Updates

18 Aug 2026

[v253] - HEXA Skill Update


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Hexa 3rd Common Core Update


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Developer Notes

A new 3rd Common HEXA Core, which enhances the existing 5th Job Common Skills for each class group, will be added.

With this new Common Core, we focused not only on increasing damage, but also on improving usability in ways that can be noticeably felt during combat.

Skills that previously had no attack functionality have also been given new attack functions, allowing all classes to experience a more consistent increase in damage.

For example, the Wheel of Samsara skill for Jianghu classes will no longer require you to choose between its effects. Instead, all of its effects will now be applied simultaneously.

For Anima classes, the Lotus skill will gain a new attack function in addition to its existing revival effect.

Many other Common Skills have also been improved to become even more useful. Experience even more powerful combat with the newly enhanced Common Skills!

All skill information shown is based on each skill at its maximum level of 30.

Akatsuki

  • Blooming Dawn VI: A blessing for the child of the five stars blooms like a flower petal, greatly increasing the stats for a certain period of time and reducing Damage taken.
    • Kanna: For 40 sec, ATT/MATT +80, Critical Damage +20%, Damage taken -20% at Master Level
    • Hayato: For 40 sec, ATT/MATT +80, Critical Damage +20%, Damage taken -20% at Master Level

Jianghu

  • Wheel of Samsara VI: Wheel of Samsara is created, drawing out all the power of destiny.
    • Mo Xuan: Damage +20% for 60 sec, Ignore Monster DEF +30%, ATT/MATT and All Stats +60. [Passive Effect: Normal Monster Damage +30%] at Master Level
    • Lynn: Damage +20% for 60 sec, Ignore Monster DEF +30%, ATT/MATT and All Stats +60. [Passive Effect: Normal Monster Damage +30%] at Master Level

Explorer Warrior

  • Blitz Shield VI: Materializes your HP to create a protective shield.
    • Hero: Creates a shield equal to 21% of Max HP for 5 sec at Master Level.
    • Paladin: Creates a shield equal to 21% of Max HP for 5 sec at Master Level.
    • Dark Knight: Creates a shield equal to 21% of Max HP for 5 sec at Master Level.
  • Blitz Burst - Hero: Sword energy is generated upon a successful attack, slashing the enemy. When a direct attack skill hits, generates a sword attack that attacks all hit enemies at 469% Damage 6 times Master Level.
  • Blitz Burst - Paladin: A hammer of light strikes the enemy upon a successful attack. When a direct attack skill hits, generates a hammer of light that attacks all hit enemies at 960% Damage 6 times Master Level.
  • Blitz Burst - Dark Knight: Accelerates the Spear of Darkness upon hitting an enemy to pierce them. When a direct attack skill hits, generates a dark spear that attacks all hit enemies at 808% Damage 6 times Master Level.

Explorer Magician

  • Arcana Override VI: Recreates forgotten ancient magic to unleash latent magical power to the limit.
    • Arch Mage F/P: Releases latent magical power, granting Final Damage +21% and Magic ATT +9% for 15 secs at Master Level.
    • Arch Mage I/L: Releases latent magical power, granting Final Damage +21% and Magic ATT +9% for 15 secs at Master Level.
    • Bishop: Releases latent magical power, granting Final Damage +21% and Magic ATT +9% for 15 secs at Master Level.

Explorer Bowman

  • Avian Awakening VI - Bowmaster: Strengthens Phoenix for a certain duration with mysterious power. Continuously attacks up to 15 enemies at 1524% Damage 8 times while sweeping acreoss the area for 4 sec at Master Level.
  • Avian Awakening VI - Crossbow Master: Strengthens Freezer for a certain period with mysterious power. Continuously attacks up to 15 enemies at 1859% Damage 8 times while sweeping acreoss the area for 4 sec at Master Level.
  • Avian Awakening VI - Pathfinder: Strengthens Raven for a certain period with mysterious power. Continuously attacks up to 15 enemies at 1899% Damage 8 times while sweeping acreoss the area for 4 sec at Master Level.

Explorer Thief

  • Ultimate Dark Sight VI: Refines stealth techniques to the limit, allowing attacks and skill usage even in Dark Sight state for a certain period.
    • Night Lord: Abyssal Executioner appears and generates 8 slashes that each attack up to 15 enemies at 863% Damage 7 times at Master Level.
    • Shadower: Abyssal Executioner appears and generates 8 slashes that each attack up to 15 enemies at 971% Damage 7 times at Master Level.
    • Dual Blade: Abyssal Executioner appears and generates 8 slashes that each attack up to 15 enemies at 717% Damage 7 times at Master Level.

Explorer Pirate

  • Pirate Flag VI: Plants the flag of a brave pirate to boost the morale of yourself and party members.
    • Viper: All Stats directly invested into with AP +55%, Ignore Monster DEF +25% and ATT +10 at Master Level.
    • Captain: All Stats directly invested into with AP +55%, Ignore Monster DEF +25% and ATT +30 at Master Level.
    • Cannon Shooter: All Stats directly invested into with AP +40%, Ignore Monster DEF +25% and ATT +30 at Master Level.

Cygnus Knights

  • Cygnus Phalanx VI: Summons the brave Cygnus Phalanx unit that pushes enemies forward.
    • Mihile: Triggers 5 chargers that attack up to 12 enemies 8 times at 1435% Damage at Master Level.
    • Soul Master: Triggers 5 chargers that attack up to 12 enemies 6 times at 2992% Damage at Master Level.
    • Flame Wizard: Triggers 5 chargers that attack up to 12 enemies 6 times at 1675% Damage at Master Level.
    • Wind Breaker: Triggers 5 chargers that attack up to 12 enemies 12 times at 2694% Damage at Master Level.
    • Night Walker: Triggers 5 chargers that attack up to 12 enemies 8 times at 3089% Damage at Master Level.
    • Striker: Triggers 5 chargers that attack up to 12 enemies 8 times at 2164% Damage at Master Level.

Heroes

  • Freud's Protection VI: Obtain the power left behind by the hero Freud for his friends.
    • Aran: ATT +145 and MATT +145 for 90 sec, Damage against Boss Monsters +115% for 60 sec at Master Level.
    • Evan: ATT +115 and MATT +115 for 90 sec, Damage against Boss Monsters +55% for 60 sec at Master Level.
    • Mercedes: ATT +145 and MATT +145 for 90 sec, Damage against Boss Monsters +85% for 60 sec at Master Level.
    • Phantom: ATT +175 and MATT +175 for 90 sec, Damage against Boss Monsters +145% for 60 sec at Master Level.
    • Eunwol: ATT +115 and MATT +115 for 90 sec, Damage against Boss Monsters +85% for 60 sec at Master Level.
    • Luminous: ATT +115 and MATT +115 for 90 sec, Damage against Boss Monsters +115% for 60 sec at Master Level.

Resistance

  • Resistance Line Infantry VI: Summons the Resistance Elite Infantry and a giant cannon.
    • Blaster: Periodically attacks up to 12 enemies 12 times at 2371% Damage as Master Level.
    • Battle Mage: Periodically attacks up to 12 enemies 12 times at 2732% Damage as Master Level.
    • Wild Hunter: Periodically attacks up to 12 enemies 12 times at 2227% Damage as Master Level.
    • Xenon: Periodically attacks up to 12 enemies 12 times at 2148% Damage as Master Level.
    • Mechanic: Periodically attacks up to 12 enemies 12 times at 2889% Damage as Master Level.
  • Call Mastema VI: Summon your loyal subordinate Mastema to receive help.
    • Demon Slayer: Mastema Claw is an attack that attacks up to 10 enemies 12 times at 1308% Damage at Master Level.
    • Demon Avenger: Mastema Claw is an attack that attacks up to 10 enemies 12 times at 1137% Damage at Master Level.

Nova

  • Pantheon VI: Borrows the power of the Nova God's Punishment and Blessing.
    • Kaiser: Punishment triggers 12 roars that attack up to 15 enemies 15 times at 1983% Damage at Master Level.
    • Kaine: Punishment triggers 12 roars that attack up to 15 enemies 15 times at 1760% Damage at Master Level.
    • Cadena: Punishment triggers 12 roars that attack up to 15 enemies 15 times at 1345% Damage at Master Level.
    • Angelic Buster: Punishment triggers 12 roars that attack up to 15 enemies 15 times at 1749% Damage at Master Level.

Flora

  • Magic Circuit Full Drive VI: Fully activates magic wings to the maximum to push the magic circuits to their limit.
    • Adele: When your direct attack skill hits an enemy with a Magical Mark, this triggers Magical Storm which attacks 6 times at 1000% Damage at Master Level.
    • Illium: When your direct attack skill hits an enemy with a Magical Mark, this triggers Magical Storm which attacks 6 times at 896 Damage at Master Level.
    • Khali: When your direct attack skill hits an enemy with a Magical Mark, this triggers Magical Storm which attacks 6 times at 1036% Damage at Master Level.
    • Ark: When your direct attack skill hits an enemy with a Magical Mark, this triggers Magical Storm which attacks 6 times at 992% Damage at Master Level.

Anima

  • Lotus VI: Summons a White Lotus imbued with auspicious power.
    • Len: When your direct attack skill hits, Crimson Lotus activates up to 3 times, attacking up to 15 enemies 7 times at 1354% Damage at Master Level.
    • Lara: When your direct attack skill hits, Crimson Lotus activates up to 3 times, attacking up to 15 enemies 7 times at 1282% Damage at Master Level.
    • Ho Young: When your direct attack skill hits, Crimson Lotus activates up to 3 times, attacking up to 15 enemies 7 times at 801% Damage at Master Level.

Transcendent

  • Transcendent VI: Receive the blessing of the Transcendent of Light, Life, and Time.
    • Zero: Blessing of Light is an attack skill that create a Spear of Light that flies toward enemies in front, attacking up to 10 enemies 4 times at 1375% Damage at Master Level.

Friends World

  • Otherworldly Afterimage VI: Opens a portal that reflects the appearance of another world.
    • Kinesis: All Stats directly invested into with AP +54%, Critical Damage +5%, ATT +73 and MATT +73 at Master Level.




Sol Hecate Skin



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Overview

  • A skin system that allows you to change Sol Hecate's appearance has been added.
  • A SKIN tab is added to the Sol Hecate: Factum UI.
  • You can activate the skin selected in the SKIN tab by using 1 billion Mesos.
  • Some skins can only be activated via Sol Hecate Skin Coupon.
  • When you activate a skin, you can use 5 different colours per skin.
  • Equipping the skin changes the appearance of Sol Hecate and the colours of Sol Hecate's dedicated skills.
  • Skin activation and equipping can only be done in town.

New Skins

The following skins has been added:

  • Sol Hecate: Helia – Sol Erda, guided by the Adversary's resolve, is reborn as Goddess Helia.
  • Sol Hecate: Zephyr – Sol Erda, who follows the command of the Adversary, is reborn as swordsman Zephyr.
  • Sol Hecate: Nebula – Sol Erda, resonating with the deep unconscious of the Adversary, is reborn as Nebula, the Sword of the Abyss.
  • Sol Hecate: Amicus – Sol Erda, which carries the loneliness of the battle field within, is reborn as a small but valiant companion.
  • Sol Hecate: Draco – The powerful energy of Sol Erda condenses and is reborn as an ancient dragon from legend.
  • Sol Hecate: Mimicry – Sol Erda, wishing to befriend the Adversary, is born as a familiar in the form of an adorable girl.
  • Sol Hecate: Lumiel – Sol Erda's warm light of Sol Erda gathers and is born as Lumiel, a cotton candy-like archangel cat.

Sol Hecate Transparency Settings

  • You can now set the transparency of Sol Hecate in Factum.
  • Sol Hecate applies the transparency set in Sol Hecate: Factum, and the skill effect transparency set in game settings is not applied.
  • Does not apply to Sol Hecate's exclusive skills.




Skill Acceleration



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Overview

  • A feature has been added that applies a skill acceleration effect for a certain period of time when using Origin skills.
  • While the Skill Acceleration effect is active, using a skill that meets the conditions below reduces its cooldown by the length of the Origin skill's casting animation.
  • Will affect skills with a cooldown of 60 seconds or more and 120 seconds or less.
  • Skills that prepare at regular intervals with a maximum preparation time of 47.4 seconds or more and 103.8 seconds or less when not subject to cooldown reduction effects, or skills with a maximum preparation time of 60 seconds or more and 120 seconds or less when subject to cooldown reduction effects.




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