.
- Number of attacks increased from 5 to 6.
- Maximum number of whirlwinds generated increased from 5 to 10.
- When casting the skill in mid-air, the whirlwind will no longer be used if there is no platform within a certain range.
- Revelation: Fixed an issue where Whirlwind would not attack while floating with Wind Swing.
- Fixed the phenomenon of Eruption: Whirlwind on the first cast after activation in the HEXA Matrix.
- Duration increased from 18 seconds to 30 seconds.
- A lava zone will now be created in front of the character.
- Damage reduced from 1060% to 742% at Master Level.
- Lava zone damage increased from 370% to 679% at Master Level.
- Volcanic Bomb damage increased from 410% to 451% at Master Level.
- The maximum number of Volcanic Bombs can be created increased from 5 to 13.
- When casting the skill in mid-air, it will no longer be used if there is no platform within a certain range to create a lava zone.
- Fixed the phenomenon of the HEXA Matrix casting the Eruption: Sunrise Pond on the first cast after activation.
- This skill absorbs the latent power of dormant dragon veins in the ground, causing land spirits to follow Lara.
- The ongoing Absorption skill will no longer end when the Eruption skill is activated during the Absorption skill.
- Changed to allow automatic pet buff skill registration.
- Damage reduced from 1290% to 774% at Master Level.
- The mischievous River Land Spirit appears with a river puddle, spraying water thunderbolts at enemies to attack. This skill has been changed.
- Damage reduced from 360% to 216% at Master Level.
- Upon hitting with Spirit Spray, the Wind Spirit skill will now direct a strong gust of wind towards the enemy.
- Reactivation cooldown increased from 2.5 seconds to 5 seconds.
- Damage reduced from 380% to 220% at Master Level.
- When multiple fireballs hit a single enemy, the final damage reduction from the second fireball onwards will increase from 40% to 55%.
- No longer affected by cooldown resets.
- Skill effect changed.
- Changed to generate an intangible energy at the casting location without consuming Dragon Vein.
- Changed to be usable in the air.
- Added a feature that prioritizes the boss monster with the highest maximum HP for the intangible energy.
- Changed to only generate 7 intangible energy.
Ho Young
Mystic Energy: Advent of Rebellious Power
- The Advent of the Gods effect will be modified.
- A custom command mode has been added that allows you to press the forward arrow keys twice to link to Earth Chain: False.
- Skill descriptions will change.
- Action delay is reduced by approximately 4%.
- A custom command mode has been added that links with Buchae Chain: False by hitting the forward arrow keys twice.
- Skill descriptions will change.
- Skill descriptions will change.
- Skill descriptions will change.
- No longer consumes talisman power when cast.
- Changed to consume MP when cast.
- Changed to allow opening of the Axis Force Gate during movement cooldown.
- Movement cooldown reduced from 5 seconds to 2 seconds.
- Reinstallation cooldown reduced from 5 seconds to 1 second.
- The axis is changed to be reusable in the air while it is open.
- When reusing a skill in the air, if there is no foothold to place a trace within a certain range, it will be changed so that it will not be created.
- A custom command mode has been added that allows you to double-tap the forward arrow key to chain into Buchae Chain: False.
- Skill description changed.
- A custom command mode has been added that allows you to double-tap the forward arrow key to chain into Earth Chain: False.
- Skill description changed.
- Action delay is reduced by approximately 4%.
- Damage reduced from 750% to 700% at Master level.
- Action delay is reduced by approximately 4%.
- Action delay reduced by approximately 16%.
- Changed to prevent special cores and continuous rings from being triggered.
- Action delay is reduced by approximately 11%.
- Action delay is reduced by approximately 11%.
- It changes to be enrollable in the skill sequence.
- Reward monsters will no longer be hit during boss battles.
- Action delay is reduced by approximately 8%.
- Action delay is reduced by approximately 4%.
- Reduces action delay by approximately 26%.
- Action delay is reduced by approximately 19%.
- It changes to be enrollable in the skill sequence.
- It will be changed to be usable in the air.
- Fixed an issue where skill duration was affected by network conditions.
- It changes to be enrollable in the skill sequence.
- It will be changed to be usable in the air.
- When casting a skill in the air, if there is no foothold to place the tiger within a certain range, it will be changed to be unused.
- Fixed an issue where skill duration was affected by network conditions.
- Enhanced Conflagration Chain: Heaven VI's damage increased from 810% to 1385% based on Master Level.
- Enhanced Conflagration Chain: Heaven VI's attacks increased from 6 to 9.
- Enhanced Conflagration Chain: Heaven VI Increased the explosion damage from 685% to 1208% based on Master Level.
- Action delay is reduced by approximately 4%.
- Enhanced Conflagration Chain: True/False VI Increased the damage from 810% to 1385% based on Master Level.
- Enhanced Conflagration Chain: True/False VI Increased the number of attacks from 6 to 9.
- Enhanced Rock Chain: Earth VI increases damage from 1010% to 1241% at Master level.
- Enhanced Rock Chain: Earth VI number of attacks of increases from 6 to 10.
- Enhanced Rock Chain: Earth VI , Cheongwol damage decreases from 730% to 246% at master level.
- Enhanced Rock Chain: True/False VI increased the damage from 1110% to 1241% at Master Level.
- Enhanced Rock Chain: True/False VI increased the number of attacks from 6 to 10.
- Reduces action delay by approximately 26%.
- Enhanced Gold Cudgel: Human VI damage increases from 725% to 1030% at Master Level.
- Enhanced Gold Cudgel: Human VI the number of attacks increases from 10 to 11.
- Enhanced Gold Cudgel: Human VI the damage of final attack increases from 1320% to 1390% at Master level.
- Enhanced Gold Cudgel: Human VI the damage of Goblin energy increases from 825% to 1065% at Master Level.
- Enhanced Gold Cudgel: Human VI damage increase when attacking the boss monster has been removed.
- When the Heaven/Earth/Human attribute linkage is completed three times at stage 3, the function that strengthens the Conflagration Chain: Heaven VI is removed.
- When the Heaven/Earth/Human attribute linkage is completed three times at stage 3, the function that strengthens the Rock Chain: Earth VI is removed.
- When the Heaven/Earth/Human attribute linkage is completed three times at stage 3, the function that strengthens the Gold Cudgel: Human VI is removed.
- Action delay is reduced by approximately 11%.
- Action delay is reduced by approximately 11%.
- Damage reduced from 750% to 700% at Master level.
- Action delay is reduced by approximately 4%.
- It changes to be enrollable in the skill sequence.
- Damage reduced from 450% to 410% at Master level.
- Added a feature that increases damage when attacking normal monsters
- Reward monsters will no longer be hit during boss battles.
- Action delay is reduced by approximately 19%.
- It changes to be enrollable in the skill sequence.
- It will be changed to be usable in the air.
- Damage reduced from 465% to 412% at Master level.
- Added a feature that increases damage when attacking normal monsters.
- When casting a skill in the air, if there is no foothold to place the vortex within a certain range, it will be disabled.
Event Highlights
Patch Notes (New Content & System Updates)
Patch Notes (Improvements & Bug Fixes)
Event Notes
Job Balancing (Fixes, Akatsuki, Jianghu)
Job Balancing (Explorer)
Job Balancing (Cygnus, Heroes, Demons)
Job Balancing (Resistance, Nova, Zero, Kinesis)
Special World
~~~ End of Job Balancing (Flora, Anima) Notes ~~~
