Updates

03 Jun 2026

[v251] - Content Updates (Part 2)


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Quest Improvements and Bug Fixes

  • The difficulty of the 6th Job Advancement Quest has been reduced.
  • The requirement to charge Stones before proceeding with the 6 Symbol Recovery Quests has been removed.
  • During the Symbol Recovery Quests, the quest flow has been streamlined, allowing players to proceed immediately without speaking to the Goddess NPC.
  • The difficulty of the Road to Extinction Symbol Recovery Quest has been reduced.
  • The spawn interval of Unstable Giant Erdas has been shortened.
  • The damage dealt by the Concentrator to monsters has been increased.
  • During the Arcana Symbol Recovery Quest, Rock Spirits can now be rescued using the NPC/Harvest key.
  • The Cutscene Skip function has been added and can be accessed via the button located at the top-right corner of the screen.
  • All Road to Extinction, Chew Chew Island, Lacheln, Arcana, Moras, and Esfera Stones currently in possession will be removed.
  • Characters currently in the process of charging Stones will be able to continue the quest immediately after the update.
  • The ‘[6th] New Power’ quest will be modified to fully restore both HP and MP upon completion.
  • The content of some quests related to Authentic Force has been modified.
  • The start and completion conditions, as well as the rewards, of some quests has been modified.
  • Some content in Maple Chronicle ‘Grandis’s Book of Cernium’ has been modified.
  • Some content in Maple Chronicle ‘Grandis’s Book of Arteria’ has been modified.
  • Fixed an issue where the timing of monster appearances in the '[Evan] Dangerous Premonition' quest was awkward.
  • The dialogue in '[Mushroom Castle] In Search of the Princess 1' has been adjusted to correct an issue where certain lines were displayed improperly under specific conditions.
  • Fixed an error where the dialogue was awkward when performing '[5th] Grandis' Arcane Stone' as an Illium class.
[Go to Table of Content]




Map Improvements and Bug Fixes

  • Fixed an issue in Monster Park Beginner, Intermediate, and Dungeon stages where the remaining monster count message was displayed multiple times when defeating monsters with Multi Kill effects.
  • Fixed an issue where pets and Androids were not reflected in water.
  • Improvements will be made to allow changing the following presets in Epic Dungeon boss stages.
    • Link Skill
    • Hyper Stats
    • Ability

  • NPC Trader will be removed in the future. You are advised to exchange all remaining Maple Gold Coins as soon as possible.
  • Fallen Cernium / Fallen Cernium Square: Soldiers stationed in the village will be hidden from view after the Cernium story ends.
  • Cernium / Where the Holy Sword Is Stored: The Holy Sword Azor will no longer be visible after the Cernium story ends.
  • Fixed an issue where some objects in the Secret Plaza map were displayed awkwardly.
  • Fixed an issue where card objects in the Mirror World Ludibrium Toy Factory map appeared awkward.
  • Fixed an issue where some platforms appeared awkward in the Deepest Area 1 and Deepest Area 2 maps of the Labyrinth of Suffering.
  • Fixed an issue where some objects appeared awkward in the Arteria Supply Depot map.
  • Fixed an issue where some ropes appeared awkward in the Rocky Beach 1 map.
  • Champion Raid: Fixed an issue in Dragon Island where the character would not switch even after the control time expired when chaining skills with the Mercedes class.
  • Fixed an issue where channel names were displayed awkwardly on Champion Raid content maps.
  • Fixed an issue where monsters occasionally appeared infrequently in the Tranquil Coast 2 map.
  • Fixed an issue where other characters underwater appeared awkward at the Under the Waterfall, Torrent Area 1, Torrent Area 2 and Chew Chew Village Entrance.
  • Fixed an issue where some NPCs were overlapping in the Paradise of Sinners map.
  • Portal images at Rien Library 1st Floor, Rien Library 2nd Floor and Pointy Fox Village will be changed.
  • Fixed an issue where Androids do not reflect in water when wearing the Illusion Ring.
[Go to Table of Content]




Field Revamp

  • The monster placement and terrain of some hunting grounds in the Arcane River and Grandis regions will be changed.
  • Additional hunting fields have been added to the Maple Guide, and access information for certain existing fields has been updated.
  • If a Treasure Hunter reward is not discovered after defeating a certain number of level-range monsters in a personal field, the number of monsters required for guaranteed discovery will be reduced.
  • The Rune of Destruction is changed.
    • When the rune is activated, a powerful attack that hits multiple enemies in a wide area is triggered 28 times in a row, and a damage increase effect is gained for the duration.
    • When the Rune of Destruction is released, it changes into a skill that attacks up to 15 enemies 28 times consecutively with 1000% damage.
[Go to Table of Content]




Monster Improvements and Bug Fixes

  • Will (Easy, Normal, Hard)
    • HP branch for Phase 1 is reduced from 3 to 2.
    • Modified so that Moonlight Orbs and Black Orbs are not generated after the Moonlight Shield is created in Phase 1.

  • Chosen Serene
    • The number of death counts in Normal and Hard modes has been increased from 5 to 8.
    • The attack speed of Sun Sword in Phase 1 has been increased by approximately 73%.
    • The attack range of Sun Sword in Phase 1 has been reduced by approximately 35%.
    • The attack range of Sun’s Fury in Phase 1 has been reduced by approximately 26%.
    • The casting location of Wrath of the Sun in Phase 1 has been adjusted.
    • Sun’s Wrath in Phase 1 will no longer inflict the Dark status effect.
    • The sound effect for Sun’s Fury in Phase 1 has been changed.
    • The pre-delay of Sun’s Fury in Phase 1 (Hard and Extreme modes) has been increased by approximately 25%.
    • Nerota’s Power Explosion in Phase 2 will no longer inflict the Confusion status effect.
    • The attack cycle of Nerota’s Incarnation in Phase 2 has been increased by approximately 67%.
    • Nerota’s Incarnation in Phase 2 will now disappear when the Action-Disabling status effect is applied to Chosen Serene in Phase 2 (Dawn).
    • In Phase 2 (Normal), Nerota’s Power HP has been reduced by approximately 95%.
    • In Phase 2 (Hard), Nerota’s Power HP has been reduced by approximately 89%.
    • In Phase 2 (Extreme), Nerota’s Power HP has been reduced by approximately 90%.
    • In Phase 2 (Normal, Hard, Extreme), Fixed an issue where the Burn debuff's recovery seal was not removed when using certain status ailment removal skills.

  • Gatekeeper Kalos
    • The Will of Kalos crosshair will now remain fixed and will not be affected by character movement.
    • The number of death counts in Easy and Normal modes has been increased from 5 to 8.
    • In Easy Mode, the weapon capture time has been increased from 60 seconds to 80 seconds.
    • In Easy Mode, the number of hits required to unlock the Eye of Restraint and Eye of the Abyss has been reduced from 3 to 2 per party member.
    • In Easy Mode, the number of hits required to unlock the Bombardment Fighter’s Odium spheres has been reduced from 2 to 1 per party member.
    • In Normal Mode, the weapon capture time has been increased from 60 seconds to 70 seconds.
    • In Normal Mode, the number of hits required to unlock the Eye of Restraint and Eye of the Abyss has been reduced from 3 to 2 per party member.
    • In Normal Mode, the number of hits required to unlock the Bombardment Fighter capture has been reduced from 2 to 1 per party member.
    • When Eye of Restraint occupation is released, the currently casting attack will now be interrupted.
    • In Phase 1 (Chaos), the stun duration from Watcher’s Execution has been reduced by approximately 50%.
    • In Phase 1 (Extreme), the stun duration from Watcher’s Execution has been reduced by approximately 67%.
    • In Phase 2, the stun duration from Watcher’s Judgment has been reduced by approximately 50%.
    • In Phase 1, the pre-delay of Watcher’s Rage has been increased by approximately 111%.
    • In Phase 1, the attack range of Watcher’s Rage has been reduced by approximately 16%.
    • The sound effect for Watcher’s Rage (Phase 1) has been changed.
    • In Phase 2, the pre-delay of Watcher’s Wrath has been increased by approximately 111%.
    • In Phase 2, the attack range of Watcher’s Wrath has been reduced by approximately 9%.
    • The sound effect for Watcher’s Wrath has been changed.
    • Watcher’s Wrath Flame attack in Phase 2 will no longer ignore stance.
    • In Phase 1 (Extreme), the pre-delay of Watcher’s Roar has been increased by approximately 12%.
    • In Extreme Mode, the attack range of Watcher’s Roar has been reduced by approximately 16%.
    • In Extreme Mode, the location of Watcher’s Roar attack has been adjusted.
    • The roar sound effect in Extreme Mode has been changed.

  • Carling
    • In Phase 1, Bow attacks have been improved to allow hits even when the target is retreating.
    • The attack effect of Chaos Black Flame Thorn in Phase 1 has been changed.
    • In Phase 1, the pre-delay of Dool’s Typhoon has been increased by approximately 41%.
    • The sound effect for Dool’s Typhoon in Phase 1 has been changed.
    • In Phase 1, the pre-delay of Dool’s Current Emission has been increased by approximately 88%.
    • The sound effect for Dool’s Current Emission in Phase 1 has been changed.
    • In Phase 1, the range of Dool’s Charge Attack has been reduced by approximately 11%.
    • In Phase 2, Karing can now be hit even when retreating.
    • The Black Flame Thorn attack effect in Phase 2 has been changed.
    • In Phase 2, the stun duration of Shock Zone has been reduced by approximately 50%.
    • Death’s Grasp will no longer activate when Karing in Phase 2 is in an incapacitated state.
    • Death’s Grasp will no longer activate when rampaging Karing in Phase 3 is in an incapacitated state.
    • In Phase 3, damage will no longer be applied to the Four Beasts in Beast areas where the character is not present.
    • Damage from Rampaging Karing in Phase 3 is applied regardless of the character’s position.
    • Ascent skills will apply damage to the Four Beasts located in the Beast area where the character is positioned.
    • Certain skills will only apply damage to the Four Beasts within the Beast area where the skill is used, regardless of character position.
    • Viper: Lightning Form – Energy Orb
    • Cannon Shooter: Big Huge Gigantic Cannonball
    • Wind Breaker: Vortex Sphere
    • Len: Plum Blossom Plum Blossom Sword 3rd Form: One-Strike Artful Blade, Plum Blossom Sword 3rd Form: One-Strike Artful Blade VI
    • In Phase 3 (Easy), the HP of Death-Shrouded Archer has been reduced by approximately 26%
    • In Phase 3 (Easy), the HP of Death-Shrouded Chaos has been reduced by approximately 26%
    • In Phase 3 (Easy), the HP of Death-Wrapped Dool has been reduced by approximately 26%
    • In Phase 3 (Easy), the HP of Rampaging Karing has been reduced by approximately 26%
    • In Phase 3 (Normal), the HP of Death-Shrouded Archer has been reduced by approximately 22%
    • In Phase 3 (Normal), the HP of Death-Shrouded Chaos has been reduced by approximately 22%
    • In Phase 3 (Normal), the HP of Death-Shrouded Dool has been reduced by approximately 22%
    • In Phase 3 (Normal), the HP of Rampaging Karing has been reduced by approximately 36%
    • In Phase 3 (Hard, the HP of Death-Shrouded Archer has been reduced by approximately 23%
    • In Phase 3 (Hard), the HP of Death-Shrouded Chaos has been reduced by approximately 23%
    • In Phase 3 (Hard), the HP of Death-Shrouded Dool has been reduced by approximately 23%
    • In Phase 3 (Hard), the HP of Rampaging Karing has been reduced by approximately 23%
    • In Phase 3 (Extreme), the HP of Death-Shrouded Archer has been reduced by approximately 25%
    • In Phase 3 (Extreme), the HP of Death-Shrouded Chaos has been reduced by approximately 25%
    • In Phase 3 (Extreme), the HP of Death-Shrouded Dool has been reduced by approximately 25%
    • In Phase 3 (Extreme), the HP of Rampaging Karing has been reduced by approximately 25%
    • In Phase 3, the pre-delay of Dool’s Lightning has been increased by approximately 33%.
    • The lightning effect of Death-Wrapped Dool in Phase 3 has been changed.
    • The lightning sound effect of Death-Wrapped Dool in Phase 3 has been changed.
    • Fixed an issue where the Archer would occasionally disappear abnormally during a raid in Phase 1 .
    • Fixed an issue where Chaos would occasionally behave abnormally in Phase 1.

  • Limbo
    • Purification Energy can now be used during the casting of Origin and Ascent skills.
    • In Phase 3, the height of Limbo’s Unconscious map has been increased by approximately 32%.
    • Fixed an issue where Limbo occasionally appeared as two when Limbo was defeated simultaneously with the Thought Rampage in Phase 3 (Normal, Hard)
    • Fixed an issue where Limbo would occasionally be invisible when the Action-Disabled status effect was applied just before Thought Runaway in Limbo (Normal, Hard).

  • Vellum(Chaos)
    • Fixed an issue where stalactites occasionally did not fall.

  • Lotus (Normal, Hard, Extreme)
    • Fixed an issue where the animation occasionally looked awkward when the incapacitating status effect ended in Phase 1.

  • Black Mage (Hard, Extreme)
    • Fixed an issue where Aion of Creation and Yaldabaoth of Destruction would occasionally move past the Wailing Wall when charging in Phase 1.
    • Fixed an issue where the Black Mage was occasionally not summoned upon entering Phase 4.

  • The First Adversary (Easy, Normal, Hard, Extreme)
    • An issue where the First Adversary would occasionally teleport to unintended locations in Phases 1 and 3 has been fixed.
    • An issue where the First Adversary would occasionally move into the air in Phases 1 and 3 has been fixed.
    • An issue where the Sword Shower pattern effect persisted when the Action Disable status effect was applied in Phase 1 has been fixed.
    • An issue where the First Adversary would appear unnatural after the Incapacitated status effect ended in Phase 2 has been fixed.
    • An issue where attribute effects on characters were obscured by Soul Weapon effects when moving into the air in Phases 2 and 3 has been fixed.
    • Fixed an issue where character speech bubbles were obscured by elemental effects in Phase 2

  • Baldrix
    • Fixed an issue in Phase 1(Normal, Hard) where the Ancient God's Thoughts would occasionally appear awkward when the incapacitating status effect ended.

  • The Talahart Elite Boss "Dark Thought" has been modified so that it can be hit while teleporting.
  • The attack ignore and attack reflection mechanics of certain boss monsters have been removed.
  • Performance issues causing lag during certain boss content have been alleviated.
  • Crimson Queen (Normal, Chaos) Face of Sorrow has been removed.
  • The names of the Crimson Queen achievements has been changed.
  • The movement speed of the Venomous Spirit appearing in Spirit Savior is reduced.
  • Fixed an issue where damage skins would occasionally appear awkward when the Action Disabling status effect was applied to some monsters.
  • Fixed an issue where debuff effects would occasionally appear awkward when the Action Disabling status effect was applied to some monsters.
  • Fixed an issue where the effect appeared awkward upon the death of the last monster in the Cernium, Hotel Arcs, and Odium Monster Parks.
  • Fixed an issue where some boss monsters would occasionally fail to perform a death animation upon defeat.
  • Fixed an issue where boss monsters occasionally move awkwardly.
[Go to Table of Content]




UI Improvements and Bug Fixes


Trade UI Revamp
  • The existing ‘General Trade’ and ‘Cash Item Trade’ systems will be unified, allowing exchanges regardless of item type.
  • A ‘Register’ function will be added.
  • After registering the item to be sent to the other party and completing registration via the ‘Register’ button, the exchange can be proceeded by pressing the ‘Exchange’ button.
  • A ‘View Character Info’ button will be added.

UI improvements
  • The number of character slots in Regular Worlds has been increased to 58. You may expand the slots using the Character Slot Expansion Coupon from the Cash Shop for FREE.
  • The cost required to change Hyper Stat presets has been removed.
  • An issue where Hyper Stat presets could be changed during boss battles has been fixed.
  • Players will no longer be able to edit party descriptions on the Party Recruitment Board while chat is disabled.
  • Special Core Skills can now be registered to Buff Favorites.
  • Currently equipped Special Core Skills will be displayed in the Skill Window; expired Special Core Skills will not be shown.
  • Special Core Skills displayed in the Skill Window can be registered to Buff Favorites.
  • Skills registered to Buff Favorites will no longer be automatically removed once added.
  • The Quest Mailbox accessed via the Lightbulb notification on the left side of the screen has been revamped.
  • The UI design has been updated.
  • A checkbox feature has been added to allow filtering of desired quests.
  • A button to access the Quest Information Window has been added.
  • The Quest Information Window has been revamped.
  • Multiple checkboxes can now be selected simultaneously within the Story category.
  • ‘All’ and ‘Events’ checkboxes have been added to the Story category.
  • The ‘Required’ and ‘Job Change’ filters have been merged into a single ‘Job’ checkbox.
  • The size of quest progress buttons in the Quest Information Window has been increased.
  • When searching within the Story category, if no results are found under selected filters, the search will automatically expand to the entire Story category.
  • When searching for items in the Inventory, Bag, or Warehouse, the item’s location will now be displayed next to the item name.
  • An issue where the Bag UI was obscured by other UI elements when opened from the Inventory has been fixed.
  • Maple Auction can now be accessed from the Boss Entry Map.
  • Certain Job Selection UIs have been modified.
  • The Maple Auction has been improved to allow items to be registered for sale via double-click.
  • In the Quest Mailbox UI, prerequisite quests for bosses that are already accessible will now be displayed in gray text if they are outside the recommended level range.
  • The event list is modified to remember the state of the last opened event folder.
  • The Item Exchange UI and Warehouse UI will be improved to allow registering, storing, and retrieving items via drag-and-drop and right-click.
  • Some boss tiers will be changed in the Boss Content section of the Guide.
  • The ‘Maple Coin Exchange’ menu has been removed from the Quick Move menu.
  • A feature has been added to automatically merge Symbols obtained from Daily and Weekly quests into the currently equipped Symbol.
  • The cooldown for map movement via the Guide UI has been changed to 3 seconds.
  • The cooldown for moving to Ardentmill via the Professional Skill UI has been changed to 3 seconds.
  • The Maple Scheduler UI has been updated to allow navigation to Boss Entry Waiting Maps that have already been completed.
  • A feature has been added to the Maple Scheduler UI to allow movement to the Dimensional Battlefield.
  • The images for the Auto Matching button and Dimensional Battlefield Movement button in the Boss UI have been updated.
  • The speed of certain enhancement animations in the Integrated Enhancement UI has been improved.
  • The positioning of enhancement text animations in the Integrated Enhancement UI has been adjusted to align relative to the UI.
  • The Integrated Enhancement UI has been improved so that text and icon animations are displayed simultaneously upon successful Star Force or Scroll enhancement.
  • The Integrated Enhancement UI has been improved so that icon animations are displayed simultaneously when Star Force enhancement is completed across multiple stages at once.
  • A feature has been added to the Integrated Enhancement UI allowing players to view item information during full-screen enhancement animations, including Potential, Additional Potential, Additional Options, and Scroll Enhancement via Return Scrolls.
  • VIP buffs exclusive to Boss Practice Mode and Fog Forest Training Ground, Sweet Fish-shaped Bread Scattering have been added.
  • The stat selection state will no longer be reset each time the Champion’s Blessing UI is opened.
  • Characters that have not claimed Mesos after a World Leap can no longer be deleted.
  • The speed of switching from windowed mode to full screen mode has been improved.
  • The display of external chat window content in capture mode has been improved.
  • The skill cooldown display will now remain visible even when the remaining cooldown is under 5 seconds.
  • A ‘Skill Cooldown and Buff Duration Display Method’ option has been added to the UI tab in Game Settings.
  • Default: Time is displayed in seconds when under 1 minute, and in minutes when 1 minute or more.
  • Seconds: Time is displayed in seconds when under 10 minutes.
  • Minutes + Seconds: Time between 1 minute and under 10 minutes is displayed in MM:SS format.
  • The ‘Receive Offerings to Zakum’ option has been removed from the NPC Adobis dialogue menu at the Gate to Zakum.
  • A ‘Prioritize My Character and Monsters in Boss Content’ option has been added to the Lab tab in Game Settings.
  • This option can be enabled via checkbox; when activated, character and monster images will be rendered above effects in boss content.
  • Transparency of rendered images can be adjusted using a slider.
  • When enabled, certain monster debuff effects above the character and skill-applied debuff icons above monsters will take rendering priority over effects and character/monster images; these icons are not affected by transparency settings.
  • The ‘Receive Existing Auction Items’ function has been removed from the Maple Auction sales tab.
  • The restriction on Pocket Item slot usage has been removed.
  • A guidance popup will now be displayed when using Luna Illusion to synthesize the appearance of a pet that cannot equip pet equipment.
  • An issue where the standing animation would switch to another animation while using the Illusion Ring has been fixed.
  • The direction the character faces in the main dialogue window will now change according to the character display position.
  • The dialogue window image for the Zero Scenario has been changed.

  • UI Error Fixes
    • Fixed an issue where the Archive shortcut icon, which had already been registered as a shortcut in the shortcut settings, appeared awkward in certain situations.
    • Fixed an issue where Evan's dragon did not appear transparent even when the transparency of other character skills was lowered to the lowest level.
    • Fixed an issue where the scroll image of the search term list in the inventory search bar was displayed awkwardly.
    • Fixed an issue where the timer and progress UI overlapped during the 6th Job Advancement Quest and Symbol Recovery Mission.
    • Fixed an issue where the arrow pointing to the selected NPC appeared awkward when clicking on certain NPCs in the minimap NPC list.
    • Fixed an issue where emoticons in the chat window appeared awkward when using item links and emoticons simultaneously.
    • Fixed an issue where the position of your character's silhouette was displayed incorrectly when wearing the Illusion Ring in boss content.
    • Fixed an issue where it was impossible to proceed using NPC/Gathering keys when using the Symbol Quick Pass in the Chew Chew Island region.
    • Fixed an issue where the character's display position in the equipment window appeared awkward.
    • Fixed an issue where Hotel Arcs recommended level was incorrectly displayed when using the Monster Park Quick Pass.
    • Fixed an issue where some button images in the Special Contents tab of the Guide UI moved awkwardly when clicked.
    • Fixed an issue where the 'Nightmare Paradise Quest Complete' Artifact Special Mission was displayed in an awkward order in the Union Artifact's Artifact Mission UI.
    • Fixed an issue where Union's Stage 3 could be applied via the use of the buff sequence non-applied buff while Union's Stage 2 effect was active.
    • Fixed an issue where a small amount of scroll space remained visible even when the scroll button displayed in the Level Content tabs and Quick Move items of the Guide UI was dragged to the end of the item.
    • Fixed an issue where the buff sequence registration availability for Noblesse Guild Skills was not visible in the Guild Skill UI.
    • Fixed an issue where the count for the Daily Quest Cumulative Completion achievement did not increase when completing Arcane River or Grandis Daily Quests through the Symbol Quick Pass UI.
    [Go to Table of Content]




Cash Shop Improvements and Bug Fixes

  • The animation for Wisp's Wonderberry usage has been partially updated.
  • The limit on the number of items that can be equipped with Coloring Prism, Coloring Prism Pro, and Weapon Effect Prism has been removed.
  • The gender display in the Hair and Plastic Surgery Beauty Rooms has been improved to display all genders, including those for non-Zero jobs.
  • A new shortcut feature has been added, allowing you to proceed directly to the corresponding Cash Shop sales page when searching for Hair or Face styles.
  • Countdown timers will be added to selected Cash Shop sales pages, including Royal Style and Masterpiece, to display the remaining duration before the sale period ends or the obtainable item list is updated.
  • Additional items applicable for the decoration effect output option have been added.
    • Weapon > Hide weapon by skill
    • Hat Effect
    • Pet > Giant Pet Skill Giantization Effect
    • Pet > Rage effect when using Giant Skill
    • Others > Floating Effect
    [Go to Table of Content]




Guild Reorganization


Guild Attendance
  • Guild attendance will now be processed automatically upon logging into the game.
  • Guild attendance may be slightly delayed if the date changes while logged in.
  • The Guild UI can be opened to attempt guild attendance immediately.

Guild Skills
  • G Potions can no longer be obtained.
  • Guild Blessings and Greater Guild Blessings can no longer be acquired or used.
  • Stats previously obtainable through the Guild's Greater Blessing have been integrated into the standard guild skill 'Guild's Know-how I'.
  • If the same or more Noblesse Guild Skill Points are acquired compared to the previous week, the current Noblesse Skill Point investment status will be maintained.
  • If fewer Noblesse Skill Points are acquired compared to the previous week, the Noblesse Skill Point investment status will be reset at midnight on Thursday, as before.

  • Guild Lv. 1
    • Guild's Know-how I: Increases ATT by 30 and MATT by 30, and reduces damage taken by 10%.
    • Adventure Together: Increases EXP gained by 5% when defeating normal monsters between Levels 101 and 200.
    • Change Spotted: Gain 8 additional Mesos when obtaining Mesos from hunting.

  • Guild Lv. 5
    • Guild's Know-how II: Increases ATT by 6 and MATT by 6.
    • Special Power: Increases Arcane Force by 30 and Star Force by 15.
    • I'll Come to You: Teleports to a designated guild member's location. Cooldown: 1 hour.

  • Guild Lv. 10
    • Guild's Know-how III: Increases damage dealt to normal monsters by 12%.
    • Merchant: Items can be purchased at a 4% discount from stores. This does not apply if the purchase price is 70% or more of the selling price.

  • Guild Lv. 15
    • Guild's Know-how IV: Increases ATT by 4 and MATT by 4.
    • Master of Scroll Enhancement: Increases the success rate of scroll enhancement using Traces of Spell and Exclusive Scrolls by 4%.

  • Guild Lv. 20
    • Guild's Know-how V: Increases STR by 40, DEX by 40, INT by 40, LUK by 40, and MaxHP by 2,000.
    • Fearless of Death: Reduces Death Penalty duration by 30%.

  • Guild Lv. 25
    • Guild's Know-how VI: Increases ATT by 5 and MATT by 5.
    • Master of Scroll Enhancement: 4% chance to not consume remaining scroll enhancement attempts upon failure.

  • Guild Lv. 30
  • Sharenian's Demon Ride: Increases Movement Speed by 190 and Jump by 120 when mounted.


Guild Board
  • A post header feature has been added.
  • Notice and Free headers are provided by default.
  • Up to 3 additional headers can be added besides the default ones.
  • Writing and reading permissions can be set by category.
  • The view count of posts can now be checked.
  • A feature to view only posts with a certain number of recommendations or more has been added.
  • A feature that allows the board administrator to pin specific posts to the top has been added.
  • A voting feature has been added for use when creating posts.
  • A reply feature has been added when writing a comment.

Flag Race
  • The entry conditions for the Flag Race will be removed.
  • If you complete the Flag Race within the time limit, 1,000 Flag Race points will be awarded regardless of your record.

Guild UI Improvements
  • In the Guild UI and Guild Member List, online members will be displayed at the top, while offline members will be displayed in order of joining date.
  • In the Guild Basic Information Inquiry, the update details for general guild skill changes are applied and displayed.
  • Improvements will be made so that a mission completion notification message is displayed after completing a guild mission.
  • Fixed an issue where the duration of the Noblesse Guild Skill exclusive to Practice Mode remained at 30 minutes regardless of level.
  • Fixed an issue where tagged characters would occasionally appear as guild attendance on Dragon Island.
[Go to Table of Content]



Visit other v251 CROWN Update Notes!

Child of the Forest, Lynn
Kinesis & Wild Hunter Remaster
Content Updates (Part 1)
Custom Illustration System
Skill Updates (Fixes, Explorer, Cygnus Knights, Nova)
Skill Updates (Resistance, Flora, Anima, Akatsuki, Jianghu, Other)
Event Passes
Challengers World Season 3 (Part 1)
Challengers World Season 3 (Part 2)
Growth Events
Night of Falling Illusion
Other Events