Updates

20 Aug 2025

NEXT III Patch Notes - Job Balancing Part 2 and Error Fixes (v244)




Table of Content
1. Skill Updates (Part 2)
2. Error Fixes




Skill Updates (Part 2)


Blaster
- Shockwave Drive
· Max number of enemies that can be attacked increased from 6 to 8
- Super Blast Shield
· Cooldown time reduced from 200s to 120s
- Expert Gauntlet Mastery
· Critical Damage increase amount reduced from 20% to 14% at Master level
· Damage on Boss Monsters increase amount reduced from 20% to 10% at Master level
- Vulcan Punch
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
· The logic that implements knockback immunity while the skill is used will be changed
· Max keydown time is reduced from 4s to 2s
· There is now a limit to the max number of attacks
· Attack interval reduced by 67%
· Keydown continuous damage increased from 1000% to 1500% at level 25
· Keydown continuous attack count increased from 8 times to 10 times
· During keydown continuous attack, Overheat will now activate twice
- Magnum Drive VI
· Damage reduced from 985% to 800% at Master level
- Double Drive VI
· Damage reduced from 835% to 680% at Master level
- Pile Bunker VI
· Shockwave damage reduced from 670% to 580% at Master level
- Charging Arm: Smash VI
· Magnus drive, Burning Breaker minimum combo delay is increased by about 500%
- Shockwave Drive VI
· Maximum number of enemies that can be attacked increased from 6 to 8

Battle Mage
- Battle Mastery
· Critical Damage increase amount reduced from 15% to 10% at Master level
- Battle Rage
· Changed to a passive skill where you unlock the abilities of your body and attack enemies
· No longer reduces the max number of enemies that can be attacked
- Party Shield
· Cooldown time reduced from 180s to 120s at Master level
· Duration reduced from 40s to 30s at Master level
- Spell Boost
· Damage increase amount decreased from 15% to 6% at Master level
- Party Shield - Cooldown Cutter 
· Cooldown time reduction reduced from 20% to 8%
- Party Shield - Persistence
· Duration increase amount decreased from 15s to 11s
- Dark Genesis
· Can now be used in the air. 
- Master of Death
· Cooldown time reduced from 180s to 120s
· Duration reduced from 20s to 20s
- Union Aura
 · cooldown time reduced from 90s to 60s.
 · duration reduced from 38s to 24s
- Black Magic Altar
· Changed to skill that periodically places a black magic altar that gives off curses
· Damage reduced from 1525% to 1020% at level 25
· Number of attacks increased from 4 to 6
· No longer has prep time for the dark magic altar to be ready
· Cooldown time reduced from 0.5s to 0.3s
· No longer gives off curses if on a rope or ladder
- Grim Reaper
· Cooldown time reduced from 90s to 60s.
- Abyssal Lightning
· Cooldown time reduced from 180s to 120s
· Duration reduced from 40s to 30s. 
- Dark Genesis VI
· Can now be used in the air.

Wild Hunter
- Jaguar Leap
· Skill name is changed to triple jump, and can now be used twice in a row
- Summon Jaguar
· If there is a boss monster within the range of the fixed jaguar, the jaguar does not move to the character's location even if they become further away than the limit
· When dying and respawning, the jaguar will now spawn again.
- Provoke
· Cooldown time removed.
- Jaguar Skyward Rush
· Added function to charge forward when used together with the left and right arrow keys
· Fixed an issue where the effect on enemy hit would be displayed in an awkward location
· Fixed an issue where you would sometimes escape the terrain when using the skill
· Fixed an issue where you would look strange to other characters when using the skill
· While Backstep is active, fixed an issue where your direction of movement would become fixed
- Assistant Hunting Unit
· Cooldown time removed.
- Drill Container Unit
· Cooldown time removed.
- Jaguar Storm
· Can now be used in the air.
· If there is a boss monster within range, will now spawn at that location
· Will now be respawned when you die and respawn
· Will now be respawned when you move maps
· Can now be deactivated with right click
- Wild Grenade Shot: Spark
· Split into 2 modes. you can use Wild Grenade Shot : Flash while riding the jaguar, and Wild Grenade Shot : Spark while not on the jaguar
· The grenade will be shot at a fixed angle depending on the orientation of the character when the skill was first activated
· Wild Grenade Shot : Flash number of explosions increased from 1 to 4
 · Wild Grenade Shot : Flash explosion damage increased from 1200% to 1500% at level 25
· Wild Grenade Shot : Flash number of explosion attacks increased from 6 to 8
- Wild Vulcan Type X
· Damage increased from 1105% to 1350% at level 25
· When using the skill, added an effect that prevents serious status effects. 
· When using the skill, added knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Provoke VI
· Cooldown time removed.
- Crossroad VI
· Fixed an issue where you would appear strange to other characters when using the skill
- Summon Jaguar VI
· If a boss monster exists within a certain range of a fixed jaguar, it will not move to the character position even if it is more than a certain distance from the character.
· Jaguar is now resummoned after dying and respawning
- Assistant Hunting Unit VI
· Cooldown time removed.
- Drill Container Unit VI
· Cooldown time removed.

Xenon
- Diagonal Chase
· When the skill is cast repeatedly, the minimum casting delay is reduced by 5%
· Added function where you will charge forward when used with the left or right arrow keys
- Pillar Scramble
· After using the skill, fixed an issue where you were not able to combo into Diagonal Chase
- Hologram Graffiti: Cut Through
· Hologram Graffiti: Cut Through, Hologram Graffiti: stationmaster, Hologram Graffiti: Back-up cooldown time removed.
- Confining Entanglement
 · cooldown time reduced from 180s to 120s
· Damage reduced from 700% to 465% at max level
- Amarance Generator
· Cooldown time reduced from 90s to 60s.
- Mega Smasher
 · cooldown time reduced from 165s to 100s
 · damage reduced from 600% to 400% at level 25
 · charge time needed for attack time increase decreased from 3s to 2s
 · additional number of max enemies attackable when not deployed
 · while deployed, charge time needed to increase attack time decreased from 6s to 4s
- Surplus Overload
 · cooldown time reduced from 180s to 120s
 · max duration decreased from 70s to 45s
- Hologram Graffiti: Fusion
 · cooldown time reduced from 90s to 60s. 
 · duration reduced from 30s to 20s.
- Triangle Formation VI
· Added reactivation cooldown time to Plasma Current
· Plasma Current damage reduced from 240% to 220% at Master level
- Hologram Graffiti: Cut Through VI
· Hologram Graffiti: cut through VI, Hologram Graffiti: stationmaster VI, Hologram Graffiti: Back-up VI cooldown time removed.

Mechanic
- Mech Armor: Humanoid
· If you die while riding , the riding state is not dispelled when respawning
- Mech Armor: Tank
· If you die while riding , the riding state is not dispelled when respawning
- Massive Fire: IRON-B
· Fixed an issue where the second explosion would sometimes be unable to damage enemies
- Bombardment Mode
· Cooldown time reduced from 90s to 60s.
- Multiple Options: M-FL
· Cooldown time reduced from 180s to 120s
· Duration reduced from 125s to 90s at level 25
· Fixed an issue where the skill name of the missile would be displayed strangely in the battle analysis UI
- All Metal Armor Missile Launch
· Cooldown time reduced from 180s to 120s
- Mecha Carrier
· Cooldown time reduced from 180s to 120s
· Duration reduced from 70s to 50s
· Can now be used in the air.
· Number of fleet planes dispatched in the first wave increased from 9 to 11
- Massive Fire: IRON-B VI
· Fixed an issue where the second explosion was sometimes not able to hit enemies
- Intense Distortion Field
· Cooldown time reduced from 30s to 25s
- Robot Transition: CB-P1
· Robot Launcher : RM7 VI/Rock'n Shock VI/Bots 'n Tots : RM1 VI Core, new skill added that summons a robot filled with new technologies

Demon Slayer
- Demon Lash
· Demon Lash, enhanced Demon Lash attack information is now maintained even when moving maps
- Demon Lash
· Action delay is no longer affected by attack speed
· Action delay reduced by 27%
- Dark Thrust
· No longer has the function to reflect a portion of the damage taken duration to an enemy and paralyse them with a certain probability
· Now reduces damage taken for a specific period
· Cooldown time added
· Buff duration increase effects no longer apply to this skill
· Cast effect changed
· Skill effect sound changed
- Outrage
· ATT increase amount reduced from 50 to 20 at Master level
- Leech Aura
· Skill explanation changed.
· Fixed an issue where the HP restore would sometimes not activate
- Barricade Mastery
· ATT increase amount reduced from 50 to 30 at Master level
· Critical Damage increase amount reduced from 15% to 12% at Master level
- Demon Awakening
· In the duration, can now use Demon Lash enhanced with the authority of a demon, and when enhanced Demon Lash is used a certain number of times, the authority of the demon is deducted
· Duration reduced from 60s to 55s at level 25
· Enhanced Demon Lash damage of 1st hit and 2nd hit increased from 600% to 780%
· Enhanced Demon Lash 3rd hit damage increased from 700% to 875%
· Enhanced Demon Lash 4th hit damage increased from 800% to 1000%
· Can now be used in the air.
· Fixed an issue where the skill icon would sometimes be displayed incorrectly in the battle analysis UI
- Orthrus
· Can now be used in the air.
- Demon Impact VI : Demon Chain
· Damage increased from 900% to 1190% at Master level
· Number of attacks increased from 6 to 7
- Cerburus VI
· Damage increased from 410% to 520% at Master level
- Demonic Descent
 · Demon roar activation count increased from 4 to 5 times
 · damage reduced from 1990% to 1780% at Master level

Demon Avenger
- Exceed: Demon Strike
· Action delay reduced by 10%
- Surpass Limit
· Cooldown time reduced from 75s to 60s
· Duration reduced from 30s to 24s at Master level
- Forbidden Contract
· Cooldown time reduced from 75s to 60s
· Duration reduced from 30s to 24s at Master level
- Demon Frenzy
· Final damage max increase amount reduced from 20% to 13%
· Damage reduced from 765% to 670% at level 25
- Over Maximising Exceed
· The HP limit where the reactivation cooldown reduces by 0.3s is changed from 10-61% of max HP to 10-75% of max HP

Kaiser
- SP is fully reset.
- Final Form
· Can now be used in the air.
- Dragon Barrage
· Master level reduced from 30 to 20
- Dragonic Aegis
· New skill, where you can temporarily get the protection of an ancient dragon
- Unbreakable Will
· Added function that increases Critical Damage
- Ancestral Prominence
· No longer invincible during startup
· Action delay reduced by 73%
· Cast effect changed
· Skill sound effect changed
- Final Trance
· Can now be used in the air.
- Dragon Inferno
· Damage of flames around your body increased from 750% to 855% at level 25

Kaine
- Death Blessing
· Death blessing damage decreased from 140% to 135% at Master level
- Natural Born Instinct
· Final damage increase amount increased from 24% to 25% at Master level
- Advanced Death Blessing
· Death Blessing damage increase amount decreased from 163%p to 160%p at Master level
- Will of Nova Warrior
· Skill explanation changed.
- Grinding II
· ATT increase amount increased from 30 to 35 at Master level
- Dogma
· Final damage increase amount increased from 25% to 28% at Master level
- Adapt to Death
· Damage on Boss Monsters increase amount increased from 10% to 15% at Master level
· Damage increase amount increased from 13% to 25% at Master level
· Skill explanation changed.
- Incarnation
· Cooldown time reduced from 180s to 120s
· Duration reduced from 40s to 35s
- [Revelation] Dragon Burst
· Cooldown time reduced from 90s to 60s.
· Damage reduced from 1125% to 760% at level 25
· Attack interval reduced by 25%
· When using the skill, added an effect that prevents serious status effects. 
· When using the skill, added knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- [Execution] Fatal Blitz
· Cooldown time reduced from 90s to 60s.
· Damage reduced from 750% to 500% at level 25
· Attack interval reduced by 25%
· When using the skill, added an effect that prevents serious status effects. 
· When using the skill, added knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- [Revelation] Dragon Burst
· Cooldown time reduced from 180s to 120s
· Damage of death arrow is reduced from 650% to 450% at level 25
· Damage of death region reduced from 1300% to 870% at level 25
· Can now be used in the air.
· Skill explanation changed.
- Grip of Agony
· Cooldown time reduced from 90s to 60s.
· Damage reduced from 1000% to 670% at level 25
· Death agony harvest condition is changed from killing 30 enemies if attacking boss monster 25 times to killing 20 enemies and attacking boss monster 15 times
· Max number of attacks increased
- Death Blessing VI
· Death Blessing damage reduced from 630% to 620% at Master level
· Death blessing during Malicious domain activation damage increase amount reduced from 250%p to 210%p at Master level
- Annihilation
· Damage of shockwave reduced from 830% to 600% at Master level
· Number of shockwaves reduced from 33 to 26
· Damage of strike reduced from1100% to 720% at Master level
· Death blessing during Malicious domain damage reduced from 725% to 685% at Master level
· Death blessing with Incarnation applied during Malicious domain damage reduced from 755% to 715% at Master level
· Dragon's breath damage reduced from 1320% to 1140% at Master level
· Dragon's breath reactivation cooldown is reduced by 20%

Cadena
- SP is fully reset.
- Chain Sprint
· New skill where you fix a chain to a certain location, then move quickly using it
- Weapon Booster
· Master level reduced from 10 to 5
- Chain Arts: Takedown
· Cooldown time increased from 1188s to 120s at Master level
· Added on/off function to bind attack targets
- Weak Point Converging Attack
· The max number of status effects that can be applied reduced from 10 to 7
- Chain Arts: Takedown - Reduce Cooldown
· Cooldown time reduction increased from 20% to 50%
- Professionalism
· Cooldown time reduced from 180s to 120s at Master level
· Duration reduced from 30s to 20s at Master level
- A.D Ordnance
· Can now be used in the air.
· Can now be used again after summoning to deploy in a different location
· Skill explanation changed.
- Chain Arts: Fury
· Cooldown time changed from 185s to 120s at level 25
· Duration changed from 75s to 55s at level 25
- Chain Arts: Takedown VI
· Cooldown time increased from 118s to 120s
· Added on/off function to bind attack targets
- Professionalism VI
· Cooldown time reduced from 180s to 120s at Master level
· Duration reduced from 30s to 20s at Master level

Angelic Buster
- Pink Pummel
· Action delay is no longer affected by attack speed
· When skill is cast repeatedly, min casting delay is reduced by 5%
- Supreme Supernova
· Fixed an issue where the buff icon would sometimes be displayed strangely
- Spotlight
· Skill effect changed
- Familiar Mascot
· When using the skill, added an effect that prevents serious status effects.
· Damage taken reduction while in use increased from 40% to 50%
- Trinity VI
· Number of attacks increased from 6 to 7
· Damage decreased from 1020% to 960% at Master level
- Soul Seeker VI
· Added function to increase the damage of Trinity VI
- Supreme Supernova VI
· Fixed an issue where the buff icons would sometimes be displayed incorrectly
· Trinity VI damage increase amount reduced from 146%p to 140%p at Master level
- Da Capo Ribbon
· Damage increased from 560% to 760% at Master level

Zero
- Dual Combat
· You can now change attacker in the air
· Skill cast animations now flow smoothly between assist skills
- Resolution Time
· Final damage increase amount reduced from 25% to 17% at Master level
-Burst Step
· Fixed an issue where the effect would appear strangely to other characters when cast with the left or right direction
- Time Distortion
· Duration is now displayed with buff icon
· You can now receive the buff even if you are outside the Time region
· Fixed an issue where it would not be visible if you set the skill effect of other characters transparency to the max
- Time Holding
· Cooldown time reduced from 180s to 120s
· Buff duration reduced from 90s to 60s
· Invincibility duration reduced from 15s to 10s
- Rising Slash
· Can now be used in the air.
- Air Raid
· Can now be used in the air.
- Air Riot
· Can now be used in the air.
- Throwing Weapon
· Final damage is now reduced when activated as an assist
- Advanced Throwing Weapon
· Damage reduced from 550% to 270% at Master level
· Number of attacks reduced from 2 to 1
· Final damage is now reduced when activated as an assist.
- Flash Assault
· Damage reduced from 165% to 125% at Master level
· Number of attacks reduced from 8 to 7
- Advanced Spin Cutter
· Number of attacks reduced from 10 to 9
· Number of attacks of sword projectile reduced from 4 to 3
- Wheel Wind
· Can now be used in the air.
- Advanced Wheel Wind
· Can now be used in the air.
- Rolling Cross
· Number of attacks reduced from 12 to 9
- Grand Rolling Cross
· Damage reduced from 365% to 350% at Master level
· Number of attacks reduced from 12 to 9
- Giga Crash
· Can now be used in the air.
- Jumping Crash
· Can now be used in the air.
- Earth Break
· Can now be used in the air.
- Advanced Earth Break
· Damage of electricity region is reduced from 340% to 310% at Master level
· Can now be used in the air.
- Advanced Storm Break
· Damage of tornado is reduced from 335% to 300% at Master level
· Electricity region damage reduced from 230% to 195% at Master level
- Shadow Flash
· Steel mode added. When used in steel mode, the character does not move
- Transcendent Rhinne's Prayer
· When skill ends, fixed an issue where the Rapid Time buff icon would sometimes be displayed incorrectly
· When skill ends, fixed an issue where the duration of Rapid Time was sometimes not the max
- Transcendent
· Can now be used in the air.
- Giga Crash VI
· Damage reduced from 400% to 360% at Master level
· The time where you can combo into other skills has been reduced by 44%
· Can now be used in the air.
- Jumping Crash VI
· Damage reduced from 360% to 320% at Master level
· Shockwave damage reduced from 260% to 320% at Master level
· Shockwave action delay reduced by 67%
· After casting shockwave, time where you can combo into other skills reduced by 89%
· Can now be used in the air.
- Earth Break VI
· Damage reduced from 610% to 545% at Master level
· Shockwave damage reduced from 455% to 405% at Master level
· Electricity region damage reduced from 545% to 485% at Master level
· Action delay reduced by 33%
· Time where you can combo into other skills reduced by 33%
· Shockwave action delay reduced by 94%
· Can now be used in the air.
- Wind cutter VI
· Number of attacks reduced from 8 to 7
· Tornado number of attacks reduced from 3 to 2
· Time where you can combo into other skills reduced by 44%
- Wind strike VI
· Damage reduced from 400% to 355% at Master level
· Time where you can combo into other skills reduced by 52%
- Storm Break VI
· Damage reduced from 535% to 475% at Master level
· Tornado damage reduced from 535% to 475% at Master level
· Electricity region damage reduced from370% to 330% at Master level
· Action delay reduced by 40%
- Wheel Wind VI
· Can now be used in the air.
- Rolling Cross VI
· Damage reduced from 665% to 600% at Master level
· Sword projectile damage reduced from 900% to 810% at Master level
- Rolling Assault VI
· Damage reduced from 680% to 615% at Master level
· Sword projectile damage reduced from 1090% to 980% at Master level
· Action delay reduced by 86%
- Throwing Weapon VI
· Damage reduced from 870% to 560% at Master level
· Max number of collisions reduced from 5 to 3
· Final damage is now reduced when activated as an assist.
- Flash Assault VI
· Damage reduced from 267% to 250% at Master level
· Number of attacks reduced from 8 to 5
- Spin Cutter VI
· Number of attacks reduced from 10 to 9
· Sword projectile damage reduced from 233% to 210% at Master level
- Rising Slash VI
· Jumping Crash VI shockwave damage increase amount increased from 30%p to 60%p at Master level
· Earth Break VI shockwave damage increase amount increased from 30%p to 60%p at Master level
· Can now be used in the air.
- Air Raid VI
· Action delay reduced by 32%
· Can now be used in the air.
- Moon Strike VI
· Wind cutter VI damage increase amount increased from 30%p to 70%p at Master level
· Wind cutter VI tornado damage increase amount increased from 30%p to 40%p at Master level
· Wind strike VI damage increase amount increased from 30%p to 60%p at Master level
- Piercing Thrust VI
· Time where you can combo into other skills reduced by 19%
- Shadow Strike VI
· Time where you can combo into other skills reduced by 30%
- Infinite Resonance
· ATT increase amount increased by 45 to 50 at Master level
· Buffs no longer stack

Kinesis
- SP is fully reset.
- Psychic Drain
· Cooldown time removed.
- Psychic Rush
· New skill, where you dash quickly forward using your telekinesis powers
- Pure Energy
· Master level reduced from 15 to 14
- Psychic Ground
· Cooldown time removed.
- Psychic Ground II
· Cooldown time removed.
· Number of attacks reduced from 4 to 2
- Mental Overdrive
· Cooldown time reduced from 180s to 120s
· Changed background music for skill activation
- Mental Shock
· Cooldown time reduced from 180s to 120s
· Damage reduced from 1800% to 1200%
- Psychic Tornado
· Cooldown time reduced from 180s to 120s
· Duration reduced from 20s to 15s
· Damage while ongoing reduced from 1500% to 1369% at level 25
· When moving thrown objects, damage reduced from 413% to 255% at level 25
· Explosion damage reduced from 900% to 590% at level 25
- Ultimate - Moving Matter
· On contact damage reduced from 1350% to 1200% at level 245
· On disappearance damage reduced from 950% to 850% at level 25
- Ultimate - Material VI
· Damage reduced from 1295% to 1195% at Master level
- Psychic Grab VI
· Psychic Smash damage reduced from 1034% to 1000% at Master level
- Ultimate - Train VI
· Damage reduced from 370% to 350% at Master level
- Ultimate - B.P.M VI
· Damage reduced from 310% to 280% at Master level
- Tele Kinesis VI
· Damage reduced from 620% to 560% at Master level

Adele
- SP is fully reset.
- Plain
· Master level reduced from 20 to 10.
- Glint
· New skill, cut through enemies with elegant movements, like a flash of light
- Resonance
· Action delay reduced by 7%
· When comboed with Impale, action delay reduced by 23%
- Order
· Can now be used even with no enemies nearby
- Nobility
· Cooldown time reduced from 180s to 120s
· Can now be used in the air.
- Squall
· Cooldown time reduced from 180s to 120s
· Damage reduced from 1000% to 700%
- Grave
· Cooldown time removed. 
· Skill explanation changed.
- Dike
· Now grants invincibility for a fixed duration when used
· Time to receive enemy attack increased to 1s
- Perfection
· Impale damage increase amount decreased from 200%p to 122%p at Master level
· Resonance damage increase amount decreased from 170%p to 134%p at Master level
- Ruin
· When sword is summoned, damage increased from 500% to 922% at level 25
· When sword is impaled, damage increased from 900% to 1250% at level 25
- Infinite
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s.
· Changed background music for skill usage
· Now is respawned when moving maps
- Restore
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s.
· Interval for spreading mana wings is reduced by 33%
- Storm
· Cooldown time reduced from 90s to 60s.
· Damage increased from 500% to 794% at level 25
- Order VI
· Can now be used without any enemies nearby.
- Impale VI
· Damage reduced from 748% to 600% at Master level
- Resonance VI
· Action delay reduced by 7%
· Damage reduced from 783% to 717% at Master level

Illium
- Liyo
· Damage increased from 60% to 140% at Master level
· No longer increases damage after a certain number of attacks
- Crystal Charge
· No longer charges magical energy with Invoke: Javelin, Invoke: Orb
· Now charges set amount of magical energy after a set period
- Crystal Charge Mastery
· No longer charges magical energy with Invoke: Javelin, Invoke: Orb
· Now charges set amount of magical energy after a set period
- Crystal Skill: Glory Wing
· Now grant immunity against serious status effects for a certain period of time after use
· While ongoing, can use Holy Fountain, Decent Holy Fountain, Holy Water, Crater Maker's supplies to get the skill effect
- Perfect Crystal Charge
· No longer charges magical energy with Invoke: Javelin, Invoke: Orb, Invoke: Longinus
· Now charges set amount of magical energy after a set period
- Crystal Skill: Deus
· No longer increases damage after a certain number of attacks
· Duration reduced from 30s to 15s
· Damage increased from 500% to 1000% at Master level
· Satellite damage increased from 60$ to 240% at Master level
· Can now be used in the air.
- Fast Charge
· Cooldown time reduced from 180s to 121s at Master level
- Celestial Protection
· Cooldown time reduced from 180s to 120s
· Default duration reduced from 4s to 2.5s
· Duration increase per Bless Mark stack reduced from 0.6s to 0.4s
- Crystal Ignition
· Cooldown time reduced from 180s to 120s
· Damage reduced from 2331 to 1560% at level 25
· Number of attacks increased from 5 to 6
· When using the skill, added an effect that prevents serious status effects. 
· When using the skill, added knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
· Added function to fix attack direction in place. you can mash the arrow keys to change direction
- Reaction: Spectrum
· Damage reduced from 3168% to 1645% at level 25
· Number of attacks increased from 6 to 15
- Gramholder
· Cooldown time reduced from 180s to 120s
· Duration reduced from 40s to 12s
· Damage increased from 1000% to 1070% at level 25
· Number of attacks increased from 12 to 15
· No longer increases final damage when you have more than a certain crystal charge when preparing an attack, or when you are in Glory Wing state
· Attack will now activate a max of 29 times
- Crystal Transform
· New skill where you can transform a crystal by unfusing magical energy
- Crystal of Soul
· Cooldown time removed.
· Duration increased from 30s to 65s
· During Glory Wing, no longer increases damage per soul crystal disappeared in the duration
· When HEXA Enhanced Core is activated, During Glory Wing, no longer increases damage per soul crystal disappeared in the duration
· Can no longer prepare Crystal shards
· No longer increases MATT
- Crystal of Soul: Essence
· New skill, absorb the crystal's power and auto copy the crystal reaction skill
- Crystal Gate
· Cooldown time reduced from 180s to 120s
· Duration reduced from 155s to 105s at level 25
· When HEXA enhanced Core is learned, duration reduced from 190s to 130s at Master level
· The buff will now periodically reset if you are within the buff region
- Invoke: Javelin VI
· No longer charges magical energy in the crystals.
- Invoke: Javelin VI
· No longer charges magical energy in the crystals.
- Reaction: Destruction VI
· No longer applies curse mark when hitting an enemy
- Crystal Skill: Deus VI
· Duration reduced from 30s to 15s
· Number of attacks increased from 5 to 10
· Satellite damage increased from 232% to 278% at Master level
· Can now be used in the air.
- Invoke: Longinus VI
· Cooldown time reduced from 15s to 13s
· Number of attacks increased from 12 to 14
· Can now charge crystals with magical energy
- Unlimited Crystal
· While Glory Wing is ongoing, Glory Wings duration increase when you use this skill is reduced from 10s to 5s

Khali
- Resonate
· Damage reduced from 165% top 120% at Master level
- Deceiving Katara
· Damage increased from 370% to 400% at Master level
- Ascend
· Resonate damage increase amount reduced from 200%p to 155%p at Master level
- Death Blossom
· Cooldown time reduced from 90s to 60s.
· Damage reduced from 700% to 500%
· After summoning, can now use the skill again to re-summon in a different location
- Oblivion
· Cooldown time reduced from 180s to 120s
- Void Burst
· Cooldown time reduced from 180s to 120s
· Consecutive slash damage decreased from 2000% to 1800% at level 25
· Slash damage decreased from 2100% to 2000% at level 25
- Artz: Astra
· Ancient Chakram summon damage increased from 600% to 800% at level 25
· Ancient Chakram desummon damage increased from 800% to 1000% at level 25
· Fixed an issue where the skill icon would be displayed strangely
- Resonate: Ultimatum
· Cooldown time reduced from 180s to 120s
· Damage reduced from 300% to 245% at level 25
- Void Rush VI
· Fixed an issue where you were sometime unable to land on platforms after using the skill
- Death Blossom VI
· Cooldown time reduced from 90s to 60s.
· After summoning, skill can now be used again to resummon in another location
· Damage reduced from 1321% to 950% at Master level
- Resonate VI
· Damage reduced from 550% to 390% at Master level
- Deceiving Katara VI
· Damage increased from 610% to 670% at Master level
- Hex: Sand Storm
· While ongoing, final damage increase amount decreased from 25% to 15% at Master level

Ark
- Returning Hatred
· Attack delay reduced by 52%
· When an active mark lands on an enemy, there is now a limit on the maximum number of attacks on a single enemy
- Endless Torment
· When using the skill, added an effect that prevents serious status effects. 
· When using the skill, added knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Released Nightmare
· Number of attacks increased by 12 to 14
· Damage increased from 1000% to 1150% at level 25
- Released Ominous Dream
· Number of attacks increased by 12 to 14
· Damage increased from 1200% to 1350% at level 25
- Plain Charge Drive VI
· Damage increased from 900% to 1205% at Master level
· Plain spell damage increased from 595% to 8056% at Master level
- Scarlet Charge Drive VI
· Damage increased from 565% to 755% at Master level
· Flame damage increased from 565% to 755% at Master level
· Scarlet spell damage increased from 355% to 475% at Master level
- Gust Charge Drive VI
· Damage increased from 645% to 875% at Master level
· Gust spell damage increased from 370% to 495% at Master level
- Abyss Charge Drive VI
· Damage increased from 550% to 742% at Master level
· Abyss magic damage increased from 660% to 891% at Master level
· Abyss spell damage increased from 115% to 151% at Master level
- Unfading Scar VI
· Damage increased from 990% to 1340% at Master level
- Endless Hunger VI
· Damage increased from 980% to 1324% at Master level
· Unstoppable Impulse damage increase amount increased from 250%p to 490%p at Master level
· Unstoppable Instinct damage increase amount increased from 250%p to 490%p at Master level
- Uncontrollable Chaos VI
· Damage increased from 880% to 1185% at Master level
- Returning Hatred VI
· Attack delay reduced by 52%
· When an activated sign hits, a feature is added to limit the maximum number of attacks per enemy.
- Endless Torment VI
· When using the skill, added an effect that prevents serious status effects. 
· When using the skill, added knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Unforgettable Nightmare VI
· Damage increased from 710% to 955% at Master level
- Unforgettable Ominous Dream VI
· Damage increased from 720% to 971% at Master level

Lara
- SP is fully reset.
- Mountain Wave
· New skill, where the natural energy of the mountain moves and charges forward like a wave. additionally, permanently increases move speed, max move speed, jump
- Response
· Master level reduced from 14 to 10
· No longer increases move speed, max movespeed, jump
- Vine Skein 
· Cooldown time reduced from 180s to 120s
· Damage reduced from 70% to 467% at Master level
- Spirits' Paradise 
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s
· While in the region, Lara's dispel status effect interval is reduced from 2s to 1.3s at Master level
· Changed background music for using skill
- Nature's Wonders 
· Cooldown time reduced from 180s to 120s   
· Shock damage reduced from 2100% to 1400% at level 25
· Explosion damage reduced from 2800% to 1870% at level 25

Ho Young
- SP is fully reset.
- Cloudless Chain Path
· New skill, where you cut through the fog and charge forward with agility, attacking enemies in front
- Fog
· Master level reduced from 9 to 5
- Earth Chain: Earth
· Can now be used in the air.
- Earth Chain: False/True
· Can now be used in the air.
- Scroll Power
· After using Earth type skills, changed behavior where you would get final damage increase effect when using Earth Chain: Earth VI, Earth Chain: False/True VI
- Rock Chain: Earth
· Can now be used in the air.
- Rock Chain: False/True
· Can now be used in the air.
- Chasing Ghost Talisman
· Damage increased from 210% to 250% at Master level
- Fist Method: Inhaling Vortex
· Can use the skill again with the down arrow key to change the location
· Action delay reduced by 18%
- Fist Method: Rainbow Butterflies
· Damage increased from 297% to 400% at Master level
· Attack range increased by about 39%
· Fixed an issue where the enemy tracking range would become fixed regardless of which way the character was facing
- Expert Buchae Mastery
· Final damage increase amount increased from 29% to 31% at Master level
- Mystic Energy: Clone Sage Taeul
· Cooldown time reduced from 180s to 120s
· Damage reduced from 800% to 535% at Master level
- Mystic Energy: Taeul Divine Medicine
· Cooldown time reduced from 90s to 60s.
- Mystic Energy: Extreme Immolation
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s.
- Fist Method: Mountain Spirit Summoning
· Cooldown time reduced from 180s to 120s
· Duration reduced from 57s to 36s at level 25
- Mystic Energy: Advent of Rebellious Power
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s.
· Changed background music for using the skill
- Mystic Energy: Illusion of Heaven, Earth and Human
· Active effect duration reduced from 30s to 20s.
· Active effect cooldown time reduced from 90s to 60s.
· Added guide text to inform that the clone does not get the final damage increase effect from the Scroll Power
- Rock Chain: Earth VI
· Can now be used in the air.
- Rock Chain: True/False VI
· Can now be used in the air.
- Buchae Chain: Heaven VI
· Fixed an issue where the skill would not work normally when registered in the skill macro system and used
· Fixed an issue where it was not displayed in the battle analysis UI
- Earth Chain: Earth VI
· Can now be used in the air.
· Fixed an issue where the skill would not work normally when registered in the skill macro system and used.
· Fixed an issue where it was not displayed in the battle analysis UI.
- Earth Chain: True/False VI
· Can now be used in the air.
· Fixed an issue where skill name was displayed incorrectly
· Fixed an issue where the skill would not work normally when registered in the skill macro system and used.
- Chasing Ghost Talisman VI
· Damage increased from 369% to 450% at Master level
- Fist Method: Sucking Vortex VI
· Can now use the skill again with the down arrow key to change location
· Action delay reduced by 18%
- Fist Method: Rainbow Butterflies VI
· Damage increased from 585% to 826% at Master level
· Attack range increased by 17%
· Fixed an issue where the enemy tracking range would be fixed regardless of the direction the character was facing




Error Fixes

  • When Demon Avenger reaches the final stage of exceed , fixed an issue where exceed was not maintained when you died and respawned in another location.
  • Fixed an issue where skills that create a region on the ground would not create the region correctly.
  • Fixed an issue Furious Edge stack buff icon would not be displayed correctly.
  • When cooldown reduction effect is applied on Falling Justice, fixed an issue where it would sometimes not be applied correctly.
  • When stun debuff of Page Order is refreshed, fixed an issue where the debuff icon was displayed incorrectly.
  • When Freezing Effect is refreshed, fixed an issue where debuff icon was not being displayed correctly.
  • When using Holy Symbol skill and leaving certain maps, fixed an issue where the wrong guide message would be displayed.
  • When Extra Quiver Cartridge has reached the auto use condition, fixed an issue where the notification would be constantly displayed on certain maps.
  • When Curse Transition is refreshed, fixed an issue where the debuff icon would not be displayed correctly.
  • Fixed an issue where dark sight would be disabled due to Inevitable Death.
  • Fixed an issue where Liberate Neptunes would sometimes not apply the bind on an enemy.
  • The cannon shooter uses Crater Maker after deploying holy fountain, fixed an issue where the supply drop would sometimes not happen.
  • When using Element Infusion I: Darkness fixed an issue where the debuff icon would not be displayed correctly.
  • Fixed an issue where the ice wave of Adrenaline Boost would sometimes be deactivated when using certain content.
  • When using Blade Imp, fixed an issue where Spirit Claw VI, Bomb Punch VI sometimes became unusable.
  • While Demon Awakening is active, and you attack after drinking giant potion or advanced giant potion, changed such that the auto activated Cerburus does not activate.
  • Fixed an issue where Nightmare would sometimes fail to bind an enemy.
  • When Demon Avenger is in the final stage of exceed, fixed an issue where dying and then respawning in another location would not maintain the exceed level.
  • Fixed an issue where Cursebite would sometimes not get the final damage increase effect when attacking enemies under certain status effects.
  • Fixed an issue where Chain Arts: Chase would not target certain monsters.
  • Fixed an issue where Crystal Gate is sometimes deployed in a place where it is already deployed there.
  • Fixed an issue where using certain skills with assist looked strange to other players.
  • Fixed an issue where certain skill that changed appearance would have a delay before the changed appearance was applied
  • When using certain combo skills, fixed an issue where Erda Nova was sometimes not activatable
  • Fixed an issue where defending against serious status effects did not work when activating the final attack of certain keydown skills.
  • Fixed an issue where certain skill effects were still being displayed in direction mode.
  • Fixed an issue where the arrow key modifiers would not work on certain skills when in the confused state.
  • Fixed an issue where you would sometimes be disconnected when using Flash Slash
  • When Final Attack hits, fixed an issue where the effect would be displayed differently to different players
  • Fixed an issue where the Chance Attack final damage increase effect was not applied on enemies that had the binding status effect on them
  • When hitting Furious Edge, fixed an issue where the hit effect looked different between players
  • When hitting Advanced Final Attack, fixed an issue where the hit effect looked different between players
  • When hitting Furious Edge, fixed an issue where the hit effect looked different between players
  • Fixed an issue where Piercing Cyclone final attack skill sound effect would not play
  • Fixed an issue where DoT Punisher would be spawned in a weird location
  • Fixed an issue where the animation of Shuriken Challenge was strange
  • Changed behavior for Steadfast Shadow moving to the character location when dying and respawning in the same map
  • When Aran has 30 or more levels in Adrenaline Maximum, she can now use Endgame
  • When casting Fate Shuffle, fixed an issue where the sound effect would be strange
  • Fox God Manifestation skill explanation changed. 
  • Fixed an issue where Grim Reaper would be resummoned in an awkward location when moving maps
  • In Champion Raid: Dragon Island, fixed an issue where the Jaguar Storm buff icon would disappear after using Jaguar Storm and switching character
  • Fixed an issue in Wild Grenade Shot: Flash, Wild Grenade Shot : Flash, Wild Grenade Shot : Spark, Wild Vulcan Type X, Nature's Belief where the increased ATT from arrows were not applied
  • When Backstep is activated, fixed an issue where the character would look strange in Cash Shop and Maple Auction
  • Fixed an issue where the guide for damage of Ground Zero large bombardment would be incorrect
  • Fixed an issue in Boss entry direction mode where Robot Transition: CB-P1 would be displayed strangely
  • When entering Dimensional Battlefield, fixed an issue where Robot Transition: CB-P1 would not be removed
  • When exiting Dimensional Battlefield, fixed an issue where the Robot Transition: CB-P1 icon would still be remaining
  • Fixed an issue where the guide text was incorrect about the damage of Demon Slayer's Cerburus VI, Cerburus VI : Tartarian Cerburus
  • Wheel Wind, Advanced Wheel Wind, Wheel Wind VI skill icon will now display the correct skill icons
  • Fixed an issue where Infinite would end when switching channels
  • Fixed an issue where Creation, Creation VI would not activate as normal when playing certain content
  • Fixed an issue where the magical energy charged in crystal would sometimes reset when using a portal
  • Fixed an issue where the Makina would sometimes be moved to a strange location after using a portal
  • When casting Crystal Transform, fixed an issue where the sound effect would be incorrect
  • When Lara learns one Eruption skill to at least level 1, she can now use Dragon Vein Eruption




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    NEXT III Patch Notes - New Contents & Revamp (v244)
    NEXT III Patch Notes - UI Revamp and Improvements (v244)
    NEXT III Patch Notes - Job Balancing Part 1 (v244)
    NEXT III Patch Notes - VIP System (v244)
    NEXT III Event Notes - Night Troupe and Other Events (v244)
    NEXT III Event Notes - Hari Merdeka Malaysia (v244)

    ~~~ End of NEXT III Patch Notes - Job Balancing Part 2 and Error Fixes (v244) ~~~