Updates

20 Aug 2025

NEXT III Patch Notes - Job Balancing Part 1 (v244)




Table of Content
1. Skill Updates (Part 1)




Skill Updates (Part 1)

Kanna
  • Nine-Tailed Fury
    1. Cooldown has been reduced from 180s to 120s.
  • Conjure Spirit Stone
    1. Cooldown has been reduced from 180s to 120s.
    2. Duration has been reduced from 60s to 40s.
    3. Damage within attack region has been reduced from 720% to 500% at level 25.
    4. Spiritual Energy needed for Spirit Stone Enhancement has been reduced from 120 to 80.
  • Vanquisher's Charm/Vanquisher's Charm VI
    1. An effect where using the skill will defend against certain status effect has been added.
    2. An effect where knockback effect will be nullified has been added.
    3. An effect where damage taken for attacks that deal damage based on max HP percentage will be reduced.
  • Phantom Yaksha: Big Boss
    1. Cooldown has been reduced from 180s to 120s.
    2. The time to accumulate tribute to use the skill has been reduced from 60s to 30s.
    3. Duration has been reduced from 60s to 40s.
    4. Final attack of the boss damage has been reduced from 1,850% to 1,250 at level 25.
  • Ten Secrets of Kitsune
    1. The number of attacks for the shockwave has been increased from 8 to 12.
    2. The number of activation for the strike has been increased from 10 to 25.
    3. The damage of the strike has been reduced from 1 to 5 per Spiritual Energy.
    4. The number of activation for the final attack has been increased from 12 to 62.
    5. Final attack damage has been reduced from 5,500% to 1,070% at level 30.
Hayato
  • Hitokiri Strike
    1. Cooldown has been increased from 90s to 120s.
    2. Damage has been increased from 500% to 670% at level 30.
  • Hitokiri Strike VI
    1. Cooldown has been increased from 90s to 120s.
    2. Damage has been increased from 950% to 1,270% at level 30.
  • Hitokiri Strike - Cooldown Cutter
    1. Cooldown reduction amount has been increased from 30% to 50%.
  • God of Blades
    1. Cooldown has been reduced from 90s to 60s.
    2. Duration has been reduced from 30s to 20s.
  • Engetsuzan
    1. Cooldown has been increased from 90 to 120s.
    2. Charge attack damage has been increased from 1,705% to 1,800% at level 25.
    3. Number of activation for charge attack has been increased from 11 to 14.
    4. Sword energy recovery when using the skill has been increased from 700 to 1,000
  • Shinsoku VI
    1. Cooldown per stack has been reduced from 15s to 10s.
    2. Damage has been reduced from 2,570% to 1,330% at level 30.
    3. Number of attacks has been increased from 10 to 13/
  • Jin Battojutsu: Owari no Susanoo
    1. Number of attacks for strike that activated when skill is used has been increased from 8 to 15 times.
    2. Number of activation for strike that activates when skill is used has been increased from 10 to 15 times.
    3. Damage of strike that activates when skill is used has been decreased from 2,000% to 720% at level 30.
    4. 1st hit number of attacks has been increased from 10 to 12.
    5. 1st hit number of activation has been increased from 5 to 10.
    6. 1st hit damage has been reduced from 1,500% to 620% at level 30.
    7. 2nd hit number of attacks has been increased from 10 to 12.
    8. 2nd hit number of activation has been increased from 5 to 10.
    9. 2nd hit damage has been reduced from 1,500% to 620% at level 30.
    10. 3rd hit number of attacks has been increased from 10 to 12.
    11. 3rd hit number of activation has been increased from 5 to 10.
    12. 3rd hit damage has been reduced from 1,500% to 620% at level 30.
    13. Final hit number of activation has been increased from 10 to 60.
    14. Final hit damage has been reduced from 4,800% to 800% at level 30.
Common
  • Changed so that using skills repeatedly is not restricted in boss fights, Sharenian Sewer and fog forest training grounds.
  • Fixed an issue where after entering certain content, you were able to use skills incorrectly or be unable to attack correctly.
  • After using certain skills, fixed an issue where you were unable to use Decent Holy Fountain for a certain period of time.
  • After using certain skills, fixed an issue where you were unable to use Ion of Creation for a certain period of time.
  • After using certain skills, fixed an issue where you were unable to use Transcendence: Unbreakable Resolve for a certain period of time.
  • Rejuvenation Spell
    1. Cooldown reduced from 150s to 120s
    2. ATT and MATT increase amount 30% -> 25%
  • Precarious Memories
    1. Skill set as Memory choice is maintained when logging out and in again
  • Aura Weapon  
    1. Duration is reduced from 130s to 89s, at max level   
    2. Prep time is reduced from 180s to 120s at level 25   
    3. Can now be registered in pet auto buff skills
  • Avian Awakening
    1. now usable in the air
  • Roll of the Dice   
    1. can now be registered in pet auto buff skills
  • Cygnus Phalanx
    1. added steel mode, where in use you are fixed in place while attacking enemies
    2. skill explanation changed
  • Freud's Protection
    1. changed so that you can continue building buff stacks while dead
    2. on 6 stacks, changed so that the invincibility effect is not affected by the skill effect transparency setting
  • Call Mastema
    1. now usable in the air
  • Otherworldly Afterimage
    1. including AP, stat increase goes from 45% to 30% at level 25
    2. fixed an issue where sometimes it would not be generated prioritizing the highest HP boss monster
  • Erda Nova
    1. can now be used while using other skills, excluding Origin skills
  • Erda Shower
    1. text about final damage increase when certain skills are applied is added
  • Ethereal Form
    1. no longer reduces damage taken while active
    2. added invincibility while active
    3. cooldown time is increased from 60s to 63s at level 25
  • Blood for Blood
    1. 1st stage final damage increase amount goes from 12% to 9% at level 25
    2. 2nd stage hit damage increase amount goes from 30% to 20%
    3. 2nd stage final damage increase amount goes from 29% to 23% at level 25
    4. cooldown time goes from 78s to 63s at level 25
  • Ultimate Dark Sight
    1. duration reduced from 30s to 20s
    2. cooldown time reduced from 185s to 125s at level 25
  • Pirate's Flag
    1. cooldown time is removed
    2. fixed an issue where it would not be visible if other character skill effect transparency is set to the max
    3. You yourself will now still receive the effect even if outside the area
  • Sol Janus
    1. text added about final damage increase effect when certain skills are applied
  • Skills that focuses the enemies attacks will now be deactivated if the enemy does not attack for a certain period. the skills changed are as below
    1. Arrow Illusion
    2. Mirrored Target
    3. Emerald Flower
    4. Provoke
  • The skill will now be summoned at the character location if the character dies and respawns. the skill changed are as below
    1. Otherworldly Afterimage
    2. Quiver Flow
    3. Bolt Flow
    4. Mystral Spring
    5. Eruption: Rippling River, Eruption: Whirlwind, Eruption: Rippling River VI, Eruption: Whirlwind VI
  • Erda Nova skill explanation changed.
  • After casting Meteor, Meteor VI, increased the delay before you can cast teleport
  • When using Spell Booster, Thunder Sphere VI without fixing the location, it can now be used in the air.
  • Spell Booster, Thunder Sphere VI skill explanation changed.
  • After casting Blizzard, Blizzard VI, increased the delay before you can increased the delay before you can cast Teleport.
  • After casting Genesis, Genesis VI increased the delay before you can cast Teleport.
  • Shuriken Challenge skill explanation changed.
  • Big Fuse Gigantic Cannonball sound effect when hitting an enemy changed
  • Phoenix Drive duration increased from 10s to 20s
  • Phoenix Drive max number of sparks fired is now limited to 45
  • Incarnate's Anger skill explanation changed.
  • Phoenix Drive VI duration increased from 10s to 20s
  • Phoenix Drive VI max number of sparks fired is now limited to 45
  • When using Phoenix Drive VI while Flame Fox is active, damage reduced from 1550% to 1220% at Master level
  • Emerald Flower skill explanation changed.
  • Emerald Dust skill explanation changed.
  • Rapid Throw
    1. Continuous throw time reduced from 1.8s to 1.2s
    2. Max continuous throw time is reduced from 3s to 2.4s
    3. Attack interval reduced by 33%
    4. The number of skill consecutive hits needed to increase the continuous throwing time is reduced by 25%
    5. Skill explanation changed.
  • When moving maps, the Jaguar Storm that resummons when you die and respawn again will no longer activate the resummon cooldown
  • When Wild Grenade Shot skill is changed, the number of grenades will no longer be reset
  • When changing Wild Grenade Shot skill, the cooldown now starts when the first grenade is fired after switching
  • Wild Grenade Shot : Flash damage reduced from 1510% to 1200% at level 25
  • Wild Grenade Shot : Flash number of attacks reduced from 8 to 6
  • Wild Grenade Shot : Flash number of activation reduced from 4 to 1
  • Diagonal Chase forward charge cast effect changed
  • Diagonal Chase forward charge animation changed
  • Diagonal Chase forward charge removed, delay between activation and forward charge
  • Robot Transition: CB-P1 now receives the effect of Robot mastery custom mode
  • Demon Impact VI Chain damage increased from 1190% to 1328% at Master level
  • Demon Impact VI Chain number of attacks reduced from 7 to 6
  • Reviving Nightmare now has Control Spectral Form in the needed skill conditions

Hero
- Leap Attack
· Action delay reduced by 27%
- Flash Slash
· Can now be used even when there are no targets nearby
· Can now be used up to max of 2 times
- Rush
· Action delay reduced by 27%
· Action delay is no longer affected by attack speed
- Enrage
· Changed to passive skill
· Effect that reduces number of monsters that can be attacked at once is removed
- Valhalla
· Sword projectile interval is reduced by 36%
- Sword of Burning Soul
· If in enrage state, no longer increases damage
· Normal state duration decreased from 72s to 19s at level 25
· Normal state damage increased from 620% to 1255% at level 25
· In normal state, can now be used in the air
· In fixed state, duration increased from 72s to 117s at level 25
· In fixed state, damage decreased from 565% to 365% at level 25
· Function to toggle normal state and fixed state is deleted
· Fixed an issue where other players could not see the effect on hit
· When used in fixed state, the same skill icon will now be displayed in the skill UI and quick slot UI
- Combo Instincts
· When HEXA Core is active, the first fissure attack range is increased by 40%
· When HEXA Core is active, the second fissure attack range is increased by 25%
· When HEXA Core is active, the third fissure attack range is increased by 31%
· When Combo Instincts is ongoing, added spirit trace which will attack all enemies hit by Spirit Caliber and Final Attack
- Sword Illusion
· Fixed an issue where the buff effect would sometimes not be applied correctly
· Fixed an issue where it would sometimes consume twice the normal MP amount
- Raging Blow VI
· Enhanced Raging Blow damage is increased from 590% to 700% at Master level
- Rage Uprising VI
· Damage is increased from 270% to 297% at Mater level
- Aura Blade VI
· The time needed to combo into final blade is reduced by about 75%
· Damage is increased from 462% to 508% at Master level
- Final Blade
· Action delay reduced by 14%
· Damage increased from 693% to 762% at Master level
- Furious Edge
· Attack interval reduced by 14%
· Added a limit to how many times a single enemy can be attacked repeatedly
· Max number of attacks increased from 4 to 32
- Valhalla VI
· Sword projectile interval reduced by 36%

Paladin
- Leap Attack
· Action delay reduced by 27%
- Rush
· Action delay reduced by 27%
· Action delay will no longer be affected by attack speed 
- Shield Mastery
· Attack increase amount is increased from 20 to 20 at Master level
- Holy Unity
· Cooldown time is reduced from 90s to 60s
· Duration is reduced from 42s to 27s at level 25
- Grand Cross 
· Skill explanation changed
· Cooldown time is reduced from 180s to 120s
· Damage is reduced from 700% to 470% at level 25
· After cross gets bigger, damage is decreased from 1410% to 945% at level 25
· When using the skill, added an effect that prevents serious status effects
· When using the skill, added an effect that defends against binding status effects
- Mighty Mjolnir
· Added Omnia mode, where you can summon all the hammers of the ancient gods
· When registering skill notifications, the notification effect will only be displayed if there is a hammer ready and the skill is no longer on cooldown
- Sacred Bastion
· Cast effect is changed
· Holy region effect is changed

Dark Knight
- Leap Attack
· Action delay reduced by 27%
- Beholder
· Can now be used in the air
- Rush
· Action delay reduced by 27%
· Action delay is no longer affected by attack speed
- Dark Thirst
· Cooldown time goes from 90s to 60s
· Duration is decreased from 25s to 20s
- Dark Spear
· Skill explanation changed
- Piercing Cyclone
· Cooldown time reduced from 1880s to 120s
· Consecutive attack damage reduced from 730% to 480% at level 25
· Shockwave damage is reduced from 1545% to 1035% at level 25
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added a knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Darkness Aura
· Cooldown time reduced from 180s to 120s
· Damage when active reduced from 800% to 540% at level 25
· Damage of dark strike is reduced from 1225% to 820% at level 25
· When used again, dark strike will now always activate 11 times
- Dead Space
· Skill explanation changed.

Arch Mage Fire and Poison
- Poison Zone
· Cooldown time is removed
- Elemental Adapting (Fire, Poison)
· Final damage increase amount when attacking an enemy with Damage over time, stunned, blinded, paralysed is reduced from 20% to 13%
- Ifrit
· Can now be used in the air.
- DoT Punisher
· Region where it can chase enemies is expanded by 60%
· Fixed an issue where Meteor and Ignite would sometimes not activate
- Poison Nova
· When dealing explosion damage past a certain number of explosions, it no longer reduces final damage
· Damage from multiple explosions can now damage a single enemy, up to a limit
· The time until a created poison cloud is detonable is reduced from 2s to 1s
· Explosion damage is increased from 450% to 1150% at level 25
- Ifrit's Fiery Anger
· Cooldown time is reduced from 75s to 60s
- Poison Region VI
· Cooldown time removed.
- Ifrit VI
· Can now be used in the air.

Arch Mage Ice and Lightning
- Thunder Spear
· Fix sphere location cooldown time removed.
· Can now be registered in skill sequence. fix mode is not registerable in skill sequence
 · when summoned sphere attacks a character, will now transition to attack mode
- Elemental Adapting (Ice, Lightning)
· No longer defends against serious status effects for a certain duration
· Added effect where after activation, it defends against serious status effects a certain number of times
- Elquines
· Can now be used in the air.
- Lightning Sphere
· When using the skill, added an effect that prevents serious status effects. 
· When using the skill, added a knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Snow's Cold Embrace
· Damage reduced from 1700% to 1560% at level 25
· Number of attacks increased from 10 times to 12 times
- Frozen Orb VI
· Damage increased from 428% to 474% at Master level
- Lightning Sphere VI
· When using the skill, added an effect that prevents serious status effects. 
· When using the skill, added a knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Cryo Shock
· The number of freeze stacks needed for activation is reduced from 13 stacks to 10 stacks
- Thunder Sphere VI
· Fix sphere location cooldown time removed.

Bishop
- Angelic Touch
· Cooldown time removed. 
- Fountain for Angel
· Cooldown time removed. 
· Fixed an issue where the skill effect transparency setting would be applied multiple times
- Arcane Overdrive
· Critical Damage increase amount increased from 13% to 16% at Master level
- Bahamut
· Can now be used in the air.
- Holy Blood
· No longer increases final damage every 5000 INT
· Final damage increase amount is increased from 1% to 15%
· Hit damage increase amount decreased from 20% to 15%
- Master Magic
· Final damage increase amount increased from 10% to 11% at Master level.
- Pray
· Cooldown time reduced from 180s to 120s
· Duration reduced from 57s to 28s at level 25
· No longer able to use the skill again to reduce duration and cooldown time
· Effect which increases final damage every 3000 INT now changed to only apply to party buff effects
· Final damage increase amount on yourself is increased from 6% to 30% at level 25
- Angel of Libra
· Cooldown time reduced from 180s to 120s
· Duration decreased from 38s to 30s at level 25
· No longer able to use the skill again to reduce duration and cooldown time.
· No longer proportional to 1250 INT, now damage always increases by 100%
· Can now be used in the air.
- Peacemaker
· Object touch limit now only decreases when party members touch
· Object touch limit reduced from 12 times to 6 times
· No longer increases the damage amount according to the number of touches remaining on holy light
· Holy light damage increase buff duration increased from 8s to 12s
· Holy light damage increase is increased from 10% to 22% at level 25
- Divine Punishment
· When using the skill, added an effect that prevents serious status effects. 
· When using the skill, added a knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Angelic Touch VI
· Cooldown time removed.
· Damage is decreased from 590% to 450% at Master level
- Fountain for Angel VI
· Cooldown time removed. 
· Fixed an issue where the skill effect transparency setting was not being properly applied
- Bahamut VI
· Can now be used in the air.
- Holy Advent
· The archangel effect now has the skill effect transparency setting applied to it

Bowmaster
- SP is fully reset
- Swift Surge
· New skill, seize your bow tightly and break through the enemy line in front of you
- Soul Arrow: Bow
· Master level is reduced from 20 to 10
- Arrow Platter
· Skill explanation changed.
· Installing Arrow Platter cooldown time removed. 
- Phoenix
· Can now be used in the air.
- Arrow Rain
· Damage increased from 1400% to 1500% at level 25
- Silhouette Mirage
· Damage increased from 800% to 1520% at level 25
- Arrow Platter VI
· Skill explanation changed.
· Installing Arrow Platter VI cooldown time removed. 
- Extra Quiver Cartridge
· Damage increased from 1300% to 1625% at Master level

Crossbow Master
- SP is fully reset.
- Swift Surge
· New skill, seize your bow tightly and break through the enemy line in front of you.
- Soul Arrow: Crossbow
· Master level reduced from 20 to 10.
- Frostprey
· Can now be used in the air.
- Pain Killer
· Cooldown time is reduced from 200s to 75s at Master level
· No longer is affected by cooldown time reset effects.
· Action delay added
· While active, can no longer use skills other than double jump, Swift Surge, bolt flow
· No longer immune to status effects while active
· Now invincible while active
- Piercing ll
· Fixed an issue where it was possible to cast this skill without first learning Piercing
- Arrow Illusion
· Fixed an issue where on use, it would sometimes change the boss monster icon to Mano and make the boss health appear as though it was 100%

Path Finder
- Cardinal Discharge
· Can now use potions while the skill is active
- Cardinal Blast
· After using Cardinal Discharge, auto use mode added where using Cardinal Discharge again would automatically turn it into Cardinal Blast
· After using Cardinal Blast, auto use mode added where using Cardinal Blast again would automatically turn it into Cardinal Discharge
- Raven
· Can now be used in the air.
- Ancient Astra (Blast)
· No longer a key down skill, changed to instant activation skill
· Added invincibility when using skill
· Cooldown time increased from 60s to 90s
- Raven Tempest
· Can now be used in the air.
· When casting, if Raven Tempest cannot be spawned, now spawns at the player location instead
- Evolve Tempest
· Can now be used in the air.
· When casting, if Evolve Tempest cannot be spawned, now spawns at the player location instead
- Cardinal Discharge VI
· Can now use potions while using the skill
· Cardinal Discharge VI damage decreased from 475% to 417% at Master level
· After using Cardinal Discharge, auto use mode added where using Cardinal Discharge again would automatically turn it into Cardinal Blast
- Cardinal Blast VI
· After using Cardinal Blast, auto use mode added where using Cardinal Blast again would automatically turn it into Cardinal Discharge
· Cardinal Blast VI damage decreased from 990% to 870% at Master level
-Ancient Astra VI (Blast)
· Changed from key down skill to instant activation skill.
· Invincibility added when using skill.
· Cooldown increased from 60s to 90s
- Combo Assault VI
· Fixed an issue where the guide text for the number of attacks was wrong
- Raven VI
· Can now be used in the air.
- Relic Materialize
· Now no longer takes damage even when attacking enemies in the damage reflection status

Night Lord
- SP is fully reset. 
- Dark Flare
· Cooldown time removed.
- Shadow Stars
· Added increased Damage on Boss Monsters
· ATT increase amount increased from 10 to 30 at Master level
- Expert Throwing Star Handling
· Final damage increase amount increased from 25% to 29% at Master level
- Nightfall Sigil
· New skill, cover yourself in the blackest of darkness to make yourself invincible
- Frailty Curse
· Damage on Boss Monsters increase amount increased from 10% to 20% at Master level
- Fake 
· Master level reduced from 20 to 10.
- Spread Throw
· Cooldown time reduced from 180s to 120s
· Duration decreased from 45s to 28s at Master level
- Dark Lord's Secret Scroll
· Cooldown time reduced from 90s to 60s.
· Shuriken damage increased from 1245% to 1375% at level 25
- Explosive Shuriken
· Active effect cooldown time reduced from 180s to 120s
· Active effect duration decreased from 90s to 60s
· Number of explosion tags from active effect is decreased from 68 to 46
- Dark Flare VI
· Cooldown time removed. 
- Darkness Shuriken
· Damage is decreased from 1700% to 1420% at Master level
· Number of attacks increased from 5 to 6
- Four Seasons VI
· Damage decreased from 1090% to 940% at Master level
- Four Seasons VI: Rampant
· Damage increased from 160% to 838% at Master level
· Damage of annihilation is decreased from 790% to 709% at Master level
- Arbiter of Fate
· For color animation on off settings, added ability to on off giant shuriken movement effect

Shadower
- Phase Dash
· Action delay reduced by 32%
- Dark Flare
· Cooldown time removed.
- Into Darkness
· Added function to target boss monsters first
· Changed to only be usable once you have at least 10 levels in Dark Sight
- Advanced Dark Sight
· During dark sight, final damage increase while attacking is decreased from 15% to 12%
- Cruel Stab
· Final damage increase amount is reduced from 25% to 24% at Master level
- Smoke Bomb
· Can now be used in the air. 
· Cooldown time is decreased from 150s to 120s at Master level
- Assassinate
· Fixed an issue where you were unable to use Meso Explosion VI while using this skill
- Shadower Instinct
· Final damage increase amount increased from 15% to 17% at Master level
· ATT reduced from 50 to 45 at Master level
- Shadow Veil
· Action delay reduced by 23%
- Sonic Blow
· Cooldown time increased from 45s to 60s
· Max key down duration reduced from 2.5s to 2s
· Damage increased from 1000% to 1335% at level 25
· The cooldown reduction per attack remaining increased from 2.5s to 3.3s
· When using the skill, added an effect that prevents serious status effects. 
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- 72 Transformations
· Cooldown time increased from 90s to 120s
· Damage of the boss reduced from 1700% to 1540% at level 25
· Boss' strike activation count increased from 4 to 8
· Helper spawn count reduced from 12 to 9
· Helper damage increased from 1150% to 1405% at level 25
· Helper number of attacks increased from 8 to 11 times
- Dark Flare VI
· Cooldown time removed.
- Shadow Veil VI
· Action delay reduced by 23%
- Coveted Shadow
· Fixed an issue where the additional hit would not activate when using Meso Explosion, Meso Explosion VI
· When inside the smoke grenade, changed behavior of shadow edge activating immediately when attack that was not targeted directly lands
· When inside veil of shadow, shadow edge will now be activated when the first targeted attack skill hits its target

Dual Blade
- Tornado Spin
· Action delay reduced by 32%
· Skill explanation changed.
- Flashbang
· Cooldown time removed.
- Chains of Hell
· When using skill sequence, fixed an issue where using Chains of Hell during skill sequence would cancel the skill sequence
- Life Drain
· Added ability where Damage on Boss Monsters would be permanently increased
- Shadow Meld
· Final damage increase amount increased from 6% to 7% on Master level
- Final Cut
· Can now be used in the air.
· Skill explanation changed. 
- Sharpness
· Critical Damage increase amount increased from 13% to 15% on Master level
- Asura
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
· Added max number of attacks limit
- Blade Storm
· Cooldown time reduced from 90s to 60s.
· Max keydown duration decreased from 4s to 2s
· Consecutive attack damage decreased from 600% to 520% at level 25
· When using the skill, added an effect that prevents serious status effects. 
· When using the skill, added knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Asura VI
· When using the skill, added an effect that prevents serious status effects. 
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
· Added max number of attacks limit.
- Karma Blade
· Number of revenge blades that can be used decreased from 35 to 25
· Blades of revenge additional attack damage increased from 1224% to 1715% at Master level

Viper
- Stimulate
· Cooldown time reduced from 180s to 120s
· Duration decreased from 90s to 60s
- Time Leap
· Cooldown time reduced from 180s to 120s
· Duration where party member could now receive the effect of Time Leap again is reduced from 180s to 120s
- Lightning Form
· Cooldown time reduced from 180s to 120s
· Duration decreased from 75s to 52s at level 25
· Damage of energy orb is decreased from 1045% to 839% at level 25
· Custom command mode added, where teleportation does not happen even when arrow keys are pressed repeatedly
- Howling Fist
· Cooldown time reduced from 90s to 60s.
· Continuous attack damage is reduced from 850% to 570% at level 25
· Straight fist regime damage reduced from 1370% to 915% at level 25
· When using the skill, added an effect that prevents serious status effects. 
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Sea Serpent VI
· Sea Serpent enrage VI damage decreased from 870% to 950% at Master level
· Sea Serpent enrage VI number of attacks increased from 6 to 9 times
- Nautilus Strike VI
· Damage of final attack is increased from 501% to 535% at Master level
- Serpent Stone VI
· Serpent assault enrage VI damage decreased from 905% to 853% at Master level
· Serpent assault enrage VI number of attacks increased from 6 to 7 times
· Sea serpent enrage VI damage increase amount decreased from 438% to 340% at Master level
- Hook Bomber VI
· Fist enrage VI damage increase amount increased from 128% to 187% at Master level
- Liberate Neptunes
· Liberate Neptunes cooldown time reduced from 4s to 2s
· Liberate Neptunes can now activate up to 8 times

Captain
- SP is fully reset.
- Wings
· Fixed an issue where the skill effect would sometimes not be displayed correctly on use
- Blunderbuster
· Master level reduced from 20 to 15.
- Escape Shot
· New skill, charge forward while spreading gunpowder everywhere
- Sign of Bombard
· After setting down Captain's sign, fixed an issue where buff icon would sometimes not be displayed after using giant potion
- Untiring Nectar
· Cooldown time reduced from 90s to 60s.
- Bullet Party
· Cooldown time reduced from 90s to 60s.
· When using the skill, added an effect that prevents serious status effects. 
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
· New limit of 20 attacks against a single enemy
· Duration reduced from 4s to 3s
· Fixed an issue in rare instances where the duration would be applied longer than normal
· Damage increased from 1305% to 1525% at level 25.
- Nautilus Assault
· Cooldown time reduced from 180s to 120s
· Hull attack damage reduced from 1800% to 1480% at level 25
· Combined fire damage reduced from 900% to 545% at level 25
- Death Trigger
· Cooldown time reduced from 45s to 30s
· Damage reduced from 710% to 470% at level 25
· Action delay reduced by 58%
- Sign of Bombard VI
· After installing Captain's sign, fixed an issue where the buff icon would sometimes not be displayed correctly after using giant potion

Cannon Master
- SP is fully reset. 
- Cannon Drift
· New skill, charge forward explosively with a new turbo engine on the hand cannon
- Critical Fire
· Master level reduced from 9 to 5
- Monkey's Fury
· Skill explanation changed. 
· Cooldown time removed.
- Monkey Militia-Split Damage
· Cooldown time removed.
- Pirate's Spirit
· Damage on Boss Monsters increases the amount reduced from 40% to 29% at Master level
- Rolling Cannon Rainbow
· Cooldown time reduced from 90s to 60s.
· While the cannon barrel is summoned, fixed an issue where the orientation of the barrel would be changed if you died and respawned
- Big Fuse Gigantic Cannonball
· Large cannon shot prep time increased from 25s to 30s
· Large cannon shot max prep quantity reduced from 3 to 2
· Damage increase from 1609% to 1910% at level 25
· Large cannon shot attack interval is decreased by about 43%
· Large cannon shot prep time will now be affected by cooldown time reduction effects
- Special Monkey Escort
· Cooldown time reduced from 90s to 60s. 
· Duration reduced from 34s to 24s at level 25
· Big Fuse Gigantic Cannonball cooldown time reduced from 30s to 20s
- Crater Maker 
· Supply drop will now only happen in the first bombardment
· Supply drop duration changed from 20s to 40s
· When casting the skill, add effect to increase damage for certain period after skill is used
· When a cannon shooter under the effect of full maker supply drop buff effect uses supply drop, now only recovers HP
- Rolling Cannon Rainbow VI
· Skill explanation changed.
· Communications network prep time decreased from 90s to 60s
· While cannon is summoned, fixed an issue where the orientation of the cannon would be changed when dying and respawning again
- Monkey Militia VI
· Cooldown time removed.
- Monkey's Fury VI
· Cooldown time removed.

Mihile
- Knight's Watch
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s at Master level
- Radiant Driver
· Action delay reduced by 27%
· Action delay is no longer affected by attack speed
· When skill is cast repeatedly, min casting delay is reduced by 5%
- Roiling Soul
· No longer reduces max number of targets for attack skills while active
· Critical Damage increase function while active is changed to passive effect
· Final damage increase amount reduced from 25% to 23% at Master level
- Shield Installation
· Cooldown time removed.
- Soul Majesty
· Cooldown time reduced from 180s to 120s
· Duration decreased from 25s to 20s
- Rho Aias
· Cooldown time reduced from 180s to 120s
· Duration reduced from 89s to 61s at level 25
· Shield stage 1 number of blocks reduced from 10 to 8 at level 30
· Shield stage 2 number of blocks reduced from 10 to 8 at level 30
· Shield stage 3 number of blocks reduced from 15 to 14 at level 30
· When HEXA Enhanced Core is activated duration reduced from 115s to 80s at Master level
· When HEXA Enhanced Core is activated shield stage 1 number of blocks reduced from 20 to 17 at Master level
· When HEXA Enhanced Core is activated shield stage 2 number of blocks reduced from 20 to 17 at Master level
· When HEXA Enhanced Core is activated shield stage 3 number of blocks reduced from 25 to 22 at Master level
· When HEXA Enhanced Core is activated cooldown time reduced from 180s to 120s
- Sword of Soul Light
· Cooldown time reduced from 180s to 120s
· Duration reduced from 35s to 20s
· Soul light slash damage reduced from 1150% to 1100% at level 25
· Soul light slash number of attacks reduced from 12 to 9
· Soul light slash action delay reduced by about 4%
· Light Fierce Ray damage reduced from 1870% to 1245% at level 25
· Blade echo attack interval reduced by about 44%
· Blade Echo damage increased from 900% to 1245% at level 25
- Light of Courage
· Cooldown time reduced from 90s to 60s.
· Duration reduced from 25s to 20s.
· When HEXA Enhanced Core is activated duration reduced from 35s to 25s at Master level
· When HEXA Enhanced Core is activated, damage is reduced from 2100% to 1400% at Master level
- Shield Installation VI
· Cooldown time removed.
- Soul Majesty VI
· Cooldown time reduced from 180s to 120s
· Duration reduced from 25s to 20s.

Soul Master
- Cosmic Shower
· Cooldown time removed.
· Regardless of Cosmic orb, you can now create the starfall region
- Soul Penetration
· Cooldown time reduced from 180s to 120s
· Damage reduced from 500% to 335% at Master level
· Damage of additional hits reduced from 300% to 202% at Master level
- Cosmic Burst
· When using Cosmic shower and Cosmic Burst at the same time, fixed an issue where Cosmic Burst would not be activated but cooldown time would still be applied
- Soul Blessing III
· Final damage increase amount when creating Cosmic orb increased from 12% to 13% at Master level
- Expert Sword Mastery
· Critical Damage increase amount increased from 20% to 22% at Master level
- Cosmic Forge
· Cooldown time reduced from 180s to 120s
· Duration reduced from 60s to 40s.
- Elysion
· Cooldown time reduced from 180s to 120s
· Duration reduced from 40s to 30s.
· Cross the styx strike damage reduced from 755% to 580% at level 25
· Fissure damage reduced from 1045% to 645% at level 25
· Action delay reduced by 14%
· Changed so that more than 2 fissures can appear at the same time
· While elysion is active, added limit to the max number of fissures that can be spawned
· The number of times you need to land Cross the Styx in order to detonate the fissures reduced from 6 to 4
· Fissure spawn cooldown reduced from 5s to 3s
- Soul Eclipse
· Cooldown time reduced from 180s to 120s
· Duration reduced from 40s to 20s.
· Damage of continuous attack is reduced from 900% to 580% at level 25
· Soluna Divide damage reduced from 2500% to 1800% at level 25
· Continuous attack interval reduced by about 50%
- Cosmos
· Cooldown time reduced from 90s to 60s.
- Cosmic Shower VI
· Cooldown time removed.
· Regardless of Cosmic orb, you can now create the starfall region
- Cosmic Burst VI
· When using Cosmic shower and Cosmic burst at the same time, fixed an issue where Cosmic burst would not be activated but still activate the cooldown time

Flame Wizard
- SP is fully reset. 
- Blazing Rush
· New skill, move forward quickly while leaving an unquenchable flame behind you
- Cinder Maelstrom
· Master level reduced from 20 to 10.
· Cooldown time reduced from 180s to 120s
· Damage reduced from 300% to 200% at Master level
- Orbital Flame
· No longer activates Fox's mischief debuff effect after landing a certain number of attacks in Fox mode
- Inferno Rise
· Cooldown time reduction effect whenever you land an attack in fox mode reduced from 0.6s to 0.2s
· Fox mode number of attacks increased from 6 times to 12 times
· Flame count of fox mode increased from 1 to 3
· No longer causes additional attacks when attacking an enemy with fox mischief attached to them in fox mode
· Cooldown time reset effects are no longer applied
- Flame Barrier
· Cooldown time reduced from 180s to 120s
- Phoenix Drive
· Cooldown time reduced from 90s to 60s.
· Duration decreased from 15s to 10s
· Flame damage of Fire Lion increased from 315% to 475%
· Flame damage of flame fox increased from 450% to 675%
- Blazing Orbital Flame
· Damage increased from 850% to 1020% at level 25
· Number of attacks increased from 6 to 15 times
· Added limit to the number of attacks that can hit a single enemy
- Infinite Flame Circle
· Phoenix feather pre time reduced from 12s to 8s
· Damage reduced from 1100% to 735% at level 25
· Phoenix feather keydown time needed for spending will be reduced by 3%
· Key down duration will be changed to be more accurate
· When using the skill, added an effect that prevents serious status effects. 
· When using the skill, added a knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
· Cooldown time now begins when key down starts
· When cast in fox mode, fixed an issue where phoenix feather was spent even if you only had 1
- Salamander Mischief
· Cooldown time reduced from 90s to 60s.
· Duration reduced from 60s to 40s.
· After disappearing, buff duration decreased from 30s to 20s
- Orbital Flame VI
· No longer activates Fox mischief debuff when a certain number of attacks in fox mode lands
- Phoenix Drive VI
· Cooldown time reduced from 90s to 60s.
· Duration reduced from 15s to 10s
· Fire lion flame damage increased from 725% to 1080%
· Flame fox flame damage increased from 1035% to 1550%
- Inferno Rise VI
· Cooldown time reduction effect whenever you land an attack in fox mode reduced from 0.6s to 0.2s
· Fox mode damage increased from 1045% to 1250% at Master level
· Fox mode number of attacks increased from 8 to 12
· Fox mode number of attack activation increased from 1 to 3
· No longer causes additional attacks when attacking an enemy with fox mischief attached on them in fox mode
· Cooldown time reset effect is no longer applied

Wind Breaker
- Howling Gale
· Wind energy prep time is now affected by cooldown time reduction effects
· The damage of the typhoon spawned from spending 1 wind energy is decreased from 650% to 580%
· After spawning a typhoon, when you use the skill again with the attack key, you can now summon the typhoon again at your character's location
- Wind Wall
· Cooldown time reduced from 90s to 60s.
· Duration reduced from 45s to 30s
· When HEXA Enhanced Core is activated, duration reduced from 60s to 40s at Master level
- Vortex Sphere
· Max number of attacks on a single enemy reduced from 20 to 15
· Number of attacks increased from 6 to 8
- Trifling Winds VI
· Damage of spirit energy is reduced from 525% to 430% at Master level
· Damage of enhanced spirit energy is reduced from 750% to 675% to Master level
- Storm Bringer VI
· Damage is reduced from 1210% to 968% at Master level

Night Walker
- SP is fully reset.
- Lucky Seven
· Master level reduced from 20 to 15.
- Silent Rush
· New skill, where you charge stealthily at the enemy
- Shadow Momentum
· Final damage increase amount decreased from 20% to 15% at Master level
- Dark Omen
· Cooldown time that occurs when you use Shadow Bat while using Dark Omen is removed.
- Darkness Evade
· New skill, where you use the power of the dark elements to disable enemy attacks
- Shadow Stitch
· Cooldown time reduced from 180s to 120s
· Damage reduced from 850% to 605% at Master level
- Vitality Siphon - Extra Point
· Master level is reduced from 15 to 5
- Dark Blessing
· Final damage increase amount increased from 8% to 10% at Master level
- Dominion
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s
· The background BGM that plays when the skill is used has been changed
- Shadow Illusion
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s
· The damage ratio of the second shadow has been reduced from 50% to 45%
· The damage ratio of the third shadow has been reduced from 30% to 20%
· Can now be used in the air.
- Shadow Spear
· Cooldown time reduced from 180s to 123s at level 25
· Duration reduced from 82s to 55s at level 25
· Shadow shard damage reduced from 365% to 300% at level 25
· Shadow window reduced from 800% to 700% at level 25
- Steadfast Shadow
· The shadow no longer disappears when the platform installed by the shadow disappears
· Now respawns when moving maps
- Shadow Bite
· Now unusable when there are no targets to attack
- Rapid Throw
· Cooldown time reduced from 90s to 60s.
· Shadow shuriken damage is reduced from 950% to 650% at level 25
· Giant shadow shuriken damage is reduced from 1700% to 1500% at level 25
· While shadow spear is activated, continuous throw damage increase amount reduced from 265%p to 230%p at level 25
· When using the skill, added an effect that prevents serious status effects. 
· When using the skill, added a knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Dark Omen VI
· No longer causes cooldown time when using Dark Omen VI while Shadow Bat is active
- Dominion VI
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s.
· Background BGM when the skill is used is changed

Striker
- Knuckle Mastery
· Final damage increase amount increased from 5% to 7% at Master level
- Blitz II
· ATT increase amount increased from 20 to 25 at the Master level
- Blitz III
· Damage increase amount per lightning buff increased from 3% to 4%
- Expert Knuckle Mastery
· ATT increase amount increased from 30 to 60 at the Master level
· Final damage increase amount increased from 15% to 17% at Master level

Aran
- Final Charge
· Action delay reduced by about 29%
· Action delay is no longer affected by attack speed
- Combo Ability
· Combo increase amount when you land direct attack skills increased by about 50%
· The automatically increasing combo increase amount increased from 20 to 30
- Adrenaline Boost Activate
· Cooldown time reduced from 90s to 60s.
- Frozen Ground
· Cooldown time removed. 
- Adrenaline Maximum
· Cooldown time reduced from 180s to 120s
- Glacier Prison
· Cooldown time reduced from 180s to 120s
· Damage reduced from 480% 320% at Master level
- Blizzard Tempest
· Cooldown time reduced from 90s to 60s.  
· Duration reduced from 30s to 20s.
- Might
· Damage on Boss Monsters increases the amount reduced from 15% to 7% at Master level
- Sudden Strike
· ATT increase amount reduced from 30 to 20 at Master level
· Critical Damage increase amount reduced from 10% to 7% at Master level
· Final damage increase amount reduced from 21% to 20% at Master level
- Frozen Ground VI
· Cooldown time removed.
- Adrenaline Maximum VI
· Cooldown time reduced from 180s to 120s

Evan
- Draconic Fury
· Skill explanation changed.
- Summon Onyx Dragon
· Cooldown time reduced from 80s to 60s
· Duration reduced from 40s to 30s.
- Elemental Blast
· Attack area increased by 18%
· When learning HEXA Enhanced Core, cooldown time is reduced from 40s to 30s at Master level
- Imperial Breath
· Duration reduced from 4s to 3s
· Damage increased from 1200% to 1600% at level 25
- Break - Come Back!
· Duration reduced from 5s to 3s
· Damage increased from 300% to 539% at level 25
- Dragon Break
· Cooldown time reduced from 20s to 15s
· Damage increased from 1400% to 1709% at level 25
- Zodiac Ray · Cooldown time reduced from 180s to 120s · Damage reduced from 950% 772% at level 25 - Dragon Spark VI · Damage increased from 555% to 615% at Master level - Magical Residue VI · Damage increased from 427% to 555% at Master level · Damage per 5 residue increased from 353% to 458% at Master level
Luminous
- Equalize · Cooldown time reduced from 150s to 120 - Equinox Exorcism · Cooldown time reduced from 45s to 30s · In equilibrium state, the cooldown time reduction that occurs then you land equilibrium skills excluding Twilight Nova is reduced from 3s to 2s
· Damage reduced from 900% to 600% at level 25
- Liberation Orb
· Cooldown time reduced from 180s to 120s
· Duration reduced from 45s to 40s
· Max number of attack activation reduced from 20 times to 15 times
· Imbalance damage reduced from 1200% to 950% at level 25
· Balance damage reduced from 1300% to 1040% at level 25
· Can now be used in the air.

Mercedes
- Spirit Surge
· Damage increase amount reduced from 30% to 20% at Master level
- Water Shield
· Cooldown time reduced from 70s to 60s
· No longer is affected by skill effect transparency setting
- Defense Break
· Critical Damage increase amount reduced from 20% to 16%
- Elemental Ghost
· Cooldown time reduced from 180s to 120s
· Duration reduced from 85s to 70s at level 25
· Can now be used in the air.
· When HEXA Enhanced Core is activated, fixed an issue where damage would be applied incorrectly
· Skill explanation changed.
- Sylvidia
· Changed to skill where the attack activates immediately without having to ride Sylvidia
- Irkala's Breath
· Cooldown time reduced from 180s to 120s
· Damage reduced from 745% to 550% at level 25
· When using the skill, added an effect that prevents serious status effects. 
· When using the skill, added knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
· Added limit to max number of attacks
- Royal Rumble
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s.
· Damage increased from 1020% to 1300% at level 25
· Action delay reduced by 50%
- Ishtar¡¯s Ring VI
· Damage when Ishtar's Brand is applied is reduced from 610% to 530% at Master level
· Damage when Ishtar's Brand is completed is reduced from 740% to 660% at master level
- Wrath of Enreal VI
· Damage increase amount when Ishtar's Brand is applied reduced from 240%p to 205%p at Master level
· Damage increase amount when Ishtar's Brand is completed reduced from 290%p to 220%p at Master level

Phantom
- Skill Swipe
· Can no longer steal Pain Killer
- Mille Aiguilles
· Can now jump while using the skill
· Skill explanation changed.
- Tempest
· Can now jump while using the skill
· Fixed an issue where cooldown time was not being correctly applied
- Carte Noire
· Fixed an issue where the Reversal Card was not being generated as Jokers and Blackjacks
- Cane Expert
· Critical Damage increase amount increased from 15% to 20% at Master level
- Joker
· Cooldown time reduced from 180s to 120s
· When using the skill, added an effect that prevents serious status effects.
· Fixed an issue where the skill would defend against certain status effects while in use
· When using the skill, added knockback immunity effect.
· Damage taken reduction while skill is in use increased from 15% to 50%
· Can now jump while using the skill
· Skill explanation changed.
- Black Jack
· Sealed card damage reduced from 1300% to 1250% at level 25
· Sealed card additional attack damage is reduced from 1750% to 1650% at level 25
· Released cards damage reduced from 1400% to 1300% at level 25
- Mark of Phantom
· Trajectory damage increased from 600% to 850% at level 25
· Mark damage increased from 960% to 1300% at level 25
· Skill explanation changed.
- Rift Break
· Can now be used in the air.
· Damage increased from 900% to 1300% at level 25
- Mille Aiguilles VI
· Can now jump while using the skill
- Tempest VII
· Can now jump while using the skill
· Fixed an issue where cooldown time was not being correctly applied
- Carte Noire VI
· Fixed an issue where the reversal cards were not being generated as Jokers and Blackjacks
- Carte de La Mort
· While Carte de La Mort is ongoing, added function to add 80 charges of Carte de La Mort is Joker is used while the skill is ongoing

Eunwol
- Spirit Bond I
· When Nightfall spirit fist, Advent of the Protector God lands on an enemy, fixed an issue where HP was not recovered
- Blade Imp (Dragforce)
   · cooldown time removed. 
- Blade Imp (Downforce)
· Cooldown time removed.
- Blade Imp (Spinforce)
· Cooldown time removed.
- Spirit Frenzy
· Cooldown time removed. 
- Soul Splitter
· Now can only use the skill when there are enemies to target
- Fox God Manifestation
· No longer does the wave attack that activates when the avatar of the fox god manifests
· When the skill is used again or you use up all the foxlight that can be used, the skill now ends immediately with a wave attack
· Final damage increase amount reduced from 17% to 9% at level 25
- Fox Spirits VI
· Fox race damage increase amount reduced from 93%p to 70%p at Master level
- Fox God's Wrath
· When using the skill, added an effect that prevents serious status effects. 
· When using the skill, added knockback immunity effect.
- Spirit Frenzy VI
· Cooldown time removed.




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NEXT III Patch Notes - New Contents & Revamp (v244)
NEXT III Patch Notes - UI Revamp and Improvements (v244)
NEXT III Patch Notes - Job Balancing Part 2 and Error Fixes (v244)
NEXT III Patch Notes - VIP System (v244)
NEXT III Event Notes - Night Troupe and Other Events (v244)
NEXT III Event Notes - Hari Merdeka Malaysia (v244)

~~~ End of NEXT III Patch Notes - Job Balancing Part 1 (v244) ~~~