Updates

15 Nov 2022

Ignition: Skill Balancing Part III (v218) - Nova, Zero, Flora, Anima Updates & Skill Fixes



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Ignition: Skill Balancing Part III (v218)


TABLE OF CONTENTS

1. Skill Updates
 ↪ 1.7 Nova
 ↪ 1.8 Zero
 ↪ 1.9 Flora
 ↪ 1.10 Anima
Part I - General, Explorers Updates
Part II - Hero, Demon, Resistance, Kinesis Updates



Skill Updates


Nova

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  • Kaiser
      image Tempest Blades
        ↪ Changed to an on/off skill that summons multiple swords in use at regular intervals.
        ↪ Summoned Black Will of Sword: Charge can be used to fire at enemies.
        ↪ Reduced the time it takes for the fired sword to start flying towards the enemy.
        ↪ Improvements will be made so that when the enemy you are tracking disappears, it does not disappear immediately.
      image Tempest Blades: Charge
        ↪ This is a new skill that fires a sword created with Tempest Blades.
        ↪ Can be used with other skills.
      image Blade Burst
        ↪ Damage has been increased from 300% to 480% based on the maximum level.
        ↪ The attack that explodes the swords that are placed down will be removed.
        ↪ Attack range has been increased by about 13%.
        ↪ Skill effects and sounds have been changed.
      image Inferno Breath
        ↪ Improved to be usable in the air.
        ↪ The skill effect has been changed.
      image Advanced Tempest Blades
        ↪ The skill description has been modified to match the changed Tempest Blades.
      image Tempest Blade: Devastate
        ↪ Reduced the time it takes for the fired sword to start flying towards the enemy.

  • Kaine
      image Natural Born Instinct
        ↪ Final damage boost increased from 20% to 24%.
      image Grip of Agony
        ↪ Improved so that stacks do not reset due to buff initialization by entering contents such as Mu Lung Dojo, Sharenian's Underground Waterway, and Ursus.
      image Thanatos's Descent
        ↪ Added a function where the damage increase buff will be maintained throughout the duration of Thanatos's Descent even when Realm of Death is activated.
        ↪ Improved so that Realm of Death can be activated in the air.

  • Cadena
      image Chain Arts: Chase
        ↪ Slow effect is improved so that it is not halved by boss monsters.
      image Chain Arts: Stroke
        ↪ Slow effect is improved so that it is not halved by boss monsters.
      image Agent Step
        ↪ The ability to increase movement speed by 40 and jump power by 20 based on maximum level has been added.
      image Weapon Arts: Blade Cut
        ↪ Improved to not be affected by knockback effects.
      image Weapon Arts: Talon Strike
        ↪ Improved to not be affected by knockback effects.
      image Weapon Arts: Shuriken Bomb
        ↪ Improved so that shurikens are created closer to the character.
        ↪ When used in conjunction with the first hit of Chain Arts: Stroke, the final damage increase effect is consumed only when the skill is used, so that it is applied to both the shuriken's attack and the explosive attack.
        ↪ Can now be linked with Chain Arts: Stroke, Chain Arts: Chase, Weapon Arts: Blade Cut, Weapon Arts: Talon Strike.
      image Weapon Arts: Shotgun Blaster
        ↪ Improved to not be affected by knockback effects.
      image Weapon Arts: Dancing Daggers
        ↪ The duration of the fear state has been increased from 10 seconds to 30 seconds.
      image Weapon Arts: Energy Bombs
        ↪ Improved to not be affected by knockback effects.
        ↪ When used in conjunction with the first hit of Chain Arts: Stroke, the final damage increase effect is improved so that it is consumed at the time of skill use, not at the time of explosion.
      image Weapon Arts: Cinderblock Smash
        ↪ Improved to not be affected by knockback effects.
        ↪ When used in conjunction with the first hit of Chain Arts: Stroke, the final damage increase effect is improved so that it is consumed when the skill is used, not when the attack occurs.
      image Weapon Arts: Assault & Battery
        ↪ Improved so that the Confusion status abnormality is applied to the 1st and 2nd hits.
        ↪ The duration of the Confusion state has been increased from 10 seconds to 30 seconds.
        ↪ Improved to not be affected by knockback effects.
        ↪ When used in conjunction with the first hit of Chain Arts: Stroke, the final damage increase effect is improved to be applied to all attacks.
        ↪ The number of attacks of the first hit has been increased from 6 to 8, and damage has been increased from 490% to 495% based on the maximum level.
        ↪ The number of attacks of the second hit has been increased from 7 to 9, and the damage has been increased from 610% to 640% based on the maximum level.
        ↪ The number of attacks of the third hit has been increased from 8 to 10, and the damage has been increased from 790% to 915% based on the maximum level.
        ↪ The feature of the damage being based on the number of enemies being attacked has been removed.
      image Chain Arts: Takedown
        ↪ Changed to a skill that binds up to 8 nearby enemies with chains.
        ↪ The ability to charge towards the target has been removed.
      image Weapon Variety III
        ↪ Added a function to apply Dark Sight for a short time when additional hits are triggered.
        ↪ Added a function to create a shield that quickly disappears when additional hits are activated.
      image Chain Arts: Tough Hustle
        ↪ Improved to be usable in the air.
        ↪ The ability to lock the Weapon Variety stack to the maximum will be removed.
      image Weak Point Converging Attack
        ↪ The duration of the bleeding condition has been increased from 10 seconds to 30 seconds.
      image Chain Arts: Crush
        ↪ Improved to be usable in the air.
        ↪ The ability to stack Weapon Variety to the maximum has been added. The duration of the Weapon Variety stacked by this function is 15 seconds.
      image Chain Arts: Maelstrom
        ↪ Slow effect is improved so that it is not halved by boss monsters.

  • Angelic Buster
      image Celestial Roar
        ↪ Action delay has been reduced by about 16%.
      image Finale Ribbon
        ↪ Debuff duration increased from 20 seconds to 60 seconds.
      image Soul Resonance
        ↪ Improved to be usable in the air.
        ↪ A function to stop the character at the used position has been added.
        ↪ The skill effect has been changed.
      image Energy Burst
        ↪ Can now be protected by the Buff Freezer.
      image Familiar Mascot
        ↪ Magical Bubble can now be protected by the Buff Freezer.


    Zero

    image


  • Zero
      image Divine Aura
        ↪ The skill name has been changed from Divine Force to Divine Aura.
        ↪ The skill effect has been changed.
        ↪ The ability to increase movement speed, jump power, and attack speed has been added.
      image Divine Swift
        ↪ Removed.
      image Burst Step
        ↪ When used to move towards left or right, it is now treated as a teleport.
      image Resolution Time
        ↪ A function that increases the attack speed by 1 stage has been added.
        ↪ A function that increases the critical rate by 20% based on the maximum level has been added.
      image Doubletime
        ↪ The effect of Detect has been changed to increase damage by 1%, and the maximum number of stacks has been reduced from 10 to 5.
        ↪ The attack speed increase effect of Strength at the maximum stack has been removed, and the maximum number of stacks has been reduced from 10 to 5.
      image Broad Sword Mastery
        ↪ A function that increases damage by 50% based on the maximum level has been added.
        ↪ The ability to increase damage when the number of attacked enemies is less than the skill's maximum number of attackable monsters will be removed.
      image Advanced Spin Cutter
        ↪ A function that increases damage by 100% based on the maximum level when attacking normal monsters has been added to the sword attack.
      image Time Generator
        ↪ The skill icon has been changed.
      image Grand Rolling Cross
        ↪ A function that increases damage by 110% based on the maximum level when attacking normal monsters has been added to the sword attack.
      image Advanced Rolling Assault
        ↪ A function that increases damage by 60% based on the maximum level when attacking normal monsters has been added to the sword attack.
      image Shadow Rain
        ↪ Damage increased from 1400% to 1600%.
      image Limit Break
        ↪ Cooldown reduced from 240 seconds to 120 seconds.
        ↪ Duration reduced from 42 seconds to 24 seconds at level 25.
        ↪ Damage reduced from 775% to 410% at level 25.
        ↪ Shock damage reduced from 1300% to 750% at level 25.
      image Joint Attack
        ↪ Now increases the number of explosions of the Coordinated Attack by 1 for every 2 remaining combo attacks. However, the explosion of Coordinated Attack only occurs up to 5 times.
        ↪ Alpha & Beta chain damage has been increased: 1st hit 1750% to 1920%, 2nd hit 1660% to 1830%, 3rd hit 2000% to 2200% based on level 25.
        ↪ Coordinated Attack damage increased from 1800% to 2050% at level 25.
      image Shadow Flash
        ↪ Beta's field damage upon creation has been increased from 1200% to 1300% at level 25.
        ↪ Beta's field damage upon using Shadow Flash again is increased from 1500% to 1750% at level 25.


    Flora

    image


  • Adele
      image Resonance
        ↪ The additional final damage based on number of enemies attacked has been removed and will now be applied when Resonance hits.
        ↪ Damage increased from 120% to 502% based on the maximum level.
      image Nobility
        ↪ It is improved so that it cannot be canceled for a certain period of time after use.
      image Blossom
        ↪ The attack delay has been reduced by about 14%.
      image Grave
        ↪ Cooldown reduced from 90 seconds to 10 seconds.
        ↪ Damage has been reduced from 800% to 220% based on the maximum level.
      image Marker
        ↪ The ability to additionally increase final damage according to the number of enemies being attacked has been removed.
        ↪ Damage has been increased from 500% to 2000% based on the maximum level.
      image Restore
        ↪ It is improved so that it cannot be canceled for a certain period of time after use.
      image Storm
        ↪ Improved to consume only MP when casting.
        ↪ It is improved to be protected by the Buff Freezer.
        ↪ It is improved so that it cannot be canceled for a certain period of time after use.

  • Illium
      image Invoke: Javelin
        ↪ Improved to prioritize the boss monster with the highest maximum HP on the first hit.
        ↪ Improved to prioritize the boss monster with the highest maximum HP when bouncing between targets.
      image Crystal Control
        ↪ Crystal's movement speed has been increased by approximately 100%.
      image Divine Shield
        ↪ Added a function to absorb MP with a certain probability when attacking.
        ↪ The amount of damage received has been increased from 50% to 70% based on the maximum level.
      image Glory Wing: Javelin
        ↪ Improved to prioritize the boss monster with the highest maximum HP.
        ↪ The ability to additionally increase final damage according to the number of enemies being attacked has been removed.
        ↪ Damage has been increased from 300% to 500% based on the maximum level.
      image Invoke: Javelin II
        ↪ Improved to prioritize the boss monster with the highest maximum HP on the first hit.
        ↪ Improved to prioritize the boss monster with the highest maximum HP when bouncing between targets.
      image Crystal Gate
        ↪ If the Crystal Gate disappears while there is remaining duration, the skill cooldown will be reduced by a certain percentage of the remaining duration.
      image Crystal Ignition
        ↪ Keydown duration reduced from 10 seconds to 6 seconds.
        ↪ Damage increased from 1400% to 2331% at level 25.
      image Crystal of Soul
        ↪ It is improved to be protected by the Buff Freezer.
      image Reaction: Spectrum
        ↪ The damage has been increased from 1900% to 3168% at level 25.

  • Ark
      image Spell Missile
        ↪ Improved so that Spell Missiles does not disappear immediately when the tracked enemy disappears.
      image Instinct Leap
        ↪ Improved to be able to float while jumping upwards.
        ↪ Command lock function has been added.
      image Unfading Scar
        ↪ Damage has been reduced from 170% to 150% based on the maximum level.
      image Approaching Death
        ↪ Improved so that Approaching Death does not disappear immediately when the tracked enemy disappears.
      image Endless Hunger
        ↪ Damage has been reduced from 320% to 300% based on the maximum level.
      image Continue Fusion
        ↪ Final damage reduced from 10% to 5% based on maximum level.
      image Entrancing Confinement
        ↪ Improved so that it does not collide with enemies during casting.
      image Battle Frenzy
        ↪ Duration increased from 5 seconds to 20 seconds.
      image Memory of the Root
        ↪ Cooldown reduced from 200 seconds to 120 seconds.
        ↪ Attack duration has been reduced by about 40%.
        ↪ The duration that Vigor is not consumed in Spectral Form has been reduced from 30 seconds to 18 seconds.
        ↪ Damage reduced from 800% to 435% at level 25.
        ↪ Explosion damage reduced from 2400% to 1444% at level 25.
      image Infinity Spell
        ↪ Cooldown reduced from 240 seconds to 120 seconds.
        ↪ Duration reduced from 90 seconds to 49 seconds at level 25.
        ↪ HP consumption reduced from 15% to 8%.


    Anima

    image


  • Ho Young
      image Magic Calabash
        ↪ The ability to distribute damage equal to the number of targets being attacked has been removed.
      image Phantasmal Clone Talisman
        ↪ Improved to prioritize the boss monster with the highest maximum HP.
      image Chasing Ghost Talisman
        ↪ Improved to prioritize the boss monster with the highest maximum HP.
      image Fist Method: Rainbow Butterflies
        ↪ Improved to prioritize the boss monster with the highest maximum HP.
      image Mystic Energy: Clone Sage Taeul
        ↪ Changes to a skill that binds several nearby enemies when used.
        ↪ The ability to increase the bind duration according to the number of enemies hit has been removed.
        ↪ Bind duration increased from 8 seconds to 11 seconds.
      image Mystic Energy: Taeul Divine Medicine
        ↪ Now fully recovers Talisman Power and Scroll Power.
      image Mystic Energy: Advent of Rebellious Power
        ↪ Improved God's Blow to prioritize the boss monster with the highest maximum HP.

  • Lara
      image Mountain Ridge
        ↪ The amount of damage received has been increased from 50% to 70% based on the maximum level.
      image Revelation: Where the River Flows
        ↪ Improved so that you can travel to the starting point on the river even at the river's destination point.
      image Waking Up
        ↪ Cooldown reduced from 11 seconds to 9 seconds.
      image Revelation: A Place Full of Sunlight
        ↪ Area range has been increased by approximately 67%.
      image Conversion of Dragon Vein
        ↪ The cooldown that increases upon successful attribute conversion has been reduced from 7 seconds to 4 seconds.
      image Mountain Surrounding
        ↪ Improved to ignore Darkness and Seal status abnormalities during the skill's duration.
      image Free Dragon Vein
        ↪ Improved so that dragon veins are created a little closer to the character.




    Skill Fixes



    General Fixes
  • The issue in which the skill effect is displayed awkwardly when bind skills hit floating monsters in the air has been fixed.
      ➢ Soul Master's Soul Penetration
      ➢ Night Walker's Shadow Stitch
      ➢ Adele's Squall
      ➢ Lara's Vine Skein
  • The issue in which the following skills are used awkwardly while hanging on a rope has been fixed.
      ➢ The Dark Knight's Reincarnation Accept
      ➢ Explorer Magician's Precarious Memories
  • Soul skill has been modified so that it cannot be used as a command during its cooldown.
  • When a character is revived by the skills below, the issue where some Exprience Buff effects would disappear has been fixed.
      ➢ Bishop's Resurrection
      ➢ Paladin's Guardian Spirit
      ➢ Guild Skill: Risen From the Ashes
  • The issue where Crest of the Solar disappears when changing channels has been fixed.
  • Fixed an issue where if you've changed channels while Weapon Aura was active, the first activated Aura Wave’s attack would not be applied.
  • Fixed an issue where Aura Weapon’s Aura Wave charge completion effect would not be displayed after changing channels.

    Explorer
  • Explorer Warriors
      ➢ An issue where the icon of Upper Charge was displayed awkwardly in Battle Statistics has been fixed.
      ➢ The awkward effect of the Explorer warrior's Blitz Shield has been fixed.
      ➢ Fixed an issue where using Warrior Leap before 2nd job would not display certain effects to other characters.
      ➢ The issue in which the icon dragged with the mouse is displayed as a common skill icon when selecting Upper Charge with the mouse after the 2nd job change has been fixed.
  • Hero
      ➢ Fixed an issue where the effects and movements were awkward when using a two-handed sword while using Raging Blow.
  • Paladin
      ➢ The awkward effect of Paladin's Divine Stigma has been fixed.
      ➢ The issue where Paladin's Holy Unity sometimes does not bind to the last party member has been fixed.
      ➢ The issue where Blessed Hammer does not attack for a certain period of time after casting has been fixed.
      ➢ Fixed an error where the effect was displayed awkwardly when performing certain quests while using Blessed Hammer.
  • Dark Knight
      ➢ Fixed an issue where if Dark Knight activates Reincarnation while being affected by certain status effects, the effect would not be removed.
      ➢ The issue where Dark Knight's Beholder Shock III is output as two skills in Battle Statistics has been fixed.
  • Explorer Magicians
      ➢ The issue where the Mana Wave moves the character slightly forward when used has been fixed.
      ➢ The issue where Precarious Memories can be used even on maps where the corresponding skill cannot be used has been fixed.
      ➢ If there is no skill memorized as Precarious Memories, a guide message has been added when using Precarious Memories.
      ➢ If a skill is not specified upon using Precarious Memories, MP will not be consumed.
      ➢ An issue where you could use Precarious Memories with the mouse while sitting on some chairs has been fixed.
  • Archmage (Fire, Poison)
      ➢ Fixed an error where the Poison Zone was not sometimes created.
      ➢ Fixed an issue where Flame Haze would not hit enemies that were too close to the character.
  • Bishop
      ➢ When Bishop heals allies with Heal, the phenomenon where the number of enemies that can be attacked decreases as much as the number of allies restored is adjusted.
      ➢ When Bishop summons Holy Fountain and activates Angelic Vengeance, the issue where Holy Fountain's buff icon is displayed as Fountain for Angel has been fixed.
      ➢ An issue where icons for multiple skills would not be activated when hovering over has been fixed.
  • Bow Master
      ➢ Fixed an error where the effect was displayed awkwardly when the active effect was activated when using Illusionary Shot.
  • Crossbow Master
      ➢ An issue with Charged Arrow where the effect appeared awkwardly when holding the key down to focus has been fixed.
      ➢ An issue where you could not crouch while using Charged Arrow has been fixed.
      ➢ An issue where Retreat Shot was not used while holding the skill key down has been fixed.
      ➢ An issue where Retreat Shot was not used during Charged Arrow's concentration has been fixed.
  • Pathfinder
      ➢ When Pathfinder uses the Obsidian Barrier, the phenomenon where the Relic Gauge is consumed several times has been adjusted.
      ➢ Fixed an error where arrows targeted only boss monsters with high maximum HP, even if there are multiple monsters within range. One arrow will be created for the boss monster with the highest maximum HP within the range, and arrows created by other monsters will be directed to them. When there is a boss monster within range, additional arrows are created to track the boss monster with the highest maximum HP first when using Cardinal Discharge.
      ➢ Fixed an error where the Ancient Curse debuff effect was displayed awkwardly when using Curse Transition.
  • Night Lord
      ➢ When Night Lord uses Triple Throw and Quadruple Throw continuously in place, the issue where the skill effect would occur even when the attack is not activated has been fixed.
      ➢ Fixed an error where the game client would shut down abnormally if Spread Throw hits when the number of throwing stars was at 1.
      ➢ Fixed an error where the image of the throwing stars was not visible when using Triple Throw or Quadruple Throw when the number of throwing stars was 1.
  • Shadower
      ➢ The issue where Shadowers cannot use consumption items immediately after using Meso Explosion has been fixed.
      ➢ If Assassination is registered as a macro, the issue where the 2nd hit is not pre-entered while using the 1st hit has been fixed.
      ➢ The phenomenon of not being able to use other skills immediately after using Smoke Bomb has been adjusted.
  • Dual Blade
      ➢ The phenomenon where Tornado Spin cannot be used continuously for a certain period of time after skill use has been improved.
  • Viper
      ➢ Fixed an issue where when Viper revives without the effect of Buff Freezer and with Serpent Screw enabled, the skill will be automatically consumed with its cooldown applied.
  • Captain
      ➢ When Captain uses Bullet Party and moves to a map where skills cannot be used, the issue where the skill would continue to be in effect has been fixed.
  • Cannon Shooter
      ➢ An issue where supplies would be abnormally generated has been fixed if you are on a ladder or rope or are in a stunned state right before the Crater Maker's first and last bombardment.

    Knight of Cygnus
  • Soul Master
      ➢ When using Sol Stance, Luna Stance, and Soluna's Harmony continuously as shortcut keys, they will not be canceled immediately.
      ➢ The issue where the gathering/mining operation is canceled if you cancel Soluna's Harmony during gathering/mining has been fixed.
      ➢ An issue where the skill could be deactivated by reusing Soluna's Harmony in Ardentmill has been fixed.
      ➢ The issue of not using skills in Union Raid has been fixed.
  • Flame Wizard
      ➢ An issue where you could jump to the top with Firewalk in places where movement skills cannot be used has been fixed.
      ➢ An issue where the connection to the game server was sometimes cut off when using Orbital Flame with Orbital Explosion and Incarnation of Flame enabled has been fixed.
      ➢ Prior skills are added to Phoenix Drive.
  • Wind Breaker
      ➢ The issue where Windbreaker uses Wind Florish, monsters are sometimes pushed several times has been fixed.
      ➢ Fixed an issue where the effect when they disappeared was not affected by the skill effect transparency option for Trifling Winds.
      ➢ Fixed an issue for Pinpoint Mark where the arrow creation location was different based on the direction it was used in.
  • Night Walker
      ➢ An issue where the appearance of Shadow Servant and Shadow Illusion did not change when moving the map immediately after changing the equipment item has been fixed.
      ➢ The issue in which the Shadow Momentum effect is displayed awkwardly while riding mounts has been fixed.
      ➢ The issue in which a skill action is taken even if an attack does not occur when using Triple Throw, Quadruple Throw, and Quintuple Throw continuously in place has been fixed.
      ➢ An issue where the image of the Triple Throw, Quadruple Throw, and Quintuple Throw star images did not appear when the number of charged stars was 1.
      ➢ Fixed an error where the Shadow Servant looked awkward to other characters while sitting on a chair.
  • Mihile
      ➢ The issue in which you can use the Install Shield without wearing the Soul Shield has been fixed.
      ➢ If a party member is attacked while receiving the Light of Courage and Soul Link's shield from Mihile at the same time, the issue in which the received Light of Courage's shield disappears has been fixed.
      ➢ An issue where Darkness was not applied to enemies hit by Deadly Charge, Sword of Soul Light's Light Slash, and Light Force Ray has been fixed.
      ➢ The issue where the defense buff is canceled when moving channels after using Rho Aias has been fixed.
      ➢ The skill description of Claimh Solais has been corrected to be more accurate.
      ➢ When entering some mini-games with Sword of Soul Light enabled, the issue in which the afterimage of the sword attacks enemies in the mini-game has been fixed.

    Heroes of Maple
  • Aran
      ➢ The issue where the combo count does not accumulate when Aran first attacks after logging in has been fixed.
  • Evan
      ➢ When Evan uses a macro while applying Damage Over Time (DoT), the issue where the skill is not used has been fixed.
  • Luminous
      ➢ If you enter the Equilibrium state while using Luminous Liberation Orb, the issue where the appearance change is not applied has been fixed.
      ➢ An issue where the special effects of Master Label weapons and Genesis weapons were not displayed temporarily when the Equilibrium state ends has been fixed.
      ➢ The issue where the Luminous' Orb and Bless of Darkness' Dark Sphere are not applied immediately when adjusting the transparency of the skill effect has been fixed.
  • Mercedes
      ➢ The issue where only one afterimage occurs when Elemental Ghost's remaining duration is less than a certain amount has been fixed.
      ➢ Fixed an issue where Sylphidia would not rush forwards after floating with Blink.
      ➢ Fixed an error where the Unicorn Spike effect was displayed awkwardly.
  • Phantom
      ➢ The issue where Impeccable Memory - Persist's buff duration increase effect is applied to party members receiving buff skills instead of Phantom has been fixed.
  • Eunwol
      ➢ An issue where the casting operation was canceled after the 2nd hit of the Spirit Frenzy when canceled with the arrow key or the jump key during the first hit of the Spirit Frenzy has been fixed.
      ➢ Fixed an error where the Wave Fist effect triggered by Spirit Gathering sometimes did not match the actual attack direction.
      ➢ Fixed an issue where the Spirit Focus activated Shockwave Punch shockwave evaporated by chance.

    Demon
  • Demon Slayer
      ➢ You can no longer reset Hyper Skills while Blue Blood is activated.
      ➢ The issue where the Demon Slash's 2nd to 4th hit could not attack monsters with the basic attack key has been fixed.
      ➢ The phenomenon where Dark Thrust cannot be used continuously for a certain period of time after skill activation has been improved.
  • Demon Avenger
      ➢ Demon Avenger Shield Charge and Exceed: The issue where the charge of Demon Strike can be canceled using Demon Jump has been fixed.
      ➢ Fixed an issue where sometimes the damage reduction effect from Blood Feast would continue after using the skill.

    Resistance
  • Citizen
      ➢ The issue where Citizen's Crystal Throw consumes arrows has been fixed.
  • Battle Mage
      ➢ Fixed an issue with Summon: Death where if you entered certain cutscenes with it active, the gauge UI would not be created after exiting the cutscene.
      ➢ The skill description of Battle Mastery has been corrected to be more accurate.
      ➢ Fixed an issue where Darkness Emblem’s attacks would activate 15 times then consume the mark, even during Abyssal Lightning.
      ➢ Fixed an issue where sometimes only one Black Magic Altar was installed when installing two altars at a time when facing towards the left side.
      ➢ Fixed an issue where the hitbox was awkward near the Black Magic Altar where the curse began.
  • Wild Hunter
      ➢ An error where some passive effects of Summon Jaguar, Crossroad, Sonic Boom, and Jaguar Soul were not applied has been fixed.
  • Mechanic
      ➢ The issue where the booster gauge continues to be consumed even after cancelling the usage of the booster deployment of the Rocket Booster has been fixed.
      ➢ Fixed an issue where if your character died, it would sometimes appear to be in the the metal armor form, but would not have the effect applied.
      ➢ Fixed an error where sometimes, when a status effect was applied at the same time as casting, All Metal Armor Missile Launch would be canceled.
      ➢ Fixed an error where Homing Missiles could be fired right after the end of All Metal Armor Missile Launch skill.
  • Xenon
      ➢ The issue where the character’s face was visible after using Virtual Projection has been fixed.
      ➢ An issue where Fuzzy Rob Masquerade: Shoot skill positions in the UI of the 1st, 3rd, and 4th skills were awkwardly placed has been fixed.
  • Blaster
      ➢ The issue where Revolving Bunker and Revolving Gauntlet do not attack the enemy with high maximum HP first has been fixed.
      ➢ Fixed an error where the Charging Arm: Smash debuff effect was displayed at an awkward position.

    Nova
  • Kaiser
      ➢ An issue where the skill sound effect was not playing while using Air Lift in the Final Form has been fixed.
      ➢ The phenomenon where the appearance of Will of Sword sometimes does not change when the duration of Final Form expires after using Tempest Blades in Final Form has been alleviated.
      ➢ An issue where you could move to a platform you couldn't go to when using teleport in Final Form has been fixed.
      ➢ The issue where Tempest Blades' attack does not apply sometimes has been fixed.
      ➢ An issue where Tempest Blades was not sometimes created has been fixed.
  • Kaine
      ➢ The issue in which Shadow Swift's effects are always output in the same direction to other characters has been fixed.
      ➢ An issue where the effect is activated even if the Realm of Death is not triggered when reusing Thanatos's Descent at the same time as character death has been fixed.
      ➢ Fixed an issue where the Thanatos's Descent's Realm of Death sometimes did not activate properly.
  • Cadena
      ➢ Weapon Variety additional hit, Shuriken Bomb & Energy Bomb explosion attack, and A.D Ordnance launch sphere will no longer cancel Dark Sight.
      ➢ The issue in which the damage dealt to the monster hit by Chain Arts: Takedown is not applied immediately but is applied with a delay has been fixed.
      ➢ The skill descriptions of the skills below have been corrected to be more accurate.
         · Chain Arts: Chase
         · Weapon Arts: Talon Strike
         · Weapon Variety I, II, III
         · A.D. Ordnance
         · Chain Nirvana
      ➢ Fixed an error where the Thrash attack of Chain Arts: Takedown would disable Dark Sight.
  • Angelic Buster
      ➢ The dress-up will no longer be cancelled when moving to a village in the dress-up state.
      ➢ The issue where the wings are output in the state before the dress-up has been fixed when levelling up while in the dress-up state.
      ➢ The phenomenon where Pink Pummel cannot be used continuously for a certain period of time after use has been improved.
      ➢ The phenomenon in which Energy Burst's explosion attack may not occur if you move away from the skill activation area and then return has been alleviated.

    Zero
  • Zero
      ➢ Fixed an issue where movement is possible while executing Joint Attack when immediately tagging to the other character after activating the skill.
      ➢ Fixed an issue where when using Joint Attack without keying down, it would sometimes trigger a combo attack instead of a Coordinated Attack.
      ➢ The issue in which the gathering/mining operation is canceled when using Rolling Assault has been fixed.
      ➢ The issue where Alpha's Shadow Rain attack is output as a basic effect instead of the damage effect set in the options has been fixed.
      ➢ The issue where the skill sound effect of Coordinated Attack is not output when using Joint Attack has been fixed.
      ➢ The issue where the action delay of Burst Step would disappear when used in the left/right direction has been fixed.
      ➢ When using Burst Step to move left/right, the issue of hanging automatically if there is a rope or ladder at the arrival point has been fixed.
      ➢ Fixed an issue where some skills could not be used continuously after using Burst Step.
      ➢ Fixed an error where if the Limit Break buff was canceled while dead, the shocks would be triggered after character resurrection.

    Kinesis
  • Kinesis
      ➢ Psychic Move's skill description has been modified to be more accurate.
      ➢ An issue where objects would not be thrown when the duration of Psychic Tornado expires while using Rope Connect has been fixed.
      ➢ Fixed an error where HP was consumed due to Overload Mana when lifting an enemy with Psychic Grab and Psychic Grab 2.
      ➢ Fixed an error where Overload Mana did not apply to Psychic Grab - Psychic Smashing's last attack.

    Flora
  • Adele
      ➢ The issue where the damage of Resonance used in conjunction with Impale is lower than when Resonance is used by itself has been fixed.
  • Illium
      ➢ Improved the issue where Glory Wings: Javelin's will disappear if the enemy it is tracking disappears.
      ➢ Invoke - Javelin's awkward movement has been improved.
      ➢ The issue in which Crystal of Soul's Crystal Fragment count would reset upon death with the effect of Buff Freezer has been fixed.
  • Ark
      ➢ An issue where quest cutscenes would appear awkwardly when Specter mode ends has been fixed.

    Anima
  • Ho Young
      ➢ The issue where the Space Distortion Gate installed by other Ho Young characters would sometimes use an incorrect skill effect transparency setting has been fixed.
  • Lara
      ➢ Fixed an issue where Bounty Hunter portals were sometimes overlapping the arrival point and starting point for Revelation: Where the River Flows.



    Suggested next reading...
    Ignition: Skill Balancing Part I (v218) - General, Explorers Updates
    Ignition: Skill Balancing Part II (v218) - Hero, Demon, Resistance, Kinesis Updates


    Navigate to others...
    Ignition: Cygnus Remastered Highlight Notes (v218)
    Ignition Patch Notes (v218)
    Ignition: Hyper Burning Event Highlight (v218)
    Ignition Event Notes (v218)


    Ignite your inner spirits!