Updates

18 Aug 2026

[v253] - Mentorship System


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Mentorship System Details


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Setting Master Apprentice Relationship

  • Master Apprentice relationship is set at a per Maple ID basis, not Character basis per world.
  • Each character can have one Master and one Apprentice per world.
  • Master Apprentice relationships can be formed separately between characters within the same World.
  • Buff given will be based on current logged in character depending on the completion of the Mentorship Training.
  • Mastery/Growth buff are dependent on the current logged in character 6th Job Advancement Completion.

Representative Character

  • Upon completion of the initial quest and prior to the opening of Master Apprentice matching, a representative character will be designated.
  • The representative character will be the character displayed in all locations, including the Master Apprentice search list, the character information window, and rankings (the character cannot be deleted or transferred to another world until the representative character designation is released).
  • The representative character may be changed once per day via the Master Apprentice matching UI, with this option to be made available in the main UI at a later date.
  • When account does not have any character that completed 6th Job Advancement Quest:
    • Any character of Level 10 or above may be designated as the representative character, and a master may be found without any separate restrictions.
    • An Apprentice cannot be recruited as the master qualification requirements have not been met.
    • However, upon a character completing their 6th Job Advancement Quest at a later date, that character may be designated as the representative character.
    • The qualifications of a mentor to recruit a mentee will be granted (at this time, should the representative character not be changed to one that has completed the 6th Job Advancement, the master qualification will not be granted).
  • When account have a character that completed 6th Job Advancement Quest:
    • Restricted such that only characters who have completed the 6th Job Advancement may be designated as representative characters.
    • However, please note that the representative character may be changed to another character that has completed the 6th Job Advancement at a later date.
    • Following this, representative character designation will be possible only for characters who have completed the 6th Job Advancement within the UI.

Master and Apprentice Eligibility

  • Based on whether the representative character has completed the 6th Job Advancement.
  • The Master Apprentice system starting quest must have been completed.
  • To assign a character as Master, a character need completed the 6th Job Advancement as the representative character.
  • To assign a character as Apprentice, a character must be Level 10 or higher as the representative character.

UI Changes

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  • The Mentorship System UI may be opened directly via hotkey.
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  • Added Mentorship to the Menu UI.
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  • A special icon will be displayed in the character information window to check the Master Apprentice relationship.
  • Reminder will be shown on Exit Pop-up window when Master completed Training, Special Training and have Ranking Rewards to claim.

Additional Notes:

  • In the following cases, the representative character setting UI will not be opened at the initial quest stage, and the currently logged-in character will be set as the representative character immediately.
    1. If the currently logged-in character is the only character in the world.
    2. If none of the characters owned have completed the 6th Job Advancement.
    3. If the currently logged-in character has completed the 6th Job Advancement.




Master Apprentice Matching


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Find Master or Apprentice

  • Find Master: tab disabled if a master has already been assigned.
  • Find a Apprentice: tab disabled if a Apprentice has already been assigned, or if a Apprentice cannot be recruited (master qualification not met).
  • Only the representative character of users who satisfy the following conditions will be listed:
    • As a Master:
      1. Users with login records within the last 7 days
      2. Users who have completed the Mentorship System starting quest
      3. Users who have designated a character who has completed 6th Job Advancement as their representative character
    • As an Apprentice:
      1. Users with login records within the last 7 days
      2. Users who have completed the Mentorship System starting quest
      3. Users who have designated a character Level 10 or higher as their representative character
  • One character may be listed in both the Master list and the Apprentice list.
  • The character who sent the Master or Apprentice application will be located at the top of the list.
  • Apply for Master or Apprentice Immediately will be disabled by default. If this checkbox is checked, an [Apply Immediately] button will appear to the right of the character in the Master or Apprentice list.
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Application List

  • Displays the list of users who have applied to be a Master or Apprentice.
  • If a request from B is accepted while a request to A has been sent, the request history to A will disappear immediately.
  • To assign a character as Master, a character need completed the 6th Job Advancement as the representative character.
  • To assign a character as Apprentice, a character must be Level 10 or higher as the representative character.




Mentorship Training


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Overview

  • Missions performed by the character, the character's master, and the character's Apprentice each week (progress resets every Thursday).
  • Training Points that may be acquired through General Training and Special Training are 1,000 each, up to a maximum of 2,000.
  • Each time the character's Master or Apprentice reaches 1,000 or 2,000 Training Points, rewards will be granted equally upon clicking the [Complete] or [Additional Completion] button in the Mentorship System main UI.
  • Cumulative Training Points without a cap will be used for ranking calculations.

Training List

  • Defeat Monsters within Level Range:
    • Gain 1 Training Point per 10 monsters
    • Value required to complete Training upon defeating 10,000 monsters.
  • Monster Park/Monster Park Extreme Clear
    • 10 Training Points will be granted per use.
    • Training Points will be obtained equally from Monster Park and Monster Park Extreme.
  • Complete Arcane River/Grandis daily quests
    • 5 Training Points will be granted per clear.
    • Training Points may be obtained even if completed using Quick Pass.
    • Training Points may be obtained redundantly even if the same quest is completed by other characters in the world.
  • Daily Boss Defeat
    • 2 Training Points will be granted per boss.
    • Training Points may be obtained regardless of boss difficulty.
    • Training Points may be earned for both solo and party clears.
    • However, Training Points cannot be obtained if the character was in a dead state at the moment the boss was defeated during a party clear.
  • Weekly Boss Defeat
    • 20 Training Points will be granted per monster.
    • Training Points may be obtained regardless of boss difficulty.
    • Training Points may be earned for both solo and party clears.
    • However, Training Points cannot be obtained if the character was in a dead state at the moment the boss was defeated during a party clear.
  • Rewards for which effects are displayed will be granted upon boss defeat
    • 300 Training Points will be granted per item.
    • If dropped as a party reward, Training Points may be obtained even without directly picking up the item.
    • If a party member has already left the reward map or is in a dead state, Training Points cannot be obtained.
    • Training Points will increase the moment rewards are acquired (even if rewards are dropped, Training Points will not increase unless the item is picked up).
  • Star Force Enhancement
    • 1 Training Point will be granted per use.
    • Training Points may be earned regardless of success, maintain, failure, or destruction.
  • Reset item Potential/Additional Potential
    • 1 Training Point will be granted per use.
    • Training Points will not be earned when granting or adding Potential using Potential Scrolls.
  • Item Additional Stat Reset
    • 1 Training Point will be granted per use.
    • Training Points will be acquired when using Flames of Resurrection to grant or reset Additional Stats on equipment items.
  • Monster Collection Exploration (24 hours) completed.
    • 10 Training Point will be received per completion when finishing an exploration that takes 24 hours.
    • Completing 12-hour expeditions twice, 6-hour expeditions four times, or similar, will not be recognised.
  • Craft items in Ardentmill
    • 1 Training Point will be obtained per attempt, regardless of the recommended item crafting Level.
    • Herbalism, Mining, Equipment Crafting, Accessory Crafting, and Alchemy will all be available.
    • Training Points will be acquired equally regardless of whether item crafting succeeds or fails.
  • Buy and sell items in Maple Auction
    • 1 Training Point will be obtained per purchase upon receiving the items when purchasing items.
    • 1 Training Point will be obtained per payment received when selling items.
  • Purchase items in Cash Shop using Cash
    • 1 Training Points may be obtained per 50 Cash.
    • Gifting in the Cash Shop will not accumulate points.

Training Completed Point

  • Training Complete: upon acquisition of 1,000 Training Points > 100 Internal Energy and 100 Mentorship Coins will be granted upon completion.
  • Special Training Complete: status where an additional 1,000 Training Points have been acquired after completing Training (total 2,000) > 100 Internal Energy and 100 Mentorship Coins will be granted upon completion.
  • Training completion counts will check the Training status of the character, the character's master, and the character's Apprentice respectively, and Internal Energy/Coins may be obtained by clicking the completion button for each in the UI.
  • Therefore, if all three complete Training, 300 Internal Energy and 300 Mentorship Coins may be obtained; assuming all additional completions, a maximum of 600 Internal Energy and 600 Mentorship Coins may be obtained per week.




Master Apprentice Secret Technique


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Overview

  • A growth system wherein rank increases as Qi obtained by completing Training is accumulated.
  • Exists from Rank 1 to Rank 5, with benefit values increasing as rank increases.
  • Qi decreases by 100 every Thursday at midnight, and will not fall below 0 at Level 1.
  • Ranking up cannot be achieved alone. Thus, both the Master and Apprentice are encouraged to actively participate.
  • Master and Apprentice may have different ranks.

Rank-up Conditions

  • Rank 1 Novice > Rank 2 Beginner: 1,000 Qi required
  • Rank 2 Beginner > Rank 3 Intermediate : 1,500 Qi required
  • Rank 3 Intermediate > Rank 4 Advanced : 2,000 Qi required
  • Rank 4 Advanced > Rank 5 Master : 3,000 Qi required

Mentorship Benefits

  • Mastery(Rank 1 ~ 5):
     ↪ EXP > +5%, +7%, +10%, +13%, +15%
     ↪ Monster Park Clear EXP > +10%, +13%, +15%, +17%, +20%
     ↪ Weapon ATT/Magic ATT > +5, +6, +7, +8, +10
     ↪ Damage against Boss Monsters > +5%, +6%, +7%, +8%, +10%
     ↪ Sol Erda Fragment drop rate when defeating field monsters > +5%, +8%, +12%, +16%, +20%
  • Growth(Rank 1 ~ 5):
     ↪ EXP > +20%, +21%, +22%, +23%, +25%
     ↪ Monster Park Clear EXP > +10%, +13%, +15%, +17%, +20%
     ↪ Damage against normal monsters > +10%, +13%, +15%, +17%, +20%
     ↪ Ignore Monster DEF > +15%, +16%, +17%, +18%, +20%
     ↪ Arcane Symbol drop rate when defeating field monsters > +20%, +23%, +25%, +27%, +30%
  • Common - 100% discount on Arcane Symbol enhancement cost up to Level 15

Conditions for receiving Master Apprentice benefits

  • The following conditions are based on whether the logged-in character has completed the 6th Job Advancement:
    • Regardless of whether the character is a Master or an Apprentice, the Mastery/Growth secret method will be applied based on whether the logged-in character has completed the 6th Job Advancement.
    • Mastery - 6th Job Advancement Quest Complete
    • Growth - Level 10 or Higher, 6th Job Advancement quest incomplete (even if Level 260 or higher, growth benefits apply if 6th Job Advancement quest not completed)
    • In other cases (below Level 10), the benefits of the Master Apprentice system cannot be received.

Master Apprentice Secret Technique benefit locked

  • If none among the character, the character's Master, or the character's Apprentice completes Training this week, the Master Apprentice Secret effect will be locked for the following week.
  • If one of the Master, Apprentice, or the character completes Training while the effect is locked, the Master Apprentice Secret effect may be received normally from that point onward.
  • The buff is locked when all three characters earn less than 1,000 Training Points, and is unlocked once all three characters earn a total of 1,000 or more.




Master Apprentice Ranking


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Overview

  • Refreshes every Thursday (scores visible on the Ranking Board are not updated in real-time, and are updated on Thursdays).
  • Click NPC Master Record next to NPC Towu to display the Ranking Board.
  • Calculated based on the Training Points each character has earned this week.
  • Only Master users who have an Apprentice may register for rankings and receive rewards (even if a character is qualified as a Master, the character will not be registered in the ranking if an Apprentice has not been recruited).
  • Every Thursday, from midnight for 30 minutes, is the settlement period, during which rankings cannot be checked.

Ranking Rewards

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  • Rewards may be received through a separate quest the following week (may be received until the following Wednesday 2359SGT) — quest may be accepted from the event list or NPC Towu.
  • If the same score is obtained, priority will be given to the character who achieved it first.
  • All rewards are Inter-Account Tradeable, with a duration of 7 days.
  • Rewards are given based on ranking:
     ↪ 1st Place > 1500 Mentorship Coin Coupon and 10 Mentorship Theme Weather Effect
     ↪ 2nd Place > 1300 Mentorship Coin Coupon and 7 Mentorship Theme Weather Effect
     ↪ 3rd Place > 1000 Mentorship Coin Coupon and 5 Mentorship Theme Weather Effect
     ↪ 4th - 30th > 500 Mentorship Coin Coupon and 3 Mentorship Theme Weather Effect
     ↪ Top 10% > 300 Mentorship Coin Coupon and 3 Mentorship Theme Weather Effect
     ↪ Top 30% > 100 Mentorship Coin Coupon and 3 Mentorship Theme Weather Effect
  • Weather effect lasts 30 minutes; Attack Power/Magic ATT +30.




Master Apprentice Relationship Termination


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Overview

  • This cannot be done via the UI, where it must be completed through conversation with NPC Towu (click NPC Towu > Talk to Towu > End Master Apprentice Relationship).
  • If either the Master or Apprentice ends the relationship, the relationship will be terminate immediately without a separate consent procedure.
  • A message will be sent to the terminated party member under the name of the main character of the user who severed the relationship.
  • After ending a Master Apprentice relationship, a new relationship may be formed after a 2-hour waiting period (applicable to both Master and Apprentice).
  • Training progress and Master Apprentice are all reset
  • It is possible to break and re-establish a relationship with the same character, but the Master Apprentice relationship records will be reset.

Record Saving and Benefits Related

  • Training Points and Qi: maintained and saved (remains even if all characters in that World are deleted).
  • Master Apprentice Benefits: benefits cannot be received if the Master Apprentice relationship has been terminated.
  • Mentorship Coins: current Mentorship Coins will be retained, but the Mentorship Shop cannot be used if the Master Apprentice relationship has been terminated.




Mentorship Shop


Available to: Characters within the Master Apprentice Relationship.

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Additional Notes:

  • The purchase limit resets every Thursday 0000SGT; the quantity is the purchase limit per account (not per World), and all items are limited to a duration of 7 days.
  • Mentorship Shop item may subject to changes.



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