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Updates
09 Mar 2026
[v249] - Job Balancing (Resistance, Nova, Zero, Kinesis)

Blaster
- Skill description changed.
- Special Core and Continuous Ring will no longer be activated.
- Action delay reduced by approximately 41%.
- After using the release file bunker, it will be changed to be linked to Charging Arm :Smash.
- Skill description changed.
- Action delay reduced by approximately 21%.
- After using Double Drive, the minimum delay that can be linked with Charging Arm :Smash is reduced by 50%.
- Skill description changed.
- Removed the ability to prevent bullets from reloading when using Charged Skill and Blast Charging Arm: Smash in the air.
- When using linked and charged skills, the ability to increase ability will be removed and changed to permanently increase ability.
- When using linked and charged skills, the ability to increase ability will be removed and changed to permanently increase ability.
- The attack speed increase feature has been removed.
- Attack function removed.
- Skill effect changed.
- Skill sound effect changed.
- Action delay reduced by 20%.
- Special Core and Continuous Ring will no longer be activated.
- While the Cylinder Overheat Time Reduction count is active, the skill will be changed to Blast Chargin Arm : Smash.
- It can be registered in the skill macro, and will only be triggered if the skill is changed to Blast Chargin Arm : Smash when registered and used in the skill macro.
- Skill description changed.
- Skill description changed.
- A feature that increases final damage has been added.
- Action delay reduced by approximately 12%.
- A feature has been added that prevents enemies from approaching when using skills while swaying while command locked.
- When locking a command, it will not be triggered even if you use a skill during the sway.
- The skill description has been changed.
- Changed to prevent approaching enemies in front, and the Revolving Cannon cannot be used.
- Skill sound effects and enemy hit sound effects have been changed.
- The maximum number of attackable targets has been changed to 15.
- This new skill focuses solely on momentarily defending against enemy attacks.
- Changes to allow you to use other skills while the skill lasts.
- Skill descriptions will be modified.
- Skill description changed.
- When using Charged Skill and Blast Chargin Arm : Smash in the air, the ability to prevent bullets from reloading has been removed.
- Skill description changed.
- Skill description changed.
- Skill description changed.
- Skill description changed.
- Skill description changed.
- An issue where the skill description did not include the invincibility effect upon casting has been fixed.
- The skill icon will change.
- Skill description changed.
- Skill effects will change.
- Skill sound effects will change.
- Effects are added to the party members who are affected by the effect.
- Duration increased from 35 seconds to 50 seconds.
- The number of times the Cylinder Gauge overheat time reduction function can be activated has been increased.
- A function has been added where Charging Arm : Smash changes to Blast Charging Arm : Smash while the number of Cylinder Gauge overheat time reductions exists.
- Enhanced attacks now also apply to Vulcan Punch and Burning Breaker.
- Duration increased from 45 seconds to 50 seconds.
- Damage reduced from 500% to 440% at level 25.
- Skill descriptions will be modified.
- Cooldown increased from 60 seconds to 120 seconds.
- Maximum number of attacks increased from 16 to 30.
- Action delay upon casting reduced by 75%.
- First attack damage increased from 1200% to 1750% at level 25.
- Number of hits increased from 12 to 15.
- Key-down attack damage decreased from 1500% to 1350% at level 25.
- Number of hits increased from 10 to 12.
- Skill descriptions will be modified.
- Cooldown reduced from 100 seconds to 60 seconds.
- Action delay upon keydown completion reduced by approximately 66%.
- The time between charge and explosion release reduced by approximately 47%.
- Charge damage reduced from 3000% to 1800% at level 25.
- Explosion damage reduced from 2400% to 1750% at level 25.
- The skill sound effect upon keydown completion has been changed.
- Action delay is reduced by approximately 21%.
- After using Double Drive VI, the minimum delay that can be linked with Charging Arm : Smash is reduced by 50%.
- Action delay is reduced by approximately 41%.
- After using Pile Bunker VI and Burst File Bunker, it will be changed to be linked to Charging Arm : Smash.
- Action delay is reduced by approximately 41%.
- Skill icon changed.
- Skill description changed.
- Attack function removed.
- Skill effect changed.
- Skill sound effect changed.
- Action delay reduced by 20%.
- Special Core and Continuous Ring will no longer be activated.
- While the Maximize Cannon cylinder gauge overheat time reduction count exists, the skill will be changed to Blast Charging Arm : Smash VI.
- It can be registered in the skill macro, and will only be triggered if the skill is changed to Blast Charging Arm : Smash VI when registered and used in the skill macro.
- Action delay is reduced by approximately 12%.
- Skill descriptions will be modified.
- When using a skill while Bunker Buster is active, Bunker Buster's enhanced attack will now be triggered at the location of the enemy hit by Final Destroyer.
- Impact damage reduced from 5145% to 3010% at Master level.
- Remnants of Energy damage reduced from 6755% to 4060% at Master level.
Battle Mage
- Fixed an issue where other skills could not be used immediately after use.
- Teleport delay reduced by approximately 20%.
- Changed so that Special Cores and Continuous Rings no longer activate.
- Action delay reduced by approximately 19%.
- Action delay is reduced by approximately 27%.
- Magic power increase is reduced from 15% to 7% at Master Level.
- Action delay is reduced by approximately 19%.
- An issue where the skill effect for the enhanced Grim Reaper's Scythe would appear awkward after acquiring Finishing Blow VI has been fixed.
- Action delay reduced by approximately 26%.
- Black Magic Altar damage reduced from 1020% to 900% at level 25.
- The maximum number of curse releases on the Black Magic Altar is added.
- Can now be registered in skill sequences.
- Can now be used in the air.
- Resummon cooldown reduced from 10 seconds to 3 seconds.
- An issue where Grim Reaper would occasionally not be summoned in some maps has been fixed.
- Reward monsters cannot be hit during boss battles.
- Skill descriptions will change.
- The cooldown for the reactivation of Netherworld Lightning has been reduced from 0.6 seconds to 0.48 seconds.
- The damage of Netherworld Lightning has been reduced from 2100% to 1500% at level 25.
- Action delay is reduced by approximately 19%.
- The issue where the Dark Pentacle effect engraved on enemies would disappear when the debuff aura was activated has been fixed.
- Action delay is reduced by approximately 27%.
- Action delay is reduced by approximately 27%.
- Aura Eruption damage has been increased from 5950% to 6300% at Master Level.
- Action delay is reduced by approximately 40%.
- The skill icon will change.
- Skill effects will change.
- Skill sound effects will change.
- Skill descriptions will change.
- Effects are added to the party members who are affected by the effect.
Mechanic
- Metal Armor: Changed to allow skills to be used in tank mode as well.
- Action delay reduced by approximately 16%.
- Delay for continuous use reduced by 62%.
- Changed to no longer be affected by attack speed.
- Changed to not activate Special Cores or Continuous Rings.
- Changed to a passive skill.
- Skill description changed.
- Even if you are not around a Support Waver, the auto-healing effect will now be applied to you.
- Even if you are not around a Support Waver, the final damage increase effect will now be applied to you.
- Skill descriptions will be modified.
- Action delay reduced by approximately 8%.
- Action delay reduced by approximately 15%.
- Special Core and Continuous Ring will no longer be activated.
- Action delay will be reduced by approximately 27%.
- Skill effects will be changed.
- An issue where skill effect transparency was incorrectly applied to some effects will be fixed.
- Can now be registered in skill sequences.
- Can now be used in the air.
- Reward monsters during boss battles will no longer be hit.
- The feature that prevented the use of Homing Missiles for a certain period of time after the skill ends has been removed.
- All aircraft will now launch simultaneously.
- Carrier damage will be reduced from 500% to 441% at level 25.
- Action delay will be reduced by approximately 8%.
- Action delay will be reduced by approximately 15%.
- Damage increased from 550% to 561% at Master Level.
- Action delay reduced by approximately 27%.
- Fixed an issue where the Intense Distortion field was affected by the effect of Cooldown Reset.
- Skill effects changed.
- Reward monsters cannot be hit during boss battles.
- Bombardment damage reduced from 7983% to 7910% at Master Level.
- The skill icon will change.
- Skill effects will change.
- Skill sound effects will change.
- Skill descriptions will change.
- Effects are added to the party members who are affected by the effect.
Xenon
- Skills changed with the Multi-Mode Linker will now persist upon reconnection.
- When changing the Hologram Graffiti skill with the Multi-Mode Linker, it will now apply to other tiers of Hologram Graffiti skills.
- Fixed an issue where skills changed with the Multi-Mode Linker would sometimes be applied to other Xenon characters.
- Fixed an issue where the effects displayed when changing skills with the Multi-Mode Linker would sometimes appear awkward.
- Changed to not activate Special Cores and Continuous Rings.
- Changed to not activate Special Cores and Continuous Rings.
- Skill icon changed.
- Forward dashing functionality removed.
- Changed to not activate Special Cores and Continuous Rings.
- Action delay is reduced by 15%.
- A new skill that charges forward, fully activating the Air Booster and attacking enemies with explosive force.
- Action delay is reduced by approximately 16%.
- Fixed an issue where directional key inputs would not be applied in reverse when used in a confused state.
- Action delay reduced by approximately 21%.
- Action delay reduced by 25%.
- Damage reduced from 395% to 325% at Master Level.
- Action delay reduced by approximately 21%.
- Damage reduced from 405% to 370% at Master Level.
- Fixed an issue where Hologram Graffiti could not be deployed in some content even if Hologram Graffiti: Fusion was not installed. The affected content is as follows: Midnight Chaser, Will (Easy, Normal, Hard) Phase 1, Epic Dungeon: Angler Company
- Action delay reduced by approximately 45%.
- Energy Ball has been removed and replaced with a skill that attacks enemies within the field at regular intervals.
- Action delay is reduced by approximately 45%.
- Damage increase when attacking boss monsters is reduced from 30% to 24% at Master Level.
- Critical damage increase is reduced from 8% to 6% at Master Level.
- Skill description changed.
- Changed to Hologram Graffiti - Bonus Attack, which increases the number of attacks with Hologram Graffiti.
- The feature that temporarily reduces monster defense when hit by Meltdown Explosion has been removed.
- The feature that temporarily increases damage after using the skill has been removed.
- Special Cores and Continuous Rings will no longer be activated.
- The charge function has been removed.
- The skill is now installed after a key-down attack.
- Damage has been increased from 400% to 600% at level 25.
- The maximum number of attacks has been reduced from 76 to 25.
- The cooldown has been increased from 100 seconds to 120 seconds.
- Invincibility while attacking has been removed.
- A feature has been added that protects against critical status effects while in use.
- A feature has been added that prevents knockback from any enemy attacks while in use.
- A feature has been added that reduces damage taken, including attacks that inflict damage equal to a percentage of maximum HP while in use.
- Characters are no longer obscured by Mega Smasher.
- Changed to allow movement while holding down the key.
- Fixed an issue where actions would appear awkward while holding down the key.
- Fixed an issue where skill sound effects would not play when holding down the key.
- Now allows registration in skill sequences.
- The remaining duration will be displayed on the buff icon.
- Energy will now be immediately overcharged upon skill casting.
- The feature that reduced energy recharge time during the skill's duration will be removed.
- Duration will be reduced from 45 seconds to 30 seconds.
- The feature that consumed a fixed amount of MP (up to maximum MP) per second during the skill's duration will be removed. Instead, a fixed amount of MP (up to maximum MP) will be consumed once per skill cast.
- MP can now be recovered during the skill's duration.
- A feature that increases damage and ignores monster defense for a fixed period of time after skill use has been added.
- Reward monsters cannot be hit during boss battles.
- Can now be registered in skill sequences.
- Can now be used in the air.
- Action delay reduced by approximately 29%.
- Energy Ball is removed, and the skill is changed to attack enemies within the field at regular intervals.
- Damage reduced from 500% to 450% at level 25.
- Number of attacks reduced from 5 to 3.
- Hologram Graffiti: If Fusion is already installed, Hologram Graffiti can no longer be deployed.
- Added the ability to re-set the hologram field when using the skill again.
- Changed the damage increase effect to apply to yourself even if you are not within the field.
- When casting a skill in the air, if there is no platform within a certain range where Fusion can be installed, it will no longer be used.
- Action delay upon firing is reduced by approximately 15%.
- The effect upon aiming is no longer affected by skill effect transparency.
- When aiming at a photon ray that is output to another character, the effect will be changed to be affected by the transparency of the skill effect.
- Action delay is reduced by approximately 15%.
- Damage is reduced from 510% to 465% at Master Level.
- Action delay is reduced by approximately 15%.
- Damage is reduced from 330% to 310% at Master Level.
- Action delay is reduced by approximately 15%.
- Damage is reduced from 655% to 615% at Master Level.
- Action delay is reduced by approximately 15%.
- Damage is reduced from 655% to 615% at Master Level.
- An issue where the airframe would not launch during Artificial Evolution's Enhanced Aviation Liberty has been fixed.
- An issue where Hologram Graffiti could not be deployed even when Fusion was not installed in some content has been fixed. The following content has been fixed: Midnight Chaser, Will (Easy, Normal, Hard) Phase 1, Epic Dungeon: Angler Company
- Action delay is reduced by approximately 45%.
- Energy Ball is removed and replaced with a skill that attacks enemies within the field at regular intervals.
- Damage is reduced from 1000% to 700% at Master Level.
- Action delay is reduced by approximately 45%.
- Purgerop Masquerade: The damage increase from Sniping has been reduced from 46%p to 30%p at Master Level.
- The effect that temporarily reduces monster defense on enemies hit by Meltdown Explosion has been removed.
- The effect that temporarily increases damage after using the skill has been removed.
- Special Core and Continuous Ring will no longer be activated.
- The cooldown for the Enhanced Airframe reactivation has been reduced from 1.8 seconds to 1.5 seconds.
- The damage of the Enhanced Airframe has been reduced from 1200% to 960% at Master Level.
- Mega Smasher will now be installed immediately when activated while in flight.
- The damage of Mega Smasher installed while in flight has been increased from 400% to 500% at Level 25.
- The number of attacks of Mega Smasher installed while in flight has been reduced from 6 to 5.
- The condition for Mega Smasher to be immediately installed has been changed from Enhanced Aviation Liberty to Evolved state.
- An issue where the cooldown reduction feature for Aviation Liberty during Evolved state was not being notified has been fixed.
- An issue where Enhanced Aviation Liberty would sometimes not activate when using a skill while Custom Command is off has been fixed.
- The damage of Wave has been increased from 3885% to 4130% at Master Level.
Kaiser
- The interval between summoning a clone of the equipped weapon has been reduced from 3 seconds to 0.3 seconds.
- Special Cores and Continuous Rings will no longer be activated.
- Changed to no longer trigger Special Cores and Continuous Rings in the Final Form state.
- Teleport delay has been reduced by approximately 20%.
- Changes to allow you to use other skills while the skill lasts.
- Final damage increase reduced from 32% to 30% at Master Level.
- final Damage increase amount when attacking monsters under status effects is reduced from 15% to 8% at master level
- final damage increase amount when attacking monsters under status effects while in Final Form state is reduced from 25% to 18% at master level
- Action delay reduced by approximately 8%.
- Damage reduced from 360% to 330% at Master Level.
- Action delay reduced by approximately 8%.
- Action delay reduced by approximately 16%.
- Casting sound changed.
- The interval between summoning the clone of the equipped weapon is reduced from 3 seconds to 0.3 seconds.
- The cooldown reset feature has been removed.
- The feature that increases attack power during the duration has been removed.
- The feature that increases attack speed during the duration has been removed.
- A feature has been added that reduces the cooldown of skills below Tier 4 by 50%, excluding some skills during the duration.
- The cooldown has been increased from 90 seconds to 120 seconds.
- Action delay has been reduced by approximately 8%.
- Reward monsters cannot be hit during boss battles.
- The re-summon cooldown has been reduced from 10 seconds to 3 seconds.
- The damage of the 15th Kaiser has been increased from 500% to 600% at level 25.
- The damage of the 27th Kaiser has been increased from 1775% to 1800% at level 25.
- This skill can now be registered in skill sequences.
- Reward monsters cannot be hit during boss battles.
- Flame damage has been increased from 855% to 900% at level 25.
- This skill can now be registered in skill sequences.
- Skill descriptions will be modified.
- Action delay is reduced by approximately 8%.
- Damage is reduced from 580% to 560% at Master Level.
- Action delay is reduced by approximately 8%.
- The interval between summoning the equipped weapon's clone is reduced from 3 seconds to 0.3 seconds.
- Finishing blow damage is increased from 1909% to 1980% at Master Level.
Kaine
- Fixed an issue where the number of attack hits would not reset when entering and exiting the boss waiting map.
- A new skill that pierces like lightning, choking enemies.
- Cooldown reduced from 10 seconds to 7 seconds.
- Master Level changed from 10 to 5.
- Movement Speed increase formula changed.
- Damage increased from 110% to 120% at Master Level.
- Dragon Fang's damage increase increased from 60%p to 70%p at Master Level.
- Death Blessing's damage increase decreased from 160%p to 150%p at Master Level.
- Action delay reduced by approximately 4%.
- Action delay reduced by approximately 15%.
- Dragon Fang's damage increase has been increased from 93%p to 100%p at Master Level.
- Final damage increase has been increased from 28% to 30% at Master Level.
- Critical damage increase has been increased from 20% to 25% at Master Level.
- Final damage increase has been increased from 30% to 37% at Master Level.
- Attack power increase has been increased from 30% to 35 at Master Level.
- The ability to prepare cartridges has been removed.
- A cooldown has been added.
- Now benefits from the cooldown reduction effect.
- Now benefits from the cooldown reduction effect.
- Death Arrow will no longer be affected by the cooldown reset function.
- The ability to harvest and consume Death Screams has been removed.
- The buff icon will now display this.
- It can now be used in the air.
- It can now be registered in skill sequences.
- The damage of Hand of Pain has increased from 670% to 1340% at level 25.
- The duration has increased from 5 seconds to 10 seconds.
- The cooldown has increased from 60 seconds to 120 seconds.
- Action delay has been reduced by approximately 4%.
- Action delay has been reduced by approximately 15%.
- Damage has been increased from 437% to 524% at Master Level.
- The damage of Blessing of Death has been reduced from 620% to 610% at Master Level.
- The cartridge preparation feature has been removed.
- A cooldown has been added.
- The cooldown reduction effect has been applied.
- The cooldown reduction effect has been applied.
- Skill effects will change.
- Death Blessing damage has been reduced from 685% to 675% at Master Level.
- Death Blessing damage with Incarnation applied has been reduced from 715% to 705% at Master Level.
- Dragon's Breath damage has been reduced from 1140% to 900% at Master Level.
- The damage of Manifest Malice has been reduced from 3892% to 3500% at Master Level.
- The number of Manifest Malice attacks has been increased from 8 to 10.
- The number of times Manifest Malice occurs has been reduced from 15 to 14.
- The damage of Execution Strike has been reduced from 4080% to 3675% at Master Level.
- The number of times Execution Strike occurs has been reduced from 17 to 16.
- The damage of Blessing of the End has been reduced from 4800% to 4480% at Master Level.
Cadena
- Action delay reduced by approximately 19%.
- Action delay reduced by approximately 16%.
- Can now be used in the air.
- Action delay reduced by approximately 15%.
- Action delay reduced by approximately 21%.
- Action delay reduced by approximately 12%.
- Action delay reduced by approximately 31%.
- The feature that increased the level of the Pommel attack based on the number of additional hits from Weapon Variation has been removed.
- The time limit for Pommel attack has been removed.
- The Pommel casting effect has been changed.
- The number of Pommel attacks has been increased from 1 to 3.
- Pommel damage is fixed at 990% at Master Level.
- Pommel attack range is increased by approximately 323%.
- Pommel finishing blow is removed.
- The number of shockwaves generated is fixed at 1.
- Can now be used in the air.
- The action delay for the 3rd hit is reduced by approximately 19%.
- The critical damage increase is reduced from 19% to 15% at Master Level.
- The skill description has been changed.
- The action delay is reduced by approximately 33%.
- The duration is reduced from 55 seconds to 40 seconds.
- The damage of Giant Chain is increased from 700% to 900% at Level 25.
- The attack speed reduction feature on successful attacks has been removed.
- The buff icon will now display this information.
- The skill description has been revised.
- Damage reduced from 600% to 250% at level 25.
- Number of attacks reduced from 4 to 2.
- Action delay reduced by approximately 8%.
- Duration increased from 8 seconds to 15 seconds.
- Action delay reduced by approximately 19%.
- Can now be used in the air.
- Action delay reduced by approximately 15%.
- Action delay reduced by approximately 21%.
- Action delay reduced by approximately 12%.
- Action delay reduced by approximately 31%.
- The feature that increased the level of the slash based on the number of additional hits from Weapon Variety has been removed.
- The time limit for slashing has been removed.
- The slashing effect has been changed.
- The number of slashing hits has been increased from 1 to 3.
- The damage of the slashing hit has been fixed at 1710% of the Master Level.
- The attack range of the slashing hit has been increased by approximately 35%.
- The finishing blow of the slashing hit has been removed.
- The number of shockwaves generated has been fixed to 1.
- It can now be used in the air.
- The action delay of the 3rd hit has been reduced by approximately 19%.
- The action delay has been reduced by approximately 33%.
- Damage from Slash has been increased from 10933% to 11060% at Master Level.
- Damage from Pulverization has been reduced from 11669% to 11620% at Master Level.
Angelic Buster
- Special Core and Continuous Ring will no longer be activated.
- Action delay reduced by approximately 16%.
- Action delay will be reduced by approximately 11%.
- Damage will be reduced from 320% to 300% at Master Level.
- Action delay will be reduced by approximately 15%.
- Action delay reduced by approximately 15%.
- Damage reduced from 630% to 555% at Master Level.
- Changed to a passive skill.
- Can now be registered in skill sequences.
- Changed so that it is no longer canceled when moving maps during casting.
- Can now be registered in skill sequences.
- Changed so that it cannot hit reward monsters during boss battles.
- At the end of the skill, the output position of the lighting effect changes.
- Changed to be usable in the air.
- Added guidance on the effects of Fatal Status Ailment Defense.
- Action delay reduced by approximately 24%.
- Skill description changed.
- Action delay reduced by approximately 15%.
- Damage reduced from 960% to 847% at Master Level.
- Action delay is reduced by approximately 11%.
- Damage is reduced from 432% to 403% at Master Level.
- Trinity VI's damage increase is reduced from 105%p to 90%p at Master Level.
- Changed to a passive skill.
- Trinity VI's damage increase is reduced from 140%p to 120%p at Master Level.
- Can now be registered in skill sequences.
- Action delay reduced by approximately 15%.
- Damage reduced from 760% to 684% at Master Level.
Zero
- Fixed an issue where skill effect transparency options were not properly applied to other characters.
- Fixed an issue where additional hits would sometimes not activate.
- Reward monsters cannot be hit during boss battles.
- Passive Skill.
- Reduced left and right usage delay by approximately 52%.
- Reduces the up/down usage delay by approximately 48%.
- Action delay is reduced by approximately 29%.
- Reduces the number of points that can be linked by approximately 21%.
- Action delay is reduced by approximately 29%.
- Reduces the number of points that can be linked by approximately 21%.
- Action delay is reduced by approximately 38%.
- Action delay is reduced by approximately 8%.
- TF cost reduced from 17 to 14.
- Action delay is reduced by approximately 19%.
- TF cost reduced from 19 to 16.
- TF cost reduced from 21 to 18.
- TF cost reduced from 21 to 18.
- Action delay is reduced by approximately 10%.
- Action delay is reduced by approximately 21%.
- Increased the final damage reduced when activated by Assist from 25% to 40%.
- Increased the final damage reduced when activated by Assist from 25% to 40%.
- Action delay is reduced by approximately 13%.
- TF cost reduced from 15 to 10.
- TF cost reduced from 17 to 12.
- Action delay is reduced by approximately 61%.
- TF cost reduced from 19 to 13.
- Action delay is reduced by approximately 61%.
- TF cost reduced from 19 to 13.
- The damage increase effect is applied to the caster for the duration, and the party member is now a buff effect that is applied within the Realm of Time.
- It is modified to be installed on the nearest floor within a certain range.
- Fixed an issue where the buff effect would sometimes not be applied to you immediately after casting a skill.
- Reduces installation action delay by approximately 1%.
- Reduces attack action delay by approximately 25%.
- The remaining duration will be changed to be indicated by the buff icon.
- Increases the attack range of alpha 1 hits by approximately 330%.
- Alpha 2 hits have an increased attack range of approximately 27%.
- Alpha 3 hits have an increased attack range of approximately 18%.
- Beta 1 hit increases attack range by approximately 104%.
- Beta 2 hits have an increased attack range of approximately 28%.
- Beta 3 hits have their attack range reduced by approximately 23%.
- Action delay is reduced by approximately 29%.
- Reduces the number of points that can be linked by approximately 21%.
- Reduced number of attacks from 12 to 11.
- Sword damage reduced from 810% to 750% at Master level.
- Action delay is reduced by approximately 28%.
- Damage reduced from 615% to 555% at Master level.
- Sword damage reduced from 980% to 885% at Master level.
- Action delay is reduced by approximately 8%.
- TF cost reduced from 17 to 14.
- Action delay is reduced by approximately 19%.
- TF cost reduced from 19 to 16.
- TF cost reduced from 21 to 18.
- Action delay is reduced by approximately 10%.
- Action delay is reduced by approximately 21%.
- Increased the final damage reduced when activated by Assist from 25% to 40%.
- Action delay is reduced by approximately 13%.
- TF cost reduced from 15 to 10.
- TF cost reduced from 17 to 12.
- Action delay is reduced by approximately 19%.
- TF cost reduced from 19 to 13.
Kinesis
- Action delay reduced by approximately 19%.
- A feature has been added that reduces the movement speed of attacked enemies.
- Duration increased from 30 seconds to 60 seconds.
- Duration is now displayed on the buff icon.
- Special Core and Continuous Ring will no longer be activated.
- Action delay will be reduced by approximately 19%.
- Train creation distance will be reduced by approximately 43% based on the character.
- Duration will now be displayed on the buff icon.
- Changed to a passive skill.
- The enemy movement speed reduction feature will be removed.
- Grab's action delay is reduced by approximately 50%.
- Fixed an issue where the attack range, damage, and number of attacks for the fifth Psychic Smashing were applied differently.
- Fixed the issue where reward monsters cannot be hit during boss battles.
- Action delay reduced by approximately 16%.
- Changed to a passive skill.
- The enemy movement speed reduction feature has been removed.
- The action delay of Grab is reduced by approximately 50%.
- An issue where the attack range, damage, and number of attacks for the fifth Psychic Smashing were applied differently has been fixed.
- A feature that reduces the movement speed of attacked enemies has been added.
- The action delay is reduced by approximately 24%.
- A feature that reduces the movement speed of attacked enemies has been added.
- This is a new skill that increases the damage of Ultimate - Train.
- A new skill that increases the number of enemies that Ultimate Train can attack.
- A new skill that increases the additional critical hit chance of Ultimate Train.
- Psychic point consumption reduced from 15 to 7.
- Can now be registered in skill sequences.
- Cooldown increased from 60 seconds to 120 seconds.
- Attack interval reduced by approximately 46%.
- Additional attack damage when a substance disappears increased from 850% to 1700% at level 25.
- Can now be registered in skill sequences.
- Fixed an issue where damage was occasionally not applied after the substance was created.
- Damage increased from 1000% to 1400% at level 25.
- Action delay reduced by approximately 25%.
- Psychic point consumption reduced from 5 to 2.
- Now registerable in skill sequences.
- The feature that reduced attack intervals and increased final damage as the number of enemies or objects pulled in increased has been removed.
- Action delay is reduced by approximately 19%.
- Damage is reduced from 1195% to 1040% at Master Level.
- A feature that reduces the movement speed of attacked enemies has been added.
- Grab's action delay is reduced by approximately 50%.
- Damage is reduced from 1000% to 800% at Master Level.
- An issue where the attack range, damage, and number of attacks for the fifth Psychic Smashing were applied differently has been fixed.
- A feature that reduces the movement speed of attacked enemies has been added.
- Action delay is reduced by approximately 19%.
- A feature has been added that reduces the movement speed of attacked enemies.
- Action delay is reduced by approximately 19%.
- The distance at which the train is created based on the character is reduced by approximately 43%.
- The duration is now displayed on the buff icon.
- Reward monsters during boss battles can no longer be hit.
- Damage reduced from 560% to 516% at Master Level.
- Damage reduced from 1850% to 1609% at Master Level.
Event Highlights
Patch Notes (New Content & System Updates)
Patch Notes (Improvements & Bug Fixes)
Event Notes
Job Balancing (Fixes, Akatsuki, Jianghu)
Job Balancing (Explorer)
Job Balancing (Cygnus, Heroes, Demons)
Job Balancing (Flora, Anima)
Special World
~~~ End of Job Balancing (Resistance, Nova, Zero, Kinesis) Notes ~~~
