Updates

11 Nov 2025

ASSEMBLE Update v246 - Gameplay Systems & Quality Enhancements


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Ability Point Update

  • Added option to automatically allocate AP immediately upon level up.
  • If you enable this option, your AP will be automatically allocated based on your class every time you level up/job change.
  • All characters created after the patch will have this option turned on by default.
  • Explorer Pirate classes cannot use this option before their 2nd job change.
  • Xenon class cannot use this option is their STR/DEX/LUK is all below 330.
  • For Xenon class, once this option is activated, AP will be allocated to the stat that was the most chosen during manual allocation.
  • Explorer Pirates, except for Cannon Shooter, will have their AP auto allocated to the stat based on their chosen class after 2nd job change.




Quest Improvements

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Job Quest Improvements
  • In character creation, there will be a function to skip the story quest.
    1. If you choose to skip, you can skip the story from Level 1 to Level 30.
    2. If you choose to view the summary, you can view the summary of the story from Level 1 to Level 30.
    3. If you choose to skip or view the summary, the character level will be set to 30.
    4. For Zero, level will be set to 120, and story quest will be completed up to Chapter 2.
    5. If you choose to skip or summarize the story, the related quest for it will also be completed.
    6. You will obtain all skills normally acquired through progression, along with the class-specific items granted from the story.
    7. Skip story quest function cannot be used on Hayato and Kanna characters until the Akatsuki Rework.

Story Quest Improvements
  • Added 'Len' to Maple Chronicle : Book of Beginning
    1. Unlocked when you have at least 1 character that has completed the achievement Book of Len in the same world.
    2. After unlocking the content, you can enter with a character of at least Level 100 or Zero character that has completed story quest chapter 2 that has completed ‘[Dimension Library] Visit the Dimension Library’ quest.
    3. Dimension Library can be access through the navigation or the Dimensional Mirror.

  • Exclusive to Challengers World, Story Quest skip function is added to Arcane River, Grandis region.
  • In Challengers World, you can view the Story Summary or skip the Story Quests without doing the prerequisite quests.
  • [Edelstein] Town Filled With Suspicion quest will be changed so that only Evan class can do the quest.
  • These following quests added to Ariant:
    1. [Ariant] Gardin's Report
    2. [Ariant] Who is Areda?
    3. [Ariant] Fairy Areda
    4. [Ariant] Looking for a Fairy
    5. [Ariant] The Queen's Truth
    6. [Ariant] Save the Sultan
    7. [Ariant] Ariant Restored

  • You can start with character of Level 85 and above, that has completed [Ariant] Fourth Mission for Sand Bandits, [Ariant] A Proper Reward for a Good Deed, [Ariant] Schegerazade the Storyteller.
  • These following quests added to Aqua Road:
    1. [Aqua Road] Expedition Captain Taeng
    2. [Aqua Road] Where is the Expedition?
    3. [Aqua Road] Master of Document Restoration
    4. [Aqua Road] The Camera Saw
    5. [Aqua Road] The Witch's Ritual
    6. [Aqua Road] Reconstructing the Incident
    7. [Aqua Road] Truth of Their Whereabouts
    8. [Aqua Road] The Letter Never Sent

  • You can start with character of Level 105 and above, that has completed [Aqua Road] Carta's Fortune-Telling, [Aqua Road] The Blocked Path of the Ocean.
  • Completing the ‘Release the Power 2’ quest and obtaining the Genesis Weapon is no longer announced as a system message in the world.
  • The max amount of Trace of Darkness that can be owned from progressing Genesis Liberation quest is increased from 1500 to 3000.
  • Once [Genesis Weapon] What the Black Mage left quest is complete, now is changed so that [Genesis Weapon] Traces of Von Leon the Lion King quest will start immediately.
  • When 5th job change quest complete, HP, MP will now be recovered.
  • The explanation for Mount quest will now be more detailed.
  • Voice acting has been added to certain cutscenes in the Arcane River quest.
  • Voice acting has been added to certain cutscenes in the Cernium quest.
  • Voice acting has been added to certain cutscenes in the Arteria quest.
  • Voice acting has been added to certain cutscenes in the Dimension Library: Gardener of Sephiroth.

Quest Fixes
  • When playing 'Title Challenge - Diligent Explorer' quest, fixed an issue where the play time was not being properly accumulated.
  • The issue where the link skill management guidance tooltip was not displayed when performing the 'Transfer Link Skill' quest with the Khali occupation group has been fixed.
  • Fixed an issue where pets would disappear in certain maps while following the quest progress following [Labyrinth of Suffering] Following the Scream.
  • When skipping Khali story quest, fixed an issue where certain stats would be allocated to STR.
  • Fixed an issue where incorrect quest completion conditions were displayed to players during the progression of the [Weekly Quest] A Reward for My Thorough Investigation.
  • Fixed an issue where incorrect quest completion conditions were displayed to players during progressing through [Genesis Weapon] Traces of Damien the Sword of Destruction quest.
  • Fixed an issue where monsters would be displayed strangely while playing Gardener of Sephiroth content.
  • Fixed an issue where it was not possible to progress through Gardener of Sephiroth content.
  • Fixed an issue where the progress of certain Genesis Weapon quests was not displayed in the quest UI.




Skills Changes and Error Fixes

Skills Changes
  • Certain skills will no longer have the function of fixing your movement speed. skills to be changed are as follows:
    1. Captain – Rapid Fire, Rapid Fire VI
    2. Mercedes – Ishtar's Ring, Ishtar's Ring VI
    3. Phantom – Tempest of Cards, Tempest of Cards VI
    4. Wild Hunter - Wild Vulcan, Wild Vulcan VI
    5. Xenon - Blade Dancing, Blade Dancing Vi
    6. Spider in Mirror's skill effects have been modified

  • When Decent Holy Fountain disappears, changed such that the skill effect is not affected by skill effect transparency setting.

  • Hero
     ↪ Sword of Burning Soul
    1. Damage in Normal state has been decreased from 1355% to 680% at Level 25.
    2. Number of attacks in Normal state has been increased from 6 to 12 times.

     ↪ Valhalla VI
    1. Sword Slash damage has been decreased from 1010% 404% at Master Level.
    2. The number of attacks for the Sword Slash has been increased from 2 to 5 times.

  • Archmage(Lightning, Ice)
     ↪ Jupiter Thunder
    1. Damage has been increased from 800% to 883% at Level 25.

     ↪ Lightning Sphere VI
    1. Finish Attack number of attack activations has been increased from 1 to 5 times.
    2. Damage of Finish Attack has been reduced from 1293% to 144% at Master Level.

  • Bishop
     ↪ Holy Fountain
    1. When Holy Fountain disappears, skill effect will now no longer be affected by skill effect transparency setting.
     ↪ Heaven's Door
    1. Heaven's Door and Heaven's Door resistance effect buff will not be disabled and cooldown will not be reset when entering or exiting Boss Waiting Map.
    2. Heaven's Door resistance effect will be restored to the state before entering, and the effect of Heaven's Door applied to characters other than Bishop will be disabled when entering Boss Waiting Map.

  • Night Lord
     ↪ Four Seasons VI
    1. If Night Lord dies while using Four Season VI: Rampant, the next Four Season VI will be used as Four Season VI: Rampant.

  • Cannon Shooter
     ↪ Crater Maker
    1. Cannon Shooter's Full Maker's supplies will now only be visible to party members.

  • Soul Master
     ↪ Soul Blessing III
    1. Soul Blessing III final damage has been increased from 13% to 16% at Master Level.
     ↪ Expert Sword Mastery
    1. Expert Sword Mastery Crit Damage has been increased from 22% to 23% at Master Level.

  • Flame Wizard
     ↪ Infinite Flame Circle
    1. The attack logic has been adjusted so that the number of attacks per Phoenix Feather consumed will now remain consistent.
    2. Damage has been increased from 735% to 865% at Level 25.

  • Aran
     ↪ Hyper Boost End - Last Stand
    1. 1st hit's damage has been reduced from 1600% to 795%.
    2. 1st hit's number of strikes has been increased from 5 to 10 times.
    3. 2nd hit's damage has been reduced from 1600% to 795%.
    4. 2nd hit's number of strikes has been increased from 5 to 10 times.
    5. 3rd hit's damage has been reduced from 2800% to 890%.
    6. 3rd hit's number of attacks has been increased from 13 to 15 times.
    7. 3rd hit's number of strikes has been increased from 7 to 9 times.

     ↪ Hyper Boost End - Last Stand VI
    1. 1st hit's damage has been reduced from 3360% to 1687%.
    2. 1st hit's number of strikes has been increased from 5 to 10 times.
    3. 2nd hit's damage has been reduced from 3360% to 1687%.
    4. 2nd hit's number of strikes has been increased from 5 to 10 times.
    5. 3rd hit's damage has been reduced from 5880% to 1878%.
    6. 3rd hit's number of attacks has been increased from 13 to 15 times.
    7. 3rd hit's number of strikes has been increased from 7 to 9 times.

  • Wild Hunter
     ↪ Rampage As One VI
    1. Damage has been reduced from 1120% to 672% at Master Level .
    2. Number of attacks has been increased from 9 to 15.

  • Demon Slayer
     ↪ Demonic Descent
    1. Fixed an issue where Demonic Descent was unintentionally activated when Blessing of the Otherworldly Goddess hit the Otherworldly Void.

     ↪ Nightmare
    1. While Nightmare is active, if Nether Judgement damage fails to apply correctly, it has been fixed so that Nether Judgement can be used again.
    2. Nether Judgement can now be cast even while under the Charm status effect.

  • Demon Avenger
     ↪ Release Overload
    1. Release Overload is changed so that the buff is not purged when entering or exiting the Boss Waiting Map.

     ↪ Overwhelming Power
    1. Monster Defense Ignore effect has been added.

     ↪ Defense Expertise
    1. Monster Defense Ignore effect has been removed.
    2. The skill description has been revised.
    3. Fixed an issue where the damage increase effects of Shield Charge and Shield Chasing were mistakenly labeled as ATT increase effects.

     ↪ Requiem
    1. Sword's Roar is now able to be activated while ignoring the Charm status effect.

  • Zero
     ↪ Shadow Strike
    1. Fixed an issue where Zero's Shadow Strike cast animation will be cancelled if you activate another skill after casting Shadow Strike with the left or right arrow keys.

  • Evan
     ↪ Onyx's Blessing
    1. Onyx's Blessing MATT increase amount has been decreased from 55 to 40 at Master Level.

     ↪ Magic Mastery
    1. Magic Mastery MATT increase has been increased from 30 to 45 at Master Level.

Skills Bug Fixes

  • Night Lord
    1. Fixed an issue where Toxic Venom would sometimes not be applied correctly.
    2. Fixed an issue where the damage of Venom Burst would sometimes look strange.
    3. Quad Star VI hit count will no longer be reset when entering Boss Waiting Map.
    4. After landing Four Seasons VI, fixed an issue where the skill changed to Four Seasons VI : Rampart would be reset back when entering Boss Waiting Map.

  • Shadower
    1. Fixed an issue where Toxic Venom would sometimes not be applied correctly.
    2. Fixed an issue where the damage of Venom Burst would sometimes look strange.

  • Dual Blade
    1. Fixed an issue where Toxic Venom would sometimes not be applied correctly.
    2. Fixed an issue where the damage of Venom Burst would sometimes look strange.

  • Blaster
    1. The skill description for the Revolving Bunker has been revised.
    2. The issue where the resistance time for the incapacitating status effect was sometimes displayed longer than the actual time when using the Revolving Bunker has been fixed.

  • Illium
    1. Fixed an issue where the crystal would sometimes move to an awkward spot when moving through portals.
    2. After entering Golden Strawberry Farm, fixed an issue where you would sometimes not be able to summon crystals.
    3. When entering some content that purges all buffs, fixed an issue where part of the effect of crystal would be displayed on entry.
    4. While Crystal Skill: Glory Wing is ongoing, when moving maps fixed an issue where the changed BGM would cut off.
    5. While casting Glory Wing: Mortal Wing Beat VI, fixed an issue where the curse mark would sometimes not be applied.

  • Evan
    1. When skills that combine with Mir are ongoing, fixed an issue where the character animations would appear strange to other players.
    2. Fixed an issue where Magical Residue would be spawned in awkward locations against certain bosses.
    3. Fixed an issue where Magical Residue VI would be spawned in awkward locations against certain bosses.

  • Adele
    1. While Infinite is active, fixed an issue where Ether swords were visible during the story.
    2. While Infinite is active, fixed an issue where the invincibility would sometimes be activated again.
    3. After Adele uses Infinite, fixed an issue where entering certain maps would cause Infinite to end.

  • Fixed an issue where some skill effects sometimes appeared awkward has been fixed. The skills affected are as follows:
    1. Archmage(Fire, Poison) – Flame Sweep VI, Infernal Venom
    2. Captain – Dreadnought
    3. Cannon Shooter – Super Cannon Explosion
    4. Flame Wizard - Eternity
    5. Striker - Thunderstorm Sea Wave
    6. Eunwol - Advent of the Protector God
    7. Blaster - Final Destroyer
    8. Illium - Unlimited Crystal

  • When using certain skills repeatedly, fixed an issue where the Magicians' Erudition icon would flicker on and off in the boss status effects information.
  • Fixed an issue where Ion of Creation was not able to be used while casting certain skills.
  • Fixed an issue where Transcendence: Unbreakable Resolve was not able to be used while casting certain skills.
  • Fixed an issue where the skill's screen effects were sometimes displayed incorrectly when playing certain content. Changed skills are as follows:
    1. Luminous – Harmonic Paradox
    2. Khali – Hex: Sand Storm
    3. Hoyoung – Sage: Heaven's Havoc

  • Fixed an issue for certain skills, where after the skill BGM finishes, the map BGM would play again from the start. These are skills that are affected:
    1. Pathfinder – Relic Evolution
    2. Night Walker – Dominion
    3. Kaine – Thanatos' Descent
    4. Kinesis - Mental Overdrive
    5. Adele - Infinite
    6. Illium - Crystal Skill: Glory Wing
    7. Khali - Oblivion

  • Bowmaster's Illusionary Shot buff effect will no longer be deactivated on death.
  • Bowmaster's Final Attack : Bow fixed an issue where the bow would activate Arrow Rains's arrows instead.
  • When Crossbow Master casts Charged Arrow, fixed an issue where it would look strange to other characters.
  • When Cannon Shooter uses Monkey's Fury, Monkey's Fury VI with key down, fixed an issue where the effects would be displayed strangely to other players.
  • Fixed an issue where Soul Master using Soul Eclipse would have the skill effect displayed strangely on certain maps.
  • While Night Walker's Dominion is ongoing, when you move maps fixed an issue where the changed BGM would start playing from the beginning.
  • The issue where the effect was displayed awkwardly when the Battle Mage uses Crimson Factum has been fixed.
  • Fixed an issue where Mechanic's Ground Zero massive bombardment effect would sometimes be displayed in an incorrect location.
  • Fixed an issue where after summoning a Ravenous Beast as Ark, the buff icon remained displayed when moving to a different map.
  • Fixed an issue where Lara "Eruption: Sunrise Pond, Eruption: Sunrise Pond VI lava region effect would sometimes be displayed in an incorrect location.
  • Fixed an issue where when Soul Master using Soluna's Harmony enters Boss Waiting Map, Sharenian Sewers, Golden Tomato Punch King, Soluna's Harmony buff effect would not be applied correctly until he changed his stance.
  • Fixed an issue where Kinesis Law of Gravity debuff was not applied to the enemy with the highest Max HP.

V Matrix Changes (Updated 12 Nov, 0955hrs)
  • Core Gemstone crafted from V core shard is changed to Inter account only, with a validity of 7 days after crafting.
  • Core Gemstone dropped from monsters are now changed to Tradeable.
  • Core Gemstone crafted from V Core Shard will also remain as Tradeable as before.




Monster Changes and Error Fixes

Boss Improvements
  • Added function where all status effects currently affecting the boss would be displayed below the boss HP bar with the icons of all status effects and duration.
    1. Only status effects you have applied are shown, the status effects applied by your party members are not displayed.
    2. You can deactivate this function on the UI options in the settings

  • You can now play the following bosses in cross world boss content:
    1. Lotus (Hard)
    2. Damien (Hard)
    3. Divine King Slime (Chaos)
    4. Lucid (Hard)
    5. Will (Hard)
    6. Dusk (Chaos)
    7. Heretic Hilla (Hard)
    8. Djunkel (Hard)
    9. Chosen Serene (Normal)

  • Lotus, Damien Genesis mode can now be played in a party of 2 or less
     ↪ Lotus
    1. For parties of 2 or fewer. All members must be on the quest ‘Traces of Lotus the Wing Master’ and must not have met the Lotus completion requirements.
    2. Final damage reduced by 20%.
    3. For party of 2 and above, final damage reduced by 60%. If 1 party member fails they all fail, while party member with death count remaining is dead, Lotus HP cannot go below 1.

     ↪ Damien
    1. For parties of 2 or fewer. All members must be progressing ‘Traces of Damien the Sword of Destruction’ and not yet completed Damien’s quest.
    2. Death count reduced to 5.
    3. For party of 2 and above, final damage reduced by 50%. If 1 party member fails they all fail, while party member with death count remaining is dead, Damien HP cannot go below 1.

  • Divine King Slime (Normal, Chaos)
    1. From the time of Divine King Slime spawn, the time taken to enter Guardian Wave has been reduced from 150s to 90s.
    2. The time left until Guardian Wave pattern is now displayed more clearly.
    3. The number of Magma Stone Slimes needed to block Holy Gate has been reduced from 3 to 2.
    4. Attack range of Ground Slam has been reduced by 54% of original.
    5. While the Guardian Ray is active, activating the Guardian Wave will cancel the Guardian Ray.

  • Carling (Story)
    1. Do'oul, Hondon, Carling will now be vulnerable to Immobilize status effect.

  • Carling(Story, Easy, Normal, Hard, Extreme)
    1. Phase 1 Gunggi Wing Front Strike attack range reduced by 16%.
    2. Phase 1 Gunggi Wing Back Strike attack range reduced by 18%.
    3. Phase 1 Fleeing Gunggi pattern collision range reduced by 19%.
    4. Phase 1 Gunggi's Hail Explosion startup delay is increased by 2%.
    5. Phase 1 Do'oul Electricity Blast attack range reduced by 20%.
    6. Phase 1 Do'oul Thunder Storm attack range reduced by 12%.
    7. Phase 1 Hondon Dark Cloud Realm attack range reduced by 20% from original.
    8. Phase 2 Struggle duration reduced by 16%
    9. While Phase 2 Struggle is active, Carling will no longer do attack patterns.
    10. Phase 3 Do'oul of Death Judgement attack range reduced by 43% from original.
    11. Phase 3 Gunggi of Death Wind Pressure release attack range reduced by 8%
    12. Phase 3 Do'oul of Death Wind Pressure effect is changed.
    13. Phase 3 Enraged Carling Evil Energy release startup delay is increased by 19%.
    14. During Phase 3, Enraged Carling can now be damaged while the Evil Energy Release pattern is active.

  • Baldrix (Normal, Hard)
    1. Phase 2 Absorbing Mana cooldown time is increased by 35% from original
    2. Phase 2 Bursting Mana cooldown time is increased by 33% from original
    3. In Phase 2, the range of the character pull effect during Mana Absorption has been reduced by 25%.
    4. Phase 2 Lightning effect changed.
    5. Phase 2 Dimensional Slash effect changed.
    6. Phase 2 Mana Sphere effect changed.
    7. Phase 3 Ragnarok cooldown time is increased from 120s to 125s.
    8. Phase 3 Awakening Mana effect changed.
    9. Phase 3 Triad Thunder effect changed.

  • Chosen Serene(Normal, Hard, Extreme)
    1. When entering Phase 2, the Sun gauge will now reset.
    2. Phase 2 Burning Blade of the Sunset attack range reduced by 68% from original.
    3. Phase 2 Midnight Stimulation is deleted.

  • The hitboxes of Enhanced Watcher Sano, Enhanced Watcher Gamram, Guard Gangok will be adjusted.
  • If Lucid (Hard) Phase 3 is not defeated within the time limit, she will revert to Phase 2 and recover some HP.

Monster Bug Fixes
  • Fixed an issue where getting hit by Zakum(Chaos) clapping pattern would cause the damage to be applied multiple times.
  • Fixed an issue where Lucid(Hard) Phase 3 full screen attack pattern effects were displayed strangely.
  • Fixed an issue in Practice Mode where the Soul Harvest pattern timer for Heretic Hilla (Normal/Hard) was partially hidden.
  • When Gatekeeper Kalos(Easy, Chaos, Extreme) Phase 2 Odium's Lightning is activating, fixed an issue where the sound effect would not play.
  • Carling
    1. When Phase 3 Gunggi of Death(Easy, Hard, Extreme) Wind Pressure release is activated, fixed an issue where the sound effect would not play.
    2. When Phase 3 Do'oul of Death(Easy, Hard, Extreme) Electricity Blast is activated, fixed an issue where the sound effect would not play.
    3. Fixed an issue where Phase 3 Gunggi of Death, Do'oul of Death would sometimes not use their attack patterns.
    4. When the Balance of Seasons have collapsed, fixed an issue where the displayed 4 Perils effect would be displayed incorrectly.

  • Fixed an issue where in certain situations, you would be exited from Vellum (Chaos) immediately after entry.
  • Fixed an issue where the Balance of Season UI would sometimes be displayed incorrectly in Carling(Story, Easy, Normal, Hard, Extreme).

Black Mage Entrance Improvements
  • When entering Black Mage boss, no longer requires entry ingredient ‘Shard of Fate’.
  • You can no longer obtain ‘Energy of Dark Power’ from Heretic Hilla (Hard).
  • You can no longer obtain ‘Flame of Desires’ from the following monsters:
    1. Dusk (Normal)
    2. Dusk (Chaos)
    3. Djunkel (Normal)
    4. Djunkel (Hard)

  • You can no longer obtain ‘Flame of Desires’ reward from the next Tenebris daily quest. The quests that affected are:
    1. [Daily Quest] Moonbridge Investigation
    2. [Daily Quest] Labyrinth of Suffering Investigation
    3. [Daily Quest] Limen Investigation

Boss Waiting Map
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  • When entering all Weekly/Monthly bosses, the cooldown time of all skills excluding a few specific ones will be reset, and all chargeable skills will be set to max charge in the Boss Waiting Map.
  • After the end of the boss fight, the cooldown time will be returned to the original value before the reset.
  • When entering Boss Waiting Map, all buff effects will be purged. But, the below buffs will not be removed:
    1. Consumable and Cash Item Effects
    2. On/Off Skills
    3. Summoned Skills with no cooldown and maintained when moving between maps
    4. Noblesse Guild Skills
    5. Weapon Refinement, Accessory Enhancement
    6. Honor Symbol Chair Buff Effects
    7. Champion's Protection

  • Below skills will not have the buff removed on entry, nor will the cooldown be reset:
    1. Paladin's Combat Orders
    2. Adventurer Mage shared Infinity
    3. Pirate shared Roll of the dice
    4. Viper's Time Leap
    5. Luminous Crossroads of Fate
    6. Ark's Contact the Caravan
    7. 5th Job Adv. Common Decent Sharp Eyes
    8. 5th Job Adv. Common Decent Hyper Body
    9. 5th Job Adv. Common Decent Combat Orders
    10. 5th Job Adv. Heroes Common Freud's Protection (5 stacks and below)

  • You can do the following actions in Boss Waiting Map:
    1. Use buff sequence
    2. Noblesse Guild skill
    3. Champion's Protection
    4. Change Abilities
    5. Transfer or cancel link skill
    6. Change character preset
    7. Use Seiram's Elixir, Aleria's Elixir, Collector's Elixir

  • Upon entering the Boss Waiting Map, all chargeable skills and class gauges will be temporarily filled to maximum and restored to their previous values upon exit:
    1. Hero's Flash Slash
    2. Bowmaster's Silhouette Mirage's illusions
    3. Pathfinder'ss Relic gauge
    4. Cannon Shooter's Rolling Cannon Rainbow VI's Network Gauge
    5. Aran's Combo Count
    6. Luminous Light and Dark, Liberation Orb's Mana
    7. Kaiser's Morph Gauge
    8. Xenon's Surplus Supply
    9. Kaine's Malice
    10. Adele's Ether
    11. Ilium's Crystal Charge
    12. Ark's Willpower
    13. Hoyoung's Talisman Power, Scroll Power

  • When entering Boss Waiting Map, Soul Weapon's soul will be filled to the max, and reset on exit.




Weekly Content Update

Weekly Content Standardized Reset Time
  • The following Weekly Content reset time is changed from Monday to Thursday 0000hrs:
    1. Erda Spectrum
    2. Hungry Muto
    3. Midnight Chaser
    4. Spirit Savior
    5. Enheim Defense
    6. Protect Esfera
    7. Mu Lung Dojo Weekly Ranking
    8. Mu Lung Dojo Coin Shop
    9. Ghost Park Ranking mode
    10. The Seed Weekly Ranking
    11. [Weekly Quest] Kritias Weekly Mission
    12. [Weekly Quest] Fallen World Tree Weekly Mission
    13. [Weekly Quest] Reward for Cleansing Fallen World Tree
    14. [Weekly Quest] A Reward for My Thorough Investigation
    15. [Maple Union] Weekly Dragon Hunter
    16. [Maple Union] Internet Cafe Weekly Dragon Hunter
    17. Maple Union Coin Shop
    18. Chaos Ring Reset count reset

  • Erda's Request weekly quest will also have the reset time changed to Thursday 0000hrs along with the above changes.




Quick Pass Improvements

  • When Arcane River weekly content is completed with quick pass, changed so that EXP will be rewarded.
  • EXP awarded will be the same as a single clear, regardless of Maple Points spent.
  • You can now use Epic Dungeon Quick Pass without any record of previous Epic Dungeon clears.




Achievement Improvements

  • [Area Exploration] Explore Root Abyss achievement will have some of its conditions removed.
  • Quick Pass clears will be counted for Arcane River weekly content achievements with 'clear' as a condition.
  • Regardless of Maple Points spent, will be counted as single clear.
  • Quick Pass clears will be counted for Epic Dungeon achievements with 'clear' as a condition.
  • Quick Pass used before the patch will not be retroactively counted for the achievement.
  • When prerequisite conditions are achieved, fixed an issue where the [Von Leon] ‘You Got Stronger! Maple World's...Ugh!’ achievement was not visible.
  • There are certain achievements that are moved to Memory tab.

Quick Pass Specification Changes
  • Modified the Symbol Quick Pass to grant unpaid experience points when using weekly quests.
  • Arcane River Weekly 6 types:
    1. Road to Extinction
    2. Chew Chew Island
    3. Lacheln
    4. Arcana
    5. Moras
    6. Esfera

  • Weekly quest ‘clear’ condition achievements will now count Quick Pass clears:
    1. [Normal] [Erda Spectrum] Come on! Arma!: Clear Erda Spectrum 10 times.
    2. Rare] [Erda Spectrum] Will you come on? Arma!: Clear Erda Spectrum 100 times.
    3. [Epic] [Erda Spectrum] Crawling Arma: Clear Erda Spectrum 1,000 times.
    4. Rare] [Hungry Muto] Otherworld Chef: Clear Hungry Muto 100 times.
    5. [Epic] [Hungry Muto] Actually, I Was Hungry Too: Clear Hungry Muto 1,000 times.
    6. [Normal] [Enheim Defense] Immortal Hecaton: Clear Enheim Defense 10 times.
    7. [Rare] [Enheim Defense] Immortal Hecaton: Clear Enheim Defense 100 times.
    8. [Epic] [Enheim Defense] I Am Immortal!: Enheim Defense Clear 1,000 times.

  • Epic dungeon 'clear' condition achievements will now count Quick Pass clears:
    1. [Rare] Sprout Climber: Clear High Mountain Dungeon once.
    2. [Epic] Intermediate Climber: Clear High Mountain Dungeon 10 times.
    3. [Unique] Pro Climber: Clear High Mountain Dungeon 100 times.
    4. [Rare] Sprout Diver: Clear Angler Company Dungeon 1 time.
    5. [Epic] Intermediate Diver: Clear Angler Company Dungeon 10 times.
    6. [Unique] Pro Diver: Clear Angler Company Dungeon 100 times.




Profession Improvements

  • Item Pot system is deleted, and Item Pot related items will be changed to be unusable.
  • Hot key settings will have Item Pot button removed.
  • Item Pot will be removed from Herb collection, Mining rewards.
  • Item Pot related shop items removed.
  • After the patch, items in the original Item Pot UI will no longer be claimable.
  • You can use fruits and diamond items obtained from Imps before the patch.
  • Equipment that was originally rewards from Gemstone Imp, Orange Imp will be changed to drop items from the following monsters:
    1. One-handed Sword : Stirge, Red Stige
    2. Polearm : Frozen Rose, Garden Golem, King Castle Golem
    3. Crossbow : Transformed Stump, Transformed Dark Stump, Transformed Stumpy
    4. Bow : Frozen Anxiety, Burning Anxiety, Seeping Anxiety
    5. Staff : Frozen Emptiness, Burning Emptiness, Seeping Emptiness
    6. Claw : Beetle, Dual Beetle
    7. Dagger : Mantis, Blood Mantis, Poison Mantis
    8. Knuckle : Official Knight C, Official Knight C, Advanced Knight C

  • Ardentmill NPC Nack sale list changed:
    1. Imp Disease Cure will be removed.
    2. Golden Shovel, Light Rake, Swift Rake, Golden Pickaxe, Light Wrench, Swift Wrench will be sold.




Monster Park Update

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  • New dungeon ‘Cernium’, ‘Arcs’, ‘Odium' added.
  • Beginner Dungeon, Intermediate Dungeon, Advanced Dungeon entry condition and stage structure changed.
  • Beginner Dungeon
    1. Entry condition: Level 105 and above, below 200.
    2. Stage structure - 'Auto Security Area', 'Mossy Tree Forest', 'Pirate's Secret Base', 'Otherworldly Battlefield', 'Hazard Area in Secluded Forest', 'Hidden Relics', 'Ruined City', 'Dead Tree Forest', 'Dragon Nest', 'Knight Stronghold'.
    3. ‘Sky Forest Training Center’, ‘Forbidden Time‘, ‘Watchman's Tower‘, ‘Temple of Oblivion‘ stages are deleted.
    4. In [Monster Park] Tour End! achievement, ‘Sky Forest Training Center’, ‘Forbidden Time‘, ‘Watchman's Tower‘, ‘Temple of Oblivion‘ stage clear condition is removed.

  • Intermediate Dungeon
    1. Entry condition: Level 200 and above.
    2. Stage structure - 'Ghost Canyon', 'Road to Extinction', 'Chew Chew Island', 'Dream City Lacheln', 'Mystical Forest Arcana', 'Moras the Swamp of Memories', 'Esfera, Sea of Beginnings', 'Celestars, Oceanic Galaxy of Stars', 'Moonbridge', 'Labyrinth of Suffering' and 'Limen'.

  • Advance Dungeon
    1. Entry condition: Level 260 and above, completed [Cernium (After)] Using Their Own Moves Against Them quest.
    2. Stage structure - 'Cernium', 'Arcs', 'Odium'.
    3. ‘Arcs’ stage can be entered after completing ‘[Hotel Arcs] Hotel Arcs again’ quest.
    4. ‘Odium’ stage can be entered after completing ‘[Odium] End of the Chaos’ quest.

  • Daily clear reward added.
    1. For the first Monster Park clear of the day, you can now claim 20 extra Monster Park Coins for the daily clear reward.

  • Daily Clear Reward can be claimed once per world.




Guild Content Update

Sharenian Sewers Changes
  • Sharenian's Demon Arcanus will have the following changes:
    1. Expanded from Level 6 to Level 7, at Level 7 HP, Def, damage needed to get 1 point will increase.
    2. At Level 7, damage dealt to Arcanus will be displayed in the HP UI in units of 30 trillion.
    3. Max amount of points obtainable at Level 6 is changed from 300,300 to 300,000.
    4. Sharenian Sewers related achievement added - [Sharenian Sewers] This is My Complete Being.




Treasure Hunter and Rune of Blessing

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Treasure Hunter
  • Polo, Frito, and Especia have become Treasure Hunters! Join them to discover and open various treasure boxes hidden throughout Maple World.
  • If you kill level range monsters in personalized fields, you will get “Golden Treasure box” or “Diamond treasure box” based on probability.
  • At Level 7, damage dealt to Arcanus will be displayed in the HP UI in units of 30 trillion.
  • Can be dropped a max of 10 per day.
  • If the highest level monster in the field has a Level below 230, Diamond treasure box will not be dropped.
  • Treasure Box will only remain in the area for 30 mins after spawned.
  • Treasure box can be opened with various attacks, and will be upgraded to a higher tier at a set probability.
  • Box tier consists of Rare, Epic, Unique, Legendary.
  • If the highest level monster in the field is Level 140 and above, it can be upgraded to Epic.
  • If the highest level monster in the field is Level 170 and above, it can be upgraded to Unique.
  • If the highest level monster in the field is Level 200 and above, it can be upgraded to Legendary.
  • When Treasure box is opened, you will get a Gem that will give you a big amount of EXP based on the tier and type of the treasure box.
  • Treasure Hunter related achievements will be added:
    1. [Treasure Hunter] A stroke of luck
    2. [Treasure Hunter] Repeated Discoveries
    3. [Treasure Hunter] At the end of collection
    4. [Treasure Hunter] Radiance never before seen

  • While Treasure Hunter is ongoing, if you meet Polo, you can start the new quest “[Treasure Hunter] Polo's call” at a low probability where you can get “Polo's friend” medal.
  • While Treasure Hunter is ongoing, if you meet Frito, you can start the new quest “[Treasure Hunter] Frito's call” at a low probability where you can get “Frito's friend” medal.

New Rune of Blessing
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  • The Rune of Blessing has been added, granting a more potent EXP buff through the blessing of Ancient Runes.
  • When the Rune of Blessing is activated, grants a 200% additional EXP buff and summons a powerful ancient rune that periodically attacks nearby monsters.
  • Rune of Blessing detailed spawn condition is as below:
    1. Rune of Blessing may spawn after liberating 4 normal runes.
    2. If Rune of Blessing does not appear when it could have, the next time Rune of Blessing will have a higher probability to appear.
    3. After liberating a certain number of normal runes, the Rune of Blessing has a 100% chance to appear.
    4. Once Rune of Blessing is released, normal runes will appear again.
    5. At a very low probability, 2 Rune of Blessings can appear in a row. If you liberate the 2nd Rune of Blessing, it counts towards the number of normal rune liberations needed for the next Rune of Blessing.

Bounty Hunter Content Removed
  • Hunting fields will no longer spawn Polo/Frito portals, Especia portals, Flame Wolf portals.
  • Polo and Frito entry ticket item can no longer be used.
  • The amount of spell trace and Medal of Honour dropped when killing elite monsters will be increased.
  • Bounty Hunter related Monster Collection monsters can be registered by buying Bounty Hunter's Momon item from Laku the merchant in Monster Park Entry Map.
  • Bounty Hunter's Momon can be purchased with 150 Monster Park Coins.
  • Can purchase up to 5 per week in each world.
  • Achievement related to this content will be moved to the memory tab.




Personalized Field Improvements

  • All hunting fields which spawn monsters of Level 55 and above will become personalized.
  • In all worlds except the Challengers World, hunting fields can now be used by up to 4 players, and the spawn rate of elite monsters has been increased.
  • In Challengers World, max 8 people can use the fields.
  • Class tutorial fields, Mirror World, Friends Story, Dimension Library, regions where rune does not appear are excluded.




Map Improvements and Error Fixes

Map Improvements
  • When entering Root Abyss Normal difficulty, Hilla Normal difficulty, now changed so that you enter boss fight map immediately.
  • Root Abyss : Neglected Garden will now also spawn Fire Imp, Spear Imp.
  • Aswan Refuge : Chilly Hallway map added.
  • Character of Level 180 and above can enter through Aswan Refuge NPC Medina.
  • Chilly Hallway will now spawn Bloodfang, Spearman Skeleknight.
  • You can now use skills in the following maps:
    1. Sharenian Sewers: Sewer Entrance
    2. Sharenian Sewers: Way Out of Altar
    3. Spiegella's Golden Farm: Path to the Golden Tomato Punch King

  • When entering Sharenian Sewers, Golden Tomato Punch King, skill cooldown is now reset.
  • When entering Sharenian Sewers, Golden Tomato Punch King, buffs from consumables and cash items will not be removed, except for the below buffs:
    1. Lv. 250 Blessing
    2. Lv. 275 Blessing
    3. Lv. 300 Blessing
    4. Wedding Bouquet
    5. special Wedding Bouquet
    6. Absolute Palate
    7. Seiram's Elixir
    8. Aleria's Elixir
    9. Collector's Elixir
    10. Boss Slayers (Sharenian Sewers exclusive)
    11. Undeterred (Sharenian Sewers exclusive)
    12. For the Guild (Sharenian Sewers exclusive)
    13. Big Hit (Sharenian Sewers exclusive)

  • When entering Sharenian Sewers, Golden Tomato Punch King, the following skills will no longer be cancelled:
    1. Echo of Hero
    2. Exclusive Spell
    3. Intensive Time
    4. Empress's Prayer

  • While wearing Ultimatum Ring, when entering Boss Waiting Map, Sharenian Sewers, Golden Tomato Punch King, skill cooldown will not be reset.
  • Upon exiting a personalized field, monster kill animations and sounds will no longer be shown.
  • Cross world boss content entry level is changed from Level 260 to Level 200.
  • The map layout and monster placement of the following maps in Odium region will be adjusted.
  • The maximum number of players per channel for Normal and Chaos Divine King Slime will be increased.

Map Bug Fixes
  • Fixed an issue where the background of ‘Perfectly Silent Back Alley 1’ was incorrect.
  • Fixed an issue where in 'Savage Terminal Hub' map, the navigation would be displayed strangely.
  • Fixed an issue in monster park 'Limen, Stage 5: Where the World Ends' map where certain images were displayed incorrectly.
  • Fixed an issue where the platforms in 'Madheart Laboratory B2 Stairs ' and 'Madheart Laboratory Entry Stairs' map was strangely placed.
  • Fixed an issue where certain regions of Mechanical Grave would not spawn monsters.
  • Fixed an issue in monster park ‘Labyrinth of Suffering, Stage 5: Labyrinth of Suffering Deepest Area’ map where certain images were incorrect.
  • Fixed an issue where characters would fall of the leftmost corner of Maple Home Wanderer's Abode theme platform.
  • Fixed an issue in Maple Home Wanderer's Abode theme right stairs where the platforms you place would appear to be in front of the stairs.
  • Fixed an issue where certain animations were displayed strangely when using UI size auto sizing in certain resolutions.
  • When Mechanic enters Boss waiting map, fixed an issue where Metal Armor's camouflage would be cancelled by hidden piece.
  • Fixed an issue where sometimes moving between personalized fields would cause the wrong rune to spawn instead of the rune that already spawned previously.




NPC Improvements and Error Fixes

NPC Improvements
  • If you have completed all Arkarium prerequisite quests, NPC Rhinne will no longer appear in Arkarium Boss Map.

NPC Bug Fixes
  • Fixed an issue in Kerning City where NPC Imperial Knight Sir Hamcelot's name would not be displayed.
  • Fixed an issue where certain NPC speech bubble text would be displayed strangely.
  • Fixed an issue in Identisk content where certain NPC's speech bubbles were not displayed.
  • Fixed an issue where talking to Edwin NPC in Veritas would behave strangely.




Daily Gift Rework

  • Starting December 2025, Daily Gift completion reward will be changed as follows:
    1. Day 8 : MAPLE Daily Gift Selection Box

  • When above item is used, you can choose between Mega Burning booster or 1 of 3 types of VIP Booster and claim.




Sequence System Improvements

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Buff Sequence System
  • To open the Sequence UI, click the Sequence button in the Skill UI or the Sequence button in the Unified Menu UI.
  • Use the Buff Sequence to activate multiple buff consumables, Noblesse, and Profession skills simultaneously with a single button.
  • Up to 30 consumables and skills can be registered in the Buff Sequence.
  • To view registered buffs, click the Sequence and Buff Sequence hotkeys together.
  • The Buff Sequence cannot be used in certain maps, including boss battle maps.
  • The following are the ways to use the Sequence system:
    1. Click the sequence button at the bottom of the skill UI.
    2. Click the layout settings in the top right, and set the number of lines.
    3. Click sequence and register your desired buffs.
    4. When a sequence is registered to a hotkey and activated, buffs will be applied from left to right in the order they were registered.
Sequence System Improvements
  • The items that are displayed in the bottom will have their current quantity displayed.
  • EXP x2, x3, x4 coupon will have their quantity added up and displayed, even if the item are different.
  • Buff list will be displayed in the following order:
    1. Learned Noblesse skill
    2. Learned profession skill
    3. White list item order

  • If an item you put in the sequence list has been used up and now has 0 quantity, it will be displayed as deactivated.
  • When using Profession skills, only one type of potion can be used regardless of Alchemy skill level.
  • Items or skills that cannot be used consecutively can only have one registered in the sequence.
  • Only one Advanced Magic Pill V and one Magic Potion I can be registered.
  • Character that has not learned alchemy can only register one potion.
  • Remedy of Boss Killer and Sparkling Red Star Potion that has the same effect can only be registered once.
  • Only one VIP Additional EXP Coupon can be registered at a time.
  • While the Equipment Master skill is active, other Profession skills cannot be set.
  • Can only be used in Hunting Fields, Villages, Boss Waiting Map.
  • If you use while Noblesse skill is registered in the sequence, it will be handled as follows:
    1. If cooldown time is done: used without any additional messages.
    2. If cooldown time is remaining: not used, and system message will be displayed.

  • When buff sequence is used, if there is an item relevant to the next content, pop up message is displayed:
    1. If you use an item again while the duration from the first cast has not ended yet. (ex - Union Power Level 1~3)
    2. When a consumable item that can only be applied ONE at a time is applied, if the sequence attempts to use it again while it is not possible. (ex - Strength Potion I ~ V etc)

  • Potion-type items follow the same usage rules as the original. If the Sequence tries to use a different potion while one is already active, a system message will appear stating that the previous potion must be manually deactivated before using a new one.
  • When sequence is used, items and skills that are not used will be displayed with system message.
  • When an item is used again via the Sequence, the original popup will not appear. (ex - message that potion cannot be used again while effect is already applied will not be displayed)
  • If an item is already registered and cannot be registered again, it will be deactivated so that you cannot register it. (Similar rules as practice mode)
  • Items that both recover health and buff the character at the same time cannot be registered in Buff Sequence.
  • When Buff Sequence hotkey is used, sequence notification will be used same as Skill Sequence.
  • Among the Sequence list items, items that cannot be used will be displayed as deactivated.
  • It is displayed in the same location as the Skill Sequence, if the notifications is used with Skill Sequence at the same time, the sequence used will be displayed above the previous sequence notification.




Item Improvements and Error Fixes

Item Improvements
  • Potions that increase Meso, EXP, or Drop Rate can now be stacked with potions of different effects.
  • Trying to use a potion while it is not possible to no longer displays an unnecessary notification window.
  • The following weather effect items can now be used without having to type a message:
    1. Masur's Gift Weather Effect
    2. Happy Birthday!
    3. Lovely Party bear
    4. Scattering Fish-shaped Buns

  • Guild's Guidance, Guild's Greater Guidance cooldown time is removed.
  • Prepared Pendant of the spirit item name is changed to Pendant of the Spirit.
  • Pendant of the Spirit cumulative equip time condition is removed, effect is changed to immediately give 30% additional EXP on equip.
  • Title item tooltip will now display preview image.
  • White Crusader Chainmail, Yellow Engrit, Cross Shield, Red Ades item image will be changed.
  • Selecting the 'Selectable Authentic Symbol Coupon' from the Selectable Symbol Coupon now grants twice the previous amount.
  • The item tooltip text of certain items has been changed from its previous long form sentences to concise and direct form.
  • Zero characters can now use Tera Burning Booster item.
  • If item color is changed with Coloring Prism, the changed color will now also be reflected in the icon.
  • When an item's color is changed using the Coloring Prism, the equipment appearance can now be previewed via mouseover tooltip
  • Black Resurrection Flame can now be used on items without Additional Options.
  • Blood Camel Boots item name is changed to Black Camel Boots and the image will also be changed.
  • Single inventory slot now can holds a maximum of 30,000 Spell Traces.
  • Ability Circulator, Unique Circulator, Chaos Circulator, Legendary Circulator, and Black Circulator can now be held up to 100 per inventory slot.

Item Bug Fixes
  • Fixed an issue where the wrong system message would be displayed in the chat when you would use Carved Seal in your bag on an item in your inventory.
  • Fixed an issue where characters without Alchemy could refresh a potion effect by using the same potion while the effect was still active.
  • Fixed an issue where Eternal Light Hair was displayed as Eternal Song Hair when using certain colors.
  • Fixed an issue where hanging on to ropes or ladders during Dragon Mount skill would cause the horn color to become different.
  • Fixed an issue where special cores remained equipped and their abilities could still be activated after expiration.
  • Fixed an issue where if you hover over gathering equipment while gathering or mining, the game could sometimes close.
  • In the Mix Dye, Mix Color Lens UI, the colors that cannot be selected simultaneously will have their deactivation properly displayed.
  • While using Aleria's Elixir, fixed an issue where Pantheon, Lotus skill would be used and cancel the effect of Aleria's Elixir.
  • Fixed an issue where Mega Burning Booster item tooltip incorrectly stated that Zero characters could not use the booster.
  • Fixed an issue where Hyper Burning Booster item tooltip incorrectly stated that Zero characters below Level 200 could not use the booster.

Collector's Elixir
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  • Characters of Level 200 and above that have completed the [Collector's Request] quest can buy the following item from NPC Collector.
  • If you have a character in the world that has completed [Collector's Request] quest, you can buy Collector's Elixir with a character of at least Level 200.
  • Collector's Elixir is untradeable, with a validity of 10 days after purchase.
  • When Collector's Elixir and Mega Monkey Magic is used at the same time, only part of Mega Monkey Magic's effects will be applied.
  • Collector's Elixir cannot be used in certain maps.
  • Collector's Elixir cannot be used in boss fight maps, Mu Lung Dojo, Sharenian Sewers, and certain event maps.
  • For Boss practice mode and Foggy Forest Training Center, Collector's Elixir duration will have 8 mins added.




Beauty Room Improvements

  • When creating a character, the beauty slot is set to 1 by default.
  • Existing characters with 0 Beauty Slots will now receive 1 slot.




Hyper Burning Booster Reward Update

  • A Cernium Level 5 Symbol Exchange Ticket will be added to the Hyper Burning Booster Level 260 reward.