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20 Aug 2025
NEXT III Patch Notes - Job Balancing Part 1 (v244)

Kanna
Hero
- Leap Attack
· Action delay reduced by 27%
- Flash Slash
· Can now be used even when there are no targets nearby
· Can now be used up to max of 2 times
- Rush
· Action delay reduced by 27%
· Action delay is no longer affected by attack speed
- Enrage
· Changed to passive skill
· Effect that reduces number of monsters that can be attacked at once is removed
- Valhalla
· Sword projectile interval is reduced by 36%
- Sword of Burning Soul
· If in enrage state, no longer increases damage
· Normal state duration decreased from 72s to 19s at level 25
· Normal state damage increased from 620% to 1255% at level 25
· In normal state, can now be used in the air
· In fixed state, duration increased from 72s to 117s at level 25
· In fixed state, damage decreased from 565% to 365% at level 25
· Function to toggle normal state and fixed state is deleted
· Fixed an issue where other players could not see the effect on hit
· When used in fixed state, the same skill icon will now be displayed in the skill UI and quick slot UI
- Combo Instincts
· When HEXA Core is active, the first fissure attack range is increased by 40%
· When HEXA Core is active, the second fissure attack range is increased by 25%
· When HEXA Core is active, the third fissure attack range is increased by 31%
· When Combo Instincts is ongoing, added spirit trace which will attack all enemies hit by Spirit Caliber and Final Attack
- Sword Illusion
· Fixed an issue where the buff effect would sometimes not be applied correctly
· Fixed an issue where it would sometimes consume twice the normal MP amount
- Raging Blow VI
· Enhanced Raging Blow damage is increased from 590% to 700% at Master level
- Rage Uprising VI
· Damage is increased from 270% to 297% at Mater level
- Aura Blade VI
· The time needed to combo into final blade is reduced by about 75%
· Damage is increased from 462% to 508% at Master level
- Final Blade
· Action delay reduced by 14%
· Damage increased from 693% to 762% at Master level
- Furious Edge
· Attack interval reduced by 14%
· Added a limit to how many times a single enemy can be attacked repeatedly
· Max number of attacks increased from 4 to 32
- Valhalla VI
· Sword projectile interval reduced by 36%
Paladin
- Leap Attack
· Action delay reduced by 27%
- Rush
· Action delay reduced by 27%
· Action delay will no longer be affected by attack speed
- Shield Mastery
· Attack increase amount is increased from 20 to 20 at Master level
- Holy Unity
· Cooldown time is reduced from 90s to 60s
· Duration is reduced from 42s to 27s at level 25
- Grand Cross
· Skill explanation changed
· Cooldown time is reduced from 180s to 120s
· Damage is reduced from 700% to 470% at level 25
· After cross gets bigger, damage is decreased from 1410% to 945% at level 25
· When using the skill, added an effect that prevents serious status effects
· When using the skill, added an effect that defends against binding status effects
- Mighty Mjolnir
· Added Omnia mode, where you can summon all the hammers of the ancient gods
· When registering skill notifications, the notification effect will only be displayed if there is a hammer ready and the skill is no longer on cooldown
- Sacred Bastion
· Cast effect is changed
· Holy region effect is changed
Dark Knight
- Leap Attack
· Action delay reduced by 27%
- Beholder
· Can now be used in the air
- Rush
· Action delay reduced by 27%
· Action delay is no longer affected by attack speed
- Dark Thirst
· Cooldown time goes from 90s to 60s
· Duration is decreased from 25s to 20s
- Dark Spear
· Skill explanation changed
- Piercing Cyclone
· Cooldown time reduced from 1880s to 120s
· Consecutive attack damage reduced from 730% to 480% at level 25
· Shockwave damage is reduced from 1545% to 1035% at level 25
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added a knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Darkness Aura
· Cooldown time reduced from 180s to 120s
· Damage when active reduced from 800% to 540% at level 25
· Damage of dark strike is reduced from 1225% to 820% at level 25
· When used again, dark strike will now always activate 11 times
- Dead Space
· Skill explanation changed.
Arch Mage Fire and Poison
- Poison Zone
· Cooldown time is removed
- Elemental Adapting (Fire, Poison)
· Final damage increase amount when attacking an enemy with Damage over time, stunned, blinded, paralysed is reduced from 20% to 13%
- Ifrit
· Can now be used in the air.
- DoT Punisher
· Region where it can chase enemies is expanded by 60%
· Fixed an issue where Meteor and Ignite would sometimes not activate
- Poison Nova
· When dealing explosion damage past a certain number of explosions, it no longer reduces final damage
· Damage from multiple explosions can now damage a single enemy, up to a limit
· The time until a created poison cloud is detonable is reduced from 2s to 1s
· Explosion damage is increased from 450% to 1150% at level 25
- Ifrit's Fiery Anger
· Cooldown time is reduced from 75s to 60s
- Poison Region VI
· Cooldown time removed.
- Ifrit VI
· Can now be used in the air.
Arch Mage Ice and Lightning
- Thunder Spear
· Fix sphere location cooldown time removed.
· Can now be registered in skill sequence. fix mode is not registerable in skill sequence
· when summoned sphere attacks a character, will now transition to attack mode
- Elemental Adapting (Ice, Lightning)
· No longer defends against serious status effects for a certain duration
· Added effect where after activation, it defends against serious status effects a certain number of times
- Elquines
· Can now be used in the air.
- Lightning Sphere
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added a knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Snow's Cold Embrace
· Damage reduced from 1700% to 1560% at level 25
· Number of attacks increased from 10 times to 12 times
- Frozen Orb VI
· Damage increased from 428% to 474% at Master level
- Lightning Sphere VI
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added a knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Cryo Shock
· The number of freeze stacks needed for activation is reduced from 13 stacks to 10 stacks
- Thunder Sphere VI
· Fix sphere location cooldown time removed.
Bishop
- Angelic Touch
· Cooldown time removed.
- Fountain for Angel
· Cooldown time removed.
· Fixed an issue where the skill effect transparency setting would be applied multiple times
- Arcane Overdrive
· Critical Damage increase amount increased from 13% to 16% at Master level
- Bahamut
· Can now be used in the air.
- Holy Blood
· No longer increases final damage every 5000 INT
· Final damage increase amount is increased from 1% to 15%
· Hit damage increase amount decreased from 20% to 15%
- Master Magic
· Final damage increase amount increased from 10% to 11% at Master level.
- Pray
· Cooldown time reduced from 180s to 120s
· Duration reduced from 57s to 28s at level 25
· No longer able to use the skill again to reduce duration and cooldown time
· Effect which increases final damage every 3000 INT now changed to only apply to party buff effects
· Final damage increase amount on yourself is increased from 6% to 30% at level 25
- Angel of Libra
· Cooldown time reduced from 180s to 120s
· Duration decreased from 38s to 30s at level 25
· No longer able to use the skill again to reduce duration and cooldown time.
· No longer proportional to 1250 INT, now damage always increases by 100%
· Can now be used in the air.
- Peacemaker
· Object touch limit now only decreases when party members touch
· Object touch limit reduced from 12 times to 6 times
· No longer increases the damage amount according to the number of touches remaining on holy light
· Holy light damage increase buff duration increased from 8s to 12s
· Holy light damage increase is increased from 10% to 22% at level 25
- Divine Punishment
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added a knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Angelic Touch VI
· Cooldown time removed.
· Damage is decreased from 590% to 450% at Master level
- Fountain for Angel VI
· Cooldown time removed.
· Fixed an issue where the skill effect transparency setting was not being properly applied
- Bahamut VI
· Can now be used in the air.
- Holy Advent
· The archangel effect now has the skill effect transparency setting applied to it
Bowmaster
- SP is fully reset
- Swift Surge
· New skill, seize your bow tightly and break through the enemy line in front of you
- Soul Arrow: Bow
· Master level is reduced from 20 to 10
- Arrow Platter
· Skill explanation changed.
· Installing Arrow Platter cooldown time removed.
- Phoenix
· Can now be used in the air.
- Arrow Rain
· Damage increased from 1400% to 1500% at level 25
- Silhouette Mirage
· Damage increased from 800% to 1520% at level 25
- Arrow Platter VI
· Skill explanation changed.
· Installing Arrow Platter VI cooldown time removed.
- Extra Quiver Cartridge
· Damage increased from 1300% to 1625% at Master level
Crossbow Master
- SP is fully reset.
- Swift Surge
· New skill, seize your bow tightly and break through the enemy line in front of you.
- Soul Arrow: Crossbow
· Master level reduced from 20 to 10.
- Frostprey
· Can now be used in the air.
- Pain Killer
· Cooldown time is reduced from 200s to 75s at Master level
· No longer is affected by cooldown time reset effects.
· Action delay added
· While active, can no longer use skills other than double jump, Swift Surge, bolt flow
· No longer immune to status effects while active
· Now invincible while active
- Piercing ll
· Fixed an issue where it was possible to cast this skill without first learning Piercing
- Arrow Illusion
· Fixed an issue where on use, it would sometimes change the boss monster icon to Mano and make the boss health appear as though it was 100%
Path Finder
- Cardinal Discharge
· Can now use potions while the skill is active
- Cardinal Blast
· After using Cardinal Discharge, auto use mode added where using Cardinal Discharge again would automatically turn it into Cardinal Blast
· After using Cardinal Blast, auto use mode added where using Cardinal Blast again would automatically turn it into Cardinal Discharge
- Raven
· Can now be used in the air.
- Ancient Astra (Blast)
· No longer a key down skill, changed to instant activation skill
· Added invincibility when using skill
· Cooldown time increased from 60s to 90s
- Raven Tempest
· Can now be used in the air.
· When casting, if Raven Tempest cannot be spawned, now spawns at the player location instead
- Evolve Tempest
· Can now be used in the air.
· When casting, if Evolve Tempest cannot be spawned, now spawns at the player location instead
- Cardinal Discharge VI
· Can now use potions while using the skill
· Cardinal Discharge VI damage decreased from 475% to 417% at Master level
· After using Cardinal Discharge, auto use mode added where using Cardinal Discharge again would automatically turn it into Cardinal Blast
- Cardinal Blast VI
· After using Cardinal Blast, auto use mode added where using Cardinal Blast again would automatically turn it into Cardinal Discharge
· Cardinal Blast VI damage decreased from 990% to 870% at Master level
-Ancient Astra VI (Blast)
· Changed from key down skill to instant activation skill.
· Invincibility added when using skill.
· Cooldown increased from 60s to 90s
- Combo Assault VI
· Fixed an issue where the guide text for the number of attacks was wrong
- Raven VI
· Can now be used in the air.
- Relic Materialize
· Now no longer takes damage even when attacking enemies in the damage reflection status
Night Lord
- SP is fully reset.
- Dark Flare
· Cooldown time removed.
- Shadow Stars
· Added increased Damage on Boss Monsters
· ATT increase amount increased from 10 to 30 at Master level
- Expert Throwing Star Handling
· Final damage increase amount increased from 25% to 29% at Master level
- Nightfall Sigil
· New skill, cover yourself in the blackest of darkness to make yourself invincible
- Frailty Curse
· Damage on Boss Monsters increase amount increased from 10% to 20% at Master level
- Fake
· Master level reduced from 20 to 10.
- Spread Throw
· Cooldown time reduced from 180s to 120s
· Duration decreased from 45s to 28s at Master level
- Dark Lord's Secret Scroll
· Cooldown time reduced from 90s to 60s.
· Shuriken damage increased from 1245% to 1375% at level 25
- Explosive Shuriken
· Active effect cooldown time reduced from 180s to 120s
· Active effect duration decreased from 90s to 60s
· Number of explosion tags from active effect is decreased from 68 to 46
- Dark Flare VI
· Cooldown time removed.
- Darkness Shuriken
· Damage is decreased from 1700% to 1420% at Master level
· Number of attacks increased from 5 to 6
- Four Seasons VI
· Damage decreased from 1090% to 940% at Master level
- Four Seasons VI: Rampant
· Damage increased from 160% to 838% at Master level
· Damage of annihilation is decreased from 790% to 709% at Master level
- Arbiter of Fate
· For color animation on off settings, added ability to on off giant shuriken movement effect
Shadower
- Phase Dash
· Action delay reduced by 32%
- Dark Flare
· Cooldown time removed.
- Into Darkness
· Added function to target boss monsters first
· Changed to only be usable once you have at least 10 levels in Dark Sight
- Advanced Dark Sight
· During dark sight, final damage increase while attacking is decreased from 15% to 12%
- Cruel Stab
· Final damage increase amount is reduced from 25% to 24% at Master level
- Smoke Bomb
· Can now be used in the air.
· Cooldown time is decreased from 150s to 120s at Master level
- Assassinate
· Fixed an issue where you were unable to use Meso Explosion VI while using this skill
- Shadower Instinct
· Final damage increase amount increased from 15% to 17% at Master level
· ATT reduced from 50 to 45 at Master level
- Shadow Veil
· Action delay reduced by 23%
- Sonic Blow
· Cooldown time increased from 45s to 60s
· Max key down duration reduced from 2.5s to 2s
· Damage increased from 1000% to 1335% at level 25
· The cooldown reduction per attack remaining increased from 2.5s to 3.3s
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- 72 Transformations
· Cooldown time increased from 90s to 120s
· Damage of the boss reduced from 1700% to 1540% at level 25
· Boss' strike activation count increased from 4 to 8
· Helper spawn count reduced from 12 to 9
· Helper damage increased from 1150% to 1405% at level 25
· Helper number of attacks increased from 8 to 11 times
- Dark Flare VI
· Cooldown time removed.
- Shadow Veil VI
· Action delay reduced by 23%
- Coveted Shadow
· Fixed an issue where the additional hit would not activate when using Meso Explosion, Meso Explosion VI
· When inside the smoke grenade, changed behavior of shadow edge activating immediately when attack that was not targeted directly lands
· When inside veil of shadow, shadow edge will now be activated when the first targeted attack skill hits its target
Dual Blade
- Tornado Spin
· Action delay reduced by 32%
· Skill explanation changed.
- Flashbang
· Cooldown time removed.
- Chains of Hell
· When using skill sequence, fixed an issue where using Chains of Hell during skill sequence would cancel the skill sequence
- Life Drain
· Added ability where Damage on Boss Monsters would be permanently increased
- Shadow Meld
· Final damage increase amount increased from 6% to 7% on Master level
- Final Cut
· Can now be used in the air.
· Skill explanation changed.
- Sharpness
· Critical Damage increase amount increased from 13% to 15% on Master level
- Asura
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
· Added max number of attacks limit
- Blade Storm
· Cooldown time reduced from 90s to 60s.
· Max keydown duration decreased from 4s to 2s
· Consecutive attack damage decreased from 600% to 520% at level 25
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Asura VI
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
· Added max number of attacks limit.
- Karma Blade
· Number of revenge blades that can be used decreased from 35 to 25
· Blades of revenge additional attack damage increased from 1224% to 1715% at Master level
Viper
- Stimulate
· Cooldown time reduced from 180s to 120s
· Duration decreased from 90s to 60s
- Time Leap
· Cooldown time reduced from 180s to 120s
· Duration where party member could now receive the effect of Time Leap again is reduced from 180s to 120s
- Lightning Form
· Cooldown time reduced from 180s to 120s
· Duration decreased from 75s to 52s at level 25
· Damage of energy orb is decreased from 1045% to 839% at level 25
· Custom command mode added, where teleportation does not happen even when arrow keys are pressed repeatedly
- Howling Fist
· Cooldown time reduced from 90s to 60s.
· Continuous attack damage is reduced from 850% to 570% at level 25
· Straight fist regime damage reduced from 1370% to 915% at level 25
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Sea Serpent VI
· Sea Serpent enrage VI damage decreased from 870% to 950% at Master level
· Sea Serpent enrage VI number of attacks increased from 6 to 9 times
- Nautilus Strike VI
· Damage of final attack is increased from 501% to 535% at Master level
- Serpent Stone VI
· Serpent assault enrage VI damage decreased from 905% to 853% at Master level
· Serpent assault enrage VI number of attacks increased from 6 to 7 times
· Sea serpent enrage VI damage increase amount decreased from 438% to 340% at Master level
- Hook Bomber VI
· Fist enrage VI damage increase amount increased from 128% to 187% at Master level
- Liberate Neptunes
· Liberate Neptunes cooldown time reduced from 4s to 2s
· Liberate Neptunes can now activate up to 8 times
Captain
- SP is fully reset.
- Wings
· Fixed an issue where the skill effect would sometimes not be displayed correctly on use
- Blunderbuster
· Master level reduced from 20 to 15.
- Escape Shot
· New skill, charge forward while spreading gunpowder everywhere
- Sign of Bombard
· After setting down Captain's sign, fixed an issue where buff icon would sometimes not be displayed after using giant potion
- Untiring Nectar
· Cooldown time reduced from 90s to 60s.
- Bullet Party
· Cooldown time reduced from 90s to 60s.
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
· New limit of 20 attacks against a single enemy
· Duration reduced from 4s to 3s
· Fixed an issue in rare instances where the duration would be applied longer than normal
· Damage increased from 1305% to 1525% at level 25.
- Nautilus Assault
· Cooldown time reduced from 180s to 120s
· Hull attack damage reduced from 1800% to 1480% at level 25
· Combined fire damage reduced from 900% to 545% at level 25
- Death Trigger
· Cooldown time reduced from 45s to 30s
· Damage reduced from 710% to 470% at level 25
· Action delay reduced by 58%
- Sign of Bombard VI
· After installing Captain's sign, fixed an issue where the buff icon would sometimes not be displayed correctly after using giant potion
Cannon Master
- SP is fully reset.
- Cannon Drift
· New skill, charge forward explosively with a new turbo engine on the hand cannon
- Critical Fire
· Master level reduced from 9 to 5
- Monkey's Fury
· Skill explanation changed.
· Cooldown time removed.
- Monkey Militia-Split Damage
· Cooldown time removed.
- Pirate's Spirit
· Damage on Boss Monsters increases the amount reduced from 40% to 29% at Master level
- Rolling Cannon Rainbow
· Cooldown time reduced from 90s to 60s.
· While the cannon barrel is summoned, fixed an issue where the orientation of the barrel would be changed if you died and respawned
- Big Fuse Gigantic Cannonball
· Large cannon shot prep time increased from 25s to 30s
· Large cannon shot max prep quantity reduced from 3 to 2
· Damage increase from 1609% to 1910% at level 25
· Large cannon shot attack interval is decreased by about 43%
· Large cannon shot prep time will now be affected by cooldown time reduction effects
- Special Monkey Escort
· Cooldown time reduced from 90s to 60s.
· Duration reduced from 34s to 24s at level 25
· Big Fuse Gigantic Cannonball cooldown time reduced from 30s to 20s
- Crater Maker
· Supply drop will now only happen in the first bombardment
· Supply drop duration changed from 20s to 40s
· When casting the skill, add effect to increase damage for certain period after skill is used
· When a cannon shooter under the effect of full maker supply drop buff effect uses supply drop, now only recovers HP
- Rolling Cannon Rainbow VI
· Skill explanation changed.
· Communications network prep time decreased from 90s to 60s
· While cannon is summoned, fixed an issue where the orientation of the cannon would be changed when dying and respawning again
- Monkey Militia VI
· Cooldown time removed.
- Monkey's Fury VI
· Cooldown time removed.
Mihile
- Knight's Watch
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s at Master level
- Radiant Driver
· Action delay reduced by 27%
· Action delay is no longer affected by attack speed
· When skill is cast repeatedly, min casting delay is reduced by 5%
- Roiling Soul
· No longer reduces max number of targets for attack skills while active
· Critical Damage increase function while active is changed to passive effect
· Final damage increase amount reduced from 25% to 23% at Master level
- Shield Installation
· Cooldown time removed.
- Soul Majesty
· Cooldown time reduced from 180s to 120s
· Duration decreased from 25s to 20s
- Rho Aias
· Cooldown time reduced from 180s to 120s
· Duration reduced from 89s to 61s at level 25
· Shield stage 1 number of blocks reduced from 10 to 8 at level 30
· Shield stage 2 number of blocks reduced from 10 to 8 at level 30
· Shield stage 3 number of blocks reduced from 15 to 14 at level 30
· When HEXA Enhanced Core is activated duration reduced from 115s to 80s at Master level
· When HEXA Enhanced Core is activated shield stage 1 number of blocks reduced from 20 to 17 at Master level
· When HEXA Enhanced Core is activated shield stage 2 number of blocks reduced from 20 to 17 at Master level
· When HEXA Enhanced Core is activated shield stage 3 number of blocks reduced from 25 to 22 at Master level
· When HEXA Enhanced Core is activated cooldown time reduced from 180s to 120s
- Sword of Soul Light
· Cooldown time reduced from 180s to 120s
· Duration reduced from 35s to 20s
· Soul light slash damage reduced from 1150% to 1100% at level 25
· Soul light slash number of attacks reduced from 12 to 9
· Soul light slash action delay reduced by about 4%
· Light Fierce Ray damage reduced from 1870% to 1245% at level 25
· Blade echo attack interval reduced by about 44%
· Blade Echo damage increased from 900% to 1245% at level 25
- Light of Courage
· Cooldown time reduced from 90s to 60s.
· Duration reduced from 25s to 20s.
· When HEXA Enhanced Core is activated duration reduced from 35s to 25s at Master level
· When HEXA Enhanced Core is activated, damage is reduced from 2100% to 1400% at Master level
- Shield Installation VI
· Cooldown time removed.
- Soul Majesty VI
· Cooldown time reduced from 180s to 120s
· Duration reduced from 25s to 20s.
Soul Master
- Cosmic Shower
· Cooldown time removed.
· Regardless of Cosmic orb, you can now create the starfall region
- Soul Penetration
· Cooldown time reduced from 180s to 120s
· Damage reduced from 500% to 335% at Master level
· Damage of additional hits reduced from 300% to 202% at Master level
- Cosmic Burst
· When using Cosmic shower and Cosmic Burst at the same time, fixed an issue where Cosmic Burst would not be activated but cooldown time would still be applied
- Soul Blessing III
· Final damage increase amount when creating Cosmic orb increased from 12% to 13% at Master level
- Expert Sword Mastery
· Critical Damage increase amount increased from 20% to 22% at Master level
- Cosmic Forge
· Cooldown time reduced from 180s to 120s
· Duration reduced from 60s to 40s.
- Elysion
· Cooldown time reduced from 180s to 120s
· Duration reduced from 40s to 30s.
· Cross the styx strike damage reduced from 755% to 580% at level 25
· Fissure damage reduced from 1045% to 645% at level 25
· Action delay reduced by 14%
· Changed so that more than 2 fissures can appear at the same time
· While elysion is active, added limit to the max number of fissures that can be spawned
· The number of times you need to land Cross the Styx in order to detonate the fissures reduced from 6 to 4
· Fissure spawn cooldown reduced from 5s to 3s
- Soul Eclipse
· Cooldown time reduced from 180s to 120s
· Duration reduced from 40s to 20s.
· Damage of continuous attack is reduced from 900% to 580% at level 25
· Soluna Divide damage reduced from 2500% to 1800% at level 25
· Continuous attack interval reduced by about 50%
- Cosmos
· Cooldown time reduced from 90s to 60s.
- Cosmic Shower VI
· Cooldown time removed.
· Regardless of Cosmic orb, you can now create the starfall region
- Cosmic Burst VI
· When using Cosmic shower and Cosmic burst at the same time, fixed an issue where Cosmic burst would not be activated but still activate the cooldown time
Flame Wizard
- SP is fully reset.
- Blazing Rush
· New skill, move forward quickly while leaving an unquenchable flame behind you
- Cinder Maelstrom
· Master level reduced from 20 to 10.
· Cooldown time reduced from 180s to 120s
· Damage reduced from 300% to 200% at Master level
- Orbital Flame
· No longer activates Fox's mischief debuff effect after landing a certain number of attacks in Fox mode
- Inferno Rise
· Cooldown time reduction effect whenever you land an attack in fox mode reduced from 0.6s to 0.2s
· Fox mode number of attacks increased from 6 times to 12 times
· Flame count of fox mode increased from 1 to 3
· No longer causes additional attacks when attacking an enemy with fox mischief attached to them in fox mode
· Cooldown time reset effects are no longer applied
- Flame Barrier
· Cooldown time reduced from 180s to 120s
- Phoenix Drive
· Cooldown time reduced from 90s to 60s.
· Duration decreased from 15s to 10s
· Flame damage of Fire Lion increased from 315% to 475%
· Flame damage of flame fox increased from 450% to 675%
- Blazing Orbital Flame
· Damage increased from 850% to 1020% at level 25
· Number of attacks increased from 6 to 15 times
· Added limit to the number of attacks that can hit a single enemy
- Infinite Flame Circle
· Phoenix feather pre time reduced from 12s to 8s
· Damage reduced from 1100% to 735% at level 25
· Phoenix feather keydown time needed for spending will be reduced by 3%
· Key down duration will be changed to be more accurate
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added a knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
· Cooldown time now begins when key down starts
· When cast in fox mode, fixed an issue where phoenix feather was spent even if you only had 1
- Salamander Mischief
· Cooldown time reduced from 90s to 60s.
· Duration reduced from 60s to 40s.
· After disappearing, buff duration decreased from 30s to 20s
- Orbital Flame VI
· No longer activates Fox mischief debuff when a certain number of attacks in fox mode lands
- Phoenix Drive VI
· Cooldown time reduced from 90s to 60s.
· Duration reduced from 15s to 10s
· Fire lion flame damage increased from 725% to 1080%
· Flame fox flame damage increased from 1035% to 1550%
- Inferno Rise VI
· Cooldown time reduction effect whenever you land an attack in fox mode reduced from 0.6s to 0.2s
· Fox mode damage increased from 1045% to 1250% at Master level
· Fox mode number of attacks increased from 8 to 12
· Fox mode number of attack activation increased from 1 to 3
· No longer causes additional attacks when attacking an enemy with fox mischief attached on them in fox mode
· Cooldown time reset effect is no longer applied
Wind Breaker
- Howling Gale
· Wind energy prep time is now affected by cooldown time reduction effects
· The damage of the typhoon spawned from spending 1 wind energy is decreased from 650% to 580%
· After spawning a typhoon, when you use the skill again with the attack key, you can now summon the typhoon again at your character's location
- Wind Wall
· Cooldown time reduced from 90s to 60s.
· Duration reduced from 45s to 30s
· When HEXA Enhanced Core is activated, duration reduced from 60s to 40s at Master level
- Vortex Sphere
· Max number of attacks on a single enemy reduced from 20 to 15
· Number of attacks increased from 6 to 8
- Trifling Winds VI
· Damage of spirit energy is reduced from 525% to 430% at Master level
· Damage of enhanced spirit energy is reduced from 750% to 675% to Master level
- Storm Bringer VI
· Damage is reduced from 1210% to 968% at Master level
Night Walker
- SP is fully reset.
- Lucky Seven
· Master level reduced from 20 to 15.
- Silent Rush
· New skill, where you charge stealthily at the enemy
- Shadow Momentum
· Final damage increase amount decreased from 20% to 15% at Master level
- Dark Omen
· Cooldown time that occurs when you use Shadow Bat while using Dark Omen is removed.
- Darkness Evade
· New skill, where you use the power of the dark elements to disable enemy attacks
- Shadow Stitch
· Cooldown time reduced from 180s to 120s
· Damage reduced from 850% to 605% at Master level
- Vitality Siphon - Extra Point
· Master level is reduced from 15 to 5
- Dark Blessing
· Final damage increase amount increased from 8% to 10% at Master level
- Dominion
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s
· The background BGM that plays when the skill is used has been changed
- Shadow Illusion
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s
· The damage ratio of the second shadow has been reduced from 50% to 45%
· The damage ratio of the third shadow has been reduced from 30% to 20%
· Can now be used in the air.
- Shadow Spear
· Cooldown time reduced from 180s to 123s at level 25
· Duration reduced from 82s to 55s at level 25
· Shadow shard damage reduced from 365% to 300% at level 25
· Shadow window reduced from 800% to 700% at level 25
- Steadfast Shadow
· The shadow no longer disappears when the platform installed by the shadow disappears
· Now respawns when moving maps
- Shadow Bite
· Now unusable when there are no targets to attack
- Rapid Throw
· Cooldown time reduced from 90s to 60s.
· Shadow shuriken damage is reduced from 950% to 650% at level 25
· Giant shadow shuriken damage is reduced from 1700% to 1500% at level 25
· While shadow spear is activated, continuous throw damage increase amount reduced from 265%p to 230%p at level 25
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added a knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Dark Omen VI
· No longer causes cooldown time when using Dark Omen VI while Shadow Bat is active
- Dominion VI
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s.
· Background BGM when the skill is used is changed
Striker
- Knuckle Mastery
· Final damage increase amount increased from 5% to 7% at Master level
- Blitz II
· ATT increase amount increased from 20 to 25 at the Master level
- Blitz III
· Damage increase amount per lightning buff increased from 3% to 4%
- Expert Knuckle Mastery
· ATT increase amount increased from 30 to 60 at the Master level
· Final damage increase amount increased from 15% to 17% at Master level
Aran
- Final Charge
· Action delay reduced by about 29%
· Action delay is no longer affected by attack speed
- Combo Ability
· Combo increase amount when you land direct attack skills increased by about 50%
· The automatically increasing combo increase amount increased from 20 to 30
- Adrenaline Boost Activate
· Cooldown time reduced from 90s to 60s.
- Frozen Ground
· Cooldown time removed.
- Adrenaline Maximum
· Cooldown time reduced from 180s to 120s
- Glacier Prison
· Cooldown time reduced from 180s to 120s
· Damage reduced from 480% 320% at Master level
- Blizzard Tempest
· Cooldown time reduced from 90s to 60s.
· Duration reduced from 30s to 20s.
- Might
· Damage on Boss Monsters increases the amount reduced from 15% to 7% at Master level
- Sudden Strike
· ATT increase amount reduced from 30 to 20 at Master level
· Critical Damage increase amount reduced from 10% to 7% at Master level
· Final damage increase amount reduced from 21% to 20% at Master level
- Frozen Ground VI
· Cooldown time removed.
- Adrenaline Maximum VI
· Cooldown time reduced from 180s to 120s
Evan
- Draconic Fury
· Skill explanation changed.
- Summon Onyx Dragon
· Cooldown time reduced from 80s to 60s
· Duration reduced from 40s to 30s.
- Elemental Blast
· Attack area increased by 18%
· When learning HEXA Enhanced Core, cooldown time is reduced from 40s to 30s at Master level
- Imperial Breath
· Duration reduced from 4s to 3s
· Damage increased from 1200% to 1600% at level 25
- Break - Come Back!
· Duration reduced from 5s to 3s
· Damage increased from 300% to 539% at level 25
- Dragon Break
· Cooldown time reduced from 20s to 15s
· Damage increased from 1400% to 1709% at level 25
- Zodiac Ray · Cooldown time reduced from 180s to 120s · Damage reduced from 950% 772% at level 25 - Dragon Spark VI · Damage increased from 555% to 615% at Master level - Magical Residue VI · Damage increased from 427% to 555% at Master level · Damage per 5 residue increased from 353% to 458% at Master level
Luminous
- Equalize · Cooldown time reduced from 150s to 120 - Equinox Exorcism · Cooldown time reduced from 45s to 30s · In equilibrium state, the cooldown time reduction that occurs then you land equilibrium skills excluding Twilight Nova is reduced from 3s to 2s
· Damage reduced from 900% to 600% at level 25
- Liberation Orb
· Cooldown time reduced from 180s to 120s
· Duration reduced from 45s to 40s
· Max number of attack activation reduced from 20 times to 15 times
· Imbalance damage reduced from 1200% to 950% at level 25
· Balance damage reduced from 1300% to 1040% at level 25
· Can now be used in the air.
Mercedes
- Spirit Surge
· Damage increase amount reduced from 30% to 20% at Master level
- Water Shield
· Cooldown time reduced from 70s to 60s
· No longer is affected by skill effect transparency setting
- Defense Break
· Critical Damage increase amount reduced from 20% to 16%
- Elemental Ghost
· Cooldown time reduced from 180s to 120s
· Duration reduced from 85s to 70s at level 25
· Can now be used in the air.
· When HEXA Enhanced Core is activated, fixed an issue where damage would be applied incorrectly
· Skill explanation changed.
- Sylvidia
· Changed to skill where the attack activates immediately without having to ride Sylvidia
- Irkala's Breath
· Cooldown time reduced from 180s to 120s
· Damage reduced from 745% to 550% at level 25
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
· Added limit to max number of attacks
- Royal Rumble
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s.
· Damage increased from 1020% to 1300% at level 25
· Action delay reduced by 50%
- Ishtar¡¯s Ring VI
· Damage when Ishtar's Brand is applied is reduced from 610% to 530% at Master level
· Damage when Ishtar's Brand is completed is reduced from 740% to 660% at master level
- Wrath of Enreal VI
· Damage increase amount when Ishtar's Brand is applied reduced from 240%p to 205%p at Master level
· Damage increase amount when Ishtar's Brand is completed reduced from 290%p to 220%p at Master level
Phantom
- Skill Swipe
· Can no longer steal Pain Killer
- Mille Aiguilles
· Can now jump while using the skill
· Skill explanation changed.
- Tempest
· Can now jump while using the skill
· Fixed an issue where cooldown time was not being correctly applied
- Carte Noire
· Fixed an issue where the Reversal Card was not being generated as Jokers and Blackjacks
- Cane Expert
· Critical Damage increase amount increased from 15% to 20% at Master level
- Joker
· Cooldown time reduced from 180s to 120s
· When using the skill, added an effect that prevents serious status effects.
· Fixed an issue where the skill would defend against certain status effects while in use
· When using the skill, added knockback immunity effect.
· Damage taken reduction while skill is in use increased from 15% to 50%
· Can now jump while using the skill
· Skill explanation changed.
- Black Jack
· Sealed card damage reduced from 1300% to 1250% at level 25
· Sealed card additional attack damage is reduced from 1750% to 1650% at level 25
· Released cards damage reduced from 1400% to 1300% at level 25
- Mark of Phantom
· Trajectory damage increased from 600% to 850% at level 25
· Mark damage increased from 960% to 1300% at level 25
· Skill explanation changed.
- Rift Break
· Can now be used in the air.
· Damage increased from 900% to 1300% at level 25
- Mille Aiguilles VI
· Can now jump while using the skill
- Tempest VII
· Can now jump while using the skill
· Fixed an issue where cooldown time was not being correctly applied
- Carte Noire VI
· Fixed an issue where the reversal cards were not being generated as Jokers and Blackjacks
- Carte de La Mort
· While Carte de La Mort is ongoing, added function to add 80 charges of Carte de La Mort is Joker is used while the skill is ongoing
Eunwol
- Spirit Bond I
· When Nightfall spirit fist, Advent of the Protector God lands on an enemy, fixed an issue where HP was not recovered
- Blade Imp (Dragforce)
· cooldown time removed.
- Blade Imp (Downforce)
· Cooldown time removed.
- Blade Imp (Spinforce)
· Cooldown time removed.
- Spirit Frenzy
· Cooldown time removed.
- Soul Splitter
· Now can only use the skill when there are enemies to target
- Fox God Manifestation
· No longer does the wave attack that activates when the avatar of the fox god manifests
· When the skill is used again or you use up all the foxlight that can be used, the skill now ends immediately with a wave attack
· Final damage increase amount reduced from 17% to 9% at level 25
- Fox Spirits VI
· Fox race damage increase amount reduced from 93%p to 70%p at Master level
- Fox God's Wrath
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added knockback immunity effect.
- Spirit Frenzy VI
· Cooldown time removed.
- Nine-Tailed Fury
- Cooldown has been reduced from 180s to 120s.
- Conjure Spirit Stone
- Cooldown has been reduced from 180s to 120s.
- Duration has been reduced from 60s to 40s.
- Damage within attack region has been reduced from 720% to 500% at level 25.
- Spiritual Energy needed for Spirit Stone Enhancement has been reduced from 120 to 80.
- Vanquisher's Charm/Vanquisher's Charm VI
- An effect where using the skill will defend against certain status effect has been added.
- An effect where knockback effect will be nullified has been added.
- An effect where damage taken for attacks that deal damage based on max HP percentage will be reduced.
- Phantom Yaksha: Big Boss
- Cooldown has been reduced from 180s to 120s.
- The time to accumulate tribute to use the skill has been reduced from 60s to 30s.
- Duration has been reduced from 60s to 40s.
- Final attack of the boss damage has been reduced from 1,850% to 1,250 at level 25.
- Ten Secrets of Kitsune
- The number of attacks for the shockwave has been increased from 8 to 12.
- The number of activation for the strike has been increased from 10 to 25.
- The damage of the strike has been reduced from 1 to 5 per Spiritual Energy.
- The number of activation for the final attack has been increased from 12 to 62.
- Final attack damage has been reduced from 5,500% to 1,070% at level 30.
- Hitokiri Strike
- Cooldown has been increased from 90s to 120s.
- Damage has been increased from 500% to 670% at level 30.
- Hitokiri Strike VI
- Cooldown has been increased from 90s to 120s.
- Damage has been increased from 950% to 1,270% at level 30.
- Hitokiri Strike - Cooldown Cutter
- Cooldown reduction amount has been increased from 30% to 50%.
- God of Blades
- Cooldown has been reduced from 90s to 60s.
- Duration has been reduced from 30s to 20s.
- Engetsuzan
- Cooldown has been increased from 90 to 120s.
- Charge attack damage has been increased from 1,705% to 1,800% at level 25.
- Number of activation for charge attack has been increased from 11 to 14.
- Sword energy recovery when using the skill has been increased from 700 to 1,000
- Shinsoku VI
- Cooldown per stack has been reduced from 15s to 10s.
- Damage has been reduced from 2,570% to 1,330% at level 30.
- Number of attacks has been increased from 10 to 13/
- Jin Battojutsu: Owari no Susanoo
- Number of attacks for strike that activated when skill is used has been increased from 8 to 15 times.
- Number of activation for strike that activates when skill is used has been increased from 10 to 15 times.
- Damage of strike that activates when skill is used has been decreased from 2,000% to 720% at level 30.
- 1st hit number of attacks has been increased from 10 to 12.
- 1st hit number of activation has been increased from 5 to 10.
- 1st hit damage has been reduced from 1,500% to 620% at level 30.
- 2nd hit number of attacks has been increased from 10 to 12.
- 2nd hit number of activation has been increased from 5 to 10.
- 2nd hit damage has been reduced from 1,500% to 620% at level 30.
- 3rd hit number of attacks has been increased from 10 to 12.
- 3rd hit number of activation has been increased from 5 to 10.
- 3rd hit damage has been reduced from 1,500% to 620% at level 30.
- Final hit number of activation has been increased from 10 to 60.
- Final hit damage has been reduced from 4,800% to 800% at level 30.
- Changed so that using skills repeatedly is not restricted in boss fights, Sharenian Sewer and fog forest training grounds.
- Fixed an issue where after entering certain content, you were able to use skills incorrectly or be unable to attack correctly.
- After using certain skills, fixed an issue where you were unable to use Decent Holy Fountain for a certain period of time.
- After using certain skills, fixed an issue where you were unable to use Ion of Creation for a certain period of time.
- After using certain skills, fixed an issue where you were unable to use Transcendence: Unbreakable Resolve for a certain period of time.
- Rejuvenation Spell
- Cooldown reduced from 150s to 120s
- ATT and MATT increase amount 30% -> 25%
- Precarious Memories
- Skill set as Memory choice is maintained when logging out and in again
- Aura Weapon
- Duration is reduced from 130s to 89s, at max level
- Prep time is reduced from 180s to 120s at level 25
- Can now be registered in pet auto buff skills
- Avian Awakening
- now usable in the air
- Roll of the Dice
- can now be registered in pet auto buff skills
- Cygnus Phalanx
- added steel mode, where in use you are fixed in place while attacking enemies
- skill explanation changed
- Freud's Protection
- changed so that you can continue building buff stacks while dead
- on 6 stacks, changed so that the invincibility effect is not affected by the skill effect transparency setting
- Call Mastema
- now usable in the air
- Otherworldly Afterimage
- including AP, stat increase goes from 45% to 30% at level 25
- fixed an issue where sometimes it would not be generated prioritizing the highest HP boss monster
- Erda Nova
- can now be used while using other skills, excluding Origin skills
- Erda Shower
- text about final damage increase when certain skills are applied is added
- Ethereal Form
- no longer reduces damage taken while active
- added invincibility while active
- cooldown time is increased from 60s to 63s at level 25
- Blood for Blood
- 1st stage final damage increase amount goes from 12% to 9% at level 25
- 2nd stage hit damage increase amount goes from 30% to 20%
- 2nd stage final damage increase amount goes from 29% to 23% at level 25
- cooldown time goes from 78s to 63s at level 25
- Ultimate Dark Sight
- duration reduced from 30s to 20s
- cooldown time reduced from 185s to 125s at level 25
- Pirate's Flag
- cooldown time is removed
- fixed an issue where it would not be visible if other character skill effect transparency is set to the max
- You yourself will now still receive the effect even if outside the area
- Sol Janus
- text added about final damage increase effect when certain skills are applied
- Skills that focuses the enemies attacks will now be deactivated if the enemy does not attack for a certain period. the skills changed are as below
- Arrow Illusion
- Mirrored Target
- Emerald Flower
- Provoke
- The skill will now be summoned at the character location if the character dies and respawns. the skill changed are as below
- Otherworldly Afterimage
- Quiver Flow
- Bolt Flow
- Mystral Spring
- Eruption: Rippling River, Eruption: Whirlwind, Eruption: Rippling River VI, Eruption: Whirlwind VI
- Erda Nova skill explanation changed.
- After casting Meteor, Meteor VI, increased the delay before you can cast teleport
- When using Spell Booster, Thunder Sphere VI without fixing the location, it can now be used in the air.
- Spell Booster, Thunder Sphere VI skill explanation changed.
- After casting Blizzard, Blizzard VI, increased the delay before you can increased the delay before you can cast Teleport.
- After casting Genesis, Genesis VI increased the delay before you can cast Teleport.
- Shuriken Challenge skill explanation changed.
- Big Fuse Gigantic Cannonball sound effect when hitting an enemy changed
- Phoenix Drive duration increased from 10s to 20s
- Phoenix Drive max number of sparks fired is now limited to 45
- Incarnate's Anger skill explanation changed.
- Phoenix Drive VI duration increased from 10s to 20s
- Phoenix Drive VI max number of sparks fired is now limited to 45
- When using Phoenix Drive VI while Flame Fox is active, damage reduced from 1550% to 1220% at Master level
- Emerald Flower skill explanation changed.
- Emerald Dust skill explanation changed.
- Rapid Throw
- Continuous throw time reduced from 1.8s to 1.2s
- Max continuous throw time is reduced from 3s to 2.4s
- Attack interval reduced by 33%
- The number of skill consecutive hits needed to increase the continuous throwing time is reduced by 25%
- Skill explanation changed.
- When moving maps, the Jaguar Storm that resummons when you die and respawn again will no longer activate the resummon cooldown
- When Wild Grenade Shot skill is changed, the number of grenades will no longer be reset
- When changing Wild Grenade Shot skill, the cooldown now starts when the first grenade is fired after switching
- Wild Grenade Shot : Flash damage reduced from 1510% to 1200% at level 25
- Wild Grenade Shot : Flash number of attacks reduced from 8 to 6
- Wild Grenade Shot : Flash number of activation reduced from 4 to 1
- Diagonal Chase forward charge cast effect changed
- Diagonal Chase forward charge animation changed
- Diagonal Chase forward charge removed, delay between activation and forward charge
- Robot Transition: CB-P1 now receives the effect of Robot mastery custom mode
- Demon Impact VI Chain damage increased from 1190% to 1328% at Master level
- Demon Impact VI Chain number of attacks reduced from 7 to 6
- Reviving Nightmare now has Control Spectral Form in the needed skill conditions
Hero
- Leap Attack
· Action delay reduced by 27%
- Flash Slash
· Can now be used even when there are no targets nearby
· Can now be used up to max of 2 times
- Rush
· Action delay reduced by 27%
· Action delay is no longer affected by attack speed
- Enrage
· Changed to passive skill
· Effect that reduces number of monsters that can be attacked at once is removed
- Valhalla
· Sword projectile interval is reduced by 36%
- Sword of Burning Soul
· If in enrage state, no longer increases damage
· Normal state duration decreased from 72s to 19s at level 25
· Normal state damage increased from 620% to 1255% at level 25
· In normal state, can now be used in the air
· In fixed state, duration increased from 72s to 117s at level 25
· In fixed state, damage decreased from 565% to 365% at level 25
· Function to toggle normal state and fixed state is deleted
· Fixed an issue where other players could not see the effect on hit
· When used in fixed state, the same skill icon will now be displayed in the skill UI and quick slot UI
- Combo Instincts
· When HEXA Core is active, the first fissure attack range is increased by 40%
· When HEXA Core is active, the second fissure attack range is increased by 25%
· When HEXA Core is active, the third fissure attack range is increased by 31%
· When Combo Instincts is ongoing, added spirit trace which will attack all enemies hit by Spirit Caliber and Final Attack
- Sword Illusion
· Fixed an issue where the buff effect would sometimes not be applied correctly
· Fixed an issue where it would sometimes consume twice the normal MP amount
- Raging Blow VI
· Enhanced Raging Blow damage is increased from 590% to 700% at Master level
- Rage Uprising VI
· Damage is increased from 270% to 297% at Mater level
- Aura Blade VI
· The time needed to combo into final blade is reduced by about 75%
· Damage is increased from 462% to 508% at Master level
- Final Blade
· Action delay reduced by 14%
· Damage increased from 693% to 762% at Master level
- Furious Edge
· Attack interval reduced by 14%
· Added a limit to how many times a single enemy can be attacked repeatedly
· Max number of attacks increased from 4 to 32
- Valhalla VI
· Sword projectile interval reduced by 36%
Paladin
- Leap Attack
· Action delay reduced by 27%
- Rush
· Action delay reduced by 27%
· Action delay will no longer be affected by attack speed
- Shield Mastery
· Attack increase amount is increased from 20 to 20 at Master level
- Holy Unity
· Cooldown time is reduced from 90s to 60s
· Duration is reduced from 42s to 27s at level 25
- Grand Cross
· Skill explanation changed
· Cooldown time is reduced from 180s to 120s
· Damage is reduced from 700% to 470% at level 25
· After cross gets bigger, damage is decreased from 1410% to 945% at level 25
· When using the skill, added an effect that prevents serious status effects
· When using the skill, added an effect that defends against binding status effects
- Mighty Mjolnir
· Added Omnia mode, where you can summon all the hammers of the ancient gods
· When registering skill notifications, the notification effect will only be displayed if there is a hammer ready and the skill is no longer on cooldown
- Sacred Bastion
· Cast effect is changed
· Holy region effect is changed
Dark Knight
- Leap Attack
· Action delay reduced by 27%
- Beholder
· Can now be used in the air
- Rush
· Action delay reduced by 27%
· Action delay is no longer affected by attack speed
- Dark Thirst
· Cooldown time goes from 90s to 60s
· Duration is decreased from 25s to 20s
- Dark Spear
· Skill explanation changed
- Piercing Cyclone
· Cooldown time reduced from 1880s to 120s
· Consecutive attack damage reduced from 730% to 480% at level 25
· Shockwave damage is reduced from 1545% to 1035% at level 25
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added a knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Darkness Aura
· Cooldown time reduced from 180s to 120s
· Damage when active reduced from 800% to 540% at level 25
· Damage of dark strike is reduced from 1225% to 820% at level 25
· When used again, dark strike will now always activate 11 times
- Dead Space
· Skill explanation changed.
Arch Mage Fire and Poison
- Poison Zone
· Cooldown time is removed
- Elemental Adapting (Fire, Poison)
· Final damage increase amount when attacking an enemy with Damage over time, stunned, blinded, paralysed is reduced from 20% to 13%
- Ifrit
· Can now be used in the air.
- DoT Punisher
· Region where it can chase enemies is expanded by 60%
· Fixed an issue where Meteor and Ignite would sometimes not activate
- Poison Nova
· When dealing explosion damage past a certain number of explosions, it no longer reduces final damage
· Damage from multiple explosions can now damage a single enemy, up to a limit
· The time until a created poison cloud is detonable is reduced from 2s to 1s
· Explosion damage is increased from 450% to 1150% at level 25
- Ifrit's Fiery Anger
· Cooldown time is reduced from 75s to 60s
- Poison Region VI
· Cooldown time removed.
- Ifrit VI
· Can now be used in the air.
Arch Mage Ice and Lightning
- Thunder Spear
· Fix sphere location cooldown time removed.
· Can now be registered in skill sequence. fix mode is not registerable in skill sequence
· when summoned sphere attacks a character, will now transition to attack mode
- Elemental Adapting (Ice, Lightning)
· No longer defends against serious status effects for a certain duration
· Added effect where after activation, it defends against serious status effects a certain number of times
- Elquines
· Can now be used in the air.
- Lightning Sphere
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added a knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Snow's Cold Embrace
· Damage reduced from 1700% to 1560% at level 25
· Number of attacks increased from 10 times to 12 times
- Frozen Orb VI
· Damage increased from 428% to 474% at Master level
- Lightning Sphere VI
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added a knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Cryo Shock
· The number of freeze stacks needed for activation is reduced from 13 stacks to 10 stacks
- Thunder Sphere VI
· Fix sphere location cooldown time removed.
Bishop
- Angelic Touch
· Cooldown time removed.
- Fountain for Angel
· Cooldown time removed.
· Fixed an issue where the skill effect transparency setting would be applied multiple times
- Arcane Overdrive
· Critical Damage increase amount increased from 13% to 16% at Master level
- Bahamut
· Can now be used in the air.
- Holy Blood
· No longer increases final damage every 5000 INT
· Final damage increase amount is increased from 1% to 15%
· Hit damage increase amount decreased from 20% to 15%
- Master Magic
· Final damage increase amount increased from 10% to 11% at Master level.
- Pray
· Cooldown time reduced from 180s to 120s
· Duration reduced from 57s to 28s at level 25
· No longer able to use the skill again to reduce duration and cooldown time
· Effect which increases final damage every 3000 INT now changed to only apply to party buff effects
· Final damage increase amount on yourself is increased from 6% to 30% at level 25
- Angel of Libra
· Cooldown time reduced from 180s to 120s
· Duration decreased from 38s to 30s at level 25
· No longer able to use the skill again to reduce duration and cooldown time.
· No longer proportional to 1250 INT, now damage always increases by 100%
· Can now be used in the air.
- Peacemaker
· Object touch limit now only decreases when party members touch
· Object touch limit reduced from 12 times to 6 times
· No longer increases the damage amount according to the number of touches remaining on holy light
· Holy light damage increase buff duration increased from 8s to 12s
· Holy light damage increase is increased from 10% to 22% at level 25
- Divine Punishment
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added a knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Angelic Touch VI
· Cooldown time removed.
· Damage is decreased from 590% to 450% at Master level
- Fountain for Angel VI
· Cooldown time removed.
· Fixed an issue where the skill effect transparency setting was not being properly applied
- Bahamut VI
· Can now be used in the air.
- Holy Advent
· The archangel effect now has the skill effect transparency setting applied to it
Bowmaster
- SP is fully reset
- Swift Surge
· New skill, seize your bow tightly and break through the enemy line in front of you
- Soul Arrow: Bow
· Master level is reduced from 20 to 10
- Arrow Platter
· Skill explanation changed.
· Installing Arrow Platter cooldown time removed.
- Phoenix
· Can now be used in the air.
- Arrow Rain
· Damage increased from 1400% to 1500% at level 25
- Silhouette Mirage
· Damage increased from 800% to 1520% at level 25
- Arrow Platter VI
· Skill explanation changed.
· Installing Arrow Platter VI cooldown time removed.
- Extra Quiver Cartridge
· Damage increased from 1300% to 1625% at Master level
Crossbow Master
- SP is fully reset.
- Swift Surge
· New skill, seize your bow tightly and break through the enemy line in front of you.
- Soul Arrow: Crossbow
· Master level reduced from 20 to 10.
- Frostprey
· Can now be used in the air.
- Pain Killer
· Cooldown time is reduced from 200s to 75s at Master level
· No longer is affected by cooldown time reset effects.
· Action delay added
· While active, can no longer use skills other than double jump, Swift Surge, bolt flow
· No longer immune to status effects while active
· Now invincible while active
- Piercing ll
· Fixed an issue where it was possible to cast this skill without first learning Piercing
- Arrow Illusion
· Fixed an issue where on use, it would sometimes change the boss monster icon to Mano and make the boss health appear as though it was 100%
Path Finder
- Cardinal Discharge
· Can now use potions while the skill is active
- Cardinal Blast
· After using Cardinal Discharge, auto use mode added where using Cardinal Discharge again would automatically turn it into Cardinal Blast
· After using Cardinal Blast, auto use mode added where using Cardinal Blast again would automatically turn it into Cardinal Discharge
- Raven
· Can now be used in the air.
- Ancient Astra (Blast)
· No longer a key down skill, changed to instant activation skill
· Added invincibility when using skill
· Cooldown time increased from 60s to 90s
- Raven Tempest
· Can now be used in the air.
· When casting, if Raven Tempest cannot be spawned, now spawns at the player location instead
- Evolve Tempest
· Can now be used in the air.
· When casting, if Evolve Tempest cannot be spawned, now spawns at the player location instead
- Cardinal Discharge VI
· Can now use potions while using the skill
· Cardinal Discharge VI damage decreased from 475% to 417% at Master level
· After using Cardinal Discharge, auto use mode added where using Cardinal Discharge again would automatically turn it into Cardinal Blast
- Cardinal Blast VI
· After using Cardinal Blast, auto use mode added where using Cardinal Blast again would automatically turn it into Cardinal Discharge
· Cardinal Blast VI damage decreased from 990% to 870% at Master level
-Ancient Astra VI (Blast)
· Changed from key down skill to instant activation skill.
· Invincibility added when using skill.
· Cooldown increased from 60s to 90s
- Combo Assault VI
· Fixed an issue where the guide text for the number of attacks was wrong
- Raven VI
· Can now be used in the air.
- Relic Materialize
· Now no longer takes damage even when attacking enemies in the damage reflection status
Night Lord
- SP is fully reset.
- Dark Flare
· Cooldown time removed.
- Shadow Stars
· Added increased Damage on Boss Monsters
· ATT increase amount increased from 10 to 30 at Master level
- Expert Throwing Star Handling
· Final damage increase amount increased from 25% to 29% at Master level
- Nightfall Sigil
· New skill, cover yourself in the blackest of darkness to make yourself invincible
- Frailty Curse
· Damage on Boss Monsters increase amount increased from 10% to 20% at Master level
- Fake
· Master level reduced from 20 to 10.
- Spread Throw
· Cooldown time reduced from 180s to 120s
· Duration decreased from 45s to 28s at Master level
- Dark Lord's Secret Scroll
· Cooldown time reduced from 90s to 60s.
· Shuriken damage increased from 1245% to 1375% at level 25
- Explosive Shuriken
· Active effect cooldown time reduced from 180s to 120s
· Active effect duration decreased from 90s to 60s
· Number of explosion tags from active effect is decreased from 68 to 46
- Dark Flare VI
· Cooldown time removed.
- Darkness Shuriken
· Damage is decreased from 1700% to 1420% at Master level
· Number of attacks increased from 5 to 6
- Four Seasons VI
· Damage decreased from 1090% to 940% at Master level
- Four Seasons VI: Rampant
· Damage increased from 160% to 838% at Master level
· Damage of annihilation is decreased from 790% to 709% at Master level
- Arbiter of Fate
· For color animation on off settings, added ability to on off giant shuriken movement effect
Shadower
- Phase Dash
· Action delay reduced by 32%
- Dark Flare
· Cooldown time removed.
- Into Darkness
· Added function to target boss monsters first
· Changed to only be usable once you have at least 10 levels in Dark Sight
- Advanced Dark Sight
· During dark sight, final damage increase while attacking is decreased from 15% to 12%
- Cruel Stab
· Final damage increase amount is reduced from 25% to 24% at Master level
- Smoke Bomb
· Can now be used in the air.
· Cooldown time is decreased from 150s to 120s at Master level
- Assassinate
· Fixed an issue where you were unable to use Meso Explosion VI while using this skill
- Shadower Instinct
· Final damage increase amount increased from 15% to 17% at Master level
· ATT reduced from 50 to 45 at Master level
- Shadow Veil
· Action delay reduced by 23%
- Sonic Blow
· Cooldown time increased from 45s to 60s
· Max key down duration reduced from 2.5s to 2s
· Damage increased from 1000% to 1335% at level 25
· The cooldown reduction per attack remaining increased from 2.5s to 3.3s
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- 72 Transformations
· Cooldown time increased from 90s to 120s
· Damage of the boss reduced from 1700% to 1540% at level 25
· Boss' strike activation count increased from 4 to 8
· Helper spawn count reduced from 12 to 9
· Helper damage increased from 1150% to 1405% at level 25
· Helper number of attacks increased from 8 to 11 times
- Dark Flare VI
· Cooldown time removed.
- Shadow Veil VI
· Action delay reduced by 23%
- Coveted Shadow
· Fixed an issue where the additional hit would not activate when using Meso Explosion, Meso Explosion VI
· When inside the smoke grenade, changed behavior of shadow edge activating immediately when attack that was not targeted directly lands
· When inside veil of shadow, shadow edge will now be activated when the first targeted attack skill hits its target
Dual Blade
- Tornado Spin
· Action delay reduced by 32%
· Skill explanation changed.
- Flashbang
· Cooldown time removed.
- Chains of Hell
· When using skill sequence, fixed an issue where using Chains of Hell during skill sequence would cancel the skill sequence
- Life Drain
· Added ability where Damage on Boss Monsters would be permanently increased
- Shadow Meld
· Final damage increase amount increased from 6% to 7% on Master level
- Final Cut
· Can now be used in the air.
· Skill explanation changed.
- Sharpness
· Critical Damage increase amount increased from 13% to 15% on Master level
- Asura
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
· Added max number of attacks limit
- Blade Storm
· Cooldown time reduced from 90s to 60s.
· Max keydown duration decreased from 4s to 2s
· Consecutive attack damage decreased from 600% to 520% at level 25
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Asura VI
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
· Added max number of attacks limit.
- Karma Blade
· Number of revenge blades that can be used decreased from 35 to 25
· Blades of revenge additional attack damage increased from 1224% to 1715% at Master level
Viper
- Stimulate
· Cooldown time reduced from 180s to 120s
· Duration decreased from 90s to 60s
- Time Leap
· Cooldown time reduced from 180s to 120s
· Duration where party member could now receive the effect of Time Leap again is reduced from 180s to 120s
- Lightning Form
· Cooldown time reduced from 180s to 120s
· Duration decreased from 75s to 52s at level 25
· Damage of energy orb is decreased from 1045% to 839% at level 25
· Custom command mode added, where teleportation does not happen even when arrow keys are pressed repeatedly
- Howling Fist
· Cooldown time reduced from 90s to 60s.
· Continuous attack damage is reduced from 850% to 570% at level 25
· Straight fist regime damage reduced from 1370% to 915% at level 25
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Sea Serpent VI
· Sea Serpent enrage VI damage decreased from 870% to 950% at Master level
· Sea Serpent enrage VI number of attacks increased from 6 to 9 times
- Nautilus Strike VI
· Damage of final attack is increased from 501% to 535% at Master level
- Serpent Stone VI
· Serpent assault enrage VI damage decreased from 905% to 853% at Master level
· Serpent assault enrage VI number of attacks increased from 6 to 7 times
· Sea serpent enrage VI damage increase amount decreased from 438% to 340% at Master level
- Hook Bomber VI
· Fist enrage VI damage increase amount increased from 128% to 187% at Master level
- Liberate Neptunes
· Liberate Neptunes cooldown time reduced from 4s to 2s
· Liberate Neptunes can now activate up to 8 times
Captain
- SP is fully reset.
- Wings
· Fixed an issue where the skill effect would sometimes not be displayed correctly on use
- Blunderbuster
· Master level reduced from 20 to 15.
- Escape Shot
· New skill, charge forward while spreading gunpowder everywhere
- Sign of Bombard
· After setting down Captain's sign, fixed an issue where buff icon would sometimes not be displayed after using giant potion
- Untiring Nectar
· Cooldown time reduced from 90s to 60s.
- Bullet Party
· Cooldown time reduced from 90s to 60s.
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
· New limit of 20 attacks against a single enemy
· Duration reduced from 4s to 3s
· Fixed an issue in rare instances where the duration would be applied longer than normal
· Damage increased from 1305% to 1525% at level 25.
- Nautilus Assault
· Cooldown time reduced from 180s to 120s
· Hull attack damage reduced from 1800% to 1480% at level 25
· Combined fire damage reduced from 900% to 545% at level 25
- Death Trigger
· Cooldown time reduced from 45s to 30s
· Damage reduced from 710% to 470% at level 25
· Action delay reduced by 58%
- Sign of Bombard VI
· After installing Captain's sign, fixed an issue where the buff icon would sometimes not be displayed correctly after using giant potion
Cannon Master
- SP is fully reset.
- Cannon Drift
· New skill, charge forward explosively with a new turbo engine on the hand cannon
- Critical Fire
· Master level reduced from 9 to 5
- Monkey's Fury
· Skill explanation changed.
· Cooldown time removed.
- Monkey Militia-Split Damage
· Cooldown time removed.
- Pirate's Spirit
· Damage on Boss Monsters increases the amount reduced from 40% to 29% at Master level
- Rolling Cannon Rainbow
· Cooldown time reduced from 90s to 60s.
· While the cannon barrel is summoned, fixed an issue where the orientation of the barrel would be changed if you died and respawned
- Big Fuse Gigantic Cannonball
· Large cannon shot prep time increased from 25s to 30s
· Large cannon shot max prep quantity reduced from 3 to 2
· Damage increase from 1609% to 1910% at level 25
· Large cannon shot attack interval is decreased by about 43%
· Large cannon shot prep time will now be affected by cooldown time reduction effects
- Special Monkey Escort
· Cooldown time reduced from 90s to 60s.
· Duration reduced from 34s to 24s at level 25
· Big Fuse Gigantic Cannonball cooldown time reduced from 30s to 20s
- Crater Maker
· Supply drop will now only happen in the first bombardment
· Supply drop duration changed from 20s to 40s
· When casting the skill, add effect to increase damage for certain period after skill is used
· When a cannon shooter under the effect of full maker supply drop buff effect uses supply drop, now only recovers HP
- Rolling Cannon Rainbow VI
· Skill explanation changed.
· Communications network prep time decreased from 90s to 60s
· While cannon is summoned, fixed an issue where the orientation of the cannon would be changed when dying and respawning again
- Monkey Militia VI
· Cooldown time removed.
- Monkey's Fury VI
· Cooldown time removed.
Mihile
- Knight's Watch
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s at Master level
- Radiant Driver
· Action delay reduced by 27%
· Action delay is no longer affected by attack speed
· When skill is cast repeatedly, min casting delay is reduced by 5%
- Roiling Soul
· No longer reduces max number of targets for attack skills while active
· Critical Damage increase function while active is changed to passive effect
· Final damage increase amount reduced from 25% to 23% at Master level
- Shield Installation
· Cooldown time removed.
- Soul Majesty
· Cooldown time reduced from 180s to 120s
· Duration decreased from 25s to 20s
- Rho Aias
· Cooldown time reduced from 180s to 120s
· Duration reduced from 89s to 61s at level 25
· Shield stage 1 number of blocks reduced from 10 to 8 at level 30
· Shield stage 2 number of blocks reduced from 10 to 8 at level 30
· Shield stage 3 number of blocks reduced from 15 to 14 at level 30
· When HEXA Enhanced Core is activated duration reduced from 115s to 80s at Master level
· When HEXA Enhanced Core is activated shield stage 1 number of blocks reduced from 20 to 17 at Master level
· When HEXA Enhanced Core is activated shield stage 2 number of blocks reduced from 20 to 17 at Master level
· When HEXA Enhanced Core is activated shield stage 3 number of blocks reduced from 25 to 22 at Master level
· When HEXA Enhanced Core is activated cooldown time reduced from 180s to 120s
- Sword of Soul Light
· Cooldown time reduced from 180s to 120s
· Duration reduced from 35s to 20s
· Soul light slash damage reduced from 1150% to 1100% at level 25
· Soul light slash number of attacks reduced from 12 to 9
· Soul light slash action delay reduced by about 4%
· Light Fierce Ray damage reduced from 1870% to 1245% at level 25
· Blade echo attack interval reduced by about 44%
· Blade Echo damage increased from 900% to 1245% at level 25
- Light of Courage
· Cooldown time reduced from 90s to 60s.
· Duration reduced from 25s to 20s.
· When HEXA Enhanced Core is activated duration reduced from 35s to 25s at Master level
· When HEXA Enhanced Core is activated, damage is reduced from 2100% to 1400% at Master level
- Shield Installation VI
· Cooldown time removed.
- Soul Majesty VI
· Cooldown time reduced from 180s to 120s
· Duration reduced from 25s to 20s.
Soul Master
- Cosmic Shower
· Cooldown time removed.
· Regardless of Cosmic orb, you can now create the starfall region
- Soul Penetration
· Cooldown time reduced from 180s to 120s
· Damage reduced from 500% to 335% at Master level
· Damage of additional hits reduced from 300% to 202% at Master level
- Cosmic Burst
· When using Cosmic shower and Cosmic Burst at the same time, fixed an issue where Cosmic Burst would not be activated but cooldown time would still be applied
- Soul Blessing III
· Final damage increase amount when creating Cosmic orb increased from 12% to 13% at Master level
- Expert Sword Mastery
· Critical Damage increase amount increased from 20% to 22% at Master level
- Cosmic Forge
· Cooldown time reduced from 180s to 120s
· Duration reduced from 60s to 40s.
- Elysion
· Cooldown time reduced from 180s to 120s
· Duration reduced from 40s to 30s.
· Cross the styx strike damage reduced from 755% to 580% at level 25
· Fissure damage reduced from 1045% to 645% at level 25
· Action delay reduced by 14%
· Changed so that more than 2 fissures can appear at the same time
· While elysion is active, added limit to the max number of fissures that can be spawned
· The number of times you need to land Cross the Styx in order to detonate the fissures reduced from 6 to 4
· Fissure spawn cooldown reduced from 5s to 3s
- Soul Eclipse
· Cooldown time reduced from 180s to 120s
· Duration reduced from 40s to 20s.
· Damage of continuous attack is reduced from 900% to 580% at level 25
· Soluna Divide damage reduced from 2500% to 1800% at level 25
· Continuous attack interval reduced by about 50%
- Cosmos
· Cooldown time reduced from 90s to 60s.
- Cosmic Shower VI
· Cooldown time removed.
· Regardless of Cosmic orb, you can now create the starfall region
- Cosmic Burst VI
· When using Cosmic shower and Cosmic burst at the same time, fixed an issue where Cosmic burst would not be activated but still activate the cooldown time
Flame Wizard
- SP is fully reset.
- Blazing Rush
· New skill, move forward quickly while leaving an unquenchable flame behind you
- Cinder Maelstrom
· Master level reduced from 20 to 10.
· Cooldown time reduced from 180s to 120s
· Damage reduced from 300% to 200% at Master level
- Orbital Flame
· No longer activates Fox's mischief debuff effect after landing a certain number of attacks in Fox mode
- Inferno Rise
· Cooldown time reduction effect whenever you land an attack in fox mode reduced from 0.6s to 0.2s
· Fox mode number of attacks increased from 6 times to 12 times
· Flame count of fox mode increased from 1 to 3
· No longer causes additional attacks when attacking an enemy with fox mischief attached to them in fox mode
· Cooldown time reset effects are no longer applied
- Flame Barrier
· Cooldown time reduced from 180s to 120s
- Phoenix Drive
· Cooldown time reduced from 90s to 60s.
· Duration decreased from 15s to 10s
· Flame damage of Fire Lion increased from 315% to 475%
· Flame damage of flame fox increased from 450% to 675%
- Blazing Orbital Flame
· Damage increased from 850% to 1020% at level 25
· Number of attacks increased from 6 to 15 times
· Added limit to the number of attacks that can hit a single enemy
- Infinite Flame Circle
· Phoenix feather pre time reduced from 12s to 8s
· Damage reduced from 1100% to 735% at level 25
· Phoenix feather keydown time needed for spending will be reduced by 3%
· Key down duration will be changed to be more accurate
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added a knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
· Cooldown time now begins when key down starts
· When cast in fox mode, fixed an issue where phoenix feather was spent even if you only had 1
- Salamander Mischief
· Cooldown time reduced from 90s to 60s.
· Duration reduced from 60s to 40s.
· After disappearing, buff duration decreased from 30s to 20s
- Orbital Flame VI
· No longer activates Fox mischief debuff when a certain number of attacks in fox mode lands
- Phoenix Drive VI
· Cooldown time reduced from 90s to 60s.
· Duration reduced from 15s to 10s
· Fire lion flame damage increased from 725% to 1080%
· Flame fox flame damage increased from 1035% to 1550%
- Inferno Rise VI
· Cooldown time reduction effect whenever you land an attack in fox mode reduced from 0.6s to 0.2s
· Fox mode damage increased from 1045% to 1250% at Master level
· Fox mode number of attacks increased from 8 to 12
· Fox mode number of attack activation increased from 1 to 3
· No longer causes additional attacks when attacking an enemy with fox mischief attached on them in fox mode
· Cooldown time reset effect is no longer applied
Wind Breaker
- Howling Gale
· Wind energy prep time is now affected by cooldown time reduction effects
· The damage of the typhoon spawned from spending 1 wind energy is decreased from 650% to 580%
· After spawning a typhoon, when you use the skill again with the attack key, you can now summon the typhoon again at your character's location
- Wind Wall
· Cooldown time reduced from 90s to 60s.
· Duration reduced from 45s to 30s
· When HEXA Enhanced Core is activated, duration reduced from 60s to 40s at Master level
- Vortex Sphere
· Max number of attacks on a single enemy reduced from 20 to 15
· Number of attacks increased from 6 to 8
- Trifling Winds VI
· Damage of spirit energy is reduced from 525% to 430% at Master level
· Damage of enhanced spirit energy is reduced from 750% to 675% to Master level
- Storm Bringer VI
· Damage is reduced from 1210% to 968% at Master level
Night Walker
- SP is fully reset.
- Lucky Seven
· Master level reduced from 20 to 15.
- Silent Rush
· New skill, where you charge stealthily at the enemy
- Shadow Momentum
· Final damage increase amount decreased from 20% to 15% at Master level
- Dark Omen
· Cooldown time that occurs when you use Shadow Bat while using Dark Omen is removed.
- Darkness Evade
· New skill, where you use the power of the dark elements to disable enemy attacks
- Shadow Stitch
· Cooldown time reduced from 180s to 120s
· Damage reduced from 850% to 605% at Master level
- Vitality Siphon - Extra Point
· Master level is reduced from 15 to 5
- Dark Blessing
· Final damage increase amount increased from 8% to 10% at Master level
- Dominion
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s
· The background BGM that plays when the skill is used has been changed
- Shadow Illusion
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s
· The damage ratio of the second shadow has been reduced from 50% to 45%
· The damage ratio of the third shadow has been reduced from 30% to 20%
· Can now be used in the air.
- Shadow Spear
· Cooldown time reduced from 180s to 123s at level 25
· Duration reduced from 82s to 55s at level 25
· Shadow shard damage reduced from 365% to 300% at level 25
· Shadow window reduced from 800% to 700% at level 25
- Steadfast Shadow
· The shadow no longer disappears when the platform installed by the shadow disappears
· Now respawns when moving maps
- Shadow Bite
· Now unusable when there are no targets to attack
- Rapid Throw
· Cooldown time reduced from 90s to 60s.
· Shadow shuriken damage is reduced from 950% to 650% at level 25
· Giant shadow shuriken damage is reduced from 1700% to 1500% at level 25
· While shadow spear is activated, continuous throw damage increase amount reduced from 265%p to 230%p at level 25
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added a knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Dark Omen VI
· No longer causes cooldown time when using Dark Omen VI while Shadow Bat is active
- Dominion VI
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s.
· Background BGM when the skill is used is changed
Striker
- Knuckle Mastery
· Final damage increase amount increased from 5% to 7% at Master level
- Blitz II
· ATT increase amount increased from 20 to 25 at the Master level
- Blitz III
· Damage increase amount per lightning buff increased from 3% to 4%
- Expert Knuckle Mastery
· ATT increase amount increased from 30 to 60 at the Master level
· Final damage increase amount increased from 15% to 17% at Master level
Aran
- Final Charge
· Action delay reduced by about 29%
· Action delay is no longer affected by attack speed
- Combo Ability
· Combo increase amount when you land direct attack skills increased by about 50%
· The automatically increasing combo increase amount increased from 20 to 30
- Adrenaline Boost Activate
· Cooldown time reduced from 90s to 60s.
- Frozen Ground
· Cooldown time removed.
- Adrenaline Maximum
· Cooldown time reduced from 180s to 120s
- Glacier Prison
· Cooldown time reduced from 180s to 120s
· Damage reduced from 480% 320% at Master level
- Blizzard Tempest
· Cooldown time reduced from 90s to 60s.
· Duration reduced from 30s to 20s.
- Might
· Damage on Boss Monsters increases the amount reduced from 15% to 7% at Master level
- Sudden Strike
· ATT increase amount reduced from 30 to 20 at Master level
· Critical Damage increase amount reduced from 10% to 7% at Master level
· Final damage increase amount reduced from 21% to 20% at Master level
- Frozen Ground VI
· Cooldown time removed.
- Adrenaline Maximum VI
· Cooldown time reduced from 180s to 120s
Evan
- Draconic Fury
· Skill explanation changed.
- Summon Onyx Dragon
· Cooldown time reduced from 80s to 60s
· Duration reduced from 40s to 30s.
- Elemental Blast
· Attack area increased by 18%
· When learning HEXA Enhanced Core, cooldown time is reduced from 40s to 30s at Master level
- Imperial Breath
· Duration reduced from 4s to 3s
· Damage increased from 1200% to 1600% at level 25
- Break - Come Back!
· Duration reduced from 5s to 3s
· Damage increased from 300% to 539% at level 25
- Dragon Break
· Cooldown time reduced from 20s to 15s
· Damage increased from 1400% to 1709% at level 25
- Zodiac Ray · Cooldown time reduced from 180s to 120s · Damage reduced from 950% 772% at level 25 - Dragon Spark VI · Damage increased from 555% to 615% at Master level - Magical Residue VI · Damage increased from 427% to 555% at Master level · Damage per 5 residue increased from 353% to 458% at Master level
Luminous
- Equalize · Cooldown time reduced from 150s to 120 - Equinox Exorcism · Cooldown time reduced from 45s to 30s · In equilibrium state, the cooldown time reduction that occurs then you land equilibrium skills excluding Twilight Nova is reduced from 3s to 2s
· Damage reduced from 900% to 600% at level 25
- Liberation Orb
· Cooldown time reduced from 180s to 120s
· Duration reduced from 45s to 40s
· Max number of attack activation reduced from 20 times to 15 times
· Imbalance damage reduced from 1200% to 950% at level 25
· Balance damage reduced from 1300% to 1040% at level 25
· Can now be used in the air.
Mercedes
- Spirit Surge
· Damage increase amount reduced from 30% to 20% at Master level
- Water Shield
· Cooldown time reduced from 70s to 60s
· No longer is affected by skill effect transparency setting
- Defense Break
· Critical Damage increase amount reduced from 20% to 16%
- Elemental Ghost
· Cooldown time reduced from 180s to 120s
· Duration reduced from 85s to 70s at level 25
· Can now be used in the air.
· When HEXA Enhanced Core is activated, fixed an issue where damage would be applied incorrectly
· Skill explanation changed.
- Sylvidia
· Changed to skill where the attack activates immediately without having to ride Sylvidia
- Irkala's Breath
· Cooldown time reduced from 180s to 120s
· Damage reduced from 745% to 550% at level 25
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
· Added limit to max number of attacks
- Royal Rumble
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s.
· Damage increased from 1020% to 1300% at level 25
· Action delay reduced by 50%
- Ishtar¡¯s Ring VI
· Damage when Ishtar's Brand is applied is reduced from 610% to 530% at Master level
· Damage when Ishtar's Brand is completed is reduced from 740% to 660% at master level
- Wrath of Enreal VI
· Damage increase amount when Ishtar's Brand is applied reduced from 240%p to 205%p at Master level
· Damage increase amount when Ishtar's Brand is completed reduced from 290%p to 220%p at Master level
Phantom
- Skill Swipe
· Can no longer steal Pain Killer
- Mille Aiguilles
· Can now jump while using the skill
· Skill explanation changed.
- Tempest
· Can now jump while using the skill
· Fixed an issue where cooldown time was not being correctly applied
- Carte Noire
· Fixed an issue where the Reversal Card was not being generated as Jokers and Blackjacks
- Cane Expert
· Critical Damage increase amount increased from 15% to 20% at Master level
- Joker
· Cooldown time reduced from 180s to 120s
· When using the skill, added an effect that prevents serious status effects.
· Fixed an issue where the skill would defend against certain status effects while in use
· When using the skill, added knockback immunity effect.
· Damage taken reduction while skill is in use increased from 15% to 50%
· Can now jump while using the skill
· Skill explanation changed.
- Black Jack
· Sealed card damage reduced from 1300% to 1250% at level 25
· Sealed card additional attack damage is reduced from 1750% to 1650% at level 25
· Released cards damage reduced from 1400% to 1300% at level 25
- Mark of Phantom
· Trajectory damage increased from 600% to 850% at level 25
· Mark damage increased from 960% to 1300% at level 25
· Skill explanation changed.
- Rift Break
· Can now be used in the air.
· Damage increased from 900% to 1300% at level 25
- Mille Aiguilles VI
· Can now jump while using the skill
- Tempest VII
· Can now jump while using the skill
· Fixed an issue where cooldown time was not being correctly applied
- Carte Noire VI
· Fixed an issue where the reversal cards were not being generated as Jokers and Blackjacks
- Carte de La Mort
· While Carte de La Mort is ongoing, added function to add 80 charges of Carte de La Mort is Joker is used while the skill is ongoing
Eunwol
- Spirit Bond I
· When Nightfall spirit fist, Advent of the Protector God lands on an enemy, fixed an issue where HP was not recovered
- Blade Imp (Dragforce)
· cooldown time removed.
- Blade Imp (Downforce)
· Cooldown time removed.
- Blade Imp (Spinforce)
· Cooldown time removed.
- Spirit Frenzy
· Cooldown time removed.
- Soul Splitter
· Now can only use the skill when there are enemies to target
- Fox God Manifestation
· No longer does the wave attack that activates when the avatar of the fox god manifests
· When the skill is used again or you use up all the foxlight that can be used, the skill now ends immediately with a wave attack
· Final damage increase amount reduced from 17% to 9% at level 25
- Fox Spirits VI
· Fox race damage increase amount reduced from 93%p to 70%p at Master level
- Fox God's Wrath
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added knockback immunity effect.
- Spirit Frenzy VI
· Cooldown time removed.
NEXT III Patch Notes - New Contents & Revamp (v244)
NEXT III Patch Notes - UI Revamp and Improvements (v244)
NEXT III Patch Notes - Job Balancing Part 2 and Error Fixes (v244)
NEXT III Patch Notes - VIP System (v244)
NEXT III Event Notes - Night Troupe and Other Events (v244)
NEXT III Event Notes - Hari Merdeka Malaysia (v244)
~~~ End of NEXT III Patch Notes - Job Balancing Part 1 (v244) ~~~