Updates

09 Mar 2026

[v249] - Job Balancing (Resistance, Nova, Zero, Kinesis)







Resistance


Blaster

  • Fixed an issue where registering linked skills in the Skill Macro System sometimes fails to link when used.

  • Revolving Gauntlet
    • Skill description changed.

  • Explosion Move
    • Special Core and Continuous Ring will no longer be activated.

  • Pile Bunker
    • Action delay reduced by approximately 41%.
    • After using the release file bunker, it will be changed to be linked to Charging Arm :Smash.

  • Blast Shield
    • Skill description changed.

  • Double Drive
    • Action delay reduced by approximately 21%.
    • After using Double Drive, the minimum delay that can be linked with Charging Arm :Smash is reduced by 50%.

  • Charge Mastery
    • Skill description changed.
    • Removed the ability to prevent bullets from reloading when using Charged Skill and Blast Charging Arm: Smash in the air.

  • Combo Focusing
    • When using linked and charged skills, the ability to increase ability will be removed and changed to permanently increase ability.

  • Combo Focusing II
    • When using linked and charged skills, the ability to increase ability will be removed and changed to permanently increase ability.
    • The attack speed increase feature has been removed.

  • Charging Arm : Smash
    • Attack function removed.
    • Skill effect changed.
    • Skill sound effect changed.
    • Action delay reduced by 20%.
    • Special Core and Continuous Ring will no longer be activated.
    • While the Cylinder Overheat Time Reduction count is active, the skill will be changed to Blast Chargin Arm : Smash.
    • It can be registered in the skill macro, and will only be triggered if the skill is changed to Blast Chargin Arm : Smash when registered and used in the skill macro.

  • Magnum Rush
    • Skill description changed.

  • Enhanced Blast Shield
    • Skill description changed.
    • A feature that increases final damage has been added.

  • Shockwave Drive
    • Action delay reduced by approximately 12%.

  • Magnum Flash
    • A feature has been added that prevents enemies from approaching when using skills while swaying while command locked.
    • When locking a command, it will not be triggered even if you use a skill during the sway.

  • Hurricane Blaster
    • The skill description has been changed.

  • Revolving Bunker
    • Changed to prevent approaching enemies in front, and the Revolving Cannon cannot be used.
    • Skill sound effects and enemy hit sound effects have been changed.
    • The maximum number of attackable targets has been changed to 15.

  • Defense Overdrive
    • This new skill focuses solely on momentarily defending against enemy attacks.
    • Changes to allow you to use other skills while the skill lasts.
    • Skill descriptions will be modified.

  • Endurance Blast Shield II
    • Skill description changed.

  • Advanced Charge Mastery
    • When using Charged Skill and Blast Chargin Arm : Smash in the air, the ability to prevent bullets from reloading has been removed.
    • Skill description changed.

  • Punch - Bonus Attack
    • Skill description changed.

  • Arm Drive- Reinforce
    • Skill description changed.

  • Arm Drive- Ignore Guard
    • Skill description changed.

  • Charging Arm : Devastator
    • Skill description changed.
    • An issue where the skill description did not include the invincibility effect upon casting has been fixed.

  • Will of Liberty
    • The skill icon will change.
    • Skill description changed.
    • Skill effects will change.
    • Skill sound effects will change.
    • Effects are added to the party members who are affected by the effect.

  • Revolver Overdrive
    • Duration increased from 35 seconds to 50 seconds.
    • The number of times the Cylinder Gauge overheat time reduction function can be activated has been increased.
    • A function has been added where Charging Arm : Smash changes to Blast Charging Arm : Smash while the number of Cylinder Gauge overheat time reductions exists.

  • Bunker Buster
    • Enhanced attacks now also apply to Vulcan Punch and Burning Breaker.
    • Duration increased from 45 seconds to 50 seconds.
    • Damage reduced from 500% to 440% at level 25.

  • Vulcan Punch
    • Skill descriptions will be modified.
    • Cooldown increased from 60 seconds to 120 seconds.
    • Maximum number of attacks increased from 16 to 30.
    • Action delay upon casting reduced by 75%.
    • First attack damage increased from 1200% to 1750% at level 25.
    • Number of hits increased from 12 to 15.
    • Key-down attack damage decreased from 1500% to 1350% at level 25.
    • Number of hits increased from 10 to 12.

  • Burning Breaker
    • Skill descriptions will be modified.
    • Cooldown reduced from 100 seconds to 60 seconds.
    • Action delay upon keydown completion reduced by approximately 66%.
    • The time between charge and explosion release reduced by approximately 47%.
    • Charge damage reduced from 3000% to 1800% at level 25.
    • Explosion damage reduced from 2400% to 1750% at level 25.
    • The skill sound effect upon keydown completion has been changed.

  • Double Drive VI
    • Action delay is reduced by approximately 21%.
    • After using Double Drive VI, the minimum delay that can be linked with Charging Arm : Smash is reduced by 50%.

  • Pile Bunker VI
    • Action delay is reduced by approximately 41%.
    • After using Pile Bunker VI and Burst File Bunker, it will be changed to be linked to Charging Arm : Smash.

  • Burst Pile Bunker
    • Action delay is reduced by approximately 41%.

  • Overheat VI/Charging Arm : Smash VI/Shockwave Drive VI
    • Skill icon changed.
    • Skill description changed.

  • Charging Arm : Smash VI
    • Attack function removed.
    • Skill effect changed.
    • Skill sound effect changed.
    • Action delay reduced by 20%.
    • Special Core and Continuous Ring will no longer be activated.
    • While the Maximize Cannon cylinder gauge overheat time reduction count exists, the skill will be changed to Blast Charging Arm : Smash VI.
    • It can be registered in the skill macro, and will only be triggered if the skill is changed to Blast Charging Arm : Smash VI when registered and used in the skill macro.

  • Shock Wave Drive VI
    • Action delay is reduced by approximately 12%.

  • Hurricane Blaster VI
    • Skill descriptions will be modified.

  • Final Destroyer
    • When using a skill while Bunker Buster is active, Bunker Buster's enhanced attack will now be triggered at the location of the enemy hit by Final Destroyer.

  • Vanguard Impact
    • Impact damage reduced from 5145% to 3010% at Master level.
    • Remnants of Energy damage reduced from 6755% to 4060% at Master level.

    Battle Mage

  • Teleport Ver. 2
    • Fixed an issue where other skills could not be used immediately after use.
    • Teleport delay reduced by approximately 20%.

  • Battle Burst
    • Changed so that Special Cores and Continuous Rings no longer activate.

  • Finishing Blow
    • Action delay reduced by approximately 19%.

  • Dark Genesis
    • Action delay is reduced by approximately 27%.

  • Dark Aura
    • Magic power increase is reduced from 15% to 7% at Master Level.

  • Union Aura
    • Action delay is reduced by approximately 19%.
    • An issue where the skill effect for the enhanced Grim Reaper's Scythe would appear awkward after acquiring Finishing Blow VI has been fixed.

  • Black Magic Altar
    • Action delay reduced by approximately 26%.
    • Black Magic Altar damage reduced from 1020% to 900% at level 25.
    • The maximum number of curse releases on the Black Magic Altar is added.

  • Grim Reaper
    • Can now be registered in skill sequences.
    • Can now be used in the air.
    • Resummon cooldown reduced from 10 seconds to 3 seconds.
    • An issue where Grim Reaper would occasionally not be summoned in some maps has been fixed.
    • Reward monsters cannot be hit during boss battles.

  • Abyssal Lightning
    • Skill descriptions will change.
    • The cooldown for the reactivation of Netherworld Lightning has been reduced from 0.6 seconds to 0.48 seconds.
    • The damage of Netherworld Lightning has been reduced from 2100% to 1500% at level 25.

  • Finishing Blow VI
    • Action delay is reduced by approximately 19%.

  • Dark Shock VI
    • The issue where the Dark Pentacle effect engraved on enemies would disappear when the debuff aura was activated has been fixed.

  • Dark Genesis VI
    • Action delay is reduced by approximately 27%.

  • Dark Genesis VI: Death Whip
    • Action delay is reduced by approximately 27%.

  • Gloomy Aura
    • Aura Eruption damage has been increased from 5950% to 6300% at Master Level.

  • Party Shield
    • Action delay is reduced by approximately 40%.

  • Will of Liberty
    • The skill icon will change.
    • Skill effects will change.
    • Skill sound effects will change.
    • Skill descriptions will change.
    • Effects are added to the party members who are affected by the effect.

    Mechanic

  • Fixed an issue where the field of vision would sometimes appear awkward when a vision-restricting effect was applied.

  • ME-07 Drillhands
    • Metal Armor: Changed to allow skills to be used in tank mode as well.
    • Action delay reduced by approximately 16%.
    • Delay for continuous use reduced by 62%.
    • Changed to no longer be affected by attack speed.
    • Changed to not activate Special Cores or Continuous Rings.

  • Perfect Armor
    • Changed to a passive skill.
    • Skill description changed.

  • Support Waver: H-EX
    • Even if you are not around a Support Waver, the auto-healing effect will now be applied to you.

  • Support Waver H-EX Enhancement
    • Even if you are not around a Support Waver, the final damage increase effect will now be applied to you.
    • Skill descriptions will be modified.

  • Massive Fire: SPLASH-F
    • Action delay reduced by approximately 8%.

  • Massive Fire: IRON-B
    • Action delay reduced by approximately 15%.

  • Giant Robot SG 88
    • Special Core and Continuous Ring will no longer be activated.

  • Distortion Field
    • Action delay will be reduced by approximately 27%.
    • Skill effects will be changed.
    • An issue where skill effect transparency was incorrectly applied to some effects will be fixed.

  • Multiple Option: M-FL
    • Can now be registered in skill sequences.
    • Can now be used in the air.
    • Reward monsters during boss battles will no longer be hit.

  • All Metal Armor Missile Launch
    • The feature that prevented the use of Homing Missiles for a certain period of time after the skill ends has been removed.

  • Mecha Carrier
    • All aircraft will now launch simultaneously.
    • Carrier damage will be reduced from 500% to 441% at level 25.

  • Massive Fire: SPLASH-F VI
    • Action delay will be reduced by approximately 8%.

  • Massive Fire: IRON-B VI
    • Action delay will be reduced by approximately 15%.

  • Homing Missile VI
    • Damage increased from 550% to 561% at Master Level.

  • Distortion Field VI
    • Action delay reduced by approximately 27%.
    • Fixed an issue where the Intense Distortion field was affected by the effect of Cooldown Reset.
    • Skill effects changed.

  • Ground Zero
    • Reward monsters cannot be hit during boss battles.

  • Metal Armor: Extermination
    • Bombardment damage reduced from 7983% to 7910% at Master Level.

  • Will of Liberty
    • The skill icon will change.
    • Skill effects will change.
    • Skill sound effects will change.
    • Skill descriptions will change.
    • Effects are added to the party members who are affected by the effect.

    Xenon

  • Multi-Mode Linker
    • Skills changed with the Multi-Mode Linker will now persist upon reconnection.
    • When changing the Hologram Graffiti skill with the Multi-Mode Linker, it will now apply to other tiers of Hologram Graffiti skills.
    • Fixed an issue where skills changed with the Multi-Mode Linker would sometimes be applied to other Xenon characters.
    • Fixed an issue where the effects displayed when changing skills with the Multi-Mode Linker would sometimes appear awkward.

  • Quicksilver Sword: Leap
    • Changed to not activate Special Cores and Continuous Rings.

  • Combat Switching: Division
    • Changed to not activate Special Cores and Continuous Rings.

  • Diagonal Chase
    • Skill icon changed.
    • Forward dashing functionality removed.
    • Changed to not activate Special Cores and Continuous Rings.
    • Action delay is reduced by 15%.

  • Horizon Chase
    • A new skill that charges forward, fully activating the Air Booster and attacking enemies with explosive force.
    • Action delay is reduced by approximately 16%.
    • Fixed an issue where directional key inputs would not be applied in reverse when used in a confused state.

  • Fuzzy Rob Masquerade: Fire
    • Action delay reduced by approximately 21%.

  • Fuzzy Rob Masquerade: Shoot
    • Action delay reduced by 25%.
    • Damage reduced from 395% to 325% at Master Level.

  • Fuzzy Rob Masquerade: Bombardment
    • Action delay reduced by approximately 21%.
    • Damage reduced from 405% to 370% at Master Level.

  • Hologram Graffiti
    • Fixed an issue where Hologram Graffiti could not be deployed in some content even if Hologram Graffiti: Fusion was not installed. The affected content is as follows: Midnight Chaser, Will (Easy, Normal, Hard) Phase 1, Epic Dungeon: Angler Company

  • Hologram Graffiti: Stationmaster
    • Action delay reduced by approximately 45%.
    • Energy Ball has been removed and replaced with a skill that attacks enemies within the field at regular intervals.

  • Hologram Graffiti: Back-up
    • Action delay is reduced by approximately 45%.

  • OOPArts Code
    • Damage increase when attacking boss monsters is reduced from 30% to 24% at Master Level.

  • Xenon Expert
    • Critical damage increase is reduced from 8% to 6% at Master Level.

  • Hologram Graffiti - Reinforce
    • Skill description changed.

  • Hologram Graffiti - Bonus Attack
    • Changed to Hologram Graffiti - Bonus Attack, which increases the number of attacks with Hologram Graffiti.

  • Meltdown Explosion
    • The feature that temporarily reduces monster defense when hit by Meltdown Explosion has been removed.
    • The feature that temporarily increases damage after using the skill has been removed.
    • Special Cores and Continuous Rings will no longer be activated.

  • Mega Smasher
    • The charge function has been removed.
    • The skill is now installed after a key-down attack.
    • Damage has been increased from 400% to 600% at level 25.
    • The maximum number of attacks has been reduced from 76 to 25.
    • The cooldown has been increased from 100 seconds to 120 seconds.
    • Invincibility while attacking has been removed.
    • A feature has been added that protects against critical status effects while in use.
    • A feature has been added that prevents knockback from any enemy attacks while in use.
    • A feature has been added that reduces damage taken, including attacks that inflict damage equal to a percentage of maximum HP while in use.
    • Characters are no longer obscured by Mega Smasher.
    • Changed to allow movement while holding down the key.
    • Fixed an issue where actions would appear awkward while holding down the key.
    • Fixed an issue where skill sound effects would not play when holding down the key.

  • Surplus Overload
    • Now allows registration in skill sequences.
    • The remaining duration will be displayed on the buff icon.
    • Energy will now be immediately overcharged upon skill casting.
    • The feature that reduced energy recharge time during the skill's duration will be removed.
    • Duration will be reduced from 45 seconds to 30 seconds.
    • The feature that consumed a fixed amount of MP (up to maximum MP) per second during the skill's duration will be removed. Instead, a fixed amount of MP (up to maximum MP) will be consumed once per skill cast.
    • MP can now be recovered during the skill's duration.
    • A feature that increases damage and ignores monster defense for a fixed period of time after skill use has been added.
    • Reward monsters cannot be hit during boss battles.

  • Hologram Graffiti: Fusion
    • Can now be registered in skill sequences.
    • Can now be used in the air.
    • Action delay reduced by approximately 29%.
    • Energy Ball is removed, and the skill is changed to attack enemies within the field at regular intervals.
    • Damage reduced from 500% to 450% at level 25.
    • Number of attacks reduced from 5 to 3.
    • Hologram Graffiti: If Fusion is already installed, Hologram Graffiti can no longer be deployed.
    • Added the ability to re-set the hologram field when using the skill again.
    • Changed the damage increase effect to apply to yourself even if you are not within the field.
    • When casting a skill in the air, if there is no platform within a certain range where Fusion can be installed, it will no longer be used.

  • Photon Ray
    • Action delay upon firing is reduced by approximately 15%.
    • The effect upon aiming is no longer affected by skill effect transparency.
    • When aiming at a photon ray that is output to another character, the effect will be changed to be affected by the transparency of the skill effect.

  • Fuzzy Rob Masquerade VI: Shoot
    • Action delay is reduced by approximately 15%.
    • Damage is reduced from 510% to 465% at Master Level.

  • Fuzzy Rob Masquerade VI: Execution
    • Action delay is reduced by approximately 15%.
    • Damage is reduced from 330% to 310% at Master Level.

  • Fuzzy Rob Masquerade VI: Bombardment
    • Action delay is reduced by approximately 15%.
    • Damage is reduced from 655% to 615% at Master Level.

  • Fuzzy Rob Masquerade VI: Saturation
    • Action delay is reduced by approximately 15%.
    • Damage is reduced from 655% to 615% at Master Level.

  • Triangle Formation VI
    • An issue where the airframe would not launch during Artificial Evolution's Enhanced Aviation Liberty has been fixed.

  • Hologram Graffiti VI
    • An issue where Hologram Graffiti could not be deployed even when Fusion was not installed in some content has been fixed. The following content has been fixed: Midnight Chaser, Will (Easy, Normal, Hard) Phase 1, Epic Dungeon: Angler Company

  • Hologram Graffiti: Stationmaster VI
    • Action delay is reduced by approximately 45%.
    • Energy Ball is removed and replaced with a skill that attacks enemies within the field at regular intervals.
    • Damage is reduced from 1000% to 700% at Master Level.

  • Hologram Graffiti: Back-up VI
    • Action delay is reduced by approximately 45%.

  • Rocket System VI
    • Purgerop Masquerade: The damage increase from Sniping has been reduced from 46%p to 30%p at Master Level.

  • Meltdown Explosion VI
    • The effect that temporarily reduces monster defense on enemies hit by Meltdown Explosion has been removed.
    • The effect that temporarily increases damage after using the skill has been removed.
    • Special Core and Continuous Ring will no longer be activated.

  • Artificial Evolution
    • The cooldown for the Enhanced Airframe reactivation has been reduced from 1.8 seconds to 1.5 seconds.
    • The damage of the Enhanced Airframe has been reduced from 1200% to 960% at Master Level.
    • Mega Smasher will now be installed immediately when activated while in flight.
    • The damage of Mega Smasher installed while in flight has been increased from 400% to 500% at Level 25.
    • The number of attacks of Mega Smasher installed while in flight has been reduced from 6 to 5.
    • The condition for Mega Smasher to be immediately installed has been changed from Enhanced Aviation Liberty to Evolved state.
    • An issue where the cooldown reduction feature for Aviation Liberty during Evolved state was not being notified has been fixed.
    • An issue where Enhanced Aviation Liberty would sometimes not activate when using a skill while Custom Command is off has been fixed.

  • Neoteric Tris
    • The damage of Wave has been increased from 3885% to 4130% at Master Level.




    Nova


    Kaiser

  • Fixed an issue where characters would appear awkward when using certain skills in Final Form mode.

  • Tempest Blades
    • The interval between summoning a clone of the equipped weapon has been reduced from 3 seconds to 0.3 seconds.

  • Piercing Blaze
    • Special Cores and Continuous Rings will no longer be activated.
    • Changed to no longer trigger Special Cores and Continuous Rings in the Final Form state.

  • Final Form
    • Teleport delay has been reduced by approximately 20%.

  • Dragonic Aegis
    • Changes to allow you to use other skills while the skill lasts.

  • Catalyze
    • Final damage increase reduced from 32% to 30% at Master Level.

  • Cursebite
    • final Damage increase amount when attacking monsters under status effects is reduced from 15% to 8% at master level
    • final damage increase amount when attacking monsters under status effects while in Final Form state is reduced from 25% to 18% at master level

  • Gigas Wave
    • Action delay reduced by approximately 8%.
    • Damage reduced from 360% to 330% at Master Level.

  • Inferno Breath
    • Action delay reduced by approximately 8%.

  • Dragon Barrage
    • Action delay reduced by approximately 16%.
    • Casting sound changed.

  • Advanced Tempest Blades
    • The interval between summoning the clone of the equipped weapon is reduced from 3 seconds to 0.3 seconds.

  • Kaiser's Majesty
    • The cooldown reset feature has been removed.
    • The feature that increases attack power during the duration has been removed.
    • The feature that increases attack speed during the duration has been removed.
    • A feature has been added that reduces the cooldown of skills below Tier 4 by 50%, excluding some skills during the duration.
    • The cooldown has been increased from 90 seconds to 120 seconds.

  • Draco Slasher
    • Action delay has been reduced by approximately 8%.

  • Guardian of Nova
    • Reward monsters cannot be hit during boss battles.
    • The re-summon cooldown has been reduced from 10 seconds to 3 seconds.
    • The damage of the 15th Kaiser has been increased from 500% to 600% at level 25.
    • The damage of the 27th Kaiser has been increased from 1775% to 1800% at level 25.
    • This skill can now be registered in skill sequences.

  • Dragon Inferno
    • Reward monsters cannot be hit during boss battles.
    • Flame damage has been increased from 855% to 900% at level 25.
    • This skill can now be registered in skill sequences.

  • Pyro Instinct
    • Skill descriptions will be modified.

  • Giga Slasher VI
    • Action delay is reduced by approximately 8%.
    • Damage is reduced from 580% to 560% at Master Level.

  • Inferno Breath VI
    • Action delay is reduced by approximately 8%.

  • Tempest Blades VI
    • The interval between summoning the equipped weapon's clone is reduced from 3 seconds to 0.3 seconds.

  • Might of Nova
    • Finishing blow damage is increased from 1909% to 1980% at Master Level.

    Kaine

  • Prior Preparation
    • Fixed an issue where the number of attack hits would not reset when entering and exiting the boss waiting map.

  • Dread Bolt
    • A new skill that pierces like lightning, choking enemies.

  • Shadow Step
    • Cooldown reduced from 10 seconds to 7 seconds.
    • Master Level changed from 10 to 5.
    • Movement Speed ​​increase formula changed.

  • Dragon Fang
    • Damage increased from 110% to 120% at Master Level.

  • Grinding
    • Dragon Fang's damage increase increased from 60%p to 70%p at Master Level.

  • Advanced Death Blessing
    • Death Blessing's damage increase decreased from 160%p to 150%p at Master Level.

  • Chain Sickle
    • Action delay reduced by approximately 4%.

  • Poison Needle
    • Action delay reduced by approximately 15%.

  • Grinding II
    • Dragon Fang's damage increase has been increased from 93%p to 100%p at Master Level.

  • Dogma
    • Final damage increase has been increased from 28% to 30% at Master Level.
    • Critical damage increase has been increased from 20% to 25% at Master Level.

  • Breath Shooter Expert
    • Final damage increase has been increased from 30% to 37% at Master Level.
    • Attack power increase has been increased from 30% to 35 at Master Level.

  • Sneaky Sniping
    • The ability to prepare cartridges has been removed.
    • A cooldown has been added.
    • Now benefits from the cooldown reduction effect.

  • [Revelation/Execution] Sneaky Sniping
    • Now benefits from the cooldown reduction effect.

  • Thanatos Descent
    • Death Arrow will no longer be affected by the cooldown reset function.

  • Grip of Agony
    • The ability to harvest and consume Death Screams has been removed.
    • The buff icon will now display this.
    • It can now be used in the air.
    • It can now be registered in skill sequences.
    • The damage of Hand of Pain has increased from 670% to 1340% at level 25.
    • The duration has increased from 5 seconds to 10 seconds.
    • The cooldown has increased from 60 seconds to 120 seconds.

  • Chain Sickle VI
    • Action delay has been reduced by approximately 4%.

  • Poison Needles VI
    • Action delay has been reduced by approximately 15%.

  • Dragon Fang VI
    • Damage has been increased from 437% to 524% at Master Level.

  • Death Blessing VI
    • The damage of Blessing of Death has been reduced from 620% to 610% at Master Level.

  • Sneaky Sniping VI
    • The cartridge preparation feature has been removed.
    • A cooldown has been added.
    • The cooldown reduction effect has been applied.

  • [Revelation/Execution] Sneaky Sniping VI
    • The cooldown reduction effect has been applied.

  • Annihilation
    • Skill effects will change.
    • Death Blessing damage has been reduced from 685% to 675% at Master Level.
    • Death Blessing damage with Incarnation applied has been reduced from 715% to 705% at Master Level.
    • Dragon's Breath damage has been reduced from 1140% to 900% at Master Level.

  • [Revelation/Execution] Malicious Flicker
    • The damage of Manifest Malice has been reduced from 3892% to 3500% at Master Level.
    • The number of Manifest Malice attacks has been increased from 8 to 10.
    • The number of times Manifest Malice occurs has been reduced from 15 to 14.
    • The damage of Execution Strike has been reduced from 4080% to 3675% at Master Level.
    • The number of times Execution Strike occurs has been reduced from 17 to 16.
    • The damage of Blessing of the End has been reduced from 4800% to 4480% at Master Level.

    Cadena

  • Weapon Arts: Blade Cut
    • Action delay reduced by approximately 19%.

  • Chain Sprint
    • Action delay reduced by approximately 16%.

  • Weapon Arts: Shuriken Bomb
    • Can now be used in the air.
    • Action delay reduced by approximately 15%.

  • Weapon Arts: Shotgun Blaster
    • Action delay reduced by approximately 21%.

  • Weapon Arts: Dancing Daggers
    • Action delay reduced by approximately 12%.

  • Weapon Arts: Cinderblock Smash
    • Action delay reduced by approximately 31%.

  • Chain Arts: Takedown Enhancement
    • The feature that increased the level of the Pommel attack based on the number of additional hits from Weapon Variation has been removed.
    • The time limit for Pommel attack has been removed.
    • The Pommel casting effect has been changed.
    • The number of Pommel attacks has been increased from 1 to 3.
    • Pommel damage is fixed at 990% at Master Level.
    • Pommel attack range is increased by approximately 323%.
    • Pommel finishing blow is removed.
    • The number of shockwaves generated is fixed at 1.
    • Can now be used in the air.

  • Weapon Arts: Assault & Battery
    • The action delay for the 3rd hit is reduced by approximately 19%.

  • Expert Weapons Mastery
    • The critical damage increase is reduced from 19% to 15% at Master Level.

  • Chain Arts: Takedown - Wave Reinforce
    • The skill description has been changed.

  • Chain Arts: Crush
    • The action delay is reduced by approximately 33%.

  • Chain Arts: Fury
    • The duration is reduced from 55 seconds to 40 seconds.
    • The damage of Giant Chain is increased from 700% to 900% at Level 25.

  • Chain Arts: Maelstrom
    • The attack speed reduction feature on successful attacks has been removed.
    • The buff icon will now display this information.
    • The skill description has been revised.
    • Damage reduced from 600% to 250% at level 25.
    • Number of attacks reduced from 4 to 2.
    • Action delay reduced by approximately 8%.
    • Duration increased from 8 seconds to 15 seconds.

  • Weapon Arts: Blade Cut VI
    • Action delay reduced by approximately 19%.

  • Weapon Arts: Shuriken Bomb VI
    • Can now be used in the air.
    • Action delay reduced by approximately 15%.

  • Weapon Arts: Shotgun Blaster VI
    • Action delay reduced by approximately 21%.

  • Weapon Arts: Dancing Daggers VI
    • Action delay reduced by approximately 12%.

  • Weapon Arts: Cinderblock Smash VI
    • Action delay reduced by approximately 31%.

  • Chain Arts: Takedown VI
    • The feature that increased the level of the slash based on the number of additional hits from Weapon Variety has been removed.
    • The time limit for slashing has been removed.
    • The slashing effect has been changed.
    • The number of slashing hits has been increased from 1 to 3.
    • The damage of the slashing hit has been fixed at 1710% of the Master Level.
    • The attack range of the slashing hit has been increased by approximately 35%.
    • The finishing blow of the slashing hit has been removed.
    • The number of shockwaves generated has been fixed to 1.
    • It can now be used in the air.

  • Weapon Arts: Assault & Battery VI
    • The action delay of the 3rd hit has been reduced by approximately 19%.

  • Chain Arts: Crush VI
    • The action delay has been reduced by approximately 33%.

  • Brutal Ravage
    • Damage from Slash has been increased from 10933% to 11060% at Master Level.
    • Damage from Pulverization has been reduced from 11669% to 11620% at Master Level.

    Angelic Buster

  • Pink Pummel
    • Special Core and Continuous Ring will no longer be activated.
    • Action delay reduced by approximately 16%.

  • Soul Seeker
    • Action delay will be reduced by approximately 11%.
    • Damage will be reduced from 320% to 300% at Master Level.

  • Celestial Roar
    • Action delay will be reduced by approximately 15%.

  • Trinity
    • Action delay reduced by approximately 15%.
    • Damage reduced from 630% to 555% at Master Level.

  • Soul Seeker Expert
    • Changed to a passive skill.

  • Supreme Supernova
    • Can now be registered in skill sequences.

  • Spotlight
    • Changed so that it is no longer canceled when moving maps during casting.
    • Can now be registered in skill sequences.
    • Changed so that it cannot hit reward monsters during boss battles.
    • At the end of the skill, the output position of the lighting effect changes.

  • Familiar Mascot
    • Changed to be usable in the air.
    • Added guidance on the effects of Fatal Status Ailment Defense.

  • Trinity Fusion
    • Action delay reduced by approximately 24%.

  • Genuine Encore
    • Skill description changed.

  • Trinity VI
    • Action delay reduced by approximately 15%.
    • Damage reduced from 960% to 847% at Master Level.

  • Soul Seeker VI
    • Action delay is reduced by approximately 11%.
    • Damage is reduced from 432% to 403% at Master Level.
    • Trinity VI's damage increase is reduced from 105%p to 90%p at Master Level.

  • Soul Seeker Expert VI
    • Changed to a passive skill.

  • Super Nova VI
    • Trinity VI's damage increase is reduced from 140%p to 120%p at Master Level.
    • Can now be registered in skill sequences.

  • Celestial Roar VI
    • Action delay reduced by approximately 15%.

  • Da Capo Ribbon
    • Damage reduced from 760% to 684% at Master Level.




    Zero


    Zero

  • Fixed an issue where some effects of the skill remained when leaving the party while Paladin's Parashock Guard effect was active.

  • Fixed an issue where the afterimage of the Wind Cutter's vortex would sometimes not move forward during the Transcendent duration.

  • Fixed an issue where when registering a joint attack to the skill notification and exiting the boss battle map, the notification would sometimes run twice.

  • Immune Barrier
    • Fixed an issue where skill effect transparency options were not properly applied to other characters.

  • Transcendent Rune's Origin
    • Fixed an issue where additional hits would sometimes not activate.

  • Limit Break
    • Reward monsters cannot be hit during boss battles.

  • Divine Aura
    • Passive Skill.

  • Burst Step
    • Reduced left and right usage delay by approximately 52%.
    • Reduces the up/down usage delay by approximately 48%.

  • Rolling Cross VI
    • Action delay is reduced by approximately 29%.
    • Reduces the number of points that can be linked by approximately 21%.

  • Grand Rolling Cross
    • Action delay is reduced by approximately 29%.
    • Reduces the number of points that can be linked by approximately 21%.

  • Rolling Assault
    • Action delay is reduced by approximately 38%.

  • Wind Cutter
    • Action delay is reduced by approximately 8%.
    • TF cost reduced from 17 to 14.

  • Wind Strike
    • Action delay is reduced by approximately 19%.
    • TF cost reduced from 19 to 16.

  • Storm Break
    • TF cost reduced from 21 to 18.

  • Advanced Storm Break
    • TF cost reduced from 21 to 18.

  • Rising Slash
    • Action delay is reduced by approximately 10%.

  • Flash Cut
    • Action delay is reduced by approximately 21%.

  • Throwing Weapon
    • Increased the final damage reduced when activated by Assist from 25% to 40%.

  • Advanced Throwing Weapon
    • Increased the final damage reduced when activated by Assist from 25% to 40%.

  • Spin Driver
    • Action delay is reduced by approximately 13%.

  • Giga Crash
    • TF cost reduced from 15 to 10.

  • Jumping Crash
    • TF cost reduced from 17 to 12.

  • Earth Break
    • Action delay is reduced by approximately 61%.
    • TF cost reduced from 19 to 13.

  • Advanced Earth Break
    • Action delay is reduced by approximately 61%.
    • TF cost reduced from 19 to 13.

  • Time Distortion
    • The damage increase effect is applied to the caster for the duration, and the party member is now a buff effect that is applied within the Realm of Time.
    • It is modified to be installed on the nearest floor within a certain range.
    • Fixed an issue where the buff effect would sometimes not be applied to you immediately after casting a skill.

  • Shadow Flash
    • Reduces installation action delay by approximately 1%.
    • Reduces attack action delay by approximately 25%.
    • The remaining duration will be changed to be indicated by the buff icon.

  • Joint Attack
    • Increases the attack range of alpha 1 hits by approximately 330%.
    • Alpha 2 hits have an increased attack range of approximately 27%.
    • Alpha 3 hits have an increased attack range of approximately 18%.
    • Beta 1 hit increases attack range by approximately 104%.
    • Beta 2 hits have an increased attack range of approximately 28%.
    • Beta 3 hits have their attack range reduced by approximately 23%.

  • Rolling Cross VI
    • Action delay is reduced by approximately 29%.
    • Reduces the number of points that can be linked by approximately 21%.
    • Reduced number of attacks from 12 to 11.
    • Sword damage reduced from 810% to 750% at Master level.

  • Rolling Assault VI
    • Action delay is reduced by approximately 28%.
    • Damage reduced from 615% to 555% at Master level.
    • Sword damage reduced from 980% to 885% at Master level.

  • Wind Cutter VI
    • Action delay is reduced by approximately 8%.
    • TF cost reduced from 17 to 14.

  • Wind Strike VI
    • Action delay is reduced by approximately 19%.
    • TF cost reduced from 19 to 16.

  • Storm Break VI
    • TF cost reduced from 21 to 18.

  • Rising Slash VI
    • Action delay is reduced by approximately 10%.

  • Flash Cut VI
    • Action delay is reduced by approximately 21%.

  • Throwing Weapon VI
    • Increased the final damage reduced when activated by Assist from 25% to 40%.

  • Spin Driver VI
    • Action delay is reduced by approximately 13%.

  • Giga Crash VI
    • TF cost reduced from 15 to 10.

  • Jumping Crash VI
    • TF cost reduced from 17 to 12.

  • Earth Break VI
    • Action delay is reduced by approximately 19%.
    • TF cost reduced from 19 to 13.




    Kinesis


    Kinesis

  • Ultimate - Material
    • Action delay reduced by approximately 19%.
    • A feature has been added that reduces the movement speed of attacked enemies.

  • Psychic Drain
    • Duration increased from 30 seconds to 60 seconds.
    • Duration is now displayed on the buff icon.

  • Ultimate - Deep Impact
    • Special Core and Continuous Ring will no longer be activated.

  • Ultimate - Train
    • Action delay will be reduced by approximately 19%.
    • Train creation distance will be reduced by approximately 43% based on the character.
    • Duration will now be displayed on the buff icon.

  • Psychic Ground
    • Changed to a passive skill.
    • The enemy movement speed reduction feature will be removed.

  • Psychic Grab
    • Grab's action delay is reduced by approximately 50%.
    • Fixed an issue where the attack range, damage, and number of attacks for the fifth Psychic Smashing were applied differently.

  • Ultimate - B.P.M.
    • Fixed the issue where reward monsters cannot be hit during boss battles.

  • Psychic Rush
    • Action delay reduced by approximately 16%.

  • Psychic Ground II
    • Changed to a passive skill.
    • The enemy movement speed reduction feature has been removed.

  • Psychic Grab II
    • The action delay of Grab is reduced by approximately 50%.
    • An issue where the attack range, damage, and number of attacks for the fifth Psychic Smashing were applied differently has been fixed.
    • A feature that reduces the movement speed of attacked enemies has been added.

  • Ultimate - Psychic Shot
    • The action delay is reduced by approximately 24%.
    • A feature that reduces the movement speed of attacked enemies has been added.

  • Ultimate - Train - Reinforce
    • This is a new skill that increases the damage of Ultimate - Train.

  • Ultimate Train - Extra Target
    • A new skill that increases the number of enemies that Ultimate Train can attack.

  • Ultimate Train - Critical Rate
    • A new skill that increases the additional critical hit chance of Ultimate Train.

  • Psychic Tornado
    • Psychic point consumption reduced from 15 to 7.
    • Can now be registered in skill sequences.

  • Ultimate - Moving Matter
    • Cooldown increased from 60 seconds to 120 seconds.
    • Attack interval reduced by approximately 46%.
    • Additional attack damage when a substance disappears increased from 850% to 1700% at level 25.
    • Can now be registered in skill sequences.
    • Fixed an issue where damage was occasionally not applied after the substance was created.

  • Law of Gravity
    • Damage increased from 1000% to 1400% at level 25.
    • Action delay reduced by approximately 25%.
    • Psychic point consumption reduced from 5 to 2.
    • Now registerable in skill sequences.
    • The feature that reduced attack intervals and increased final damage as the number of enemies or objects pulled in increased has been removed.

  • Ultimate - Material VI
    • Action delay is reduced by approximately 19%.
    • Damage is reduced from 1195% to 1040% at Master Level.
    • A feature that reduces the movement speed of attacked enemies has been added.

  • Psychic Grab VI
    • Grab's action delay is reduced by approximately 50%.
    • Damage is reduced from 1000% to 800% at Master Level.
    • An issue where the attack range, damage, and number of attacks for the fifth Psychic Smashing were applied differently has been fixed.
    • A feature that reduces the movement speed of attacked enemies has been added.

  • Ultimate - Psychic Shot VI
    • Action delay is reduced by approximately 19%.
    • A feature has been added that reduces the movement speed of attacked enemies.

  • Ultimate - Train VI
    • Action delay is reduced by approximately 19%.
    • The distance at which the train is created based on the character is reduced by approximately 43%.
    • The duration is now displayed on the buff icon.

  • Ultimate - B.P.M. VI
    • Reward monsters during boss battles can no longer be hit.

  • Tele Kinesis VI
    • Damage reduced from 560% to 516% at Master Level.

  • Fractal Horizon
    • Damage reduced from 1850% to 1609% at Master Level.



    Visit other v249 Update Notes!

    Event Highlights
    Patch Notes (New Content & System Updates)
    Patch Notes (Improvements & Bug Fixes)
    Event Notes
    Job Balancing (Fixes, Akatsuki, Jianghu)
    Job Balancing (Explorer)
    Job Balancing (Cygnus, Heroes, Demons)
    Job Balancing (Flora, Anima)
    Special World


    ~~~ End of Job Balancing (Resistance, Nova, Zero, Kinesis) Notes ~~~